Commit Graph
100 Commits
Author SHA1 Message Date
sganggs d148b3065d feedback5 WU: README and DEPLOY say which zip to pick (完整包 / 精简包) and what setup downloads; DEPLOY §7 packaging
README「方式一」lists the two zips: 完整包 Stronghold-Protocol-v<版本>.zip (about 400 MB, 590 MB unpacked, all the art)
and 精简包 …-lite.zip (about 21 MB: setup downloads the art, Spine models, audio, fonts, emotes and 玩法说明 pages on the
first start, about 440 MB, resumable; the local-client art is not in it), and what both leave out; the disclaimer says
only the full zip carries the art; setup's download is about 440 MB (the 0.2.0 manifest, was 270 MB); the disk row and
the English summary follow.

docs/DEPLOY.md: §0 disk (440 MB of art, 65 MB of runtime dependencies in a zip), §1.1 three ways to get the game (full,
lite, git clone) and what the first start does with each, §1.5 updating with the lite zip, §3 Docker builds from a git
clone (the zips have no Dockerfile; 440 MB), §6 a lite install has no local-client art, §7 the packaging tool for
maintainers: what ships, what is left out and why, the checks, what it needs.

tools/setup.mjs LOCAL_ART_COPY_HINT (shown by doctor): copy the local art from the same version's 整合包(完整包) — the
lite zip has none.
2026-10-06 18:09:21 +08:00
sganggs ec72abb0dd feedback5 WU: tools/package.mjs builds the runtime-only full zip and a lite zip without the art, with every check in --dry-run
npm run package / npm run package:lite (node tools/package.mjs [--lite] [--dry-run [--list]] [--out <dir>] [--force]
[--keep-stage] [--no-install] [--allow-dirty] [--root <dir>]) replaces the maintainer's copy-the-tree script:
Stronghold-Protocol-v<version>.zip and Stronghold-Protocol-v<version>-lite.zip, one Stronghold-Protocol/ folder each.

Ships (an allowlist over git ls-files): server/, shared/, data/, public/ but public/dev/, the start scripts, the tools a
player runs (setup, vendor, fetch-assets + tools/assets, doctor, and what setup starts: tools/local-extract,
crop-board-atlas), the four research tables the Node sim fallback and fetch-assets read (docs/research 03, 05-enemies,
05-maps, 07 JSON — the first cut left them out, so a lite zip's setup could not plan the art), package.json / lock,
LICENSE / NOTICE / THIRD-PARTY-NOTICES, README, CHANGELOG, docs/PLAYING.md, docs/DEPLOY.md; npm ci --omit=dev in the
stage adds node_modules and public/vendor. The full zip adds the files data/assets.json and data/local-assets.json list,
public/fonts and public/assets/local/ — not the rest of public/assets, so art the data dropped (焰狐龙梓兰's 15 files)
never ships. Left out: test/, maintainer tools, scripts/make-windows-bundle.mjs, the other docs and docs/img, research
notes, handoff/, .github/, types/, lint / editor / Docker files.

Checks (also in --dry-run, which writes nothing): 0.1.x's refusal list plus test, .github, AGENTS.md, public/dev,
node_modules/.cache, .env / .venv anywhere; relative and server-mount imports of shipped modules and the player npm
scripts resolve to shipped files; a full zip has every listed art file; no two paths differ only in case; no shipped
file (text or binary, art included) has a /Users/, C:\Users\ or /home/ path or this machine's account name (read from
the OS at run time, SP_PACKAGE_SCAN_USER=0 / SP_PACKAGE_SCAN_NAMES; node_modules for the name only); no shipped tracked
file has an uncommitted change. A build also checks that the stage holds exactly the plan before zipping, and refuses an
--out inside the repository.

Measured on this tree (version 0.1.3 until the bump): full zip 421,421,613 bytes (14,910 files, 589 MB unpacked), lite
zip 22,088,912 bytes (6,430 files, 85 MB); the 0.1.x layout of the same tree (every tracked file, all of public/assets)
zips to 429,644,767 bytes: 569 files and 25 MB unpacked less. Both stages started (npm start, /healthz, assets), setup
--check is green on the full one, and the lite one plans the art offline.

test/package.test.js (9 tests, about 1 s, no network, no npm install): the selection on sample paths and on the real
git ls-files (imports, npm entry points, research tables and spawned tools ship), the refusal list, a dry-run of a
temporary git checkout with fake art (full and lite lists), the scans and guards, and one --no-install build there.
2026-10-06 18:07:15 +08:00
sganggs b8a86b88f1 feedback5 WU: module type icons get one lower-case file per type (dec-X and dec-x were two names for one file)
The official data spells one DEC X module 'dec-X' (uniequip_003_aglina) and the others 'dec-x' (WAH-Y is the other
mixed-case type id), and the asset plan stored each under its own case: module/dec-X.png and module/dec-x.png. On
Windows / macOS those are one file, so a release zip built there could hold only one of them and a case-sensitive
server (a Linux VPS) would miss the other — the release packager found it ("planned but not staged"). The local file
is now module/{typeIcon in lower case}.png; the upstream names keep their order (the id as spelled, then lower case).

data/assets.json regenerated offline (node tools/fetch-assets.mjs --offline --add-only). JSON diff: modules.dec-X
/assets/module/dec-X.png -> /assets/module/dec-x.png, modules.WAH-Y /assets/module/WAH-Y.png -> /assets/module/wah-y.png,
hash, stats.files 6979 -> 6978, stats.bytes 458334505 -> 458333444; nothing else.

fetch-assets compares its orphans (what --prune deletes) without case: on Windows / macOS module/WAH-Y.png on disk is
the listed module/wah-y.png and must not be deleted (orphanFiles, exported).

Tests: test/assets-diy.test.js (one lower-case file per type, no two manifest URLs differing only in case, orphans).
docs/ASSETS.md: the module icon file name.
2026-10-06 17:59:13 +08:00
sganggs 9bfac54c8f feedback5 WU: 焰狐龙梓兰 (MH05) leaves data/assets.json; a voice slot with no line on disk is dropped, not []
She left the 自选 pool in 0.2.0 (data/backups.json diy.excluded, a collab operator) but her art stayed in the
manifest because fetch-assets refuses to shrink it. Regenerated offline in this worktree, whose public/assets and
public/fonts are the shared ones: node tools/fetch-assets.mjs --offline --add-only --allow-shrink (--add-only so no
file on disk is rewritten and the fonts entry is kept). The run dropped exactly her 163 entries.

JSON diff against the previous manifest: removed chars.char_1048_orchd2, skills.skchr_orchd2_1..3,
skillsById.skchr_orchd2_1..3, audio.sfx.units.char_1048_orchd2; changed hash and stats (files 6994 -> 6979,
bytes 462620448 -> 458334505, chars 210 -> 209, charsWithBack 207 -> 206, spineModels 673 -> 671,
skills 525 -> 522, sfxUnits 484 -> 483); nothing added, nothing else changed.

The first regeneration also added 71 entries like audio.voice.char_134_ifrit = {select: [], place: []}: the 自选
operators' voice lines are planned but not downloaded on this machine, and resolveTemplate kept an array whose lines
were all missing as []. tools/assets/manifest.mjs now drops such an array like a missing leaf (and the entry it
empties); an array that is empty in the template stays.

Tests: test/assets.test.js (the array rule), test/assets-diy.test.js (no diy.excluded operator keeps art in the
manifest). docs/ASSETS.md: 71 自选 picks, 209 operators (206 with Back), 522 skill icons, the empty-slot rule.
2026-10-06 17:51:41 +08:00
sganggs e2bb090f44 feedback5: merge WE1 — fidelity (sim rules): 秘术师 store at the attack check (深靛; 维伊 / 黑键 plug into it), enemy attacks land at their damage frame so a short stun / freeze / sleep / 浮空 / 缴械 / 恐惧 before it cancels the swing, 武者 heal per damage instance through 禁疗, 庇护 the strongest only, PHY-X 不高于 50 %, 链愈师 jumps in the 3×3, a summon readied at its owner's redeploy, Misery's duration skills, 伺夜 S2 in 战术点形态, centurions hit up to block-count targets; merge fixes: 黑键's kit keeps the up() import WE2's S2 cast needs (WE1 dropped it with its tick store — the first regeneration had stored 9288 swallowed errors in diy-114), the 自选 refusal names 集成战略 / 生息演算, tools/golden.mjs prints a missing value, test/golden.test.js fails on any stored engine error; golden: vs WE1 only the W4B / WE2 scenarios differ (roster-042, bond-egirShip-high, coop2-ABYSS-10-boosted, coop2-NORMAL-70-diy, diy-045 / 078 / 114 / 115 / 116) 2026-10-06 16:52:11 +08:00
sganggs be4242a815 feedback5 WE1: DESIGN §5.5 states the enemy damage frame (#29) and the 「同时攻击阻挡的所有敌人」 target count (the centurion item)
Docs only (golden unchanged): §5.5 Enemy AI — every enemy attack strikes at its clip's damage frame after its swing
starts, a stun / freeze / sleep / 浮空, hiding, 缴械, 恐惧 or 战栗 before the frame cuts the swing; §5.5 Operator attacks —
hitAllBlocked takes up to the block count (never fewer than 1). Both normative lines were left stale by those commits.
Also: the header of test/content/feedback5-lowhp-heal.test.js names its source (the local client's data) plainly.
2026-10-06 16:33:42 +08:00
sganggs 97454d8cda feedback5 WE1: 「同时攻击阻挡的所有敌人」 takes up to the block count of targets from the range, blocked first (the queued centurion question; Mon3tr S3)
PRTS 分支特性信息 强攻手 / 重剑手 / 推击手 "普通攻击最大目标数等于阻挡数(不会低于1)"; PRTS 作战机制 §AOE "锁定人数的无弹道AOE攻击
(例如近卫分支“强攻手”)…在抬手时选取范围内的全体目标(不超过其攻击目标上限)"; PRTS 忍冬 S3 备注 "可对空". The client's selectors of
the branch traits and of every kit skill marked hitAllBlocked carry _limitedMaxTargetNumToBlockedCnt (_allowZeroBlockCntLimit
off) — charpacks extracted 2026-10-06.

- ai.js: hitAllBlocked no longer returns just the blocked enemies; targetCount = max(1, block count) (+ maxTargets mods)
  of targets from the range and the blocked enemies, blocked first. Mon3tr S3 drops maxTargets 1; 凯尔希's Mon3tr under
  S2 picks its targets the same way. [ASSUMED] maxTargets mods add; 忍冬 S3's range-only note not modelled.

Golden: 52 scenarios, each with a hitAllBlocked attacker (probe-checked) — roster-001, -003, -004, -007, -009, -011,
-013, -014, -015, -016, -020, -022, -023, -024, -030, -032, -038, -040, -041, -042, -043, -049; bond-sargonShip-high,
bond-soloShip-low, bond-soloShip-high, bond-yanShip-low; boss-boss_4-solo, boss-boss_6-solo, boss-boss_7-solo,
hidden-boss_9-solo, hidden-boss_10-solo; matches solo-NORMAL-1, solo-ABYSS-1, coop3-ABYSS-5, coop4-FUNNY-6,
coop4-ABYSS-7, coop2-NORMAL-70-diy; diy-013, -014, -033, -034, -035, -037, -038, -039, -051, -053, -076, -078, -109,
-127, -130. standins unchanged.

