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// test/lobby-kick.test.js — room.kick (community report #17, owner approved): before the match the host removes another
// human like an AI seat (server/lobby.js kick). The player gets room.closed {kicked} (now, or on the next resume when
// offline), the reconnect token no longer leads back to the seat, and the player may join again (no ban) [ASSUMED].
// The message names the confirmed player too: a seat that changed hands while the host's dialog was open is refused.
import { describe, test, before, after, afterEach } from 'node:test';
import assert from 'node:assert/strict';
import { startServer } from '../server/index.js';
import { StubMatch } from '../server/match/StubMatch.js';
import { TestClient } from './helpers/wsClient.js';
import { ERR } from '../shared/constants.js';
import { validateC2S } from '../shared/protocol.js';
function clientPool(getUrl) {
const open = new Set();
return {
async connect() { const c = await TestClient.connect(getUrl()); open.add(c); return c; },
async player(name, token) {
const c = await this.connect();
const w = await c.hello(name, token);
c.id = w.playerId;
c.token = w.token;
return c;
},
async closeAll() {
await Promise.all([...open].map((c) => c.terminate().catch(() => {})));
open.clear();
},
};
}
const quietLog = () => {
const errors = [];
return { errors, log: { info() {}, warn() {}, debug() {}, error: (...a) => errors.push(a.map(String).join(' ')) } };
};
const ok = async (c, msg) => { const r = await c.request(msg); assert.equal(r.t, 'ok', `${msg.t}: ${JSON.stringify(r)}`); return r; };
const err = async (c, msg, code) => { const r = await c.request(msg); assert.equal(r.t, 'error', JSON.stringify(r)); assert.equal(r.code, code, JSON.stringify(r)); return r; };
const seatOf = (state, id) => state.seats.find((s) => s && s.playerId === id) || null;
async function createRoom(c) {
await ok(c, { t: 'room.create', mode: 'coop', difficulty: 'NORMAL' });
return c.waitFor('room.state', (s) => s.hostId === c.id);
}
async function joinRoom(c, code) {
await ok(c, { t: 'room.join', code });
return c.waitFor('room.state', (s) => s.code === code && !!seatOf(s, c.id));
}
describe('room.kick (lobby)', () => {
let srv;
let pool;
const cap = quietLog();
before(async () => {
srv = await startServer({ port: 0, host: '127.0.0.1', log: cap.log, MatchClass: StubMatch, lobbyGraceMs: 60_000 });
pool = clientPool(() => `ws://127.0.0.1:${srv.port}/ws`);
});
afterEach(async () => { await pool.closeAll(); });
after(async () => {
await srv?.close();
assert.deepEqual(cap.errors, [], 'no server errors logged');
});
test('protocol: room.kick {seat, playerId} — a seat index and the confirmed player', () => {
assert.equal(validateC2S({ t: 'room.kick', seat: 1, playerId: 'p_0123456789' }), null);
assert.notEqual(validateC2S({ t: 'room.kick', seat: 1 }), null, 'the player is required');
assert.notEqual(validateC2S({ t: 'room.kick', seat: 9, playerId: 'p_0123456789' }), null);
assert.notEqual(validateC2S({ t: 'room.kick', seat: 1, playerId: '' }), null);
assert.notEqual(validateC2S({ t: 'room.kick' }), null);
});
test('the host kicks a connected human: room.closed {kicked}, the seat is freed, the player may join again', async () => {
const host = await pool.player('Host');
const st = await createRoom(host);
const guest = await pool.player('Guest');
await joinRoom(guest, st.code);
await ok(guest, { t: 'room.ready', ready: true });
await host.waitFor('room.state', (s) => seatOf(s, guest.id)?.ready);
guest.clearInbox();
await ok(host, { t: 'room.kick', seat: 1, playerId: guest.id });
const closed = await guest.waitFor('room.closed');
assert.equal(closed.reason, 'kicked');
const after = await host.waitFor('room.state', (s) => s.seats[1] === null);
assert.equal(after.hostId, host.id);
await guest.expectNone('room.state');
