Files
ark-stronghold-protocol/test/feedback6-leizi2-attack-sfx.test.js
sganggs f3658a0dd4 0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative
card preferences and emotes, skill sound banks, per-operator voice choices,
text sizing, install prompts, closed-tab recovery and unanimous setup rerolls.
Retain late deployment elapsed time and resolve echo/counter pulses without
recursive hook overflow. Independent final review remains pending.

Golden: roster-016, roster-035, roster-036, roster-045;
boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair,
hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence.
diy-132: Necras extra activation targets.
coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes.
hidden-boss_10-solo: echo pulse FIFO resolution.
See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
2026-10-09 22:55:24 +08:00

120 lines
6.6 KiB
JavaScript

// test/feedback6-leizi2-attack-sfx.test.js — user report 「司霆惊蛰三技能攻击没有音效」 (2026-10-08).
//
// 司霆惊蛰 (char_1043_leizi2, 自选 6★ 解放者) attacks only while a skill runs (the trait: 通常不攻击), and the official
// client has no normal-mode bank for her at all: every bank of hers is a numbered ABILITY variant whose file names the
// skill mode — excel/audio_data.json:
//
// battle.ON_ABILITY_ON.char_1043_leizi2.attack.1.2.1 → p_atk_lzxqlkl_d1 技能1
// battle.ON_ABILITY_START.char_1043_leizi2.attack.4 → p_atk_lzxqlkl_h2 技能2 (ON also carries _h)
// battle.ON_ABILITY_START.char_1043_leizi2.attack.7 → p_atk_lzxqlkl_s 技能3
//
// `pickUnitSfx` refuses skill-mode files for an operator's NORMAL attack (community report #54, 银灰 — the file of a
// skill mode must not ring on every normal attack), so she had no `attack` sound at all and her attacks were silent.
// The fix keeps that rule and adds the mode's own file per skill index: tools/assets/audio.mjs pickModeAttacks() reads
// the mode letter of each bank's file (_d / _h / _s = 技能1 / 2 / 3, the same letter an operator's activation sounds
// use), plan.mjs writes it as sfx.units[id].attacks = { '<skillIndex>': url }, and public/js/audio.js plays it while
// that skill is active (the ['skill', id, 1] / 0 events) — never outside it.
//
// Run: node --test test/feedback6-leizi2-attack-sfx.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { pickModeAttacks, skillModeLetter, SLOT_MODE_LETTER } from '../tools/assets/audio.mjs';
const P = (f) => `player/${f.startsWith('p_imp') ? 'p_imp' : 'p_atk'}/${f}.mp3`;
const LEIZI2 = 'char_1043_leizi2';
const manifest = JSON.parse(readFileSync(new URL('../data/assets.json', import.meta.url), 'utf8'));
/** 司霆惊蛰's own banks, exactly as excel/audio_data.json lists them. */
const LEIZI2_BANKS = new Map([
['ON_UNIT_BORN', [P('b_char_lzxqlkl')]],
['ON_ABILITY_ON.attack.1.2.1', [P('p_atk_lzxqlkl_d1')]],
['ON_ABILITY_HIT.attack.1.2.1', [P('p_imp_lzxqlkl_n')]],
['ON_ABILITY_HIT.attack.1.2.2', [P('p_imp_lzxqlkl_n')]],
['ON_ABILITY_HIT.attack.1.2.3', [P('p_imp_lzxqlkl_n')]],
['ON_ABILITY_START.attack.4', [P('p_atk_lzxqlkl_h2')]],
['ON_ABILITY_ON.attack.4', [P('p_atk_lzxqlkl_h')]],
['ON_ABILITY_HIT.attack.4', [P('p_imp_lzxqlkl_h')]],
['ON_ABILITY_START.attack.7', [P('p_atk_lzxqlkl_s')]],
['ON_UNIT_DEAD', [P('b_char_dead')]],
]);
test('pickModeAttacks: 司霆惊蛰 gets one attack sound per skill mode (d / h / s), the START bank first', () => {
assert.deepEqual(pickModeAttacks(LEIZI2_BANKS), {
d: [P('p_atk_lzxqlkl_d1')],
h: [P('p_atk_lzxqlkl_h2')], // ON_ABILITY_START.attack.4, not the ON_ABILITY_ON.attack.4 (_h) variant
s: [P('p_atk_lzxqlkl_s')],
});
// nothing else is taken from her banks: the _n impacts and the born / dead sounds are pickUnitSfx's business
