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58 lines
2.3 KiB
Plaintext
58 lines
2.3 KiB
Plaintext
# --- dependencies & generated client libs -------------------------------------------------------
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node_modules/
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# a local npm cache (npm_config_cache=./.npm-cache, npm ci --cache .npm-cache — GitHub #258)
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.npm-cache/
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# copied from node_modules by tools/vendor.mjs (postinstall); never commit third-party builds
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public/vendor/
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# --- game assets: (c) Hypergryph / Yostar, fetched or extracted locally, NEVER committed ----------
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# tools/fetch-assets.mjs → public/assets/** (~270 MB) and public/fonts/** (+ fonts.css)
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public/assets/
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public/fonts/
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# tools/local-extract/extract.py → public/assets/local/** and this per-machine manifest
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# (optional: the client and the tests work without it; docs/DEPLOY.md §6 lists what falls back)
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# Battlefield scenes (0.2.5): extracted files live under public/assets/local/scene/ (already ignored by
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# public/assets/ above). Downloaded bundles live in .cache/official-scenes/ (already ignored by .cache/ below).
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# The repository never stores those official files.
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data/local-assets.json
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# download caches, upstream tables, ledgers, reports, setup state
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.cache/
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# --- Python (optional local-client extraction) ----------------------------------------------------
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.venv*/
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venv/
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__pycache__/
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*.py[cod]
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# --- content packs (docs/PACKS.md): the pack index for a static host, generated by `node tools/packs.mjs index`
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# (the server answers /packs/index.json itself; tools/package.mjs writes this file into the release zips) -----------
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packs/index.json
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# --- 森空岛 account binding (docs/skland.md): the local credential database — a secret, never committed ------------
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# SP_SKLAND_DB default (server/skland/store.js) plus the SQLite WAL side files; skland-data/ is the Docker volume path
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data/skland.db
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data/skland.db-wal
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data/skland.db-shm
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skland-data/
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# --- tests & logs ----------------------------------------------------------------------------------
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test/e2e/out/
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logs/
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*.log
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# --- per-machine config (scripts/install-service-windows.ps1) ------------------------------------
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scripts/service.env.cmd
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.env
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.env.*
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# --- OS / editor clutter ---------------------------------------------------------------------------
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.DS_Store
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Thumbs.db
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desktop.ini
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*.swp
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.idea/
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.vscode/
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.claude/
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# tools/sim-check.mjs: the corpus and its Node traces for /dev/sim-check.html
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public/dev/simcheck/data/
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