await err(guest, { t: 'room.ready', ready: true }, ERR.NOT_IN_ROOM);
// no ban: the same player joins again (lowest free seat)
const back = await joinRoom(guest, st.code);
assert.equal(seatOf(back, guest.id).seat, 1);
assert.equal(seatOf(back, guest.id).ready, false);
});
test('an offline human is removed at once; the old token resumes outside the room with room.closed {kicked}', async () => {
const host = await pool.player('Host');
const st = await createRoom(host);
const guest = await pool.player('Guest');
await joinRoom(guest, st.code);
await guest.terminate();
await host.waitFor('room.state', (s) => seatOf(s, guest.id)?.connected === false);
await ok(host, { t: 'room.kick', seat: 1, playerId: guest.id });
await host.waitFor('room.state', (s) => s.seats[1] === null);
// the host can start alone right away (the offline seat no longer blocks it with NOT_READY)
await ok(host, { t: 'room.start' });
await host.waitFor('room.state', (s) => s.inMatch === true);
const again = await pool.connect();
const w = await again.hello('Guest', guest.token);
assert.equal(w.resumed, true, 'the identity survives');
assert.equal(w.playerId, guest.id);
const closed = await again.waitFor('room.closed');
assert.equal(closed.reason, 'kicked');
await again.expectNone('room.state');
await err(again, { t: 'room.ready', ready: true }, ERR.NOT_IN_ROOM);
});
test('refusals: not the host, yourself, an AI seat, an empty seat, during a match', async () => {
const host = await pool.player('Host');
const st = await createRoom(host);
const guest = await pool.player('Guest');
await joinRoom(guest, st.code);
await err(guest, { t: 'room.kick', seat: 0, playerId: host.id }, ERR.NOT_HOST);
const self = await err(host, { t: 'room.kick', seat: 0, playerId: host.id }, ERR.BAD_TARGET);
assert.match(self.detail || self.msg, /yourself/);
await ok(host, { t: 'room.addBot' });
const withBot = await host.waitFor('room.state', (s) => s.seats[2]?.isBot);
await err(host, { t: 'room.kick', seat: 2, playerId: withBot.seats[2].playerId }, ERR.BAD_TARGET);
await err(host, { t: 'room.kick', seat: 3, playerId: guest.id }, ERR.BAD_TARGET);
await err(host, { t: 'room.kick', seat: 1 }, ERR.BAD_MSG);
const stranger = await pool.player('Stranger');
await err(stranger, { t: 'room.kick', seat: 1, playerId: guest.id }, ERR.NOT_IN_ROOM);
await ok(guest, { t: 'room.ready', ready: true });
await host.waitFor('room.state', (s) => seatOf(s, guest.id)?.ready);
await ok(host, { t: 'room.start' });
await host.waitFor('room.state', (s) => s.inMatch === true);
await err(host, { t: 'room.kick', seat: 1, playerId: guest.id }, ERR.ROOM_STARTED);
});
test('a seat that changed hands while the host confirmed is refused: the newcomer stays (review of #17)', async () => {
const host = await pool.player('Host');
const st = await createRoom(host);
const alice = await pool.player('Alice');
await joinRoom(alice, st.code);
await host.waitFor('room.state', (s) => seatOf(s, alice.id)?.seat === 1);
// the host's dialog names Alice … she leaves and Bob takes seat 1 before the host confirms
await ok(alice, { t: 'room.leave' });
await host.waitFor('room.state', (s) => s.seats[1] === null);
const bob = await pool.player('Bob');
const joined = await joinRoom(bob, st.code);
assert.equal(seatOf(joined, bob.id).seat, 1);
bob.clearInbox();
const stale = await err(host, { t: 'room.kick', seat: 1, playerId: alice.id }, ERR.BAD_TARGET);
assert.match(stale.detail || stale.msg, /changed hands/);
await bob.expectNone('room.closed');
await ok(bob, { t: 'room.ready', ready: true });
const still = await host.waitFor('room.state', (s) => seatOf(s, bob.id)?.ready);
assert.equal(seatOf(still, bob.id).seat, 1, 'Bob keeps the seat');
// naming Bob works
await ok(host, { t: 'room.kick', seat: 1, playerId: bob.id });
assert.equal((await bob.waitFor('room.closed')).reason, 'kicked');
});
});