Tests: test/sim/feedback5-block-targets.test.js (new, 2). Updated on purpose: feedback1-transform.test.js (its real round
relied on 百炼嘉维尔 — a 强攻手 — falling; the ember-walks-on check is now a deterministic sub-test). test/content and
test/sim pass. Docs: SIM.md centurion row, professions.js header.
2026-10-06 16:28:31 +08:00
sganggs 723ee72d38 feedback5: merge WE2 — fidelity (data / match / UI): summon hand counts from the tokens' hidden talents (麦哲伦 / 令 3, 白铁 2), 望's 棋子 on any tile, the 一会儿见! marker no hand card, TRY_SEARCH_ALLY_SKILL → SKILL_RANGE + allies, 斩业星熊's normal attack phys, IS / RA-only modules refused (SO-A / SO-B / RA-A), 黑键 S2 at full SP with a free tile, 重构体 / 战术锚点 placement, 塑心's cap per trait, random grants draw 自选 stock, diyBanned shown, AI 托管 buys 自选, 谬因 S2 / 薇薇安娜 S3 area triggers, #148 regression test, tier*.js / diyRecord shims removed; golden: coop2-NORMAL-70-diy, diy-045 / 078 / 114 / 115 / 116 moved (WE2's own), the W4B moves kept 2026-10-06 16:15:52 +08:00
sganggs b2d3964478 feedback5 WE1: 伺夜 S2 casts while the pack is in its 战术点形态 — the DP at once, the gift kept for the returning pack (follow-up 2)
PRTS 伺夜 S2 备注 「仅场上存在狼群,且狼群未获得此技能的充能时可触发技能」 uses S1's words, whose ① counts the 战术点形态 — the
follow-up's recommended reading [ASSUMED].

- vigil kit: S2 casts when ready while the pack is on the field in either form (packOf) and holds no unused gift; in the
  form it pays +cost DP at once and the gift waits on the pack for its next attack once back (the heal reaches a standing
  pack only). It used to wait for the pack.

Golden: no scenario moved (no corpus battle has S2 ready with the pack in its form).

Tests: kits_alt_t3 "3_19 伺夜 S2" updated on purpose (cast in the form, DP, the waiting gift); kits_t3, tokens_devices pass.
Docs: DESIGN §5.6 trigger note, PLAYING.md 技能自动释放.
2026-10-06 16:15:11 +08:00
sganggs 19b63f2a02 feedback5 WE1: Misery's S1 / S2 run as deploy-timed duration skills (activateOnDeploy), not a passive holding a timed buff (follow-up 12)
The 补位 stand-in Misery (char_615_acspec): S1 物理的服从 and S2 战争的恭顺 are PASSIVE / ON_DEPLOY with a 10 s duration;
PR #109's deploy-timed contract runs such skills as duration skills started by every deployment, with their own
skillStart / skillEnd (as 宴 S2, 斯卡蒂 S2, 缄默德克萨斯 …).

- standin-acspec.js: S1 / S2 = kind 'duration', activateOnDeploy, no SP, trigger NEVER, their mods for the duration;
  二象命末 reads "S1 running". S3 空间的归依 stays a passive with its deploy hook. Numbers unchanged.

Golden: standin-01, standin-06 (Misery for 缄默德克萨斯, S2): her skill casts 0 → 14 / 12, skillStart / skillEnd counts,
'skill' events and snapshot hashes; every damage, kill and HP unchanged. Others unchanged.

Tests: test/content/standin_acspec.test.js updated on purpose (the S1 / S2 lifecycle); golden-standins, backups pass.
2026-10-06 16:10:57 +08:00
sganggs 92a179e71e feedback5 WE2: remove the kits/tier1-6.js re-export shims and shared/standIn.js diyRecord (#5)
Nothing but tests imported them: kits_t3 / kits_alt_t3 / kits_t4 / kits_t5 read
kits/index.js TIER_KITS, playtest5_elements / playtest6-combat / facing the real modules,
simServe checks /sim/content/kits/index.js; test/backups.test.js composes the prototypes
through shared/diy.js diyRecordOf at their locked selection. check:imports passes.
Docs: kits/README.md, DATA.md. Golden: no scenario moved.
2026-10-06 16:07:49 +08:00
sganggs d870103ce8 feedback5 WE1: one reading of charge_token[born] — 傀影's redeployment readies a waiting 镜中虚影 at once, as 凯尔希's Mon3tr (follow-up 20)
The client's buff_template_data: charge_token[born] = ON_OWNER_BORN → RechargeToken (timing NORMAL); the summon's own
charge_token[finish] = ON_OWNER_FINISH → RechargeToken (timing ON_FINISH) — PRTS 镜中虚影 "退场时返还1个可部署的镜中虚影", PRTS
傀影 备注 "部署召唤物后立刻开始计算再部署时间". Reading [ASSUMED: from the enum and the owner's first deployment]: NORMAL = usable
now, ON_FINISH = after the summon's own redeploy time — the reading of every other summoner kit (谬因, 机械师, 涤火杰西卡,
麦哲伦 / 令 / 电弧, 白铁, 娜斯提, 凯尔希).

- op-phatom.js: his (re)deployment (not a free move) readies a waiting twin at once (it comes back at the next retry,
  paying its cost); its own timer from its last deployment still holds it while he stands. op-kalts.js: the comment cites
  the shared reading.

Golden: no scenario moved (no corpus battle redeploys 傀影 while his twin waits).

Tests: test/content/feedback5-summon-recharge.test.js (new, 2); op_phatom, op_kalts pass.
2026-10-06 16:07:05 +08:00
sganggs 19691d0b06 feedback5 WE2: GitHub #148 reproduced — a melee 突袭 member lands on a 围墙 tile, never a 高台; regression test (#3)
On 战场#08 (act2 m04) the jump can land on tile_fence_bound (LOW, buildable ALL: deployable,
attacks, blocks no ground enemy) when the enemy stands in the 深水区 / on floor next to the
fenced blocks; the board draws the fenced region raised, the likely 「高台」 of the report.
No rule change (the official landing does not say it avoids 围墙). The test runs a melee
member's jump on every battle stage and enemy tile: low ground only.
2026-10-06 16:04:12 +08:00
sganggs 1559614e8a feedback5 WE2: larger-range triggers the data cannot carry — 谬因 S2's beam path, 薇薇安娜 S3's 3-2 from its second cast (#16)
The owner's ACTIVE_RANGE rule (a MANUAL skill whose running range strictly contains the
operator's own) for two skills whose running range is no data range (O1, O11 reports):
op-aphris.js adds the beam's path as a content trigger range; op-vvana.js switches S3 to
ACTIVE_RANGE on 3-2 once its first cast of a deployment ended (DEFAULT again on redeploy)
through a new additive SkillRuntime.setTrigger(rule, grid). The scan of the wave 2-3
reports and the 41 candidate skills is in the doc draft (others: target-centred, already
fixed, or owner questions). Golden: diy-045 (谬因 S2 fires for enemies beyond her 6 tiles)
and diy-078 (薇薇安娜 S3: skill timing in hooks / snapshots only) moved.
2026-10-06 16:01:48 +08:00
sganggs e1a7920482 feedback5 WE1: 链愈师 heal jumps within the 3×3 around the last one healed (x-4), a full-HP ally included (follow-up 27)
PRTS 分支特性信息 链愈师: "跳跃范围为x-4…不会对已跳跃过的单位重复跳跃", "优先跳跃至范围内生命比例最低>部署时间点最晚的我方单位。
可选择满生命我方单位为跳跃目标,但仍受禁疗制约" (range_table x-4 = the 3×3 around the unit).

- ai.js chainHealNext: an ally on the 3×3 of tiles around the last one healed, not yet in the chain, no device / hidden /
  孤立 / 禁疗 unit (the healer's healThrough summon excepted), the lowest HP ratio first — a full-HP ally too, the chain
  goes on from it — then the latest deployed. doHeal (莎草) and Mon3tr's chainFrom both use it (her fullProsts case is
  now general and gone). It used to be the most injured ally within 2.5 tiles. [ASSUMED] 禁疗 = not selected.

Golden: roster-004, roster-005, roster-023, roster-024, bond-sargonShip-low (莎草's chains: other jump targets, full-HP
links); diy-133, diy-134 (Mon3tr). Others unchanged (no match fields a chain healer).

Tests: test/sim/feedback5-chain-heal.test.js (new, 3); op_monstr, kits_t1t2, feedback2-surtr-stealth pass.
Docs: SIM.md §Professions (chainhealer row).
2026-10-06 16:00:20 +08:00
sganggs 2eaef154d5 feedback5 WE2: AI 托管 buys the player's own 自选 pieces more readily and levels toward them a round earlier (#13)
bot.js: the player's own slotted piece scores DIY_PIECE_BONUS (12) more; levelUp takes the
step that opens a slotted tier with copies left one round earlier (diyOpensAt). Bots field
no 自选 piece. Exports buyScoreOf / levelUp / diyOpensAt for the tests. Docs: DESIGN §6.6,
PLAYING. Golden: coop2-NORMAL-70-diy moved — the 自选 seat under AI 托管 reaches level 6 one
round earlier and fields its tier-6 Sharp at round 12.
2026-10-06 15:54:07 +08:00
sganggs 027c8477eb feedback5 WE1: the 「治疗生命值低于50%」 module heal compares HP as its client buff does — 华法琳 / 闪灵 ≤, 瑕光 / 古米 / 塞雷娅 / 录武官 < (follow-up 19)
PRTS gives only the display text; the client's module buffs decide (local [uc]equips.ab + buff_template_data, extracted
2026-10-06): 瑕光 / 古米 / 塞雷娅 GUA-X set_heal_scale_by_hpratio (FilterByTargetHpRatio LT), 录武官 reckpr_e_002_tr (LT),
Touch acmedc_e_tr (LT); 华法琳 bldsk_e_002_tr and 闪灵 shining_e_003_tr — like 黍's GUA-X and 凯尔希's PHY-X —
heal_scale_up[hpratio][LE].

- kits/shared/tier4.js installLowHpHealBonus and tier5.js lowHpHealUp take { atOrBelow }; 华法琳 (tier 4 and 5) and 闪灵's
  PHY-X heal ×1.15 at or below 50 %; the strictly-below kits keep `<` and cite their template.

Golden: no scenario moved (no heal of the corpus lands on an ally at exactly 50 % HP).

Tests: test/content/feedback5-lowhp-heal.test.js (new, 2); kits_t4, kits_alt_t4, kits_t5, kits_alt_t5, op_shining,
standin_acmedc pass.
2026-10-06 15:51:43 +08:00
sganggs d31de31e31 feedback5 WE2: the briefing and the 本局信息 views name a 自选 piece the match leaves out of the shop (#11)
m.private.diyBanned (every bond of the operator off this match) is shown under 本局禁用干员
in the INFO_CHECK briefing, the strategy draft's 本局信息 dialog and the in-game 本局信息
tab: ui/gameLogic/diy.js diyBannedPieces, ui/matchInfo.js matchInfoModel diyBanned +
DiyBannedLine (t() with English in public/i18n/en.json). Client only; golden unchanged.
2026-10-06 15:48:32 +08:00
sganggs cd180bc752 feedback5 WE1: 庇护 is one effect per unit — 宴, 余, 缪尔赛思, 赫拉格, 左乐 and 赫德雷 join the shared key (follow-up 18)
gamedata_const ba.protect / PRTS 术语 庇护 "受到的物理和法术伤害降低相应比例(同名效果取最高)": the strongest source holds; the
自选 kits already used battle.applyStrongest('protect'), these six multiplied private cuts with it.

- kits/shared/tier1.js: PROTECT, protectMods, PROTECT_TICK_HOLD and holdProtect (applyStrongest on the shared key).
- 宴 / 赫拉格 / 左乐 (below their HP threshold): refreshed every tick and at each hit on them; 余 (blocking) and 缪尔赛思's
  melee copies at their old cadence; 赫德雷's 庇护 joins the key, his CRU-X 物理伤害 + becomes its own instance. 左乐 keeps the
  PRTS S2 ordering (his own 庇护 newer than his barrier cuts behind it); 行险 drops his own held 庇护 for its 0.1 s
  re-judgement [ASSUMED: another source's returns with its next refresh]. 遥's bubbles stay separate (the client's
  damage_resistance[bonus] multiplies with the common damage_resistance[inf]).