assert.deepEqual(Object.keys(pickModeAttacks(LEIZI2_BANKS)).sort(), ['d', 'h', 's']);
});
test('pickModeAttacks: only ability banks, only skill-mode files, nothing for a normal-mode unit', () => {
// a normal attack bank (_n) is never a mode: it stays the operator's normal attack (pickUnitSfx)
assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_START.attack', [P('p_atk_sword_n')]]])), {});
// the unsuffixed default mode of an operator whose library is normal-mode only
assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_HIT.combat', [P('p_imp_spear_n')]]])), {});
// a mode file under a non-attack ability (a talent, a mode switch) is not an attack sound
assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_START.T.1', [P('p_atk_x_s')]]])), {});
// empty / absent banks
assert.deepEqual(pickModeAttacks(new Map()), {});
assert.deepEqual(pickModeAttacks(undefined), {});
// ON_ABILITY_ON only (no START bank): still read
assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_ON.attack.2', [P('p_atk_firesword_h')]]])), { h: [P('p_atk_firesword_h')] });
});
test('skillModeLetter / SLOT_MODE_LETTER: 技能1 / 2 / 3 = _d / _h / _s (+ digits), _n is the normal mode', () => {
assert.equal(skillModeLetter(P('p_atk_lzxqlkl_s')), 's');
assert.equal(skillModeLetter(P('p_atk_lzxqlkl_d1')), 'd');
assert.equal(skillModeLetter('/assets/audio/sfx/player/p_skill/p_skill_khlrftcrdfr_h.mp3'), 'h');
assert.equal(skillModeLetter(P('p_atk_sword_n')), null);
assert.equal(skillModeLetter(P('p_atk_snwlprdg_n1')), null);
assert.equal(skillModeLetter(null), null);
assert.deepEqual(SLOT_MODE_LETTER, { 0: 'd', 1: 'h', 2: 's' });
});
test('the committed manifest carries her three mode attacks under the skill indexes', () => {
const u = manifest.audio.sfx.units[LEIZI2];
assert.equal(u.attack, undefined, 'she has no normal-mode attack bank — that was the silent attack');
assert.deepEqual(u.attacks, {
0: '/assets/audio/sfx/player/p_atk/p_atk_lzxqlkl_d1.mp3',
1: '/assets/audio/sfx/player/p_atk/p_atk_lzxqlkl_h2.mp3',
2: '/assets/audio/sfx/player/p_atk/p_atk_lzxqlkl_s.mp3',
});
// her activation sounds (the other half of the chain) name the same modes: _d / _h / _s for 技能1 / 2 / 3
assert.deepEqual(u.skills, {
0: '/assets/audio/sfx/player/p_skill/p_skill_lzxqlkl_d.mp3',
1: '/assets/audio/sfx/player/p_skill/p_skill_lzxqlkl_h.mp3',
2: '/assets/audio/sfx/player/p_skill/p_skill_lzxqlkl_s.mp3',
});
assert.equal(u.hit, '/assets/audio/sfx/player/p_imp/p_imp_lzxqlkl_n.mp3', 'her normal impact is untouched');
});
test('every manifest unit with both tables agrees with the mode convention (d / h / s = 技能1 / 2 / 3)', () => {
const units = manifest.audio.sfx.units;
let both = 0;
for (const [id, u] of Object.entries(units)) {
if (!u?.attacks || !u?.skills) continue;
both++;
for (const [i, url] of Object.entries(u.attacks)) {
const a = skillModeLetter(url);
assert.ok(a, `${id}: attacks[${i}] is a skill-mode file (${url})`);
assert.equal(a, SLOT_MODE_LETTER[i], `${id}: attacks[${i}] is 技能${Number(i) + 1} (the _${a} mode)`);
}
}
assert.ok(both >= 5, `some operators carry both tables (found ${both})`);
});
test('no operator takes a skill-mode file as its normal attack or impact (community report #54 stays fixed)', () => {
const units = manifest.audio.sfx.units;
for (const [id, u] of Object.entries(units)) {
if (!id.startsWith('char_')) continue;
for (const kind of ['attack', 'hit']) {
const url = u?.[kind];
if (typeof url !== 'string') continue;
assert.equal(skillModeLetter(url), null, `${id}.${kind} = ${url} is a skill mode's file`);
}
}
});