Golden: no scenario moved — no unit of the corpus holds two 庇护 at once, and one source alone cuts exactly as before.

Tests: test/content/feedback5-protect.test.js (new, 2); kits_t6 (余), kits_alt_t6 (缪尔赛思), op_hodrer updated to the
shared key; kits_t1t2, op_helage, op_zuole pass. Docs: SIM.md §3, kits/README.md checklist 9.
2026-10-06 15:43:24 +08:00
sganggs 7b83028139 feedback5 WE2: effects, reward pools and 机变 cards that grant a random operator also draw the player's 自选 pieces (#9)
「自选干员放入后模拟中的补给池随机范围也将被相应扩大」: player/diy.js diyStockEntries (every
slotted piece with copies left; the roll's own tier rules, no 调度中心 gate) joins
effectsMeta ctx.rollChess / ctx.rollPool (spDraft rollPool extra + chessOf: bonds through
the player's view) and the 驰援 fallback in choices.js. Granted from the player's own
stock (poolOf). Docs: META, PLAYING. Golden: no scenario moved.
2026-10-06 15:42:59 +08:00
sganggs 7a3d53faf6 feedback5 WE2: 塑心's per-battle layer cap is the trait's own, whichever bond is the highest (#30)
garrison_90 (bond_actived_maxstack, "当前已激活且层数最多的盟约层数+1(每场作战至多10层)"):
fireGain keeps the instance's count and passes the rest uncapped to gainLayers, so a
change of the highest bond no longer grants a fresh 10 / 20 (PR #178 review). Other
bond types keep the per-(instance, bond) cap. Local to garrisons/battle.js.
Golden: no scenario moved.
2026-10-06 15:37:49 +08:00
sganggs 53ee0a1c6f feedback5 WE2: 重构体 only on the ground inside Mon3tr's range, 战术锚点 only on a 高台 outside 凯尔希·思衡托's (#26)
Mon3tr T1 "可以在攻击范围内的地面使用…重构体"; PRTS 战术锚点 特性 "仅可以部署在凯尔希·思衡托攻击
范围外的远程位". tools/build-data.mjs summonRecord: ownerRange also from an owner talent
naming the token, ownerRangeOutside / rangedTilesOnly from the token text. Regenerated
offline: 3 paths (重构体 ownerRange true; 战术锚点 ownerRangeOutside, rangedTilesOnly).
Match: board.js placement class 'high'; PlayerState.summonExcluded in _legal, the
re-orientation lift (+ toast), _roomForOutOfRange, the invariants and the bot; the
client mirror (piecePosition HIGH, summonExcluded, reasons; English strings added).
Golden: no scenario moved.
2026-10-06 15:34:20 +08:00
sganggs a7d62b5fc1 feedback5 WE1: 武者 trait heal on every damage instance, through 禁疗 (follow-up 1)
PRTS 分支特性信息 武者: "特性治疗于干员每次输出伤害时触发(不局限于攻击)", "通过自身特性/天赋/技能产生的作用于自身的治疗效果会无视
自身的禁疗" (utage_trait / helage_trait / zuole_trait: ON_OUTPUT_DAMAGE); PRTS 异常效果: an abnormal flag is one switch.

- professions.js installMushaHeal: one heal of the trait value per damage instance dealt to an enemy, at that instance
  (every hit of an attack, skill / item / bond damage); a dodged hit, a 流失, an element 损伤 or a talent / DoT damage heals
  nothing; ignoreHealFree. 收割者 keeps its rule (installReaperHeal) and ignores 禁疗 too (the same PRTS sentence).
- 赫拉格's kit: its second-hit heal patch is gone (redundant). 左乐's S1 reads his HP when it fires, before its strike's
  own heal [ASSUMED].

Golden (diy only): diy-007, diy-008, diy-009 (赫拉格: a multi-target attack heals 70 per target in separate heals instead
of one 70 × n heal — HP identical, heal hook / event counts move); diy-033, diy-034, diy-035 (左乐: heals land between
his S1 / S2 hits, so his HP-dependent T2 roll, 坚忍 and 庇护 read the healed HP from the second instance on). roster,
bonds, fields, matches, standins unchanged (宴 hits once per attack).

Tests: test/sim/feedback5-musha-heal.test.js (new, 4); op_helage, op_zuole, kits_t1t2, kits_t5, kits_alt_t5 pass.
Docs: SIM.md §Professions.
2026-10-06 15:32:30 +08:00
sganggs 708719f382 feedback5 WE2: 黑键 S2 casts at full SP once a placeable tile of his range is free, no enemy needed (#23)
PRTS 黑键 S2 备注 "攻击范围内不存在可部署位时,技能不会被触发" (skill prefab _minTileNum 1):
the kit casts it (trigger NEVER + a tick: ready, able to act, one free deployable tile
in his range — hasRemnantTile, no rng) instead of the data's DEFAULT waiting for an
enemy. Checked and kept: 温蒂's cannon (summons follow the basic strategy, PRTS
"对于拥有手动释放技能的召唤物,亦会强制开启技能"), 凯尔希·思衡托 S2 (a medic's target is an
injured ally; the owner's ACTIVE_RANGE on her y-11).
Golden: diy-114, diy-115, diy-116 moved — the scenarios fielding 黑键 S2 (his S2 fires at
full SP from the battle start).
2026-10-06 15:25:07 +08:00
sganggs 89f730d05c feedback5 WE1: enemy attacks strike at their damage frame; a short stun before it cuts the swing (GitHub #187 point 1, #170)
PRTS 状态机: ATTACK / COMBAT "每帧检查异常状态,若有则切换到异常状态的状态"; PRTS 异常效果 STUNNED (the state machine
leaves the attack), DISARMED "正在进行的普通攻击将被中断". The strike frame is data/enemies.json attackAnim.hit.

- ai.js: attackWindup = the clip's strike frame (half the clip when none is named), shortened with the clip like the
  stand; the cooldown counts down to the strike and the swing (enemy.swing) starts when it reaches the wind-up with a
  target in reach (attackTargets, shared with the frame) — steady-state strikes stay one interval apart. An enemy whose
  cooldown ran out before it had a target (walking, just blocked, a cut swing) swings from the start: the whole wind-up.
- A stun / freeze / sleep / 浮空 / hiding, 缴械, 恐惧, 战栗 while blocked or losing every target cuts a swing short of its
  frame: no strike, the next swing starts from its wind-up. A stun in the cooldown only pauses it; a strike already
  made stays made. No clip known (36 of 249 kinds): no wind-up, the old rule. [ASSUMED] targets re-taken at the frame,
  a cut swing does not spend the cooldown, enemy heals keep no wind-up.

Golden: 275 of 283 scenarios moved — roster all 49; bonds 41 of 46 (unchanged: bond-arcaneShip-high,
bond-kjeragShip-low, bond-maniShip-low, bond-skillfulShip-high, bond-swiftShip-low); fields all 22; matches all 18;
standins all 10; diy 135 of 138 (unchanged: diy-027, diy-029, diy-087) — every battle where a clip-carrying enemy meets an
operator: the first strike of a contact waits its wind-up, stuns cut swings (the cut alone moves 55). With every
attackAnim stripped from the data the corpus is byte-identical to the previous commit (nothing else moved). Bot
matches: solo-HARD-2 now wins, coop2-NORMAL-8-serverrun now loses; the other 16 keep their result.

Tests: test/sim/feedback5-enemy-swing.test.js (new, 6). Updated on purpose: feedback2-enemy-attack-stand.test.js (it
locked the instant first strike), enemies_bosses.test.js (沉沙 / 新硎's cleared interval, 帝国的甲胄, 斩胄之剑 / 破胄之锤 wait
for the frame). test/sim, test/content, test/match pass. Docs: SIM.md, DATA.md (attackAnim), ASSETS.md.
2026-10-06 15:21:24 +08:00
sganggs ac6f712142 feedback5 WE2: 自选 rosters refuse the 集成战略 SO-A / SO-B and the 生息演算 RA-A modules like ISW-A (#25, #10)
shared/diy.js DIY_EXCLUDED_MODULE_TYPE = /^(?:ISW|SO|RA)-/: modules whose own effect works in
another game mode only ("在【岁的界园志异】中", "在【沉沦者的黑流树海】中", "在生息演算中"; the
excel gates those parts roguelike / sandbox) — 电弧 SO-A / SO-B, 机械师 SO-A, 森蚺 RA-A
[ASSUMED, the ISW-A reason]. validateDiyPicks refuses them, checkDiyPicks drops such a pick,
the picker hides them; the record and the kits still field them. Docs: DATA, PLAYING,
DESIGN §8. Golden: no scenario moved.
2026-10-06 15:18:25 +08:00
sganggs 75c98f1d93 feedback5 WE2: 驭法铁卫 (斩业星熊) — the data's normal attack is physical, arts only with a skill (#15)
tools/build-data.mjs classifyAttack: a trait whose 法术伤害 comes only "技能开启时" keeps
the normal attack's phys (display / AI only — her kit already attacks physically
off-skill). Regenerated offline: 3 paths, the three forms of char_1044_hsgma2 dmgType
arts -> phys. Golden: no scenario moved.
2026-10-06 15:15:15 +08:00
sganggs cd547b5178 feedback5 WE2: 黍 S3's TRY_SEARCH_ALLY_SKILL becomes SKILL_RANGE + allies in the data, her kit override goes (#17)
tools/build-data.mjs TRIGGER_ALLY_RULES (PRTS 特殊策略 "技能范围内存在可治疗的我方单位时释放技能")
writes the row as the engine's SKILL_RANGE on the skill range with allies: true; simdata
normalizeSkill passes allies into the def's trigger (skills.js reads trigger.allies).
Regenerated offline: 9 paths, the S3 trigger of 黍's three forms. op-shu.js no longer sets
the trigger. Golden: no scenario moved.
2026-10-06 15:13:33 +08:00
sganggs f50fd50273 feedback5 WE2: no hand card for 予愿安洁莉娜's “一会儿见!” — a summon no owner shows is not placeable (#24)
tools/build-data.mjs summonRecord: placeable also needs an owner that shows the summon
(the variants' display source, the owner's displayTokenDict). The S3 marker is the skill's
own object (PRTS 予愿安洁莉娜 S3 备注: the skill deploys it at her initial tile); every other
undisplayed summon is already HIDDEN. Regenerated offline: one path changed,
backups.tokens.token_10071_aglna2_agairp.placeable true -> false. The kit drops its
placed-marker branch (the skill always summons it). Golden: no scenario moved.
2026-10-06 15:10:59 +08:00
sganggs ad23320411 feedback5 WE2: 望's 棋子 may be placed on any tile, as PRTS records (#22)
tools/build-data.mjs TOKEN_POSITION_CORRECTIONS (PRTS 棋子 部署位置 "全部位", 备注
"游戏内召唤物信息与实际不符(显示为仅部署在近战位)") sets the 棋子 record's position to ALL;
validateAll checks every entry. Regenerated offline: one path changed,
backups.tokens.token_10064_wang_stone1.position MELEE -> ALL. Her stock / 阻回 unchanged
(an owner question). Golden: no scenario moved (none places 棋子).
2026-10-06 15:06:07 +08:00
sganggs 99d8807328 feedback5 WE2: 自选 summon hand counts include the tokens' own deploy talents (#21)
tools/build-data.mjs tokenTalentDeckBonus adds a summon's talent max_deploy_count /
max_deck_stack_cnt (the hidden "TOKEN数" talent; a module token part of the same talent
replaces it, matched by prefabKey) to its variant deployLimit / deckStack. Regenerated
offline: only data/backups.json tokens of 麦哲伦 (drones), 令 (souls), 白铁 (devices) and
夜莺 (幻影) changed — deployLimit 3 / 4 with SUM-Y stage 3, 2, 3; deckStack 5 (8), 3 (4).
The hand count (player/diy.js placeableTokens) now matches the official one for every
自选 summoner (PRTS 卫戍协议/帮助 "根据召唤物部署数量上限", the owners' talents, PRTS 幻影 备注).
The summoner kits read deckStack / deployLimit as they are (same decks as before).
Golden: no scenario moved (the diy family places no summon pieces).
2026-10-06 15:01:46 +08:00
sganggs 8f62f3e360 feedback5 WE1: 秘术师 stores its energy at the attack check, not one interval later (GitHub #181)
PRTS 分支特性信息 秘术师: "能量储存与攻击占用相同的攻击间隔:在进行攻击判定时…若无有效目标且能量储存数未满,则改为储存一份
攻击能量(属于攻击行为);仅没有有效目标,且能量储存数已满的情况下才进入待机状态", "攻击被打断且弹道未能成功生成的情况下,储存的
能量不会被消耗"; PRTS 异常效果 缴械 "秘术师储存能量同样无法进行".

- ai.js updateAlly: a ready unit (able to act, not disarmed) whose attack check finds no valid target — no target, or
  its profile's canAttack false (a 秘术师 kit's target rule: 深靛's bound enemies, 维伊's marked ones) — calls the
  profile's storeEnergy; a stored energy restarts the attack interval, a full store idles with the attack ready. A
  DEFAULT cast at the check that leaves no target stores in the same check.
- professions.js mystic: storeEnergy (up to bb times), releaseEnergy (performAttack, after beforeAttack: a cancelled
  shot keeps them) and hitsFn(b, u, info) — the energies leave with the attack and land with its main hit; the old
  separate store timer (it started only once the attack was ready and never restarted the interval) is gone.
  [ASSUMED] a redeployment holds no energy.
- 维伊 / 黑键 kits: their own tick stores become the kit's storeEnergy on the shared check; 深靛 / 维伊 no longer write
  hadTarget themselves.

Golden: roster-003, roster-021, roster-022, bond-preciShip-high (深靛 stores at her check); matches solo-FUNNY-1,
solo-NORMAL-2, solo-HARD-2, solo-ABYSS-1, solo-ABYSS-2, coop2-NORMAL-3, coop2-HARD-4, coop4-FUNNY-6, coop4-ABYSS-7,
coop2-NORMAL-8-serverrun, solo-HARD-9-boosted, coop2-ABYSS-10-boosted, coop2-NORMAL-14-standins (each fields 深靛);
diy-032 (维伊) and diy-114 (黑键): the first store after a redeployment comes at the next tick's attack check instead of
the end of the redeploy tick (with the old tick store added back as a fallback the diy family matches the old digests).
fields, standins unchanged.

Tests: test/sim/feedback5-mystic-store.test.js (new, 4); op_veen, op_ebnhlz, kits_t1t2, kits_alt_t1 pass unchanged.
Docs: SIM.md §Professions (mystic row, profile hooks).
2026-10-06 14:53:56 +08:00
sganggs c6827a0eaf feedback5: merge feedback4 (583899d) — W4B ported: 阿戈尔's devoured base ATK as a 最终加算 (atkFinal), a fallen marker's marks still resolve, 缇缇 S2 pulses re-enter sleep for her trait (applyStatus reenter in server/sim/battle/status.js; the 缇缇 kit in kits/ops/chess_char_5_02-titi.js; Battle.js / tier5.js stay feedback5's façade and shim); golden: roster-042, bond-egirShip-high, coop2-ABYSS-10-boosted moved, the same three as on feedback4 (bond-egirShip-high identical to it) 2026-10-06 14:47:13 +08:00
sganggs 583899d398 feedback4: merge W4B — 阿戈尔's devoured base ATK is a 最终加算 (new key atkFinal) and a marker knocked out during the devour still resolves its marks (GitHub #165 points 2 and 3, PR #176); 缇缇 S2's sleep pulses each count as a 沉睡 entry for her trait (GitHub #162); the owner's decisions of 2026-10-06; DESIGN §24.7 / §24.8 (the §22 marker sentence points to §24.7); golden: bond-egirShip-high, coop2-ABYSS-10-boosted, roster-042 moved (as W4B's commits name) 2026-10-06 14:42:43 +08:00
sganggs 7059528c47 feedback5: merge feedback4 (3af5b84) — PRs #186 / #134 / #185 / #24 / #183 ported to the split layout (terrainInfo / TERRAIN_TIPS into a new ui/gameLogic/terrain.js re-exported by the gameLogic.js barrel, closesOnFieldPress into ui/gameLogic/shortcuts.js, the rest in place; 42 strings through t(), #183's 设置 too); golden unchanged
Ported by hand:
- public/js/ui/gameLogic.js is a re-export shim on feedback5: #185's TERRAIN_TIPS / terrainInfo went into the new
  public/js/ui/gameLogic/terrain.js (the barrel gains one re-export line); closesOnFieldPress 'terrain' into
  ui/gameLogic/shortcuts.js.
- i18n (docs/I18N.md): every new user-visible string goes through t() with an English entry in public/i18n/en.json
  (42, after the 补位 strings): the terrain names / tags / fact table are N_() and translated where terrainInfo hands
  them out, the mechanism lines are msgids with their numbers as params (a line with an optional half is two whole
  msgids, the list joins use an array param), the card's 地形机制 / 这一格 titles in ui/detailPanel.js. Official EN
  terms where the EN client has them (stage_table tileInfo: Active Originium, Mire, Exhaust Grille, Deep Water Zone,
  Incursion Point, Protection Objective, Tunnel Entry / Exit, High Ground; Camouflage). The Chinese output is
  byte-identical to feedback4's terrainInfo on all 5187 tiles of the 13 stages and on synthetic stages.
- public/js/screens/game.js (MatchScreen still lives there): the import keeps feedback5's names plus terrainInfo /
  fieldTile; the terrain stage is the one view.setStage gets, so it includes feedback5's fieldStage — a 联防 field is
  played on its own map (GitHub #41), and a tap there explains that map's tile, not the round stage's. The tileClick
  handler and render/app.js emitTileClick / ui/fallbackField.js auto-merged in place. terrainInfo reads the stage only,
  so a 补位 / 自选 board explains its tiles the same way (their pieces only change a piece's art and name).
- public/js/ui/detailPanel.js: the terrain branch of resolveDetail before feedback5's stand-in / 自选 helpers.
- public/js/screens/title.js (#183): feedback5's LangToggle / t() imports plus GIcon / SettingsModal; the gear
  button's aria-label / title are t('设置') (en.json already has "Settings").
- tools/fetch-assets.mjs / tools/assets/downloader.mjs: --add-only (keepExisting, the font skip) beside #24's
  --asset-source / SP_ASSET_SOURCE and the shared MirrorPolicy; feedback5's extraOperators / moduleTypes and the
  voice plan unchanged.
- data/assets.json: feedback5's manifest plus #134's audio.sfx.battle.leak (after heal, the plan order); stats files
  6993 → 6994 and bytes +23 240 as measured on feedback4; the hash recomputed with the generator's contentHash
  (c01aa739a2d3 → 6a547fc5c937). A field-wise JSON diff against feedback5 shows only those four fields.
- docs: DESIGN §24 intro and §24.5 / §24.6 as on feedback4 (the rest of DESIGN.md is feedback5's); ASSETS.md,
  DEPLOY.md, PLAYING.md auto-merged.
- Auto-merged and checked: audio.js (the sim still emits ['leak', id], server/sim/battle/deploy.js), render/style.js,
  textures.js, tiles.js, board3d/materials.js, boardArt.js, tools/assets/*, tools/setup.mjs, extract.py, the tests.

Checks: the PRs' unit tests (audio 22, gameLogic 44, terrain-detail 1, originium-art 4, boardart 15,
board3d-extract 9, asset-network 21, fetch-assets-shrink 4), i18n 9 / i18n-data 8 / i18n-server 4, client-static 313,
docs-consistency 24, kits_layout 6 pass; lint 0 errors (no new warnings), check:imports, typecheck; golden: all 283
scenarios match, nothing regenerated.
2026-10-06 14:41:40 +08:00
sganggs c236273cf2 feedback4: 缇缇 S2's sleep pulses each count as a new 沉睡 entry for her trait (GitHub #162; the owner's decision of 2026-10-06)
- The S2 ward ("期间持续使自身与该目标周围的敌人陷入沉睡") re-applies a 0.5 s sleep every 0.25 s, so an enemy held asleep
  was one entry for garrison_125 (「每当范围内有敌人或干员进入沉睡或晕眩时」 萨尔贡 / 精准 +1, elite +2, at most 24 / 48 per
  battle). The reporter's first-hand memory of the official mode: 「攻击范围内有陷入沉睡就开始迅速增加直至上限」.
- The pulse now passes applyStatus `reenter` (a new opt-in: statusApplied reports `entered`; the buff refreshes as
  before) — once per enemy and pulse, not while a longer sleep from elsewhere holds it. With one enemy in her range the
  trait reaches its cap 5.63 s into S2; an enemy outside her range still adds nothing; a refresh elsewhere is still no
  entry (the garrison rule is unchanged). No enemy wakes between pulses. The pulse timing is [ASSUMED] (not in the data).
- Tests: garrisons_battle — new 缇缇 125 + S2 test (normal and elite: an enemy at her back adds nothing over 8 s of
  pulses; an enemy in range beside both wards, one entry per pulse, takes the trait to 24 / 48 within 6.5 s).
- Docs: DESIGN §24.8 (and the §24 intro), the Battle.applyStatus / garrison / kit comments.
- Golden: roster-042 (缇缇 S2): her trait's 24 layers come within her first S2 (26–37 s) instead of over four casts up
  to 177 s; same totals (capped), and the earlier layers end the fight at 166.97 s instead of 182.03 s, 5 knock-outs
  instead of 7.
2026-10-06 14:40:33 +08:00
sganggs 5bc2669407 feedback4: 阿戈尔's devoured base ATK is a 最终加算, and a marker knocked out during the devour still resolves its own marks (GitHub #165 points 2 and 3, PR #176 by @SpiritedAwayCN; the owner's decision of 2026-10-06)
- PRTS 卫戍协议:盟约 下半/PRTS盟约记录, 阿戈尔 ※: 「该付与来源获得所有标记单位的基础攻击力(最终加算)和阻挡数」. New
  additive mod key atkFinal (PRTS 游戏数据基础 A_f = F_t[(A + D_p)(1 + D_t) + F_p]):
  ATK = ((base + ΣatkFlat) × (1 + ΣatkPct) + ΣatkFinal) × ΠatkMul. The devour buff carries atkFinal instead of atkFlat:
  1000 base ATK, +100 % skill, +2000 devoured → 4000 (was 6000). Every other mod key keeps its meaning.
- 「标记按付与顺序触发【吞噬】效果,目标首次被击倒后解除自身被付与但还未触发的【吞噬】效果」 cancels only the knocked-out
  target's marks: a marker knocked out earlier in the pass now resolves its own marks, the kill credited to it
  (「击杀来源始终为对应标记的付与来源」). A → B → C with B devoured first: C takes B's 5000 and the kill is B's. The 3
  revive slots, the 联防 front-tile devour and the down-at-start rules (DESIGN §24.3 / §24.4) are unchanged.
- Point 5 (the 流失's own source is the target itself) stays open: the hooks still see the marker (DESIGN §24.7).
- Tests: bonds_core — new 最终加算 test (4000; a 直接加算 still scaled; ×0.5 scales the whole), new A → B → C test,
  the dead-marker test rewritten (its mark now lands); feedback3-egir-down, feedback4-egir-unite, feedback3-ulpia-move
  read atkFinal; match/bosshp recomputes ATK with the 最终加算.
- Docs: DESIGN §24.7 (and the §24 intro, §5.2 / §5.3, the §24.4 atkFlat lines marked), SIM.md §3, research 02 §3.6
  and its JSON spec; data/bonds.json regenerated with build-data --offline — only egirShip.spec.algorithm[2] / [3]
  changed.
- Golden: bond-egirShip-high (the devourers 深巡 / 幽灵鲨 / 斯卡蒂 no longer scale the devoured ATK by their ATK +%; the
  fight ends at 89.03 s instead of 74.03 s), coop2-ABYSS-10-boosted (from round 8 ai_0 has 3 more 阿戈尔 and 奥术
  layers — 海霓's first-kill trait — and both bots' boss damage moves). The marker rule moves no scenario.
2026-10-06 14:39:32 +08:00
sganggs 3af5b847bd feedback4: merge master — PR #183 (a settings button on the title / login screen); golden unchanged (client only) 2026-10-06 14:35:46 +08:00
sganggs 0df1391859 feedback4: merge master — PR #24 (an opt-in gh-proxy mirror for asset downloads); golden unchanged (tools only) 2026-10-06 14:19:05 +08:00
sganggs a009d77d71 feedback5: merge O24 — 自选 kits for 凯尔希·思衡托 (with her 战术锚点) and Mon3tr (with her 重构体); engine (additive): mod blockRadiusScale widens the air-block radius (0 for every other unit); golden: only diy moved — all 71 自选 operators now have kits 2026-10-06 14:18:10 +08:00
sganggs 9f68afe9f9 feedback5: merge O23 — 自选 kits for 白铁 (devices, 铁钳号), 娜斯提 (three 支援装置, the built 高台) and 死芒 (复燃 servants, special form); engine (additive): an ally our attacks select (queries / ai, after enemies in target order, never healed); golden: only diy moved 2026-10-06 14:17:00 +08:00
sganggs c9429dc2d4 feedback5: merge O22 — 自选 kits for 淬羽赫默 (with her 夜灯), 遥 and 酒神 (with her 本能的召唤 and 迷狂牢笼); engine (additive): enemyAttackStart hook before 麻痹, blocking noNewBlock flag, holdsUndying reads an undying buff; golden: only diy moved 2026-10-06 14:15:51 +08:00
sganggs 3c9ae005de feedback5: merge O21 — 自选 kits for 麦哲伦 (drones), 令 (souls, 弦惊) and 电弧 (towers) with a shared summon-deck helper (kits/shared/summoner.js); golden: only diy moved 2026-10-06 14:14:44 +08:00
sganggs b4d10ff1b1 feedback5: merge O20 — 自选 kits for 多萝西 (with her 共振装置), 予愿安洁莉娜 and 黑键; engine: the 缚地 status (groundbind: a flyer that 浮空 can land on, weight halving; 掠海漂移体 / 吉兆飞鳞 drop on it); golden: only diy moved 2026-10-06 14:13:39 +08:00
sganggs 94eb21115f feedback5: merge O19 — 自选 kits for 老鲤, 温蒂 (with her 工程蓄水炮) and 望 (with her 棋子 and 跟子); match: a 自选 piece's summon hand count reads the active module's deploy limit (望 TRP-X: 7 棋子); golden: only diy moved 2026-10-06 14:12:17 +08:00
sganggs 4f870013c7 feedback4: merge master — PR #186 (board textures as WebP), PR #134 (the leak alarm), PR #185 (terrain tap-to-explain, one 活性源石 material); DESIGN §24 intro lists §24.5 / §24.6 after the 0.1.4 sections; golden unchanged (client and tools only) 2026-10-06 14:10:29 +08:00
sganggs 5ef47b0cf1 feedback5 O23: 自选 kits for 白铁, 娜斯提 (with their 支援装置) and 死芒 (with her 悲叹的仆役); ally targets for 白铁's 铁钳号·原型机
- kits/ops/op-ironmn.js — 白铁 (char_4072_ironmn): S1 / S2 / S3, 战地工程师 (device stock 3, CRA-X +1, refilled at each
  deployment; a device that left comes back on its tile after its redeploy time, paying its cost, one stock, while he stands;
  his devices leave with him), 节约经费 (prob 0.7 / CRA-X stage 3 0.9), CRA-X (stock, costs, stage 3 SP +0.2/s), CRA-Y
  (redeploy times, stage 3 ASPD +6 on device-buffed operators); the device kits 白铁™多功能平台 (S1 ATK +12 % ×2.5 / 3 in S1;
  S2 1 SP / 3.5 s, 2.5 / 2 s in S2, 0.4 % / s 流失 ×2) and 铁钳号·原型机 (an ally target: damage cancelled, 1 SP per hit,
  a 工匠's hit heals 1 %; its skill −2.5 % then 230 / 260 % + 110 / 120 % within 1.1 of 白铁's ATK; 团结的力量 ×0.8
  physical behind it). Exports the shared 工匠 device helpers.
- kits/ops/op-nasti.js — 娜斯提 (char_4212_nasti): S1 / S2 / S3, 前方施工 (stock; CRA-X stage 3 first device −3, combined
  ranges), 注意安全 (10 % 庇护, 15 % + 1 SP / 6 s for her and our ranged operators once a ranged enemy appeared), CRA-X; the
  device kits “质检专员”, “监工专员” (3 / 8 HP, its S2 pulses of SP and her barrier) and “应急承重小组” (小工程师 + the 高台 it
  builds and levels).
- kits/ops/op-necras.js — 死芒 (char_450_necras): S1 / S2 / S3, 复燃 (summon on the kill tile or a random tile of her range,
  upgrade at 3), 回光黯淡, the trait (the enemies her summons block are her targets; SOC-X ×1.15), SOC-X stage 3; the
  悲叹的仆役 kit and its special form (S3).
- Engine (additive): Battle.setAllyTarget / allyTargetsInKeys / isAllyTarget (battle/queries.js); ai.js acquireTargets puts a
  registered ally target of the range after every enemy, performAttack flies ranged attacks to it. Nothing changes while
  none is registered: every golden family but diy unchanged. docs/SIM.md §6 documents it.
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- Tests: test/content/op_ironmn.test.js, op_nasti.test.js, op_necras.test.js, test/sim/feedback5-o23-engine.test.js.
- Golden: only diy moved — diy-106 … diy-109 re-chunked (the new operators' configurations come before the prototypes),
  diy-110 … diy-114 new.
2026-10-06 05:28:54 +08:00
sganggs 5029b646a3 feedback5 O20: 自选 kits for 多萝西 (with her 共振装置), 予愿安洁莉娜 (with “一会儿见!”) and 黑键 (with his 旧日残影)
Every skill, talent, trait and module (stages 1 and 3) at every form, from backups.json, PRTS (备注) and the client's
battle data (charpacks, skill / equip / projectile / token prefabs, buff templates); [ASSUMED] items in each file header.
- 多萝西 (op-doroth.js): placed traps deploy with the board and come back on their tile once the card is ready, a trap is in
  stock and the cost is paid; stock 8 refilled at each deployment, +1 per cast (AUTO acting on herself: SP_FULL), 阻回 when
  full; T1 summons on deploy; S1 / S2 / S3 trap effects (S3 chains other traps 2 s later); 梦想家 stacks; TRP-Y x2 traps;
  TRP-X cost 2 / limit 13, stage 3: 3 summons and 50 % extra per placed piece (re-rolled at full T2).
- 予愿安洁莉娜 (op-aglna2.js): 起飞 only while a skill runs (air block, 对地规避); T1 arts addition (weight <= 3) and 失重 in
  her range airborne; T2 ATK and 生命回复速度 for airborne operators; S1 56 s from each deployment; S2 glide (浮空 / 缚地
  sweep, 2.5 s chant); S3 ammo with 对空庇护, 3 ground + flyers, the move to a blockable flyer, the marker, the anchored range.
- 黑键 (op-ebnhlz.js): his own store (on time), 强弱法 elite energy, 倚音 per projectile (+ MSC-Y splash, MSC-Δ 元素伤害),
  MSC-Y ASPD, MSC-Δ 凋亡; S1 4-1; S2 remnants (activation, 0.93 s blast, inward push, 30 s); S3 elite-only and conversions.
- kits/index.js: three lines in OPERATOR_KIT_FILES; docs/SIM.md §8: the skywalker / traper rows.
Golden: only diy moved — diy-106 … diy-111 now field the new configs, the prototype battles moved to diy-111 … diy-115
(the 12-per-battle chunks shift); diy-001 … diy-105 unchanged. Tests: test/content/op_doroth.test.js (11),
op_aglna2.test.js (9), op_ebnhlz.test.js (10).
2026-10-06 05:22:08 +08:00
sganggs 83e879a335 feedback5 O20: the 缚地 status (groundbind) — an enemy air unit counts as a ground unit and cannot move
ba.groundbind "目标变为地面单位,无法移动;使部分近地悬浮敌人掉落;对重量大于3的单位持续时间减半" (予愿安洁莉娜 S2 needs it):
- buffs.js: STATUS groundbind (flag groundbind + noMove, move x0), FLAG_KEYS, RESIST_STATUSES (as 束缚, [ASSUMED]);
- units.js isFlying: an enemy under 缚地 is a ground unit unless a 浮空 lifts it (same result as before without the flag);
- battle/status.js: 浮空 lands on a 缚地 data flyer (PRTS 异常效果 "…且不持有缚地异常…则Buff取消"), 缚地 halved on weight > 3;
- content/enemies: 掠海漂移体 / 吉兆飞鳞 drop on 缚地 as their PRTS text says (吉兆飞鳞 stays down while it holds);
- render/style.js: the 束缚 icon for it; docs/SIM.md (§2 isFlying, §3 flags / status table / 抵抗).
Nothing applies it yet: every golden family is unchanged. Test: test/sim/feedback5-groundbind.test.js.
2026-10-06 05:20:28 +08:00
sganggs dd8cc90477 feedback5 O21: the kits' tests check every skill's SP (time SP, spCost, initSp, charges) and the 3-1 range while it runs 2026-10-06 05:14:53 +08:00
sganggs a61d82ee4c feedback5 O22: 自选 kits for 淬羽赫默 (with her 夜灯), 遥 and 酒神 (with her 本能的召唤 and 迷狂牢笼)
Three owned-6★ picks get their operator kits (kits/ops/op-slent2.js, op-haruka.js, op-phatm2.js; OPERATOR_KIT_FILES):
every skill at rank 4 / 7, both talents, the trait and every module at stages 1 and 3, from data/backups.json, PRTS and the
client's battle data (charpacks + buff_template_data of the three operators).

- 淬羽赫默: 护佑者 (arts attacks, heals while a skill runs; BLS-X 100 %, BLS-Y 2 targets); 无声砥柱 庇护 10 % → 24 % by the
  lost HP (shared `protect`); 丰润羽翼 as 生命回复速度 (the atk_to_hp_recovery template PRTS documents so for 絮雨 / 琴柳), ×2
  for 莱茵生命; BLS-X Lv3 max HP +10 %, BLS-Y Lv3 the once-per-deployment barrier; S2's placed 夜灯 (T1 ×2.1 / ×2.4 around it,
  withdrawn at the skill's end or when she leaves); S3's 不死 for the first lethal hit in her range, 2 uses a battle.
- 遥: bubbles with each attack (or instead of one), 30 % 庇护 ([bonus], ×1.4 / ×1.7 in S3), breaking 0.5 s after an enemy's
  damage, the break heal (BLS-Y Lv3 +1 SP to the holder); S1 re-bubbles around, S2 heal → arts splash and endless from the
  2nd use, S3 y-8 and the levitation with its damage.
- 酒神: T1 神经损伤 on each hit + 1.3 splash; 堕梦 ASPD cut in 神经 bursts and 70 / 90 on enemy attacks (a burst interrupts
  the attack); RIT-X ×1.18 vs elite / leader; S1 two hits + 束缚 ×1.3 / ×1.5; S2 (SP_FULL toggle) the placed 本能的召唤
  (lure 4, exit 停顿 + DoT, 25 s redeploys while it runs); S3 y-8, per-second 神经损伤 until a burst, 1.5× burst recovery
  and the 迷狂牢笼 (blocks its tile's enemies at spawn / refresh, 1 per hit, 30 s after the skill).

Engine (additive, no handler before): ai.js hook `enemyAttackStart` (an enemy's normal attack, before 麻痹), blocking.js
flag `noNewBlock`, items/battle.js `holdsUndying` also sees a buff flagged `undying`; docs/SIM.md §3 / §5, kits/README.md
(docked skill-summon pieces: their kit without offOwner).

Golden: only diy moved — diy-106 … diy-109 (the prototype configurations shifted behind the new operators) and the new
diy-110 … diy-114 (the three operators' configurations); roster, bonds, fields, matches, standins unchanged.
Tests: test/content/op_slent2.test.js (11), op_haruka.test.js (9), op_phatm2.test.js (13).
2026-10-06 05:14:29 +08:00
sganggs f0d220166a feedback5 O21: 自选 kits for 麦哲伦, 令 and 电弧 (with their summons) and the 召唤师 summon deck
- kits/ops/op-mgllan.js, op-ling.js, op-radian.js: every skill, both talents, the trait and every module at every form,
  and the kits of their summons (龙腾.F / .L / .A, “清平” / “逍遥” / “弦惊”, 戴乌 / 赛柯 / 桑特拉).
- kits/shared/summoner.js (new): the summon deck the three share — the holding (charge_token[born], SUM-Y's +3), the
  return of a placed piece that left the field (owner on the field, redeploy time, one held, DP), recalls, the summons
  leaving with their owner (die_to_kill_token).
- kits/index.js: OPERATOR_KIT_FILES += op-mgllan.js, op-ling.js, op-radian.js; kits/README.md: the layout row and a
  pointer for summoner kits.
- tests: test/content/op_mgllan.test.js, op_ling.test.js, op_radian.test.js.
- golden: only diy moved — diy-106 … diy-109 now field the new kits' configurations (operator configurations are appended
  in OPERATOR_KIT_FILES order, so the prototype chunks shift back) and diy-110 … diy-115 are new; every other family is
  byte-identical.
2026-10-06 05:11:04 +08:00
sganggs 0451860cf9 feedback5 O24: 自选 kits for 凯尔希·思衡托 (with her 战术锚点) and Mon3tr (with her 重构体)
Two owned 6★ picks get their operator kits (kits/ops/op-kalts2.js, op-monstr.js; OPERATOR_KIT_FILES):
- 凯尔希·思衡托 (char_1052_kalts2, 守望者, no module): heals that pass 凯尔希's Mon3tr; 遗尘守望 (HP / DEF +25 %,
  block +1, 阻挡半径倍率 +0.23, 起飞); 医者丰碑 (operators entering her range: a 1-hit 护盾 and 生命回复速度 +50 / 罗德岛
  +100 for 30 s); S1 (ATK / ASPD, other 起飞 operators' 阻挡半径倍率); S2 (y-11, 10 shots: true damage + 停顿 and a
  heal within 1.5, at an enemy or an injured ally); S3 (ATK, interval −1.55, 2 targets; with her placed anchor: two
  operators withdrawn into 【待投放】 and back, her flight and 【移动】 onto the anchor). The anchor's kit (无敌, never
  attacked); content/tokens.js docks it as a skill's summon.
- Mon3tr (char_4179_monstr, 链愈师, XAH-X): her own chain (x-4 jumps, ×0.75 / ×0.85, free links), the 重构体's kit
  (禁疗 but hers, 流失, ATK aura, its return), 战术协同 ASPD, S1 next heal, S2 (the 重构体 first, a second chain
  0.6 s on), S3 (needs the 重构体: the move onto its tile, true melee, 不死, the 【返回】).
Engine (additive): mod `blockRadiusScale` = 阻挡半径倍率 − 1 (buffs.js, units.js s.blockRadiusScale): the air-block
radius of Battle._checkBlock is 0.8944 × (1 + it) — 0 for every other unit. docs/SIM.md §1.2 / §2 / §3, DESIGN §5.5.
Tests: test/content/op_kalts2.test.js (10), test/content/op_monstr.test.js (10).
Golden: only diy moved — diy-110 … diy-112 are new and diy-106 … diy-109 re-packed (the two kits' configurations
join the family's 12-per-battle packing); roster, bonds, fields, matches and standins are byte-identical.
2026-10-06 05:10:33 +08:00
sganggs 8627791e53 feedback5 O19: 自选 kits for 老鲤, 温蒂 (with her 工程蓄水炮) and 望 (with her 棋子 and 跟子)
Three owned 6★ picks get their operator kits (kits/ops/op-lmlee.js, op-weedy.js, op-wang.js, appended to
OPERATOR_KIT_FILES): every skill at rank 4 / 7, both talents, the trait and every module at stage 1 / 3, and the kits of
the two summons (set up by the owner's talent, as 鸿雪's 打字机).

- 老鲤 (行商): MER-X 2 DP, MER-Y ATK +4 % per payment (5 stacks); 和气生财 (±14, ×2 alone; MER-Y Lv3 ±20); 有备无患 through
  the merchantPay hook (5 DP for a guard against the next 晕眩 / 冻结, counter-stun 3 s; MER-X Lv3 4 DP / 4 s); S1 / S3 fire
  at full SP (the owner's AUTO rule), S2's mark bursts per its PRTS notes, S3's push and outside-range dodge.
- 温蒂 (推击手): S1 next attack (push + stun), S2 water mode (×3.2 interval, range +1, 0.9 splash, pushes), S3 liquid
  nitrogen (1.2 splash, push, 移动创伤 1200 per tile); the cannon (20 s, back on its tile, nearest target, pushes, its
  forced skill, fires with her S3 beside her); 蓄水炮强化 SP (PUS-X Lv3 every 2 s and ATK +20 %); PUS-X refund on a 高台,
  PUS-Y +1 force while blocking two; her composed record takes a 高台 (shared/highGround.js unchanged).
- 望 (陷阱师): hits air; 棋子 activation, trigger, in-place return (2 s, cost; TRP-X 2 DP), 跟子 in the PRTS order, 料敌机先
  stacks, S1 DoT + 停顿, S2 line damage + additive slow, S3 x-6 passive and the 天下劫 overflow / bullets.

Match: the 自选 hand count of a placeable summon reads the active module's byModule deploy limit (server/match/player/
diy.js placeableTokens) — 望 with TRP-X gets 7 棋子; nobody else changes (多萝西's 13 stays at the 9 cap).
Docs: PLAYING.md §4 (温蒂 on a 高台), SIM.md §8 (陷阱师 air through the data), kits/README.md (module deploy limit).

Golden: only diy moved — diy-106 … diy-109 are now the 老鲤 / 温蒂 battles (the prototype battles they held move on),
diy-110 … diy-115 are new (望, then the prototypes, seeds per index); roster, bonds, fields, matches, standins unchanged.
Tests: test/content/op_lmlee.test.js (8), op_weedy.test.js (10), op_wang.test.js (8).
2026-10-06 05:09:27 +08:00
sganggs af466c6cfe feedback5: merge feedback4 (9d563424) — the settlement line (结算) is spoken again; in 0.2.0 the speaker is the record the own piece shows (screens/game.js ownShown: a 补位 piece's stand-in with its own voice, a filled 自选 slot's operator, else the chess record's charId); golden unchanged (client only) 2026-10-06 04:39:17 +08:00
sganggs 9d56342494 feedback4: the settlement line (结算) is spoken again — a battle result's unitsEnd names chess ids (chess_char_*), so the game screen maps them to the operator through the chess record's charId (resultSpeaker charOf); as merged in #73 the speaker took char_* ids only and no battle ever said its line (found while porting #73 to 0.2.0); test runs a real battle result through it; golden unchanged (client only) 2026-10-06 04:37:26 +08:00
sganggs c5e8d13636 feedback5: merge feedback4 (beb0296) — PR #73 (operator battle voices) ported to the split layout (the voice setting into ui/gameLogic/settings.js, the gameLogic.js shim unchanged; onResult and DetailPanel voice stay in screens/game.js, which needed its store import back; the sim's 'engage' in server/sim/ai.js performAttack, still the one battle/combat.js and devices.js call; plan.mjs / fetch-assets.mjs merged with --add-only, extraOperators and moduleTypes; the 干员语音 slider through t() with English); golden: roster / bonds / fields / standins / diy differ only in events.engage, matches unchanged
Ported by hand:
- public/js/ui/gameLogic.js is a re-export shim on feedback5: #73's DEFAULT_SETTINGS / sanitizeSettings `voice`
  hunk went into public/js/ui/gameLogic/settings.js.
- public/js/screens/game.js: MatchScreen still lives there, so #73's onResult (battleRunner 'result' → resultSpeaker /
  resultVoiceSlot) and `voice=${combat}` on the DetailPanel auto-merged in place. feedback5's game.js no longer
  imported `store` (the split moved its other users), so onResult's store.get() would have thrown into its
  try/catch and the 结算 line would never have played: `store` is imported again. `localAsset` stays dropped.
- public/js/ui/settings.js (i18n phase 1): the slider is `label=${t('干员语音')}`, public/i18n/en.json
  "干员语音": "Operator Voices" (next to Music / Sound Effects).
- tools/assets/plan.mjs: buildPlan takes #73's charword / voiceLang / voiceSlots and feedback5's extraOperators /
  moduleTypes; the template has `modules` and audio { bgm, bossBgm, voice, sfx }. `chars` now includes the 自选 picks,
  so the voice loop's comment says so (the next `npm run assets` plans their lines too).
- tools/fetch-assets.mjs: parseArgs keeps --add-only beside --voice-lang / --voice-all.
- data/assets.json: feedback5's manifest plus #73's audio.voice (120 operators, after bossBgm, the plan order);
  stats files +1680 and bytes +42 041 118 as measured on feedback4, voiceChars 120; the hash is recomputed with
  the generator's contentHash. No other entry changed.
- docs/ASSETS.md: the stats line lists modules and voiceChars. DESIGN §21.30 stays where feedback4 put it; SIM.md's
  'engage' line and docs-consistency's §21.30 test auto-merged (game.js / detailPanel.js still hold the pinned code).
- Auto-merged and checked: audio.js, battle/runner.js emit('result'), components.js mic icon, detailPanel.js voice
  prop, shared/protocol.js EV.ENGAGE, server/sim/ai.js, tools/assets/audio.mjs / cache.mjs, #73's tests.

Where #73 met feedback5 work:
- 补位: a chess fielded as its stand-in shows the stand-in in the detail card, and audio.js keys battle lines by
  UnitInfo spine (the stand-in's model). The 选中干员 line now takes detail.standIn.charId first, so the stand-in
  speaks, not the operator it replaces (test/ui/standin-ui.test.js pins it). A 自选 record is already the pick's.
- The sim's 'engage': stand-in and 自选 units attack through the same performAttack, so it fires for them as well.

Golden regenerated: every moved scenario differs only in events.engage (the new event's count; no gameplay change),
proven by a field-path diff against feedback5:
- roster: all 49; bonds: all 46; fields: all 22; standins: all 10 (the stand-ins engage).
- diy: 101 of 109. Unmoved: diy-010/011/012/092/093 (闪灵, 夜莺, 凯尔希 squads: they only heal, and a heal never
  engages) and diy-077 (薇薇安娜), diy-080/081 (赫德雷), whose picks make no attack in those battles (already so on
  feedback5).
- matches: unchanged.
2026-10-06 04:31:38 +08:00
sganggs 996f5d20fe feedback5: merge O18 — 自选 kits for 阿, 傀影 (with his 镜中虚影) and 弑君者; golden: only diy moved 2026-10-06 03:13:19 +08:00
sganggs 000ef7052d feedback5: merge O17 — 自选 kits for 琴柳, 可露希尔 (with her 指挥中心) and 澄闪; golden: only diy moved 2026-10-06 03:11:52 +08:00
sganggs ba8c2d9f03 feedback5 O18: 傀影's 镜中虚影 holds 禁疗 and is withdrawn (not knocked out) when he leaves the field
PRTS 镜中虚影 备注 "持有禁疗" / "傀影退场时强制撤退场上的镜中虚影" and the twin's prefab (CommonAbilities charge_token[finish]
carrying abnormal flag 7 = 禁疗): the twin's kit gives it 禁疗 (the data's `abnormal` lacks it — given by the kit, as the
凯尔希 / 机械师 kits do for their summons) and his leaving withdraws it (reason 'retreat') instead of a kill.
test/content/op_phatom.test.js checks both (8 tests). Golden unchanged (the diy family places no summon).
2026-10-06 03:11:18 +08:00
sganggs 5d5336e233 feedback5 O17: 自选 kits for 琴柳, 可露希尔 (with her 指挥中心) and 澄闪
Three owned-6★ picks get operator kits (kits/ops/op-sleach.js, op-closur.js, op-gdglow.js, appended to OPERATOR_KIT_FILES),
every skill under `skills`, every talent with its module change, the trait and every module at stages 1 and 3, numbers from
the composed record; sources: backups.json, PRTS (skill / talent 备注, 指挥中心, 分支特性信息), Terra Wiki and the client's
charpacks, skill / projectile / token prefabs and buff templates.
- 琴柳: the flag as a tile effect (its 3×3: operators ASPD +10/+13, enemies −10/−13, following S2 / S3's throw); 精神感召's
  −2 on the operators off the field until the next deployment, BEA-Y Lv3 +2 DP on a 近战位 one; S1 / S2 DP over time, S2's
  DEF + 生命回复速度 (hpRegen) on the flag's operator, S3's 停顿 + 脆弱 area and the strike 1 s later; BEA-X block +1 in
  front, BEA-Y 迷彩 while a skill runs.
- 可露希尔: the 指挥中心 (placed piece or tactical point; 禁疗, range x-5 / x-4 / x-6 by her skill, 15 s 战术点形态, withdrawn
  with her) marks her 援军; trait ×1.5 vs enemies they block; S1 shields + growing DP (AUTO ⇒ SP_FULL), S2 援军 DEF / block,
  2 targets, the 40 % refund, S3 range union, 迟钝 stacks (a kit-local applyStrongest 'slowdown'), +1 target per 9 attacks;
  极限调度 ATK for 罗德岛 operators; TAC-X ×0.85.
- 澄闪: skill drones (1 + attack@cnt) locking her first target with their own ramps, 技能直接伤害 that 缴械 does not stop;
  信标的愤怒's per-drone stacks (1.5 % × stacks, sure past 40) and its 1.1 blast; S2 (AUTO, self) ⇒ SP_FULL, range 3-18;
  S3 whole field, 停顿 per hit; 精准导流 resIgnoreFlat.
No engine change. Tests: test/content/op_sleach.test.js (8), op_closur.test.js (9), op_gdglow.test.js (7).
Golden: only diy moved — diy-094 … diy-097 re-chunked (the configurations after the new kits shift), diy-098 … diy-103 new
(the three operators' forms × modules × skills); roster, bonds, fields, matches and standins unchanged.
2026-10-06 03:08:39 +08:00
sganggs b55d4f9d04 feedback5 O18: 自选 kits for 阿, 傀影 (with his 镜中虚影) and 弑君者
Three owned-6★ 自选 picks get operator kits (kits/ops/op-haak.js, op-phatom.js, op-crosly.js; appended to
OPERATOR_KIT_FILES): every skill, both talents, the trait and every module at stage 1 / 3 in every DIY form, from the
data, PRTS (备注) and the client's battle logic (charpacks, skill / equip prefabs, buff templates).

- 阿: 怪杰 drain (profession default), 混合药物射击 (one of four per attack, GEE-X stage 2+ "all four" roll), 药剂扩散
  (healing received, GEE-Y stage 3 deploy heal on the ally ahead), S1 ASPD, S2 / S3 爆发剂 (15 hits of 500 fixed ATK on
  the ally of his range ahead, then the buff on both), GEE-X SP recovery while HP >= 80 %.
- 傀影: S1 dodge + physical-only barrier, S2 stacked ATK used per damage instance, S3 burst (x-4, ground, radial 小力
  push, one random status per cast); the twin's kit (its skill copy, killed when he leaves, back on its tile once its
  own redeploy time has run from its last deployment and he stands, 5 DP), 虚影精通, EXE-X (refund N/A), EXE-Y
  (lonely ATK, stage 3 ATK on both), ISW-A attributes only.
- 弑君者: the smoke's 命中率 cut (x-4, S3 x-1, S2 x2; battle-wide hit handler), 弑君者威名 (fresh ground enemies x1.2,
  EXE-Y stage 3 x1.35 and stun x1.5), S1 ATK / dodge, S2 no attacks + taunt -1 + end blast, S3 隐匿 + block 0 +
  2 s strikes with 6 s marks.

Tests: test/content/op_haak.test.js (10), op_phatom.test.js (8), op_crosly.test.js (8).
Golden: only diy moved — diy-094..diy-100 field the 78 new configurations (阿 24, 傀影 30, 弑君者 24; no summon is
placed by the family), diy-101..diy-104 are the 预备干员 / prototype battles re-packed after them (new index, stage
and seed). roster, bonds, fields, matches and standins are unchanged.
2026-10-06 03:04:57 +08:00
sganggs 48d68d7187 feedback5: merge W5N — a chess the player does not own shows as its stand-in everywhere (shop / reward cards, hand, 临时整备区, board, detail card, bond popups, result lineup, scouting), a small 「替补」 mark; rules stay the chess's (the owner's recall of 2026-10-06) 2026-10-06 02:42:08 +08:00
sganggs c06e80e370 feedback5 WN: docs for the 补位 display — PLAYING §3 (a not-owned operator is shown as its stand-in in the shop, hand, board and result, what stays the original's, one stand-in for several chess, teammates see it too), DESIGN §16 (干员持有 paragraph), DATA.md §18 (match / client paths), SIM.md (UnitInfo standInFor on scouted bench pieces and m.result lineups); the owner's recall of 2026-10-06 2026-10-06 02:40:46 +08:00
sganggs 0e8004a382 feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged 2026-10-06 02:40:38 +08:00
sganggs beb0296a52 feedback4: merge master — PR #73 (operator battle voices); golden regenerated: every moved roster / bonds / fields scenario differs only in events.engage (the sim's new 'engage' event for the voice slot; no gameplay change), matches unchanged 2026-10-06 01:55:26 +08:00
sganggs 78251f499c feedback5: trigger fixes from the wave-2 kit reports — 「攻击范围向前延伸」 and 「攻击范围朝…扩大」 are attack-range changes (帕拉斯 S2 DEFAULT → ACTIVE_RANGE on her range + 1, 司霆惊蛰 S1 SEARCH → ACTIVE_RANGE on the 3-19: the owner's larger-range rule); UNIT_TRIGGER_CORRECTIONS for a live-client change the text misses — 菲亚梅塔 S1 is DEFAULT since the 2026-08-01 client (PRTS 备注: no +1 range, no flyers); data regenerated offline (only these three skills' triggers in backups.json, chess.json unchanged); golden: only diy moved (diy-060/061/068/069/075/076: those three operators) 2026-10-06 01:53:09 +08:00
sganggs faa40ca68f feedback5: merge O16 — 自选 kits for 涤火杰西卡 (with her 机动盾牌), 机械师 and 凯尔希 (with Mon3tr); engine: shieldType may list types, profile hook healThrough; golden: only diy moved 2026-10-06 01:49:36 +08:00
sganggs 9602fd5425 feedback5: merge O13 — 自选 kits for 假日威龙陈, 莱伊 (with her 沙地兽) and 阿斯卡纶; golden: only diy moved 2026-10-06 01:48:44 +08:00
sganggs 7f704b396b feedback5: merge O11 — 自选 kits for 薇薇安娜, 怒潮凛冬 and 赫德雷; engine: enemy projectile shots carry isProjectile, targeting priority 'elite'; golden: only diy moved 2026-10-06 01:47:54 +08:00
sganggs eba4f53e87 feedback5: merge O10 — 自选 kits for 棘刺, 司霆惊蛰 and 赤刃明霄陈; golden: only diy moved 2026-10-06 01:47:05 +08:00
sganggs 9efe0110be feedback5: merge O12 — 自选 kits for W (with her 此面向敌), 菲亚梅塔 and 维什戴尔 (with her 魂灵之影); golden: only diy moved 2026-10-06 01:46:16 +08:00
sganggs 1d62a062d5 feedback5 O13: 假日威龙陈's slime follows the client data (her attack range, per source, DEF as a final addition) and the water TAG is one flag; 莱伊's S2 bullet recovery takes HUN-X's extra on an empty magazine
- op-chen2.js: the S2 / S3 slime (projectile_chr_chen2_s2 / _s3: fired by each attack, sitting on her in her direction,
  5 s, every 0.2 s chen2_slime 0.25 s on the ground enemies of its range, ignoring 无法选择) now covers the tiles of her
  attack range at each attack instead of the struck enemies' tiles; one effect per 假日威龙陈 (independentCharacterSource);
  the DEF cut compensated for the target's DEF multipliers (FINAL_ADDITION). RPR-Y stage 3's water TAG is the level's one
  flag (chen2_e_003_t[map_tag]: set at her skill's start, cleared at its end or her exit). S2's attacks stay skill attacks.
- op-ray.js: the 沙地兽's recovered bullets go through ray_tr_add (≤ its counter of 8, HUN-X's extra_add first when she is
  empty, ≤ her magazine); kit headers cite the client templates (also op-ascln.js).
- Tests: op_chen2.test.js slime test rewritten (her range, stealthed walkers, the final-addition DEF, two sources).
- Golden: only diy moved — diy-049 / diy-050 (假日威龙陈's slime); every other scenario and family unchanged.
2026-10-06 01:38:31 +08:00
sganggs e0cce79f98 feedback5 O11: 自选 operator kits 薇薇安娜, 怒潮凛冬 and 赫德雷 — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-vvana.js, op-headb2.js, op-hodrer.js (registered in OPERATOR_KIT_FILES), checked against the data, PRTS and
  the client's battle data (charpacks, [uc]skills / [uc]equips prefabs, buff templates, 怒潮凛冬's Skill_3 clip events).
- Engine (additive): ai.js enemyAttack marks a shot that flies as a projectile isProjectile (远程途径: 薇薇安娜's 散华 护盾
  blocks melee-path hits only); targeting.js priority 'elite' (薇薇安娜 S3 "优先攻击精英或领袖敌人"); docs/SIM.md §4 / §8.
- Tests: test/content/op_vvana.test.js (13), op_headb2.test.js (10), op_hodrer.test.js (8).
- Golden: only diy moved — diy-049 … 054 now field the three operators in every form × module × skill, the prototypes
  follow in diy-054 … 058 (same packing); diy-001 … 048 and every other family unchanged.
2026-10-06 01:38:08 +08:00
sganggs 87f5c61764 feedback5 O16: op_kalts.test.js checks ISW-A at stage 1 too (attributes only: one heal target, plain heals) 2026-10-06 01:37:03 +08:00
sganggs fd7f16c595 feedback5 O10: 自选 operator kits 棘刺, 司霆惊蛰 and 赤刃明霄陈 — every skill, talent, trait and module (stage 1 / 3) at every form
- server/sim/content/kits/ops/op-thorns.js (领主; LOR-X, LOR-Δ), op-leizi2.js (解放者; LIB-X), op-chen3.js (术战者; AFT-X),
  appended to OPERATOR_KIT_FILES; numbers from the composed records (backups.json), mechanics from PRTS and the client's
  battle data (buff templates, charpacks, skill / equip / projectile prefabs, skeleton clips). No engine change; the data
  triggers unchanged (司霆惊蛰 S1 / S2 SEARCH reported, not changed).
- tests: test/content/op_thorns.test.js (12), op_leizi2.test.js (12), op_chen3.test.js (11).
- golden: only diy moved — diy-049 … diy-053 now field the three new kits in every form × module × skill (the diy family
  packs every kitted operator, 12 pieces per battle); the prototype battles moved from diy-049 … 052 to diy-054 … 057 (same
  pieces, new ids); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
2026-10-06 01:35:01 +08:00
sganggs d7a1d92d40 feedback5 O16: 自选 operator kits 涤火杰西卡 (+ her 机动盾牌), 机械师 (+ her 结构性原理) and 凯尔希 (+ her Mon3tr) — every skill, talent, trait and module (stage 1 / 3) at every form
- 涤火杰西卡 (ops/op-jesca2.js): the shield piece lasts 50 s (SPT-X stage 3: 60 s), holds 禁疗 and taunt 1, she turns to face
  it and back when it leaves, she and the unit behind her DEF +15 % (孤立 too), it falls with her and comes back 30 s later
  for 5 DP; T2 +1 SP per shield hit at 50 % (SPT-Y stage 3: 60 % and its redeploy −1 s per success, ≤ 14 s); S1 SP_FULL
  toggle ATK / DEF +40 / +55 % and the shield's DEF and +20 s life; S2 ACTIVE_RANGE 2-5 (not grown by 攻击距离), 0.3 s,
  75 % dodge; S3 ACTIVE_RANGE 20 bullets, +1 range, 1.8 s, the shell (5 tiles / s, 1.7 burst, 250 % ATK, 5 s stun) while
  the shield stands next to her; SPT-X reveal, SPT-Y +1 range.
- 机械师 (ops/op-mcnist.js): 结构性原理 30 s, 禁疗, back 40 s later for 10 DP; T2 30 % 屏障 (physical / arts, 超额防护); S1
  3 bullets of 5 strikes (1.1, air too); S2 10 % 屏障 whose break bursts (200 % arts, 战栗 2 s) and buys a new one per bullet;
  S3 the 0.8 s cross (x-6, 240 % arts), the token's charge (300 % physical, redeployed on the stop tile) and its decaying
  weaken aura; SO-A: attributes only (its trait / talent are 集成战略-only).
- 凯尔希 (ops/op-kalts.js): heal order herself / Mon3tr first (with no module the operator Mon3tr too), her heals through
  Mon3tr's 禁疗 (profile healThrough); Mon3tr DEF ×0 off her range (PHY-Y stage 3: ASPD +20 / DEF +20 % inside), withdrawn
  with her, back 25 s later for 10 DP; T2 1200 true + 3 s stun on its 3×3 when knocked out (PHY-X stage 3: 1500 / 3.5 s and
  the first time it falls to half HP); S1 DEF + 物理格挡; S2 / S3 bound to Mon3tr (绑定): Mon3tr hits every blocked enemy /
  true damage with an ATK bonus decaying every second and the 50 % 流失 without a kill; PHY-X / PHY-Y heal ×1.15; ISW-A
  attributes only.
- Triggers from the data: the 重装 exception (S2 / S3 ACTIVE_RANGE for 涤火杰西卡, DEFAULT for 机械师 — rawRule TAKE_DAMAGE),
  凯尔希's MANUAL skills DEFAULT (heal skills); 涤火杰西卡 S1 (AUTO, self / shield) SP_FULL by the owner's AUTO rule.
- OPERATOR_KIT_FILES: op-jesca2.js, op-mcnist.js, op-kalts.js.
Golden: only diy moved — diy-049 … diy-052 take the new pieces into their twelve, diy-053 … diy-058 are new (58 scenarios);
roster 49, bonds 46, fields 22, matches 17, standins 10 unchanged.
Tests: test/content/op_jesca2.test.js (10), op_mcnist.test.js (9), op_kalts.test.js (9).
2026-10-06 01:34:10 +08:00
sganggs a2d2f6a12f feedback5: merge O9 — 自选 kits for 帕拉斯, 止颂 and 贝洛内 (with his 牵绊); golden: only diy moved 2026-10-06 01:33:46 +08:00
sganggs 5888f153ac feedback5 O16: two additive engine rules for the 自选 kits of 机械师 and 凯尔希 — a 屏障 limited to a list of damage types, a healer that heals one ally through its 禁疗
- buffs.js makeBuff / damage.js absorbShields: `shieldType` may be a list of damage types — the shield absorbs those only
  (机械师's 屏障 absorb physical and arts damage, not true: buff_template_data mcnist_t_2 / mcnist_s_2_shield BlockDamage
  PHYSICAL_AND_MAGICAL); a single type and an untyped shield work as before.
- damage.js heal / Battle.injuredAlliesInKeys: a healer profile's `healThrough(healer, ally)` names allies its heals reach
  through their 禁疗 (the `noHeal` flag of a summon's 禁疗, the `healFree` flag; a profile `noHeal` — 无法被友方治疗 — still
  stops it), and its heal selection takes them (凯尔希 on her Mon3tr: PRTS Mon3tr(凯尔希的召唤物) "持有禁疗(可被凯尔希…
  无视)"; her charpack attack `_ignoreHealFree`); every other healer still skips them.
- docs/SIM.md §3 / §4 / §8, professions.js profile field list.
No content uses either yet: golden unchanged.
Test: test/sim/feedback5-o16-engine.test.js (2).
2026-10-06 01:33:46 +08:00
sganggs 7d2c8745c6 feedback5: merge O15 — 自选 kits for 森蚺, 斥罪 and 黍 (庇护 through applyStrongest 'protect'); golden: only diy moved 2026-10-06 01:32:15 +08:00
sganggs c454b61075 feedback5 O9: 自选 operator kits 帕拉斯, 止颂 and 贝洛内 (with his 牵绊) — every skill, talent, trait and module (stage 1 / 3) at every form
- op-pallas.js (char_485_pallas, 教官): 英雄的诞生 精力充沛 on every 米诺斯 operator (one buff per ally, the
  highest active bonus — her S3's too), 女神的振奋 on every damage instance (her 1-1, through 禁疗; INS-Y stage 3 the
  米诺斯 extra), S1 two strikes, S2 range +1 / ATK / stun (data DEFAULT: build-data's ATTACK_RANGE_CHANGE misses
  "攻击范围向前延伸一格" — reported, not worked around), S3 three targets and the front-holder buff (low ground,
  operators only, passed on retreat / deploy). INS-Y's "可以额外部署在远程位" is a prep placement rule (owner's
  decision of 2026-10-04): unchanged, reported.
- op-lessng.js (char_4011_lessng, 无畏者): 苦痛专注 (hit-time cut while blocking, 无来源 / allies / himself
  included), 痛楚砺刃 (any damage aimed at him, dodged too), S2 the deploy window (2 strikes, ATK, talent ×2), S3
  status immunity, blocked-target scale, the cast under a 异常状态 (600 arts first, cleanse, then HP; 沉默 does
  not hold it back), DRE-X ×1.15 on a blocked target, DRE-Y once-per-deployment save and stage 3's 12 % DEF ignore.
- op-demetr.js (char_4037_demetr, 斗士): 【手段】 (one per enemy, stacks before the hit, 8 and 停顿 under S2, back
  to 5 on the 0.1 s update), the HP-ratio damage bonus, 街头直觉 from every deployment (a 【移动】 too), S1 two
  strikes, S2 3-13 / three targets, S3 the 【移动】s (x-2 around his located tile, buildable low-ground tiles,
  in-place move without a target, re-target after 1 s without damage or when the elite he hit falls), 牵绊
  (无敌 / untargetable / 孤立), the fatal-hit 不死 + end, the 【返回】 (SP emptied, a short 不死) and the forced
  retreat; FGT-Y ASPD above half HP.
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- Tests: test/content/op_pallas.test.js (9), op_lessng.test.js (10), op_demetr.test.js (10).
- Golden: only diy moved — diy-049 … 054 now field the three operators (every form × module × skill), the
  prototype / reserve battles moved down to diy-054 … 058 (new ids, same packing); diy-001 … 048 and every other
  family unchanged.
2026-10-06 01:30:26 +08:00
sganggs fc18242be1 feedback5 O12: 自选 operator kits W (with her 此面向敌), 菲亚梅塔 and 维什戴尔 (with her 魂灵之影) — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-cqbw.js (W, 炮手; ART-X / ART-Y), op-phenxi.js (菲亚梅塔, 炮手; ART-Y / ART-X / ISW-A attributes only),
  op-wisdel.js (维什戴尔, 投掷手; BOM-X), appended to OPERATOR_KIT_FILES; numbers from data/backups.json, mechanics from
  PRTS (备注) and the client's skill prefabs / buff templates. The 炮手 kits splash 1.0 (PRTS 溅射半径一览; the aoesniper
  profile keeps 1.1): docs/SIM.md §8 says so.
- W: 红桃K / D12 cast like an attack (that attack throws the grenade / bombs), 惊吓盒子 plants 此面向敌 by PRTS's tile
  priority and is refused with no free deployable tile (activate guard); the mine arms within 1.35, blows 1.5 s later
  with W's ATK read at arming, ground only; D12 is 无来源 with the cast's cached ATK, early on a fallen target; 设伏 /
  ART-Y ramp, 落井下石 (any physical damage on a stunned enemy of her range, strongest of two W), ART-X SP on her
  projectiles' / mines' knock-outs.
- 菲亚梅塔: 陈述苦难 流失 every 0.1 s and 精力充沛 (ART-X stage 3 floor 50.3 %), 宣告终局 outside / inside a skill,
  S1 per the 2026-08-01 client (PRTS 备注: ground targets only, the splash still hits air, no range growth — one
  constant switches to the skill text), S2 灼痕弹 and its 灼痕, S3 持续攻击 shells; ISW-A: base talents.
- 维什戴尔: the aftershocks are the kit's (好礼 ×main, 残影 and its 15 % / 100 % explosion), S1 / S2 过载 (the second
  half, 4 random rounds) / S3 (air targets and splash, 2.5), 魂灵之影 (talent and S3, cap 3, 迷彩 on its x-5, 禁疗, its
  skill on her range, unmarked first, 0–2 SP back).
- Tests: test/content/op_cqbw.test.js (10), op_phenxi.test.js (8), op_wisdel.test.js (8).
- Golden: only diy moved — diy-049 … diy-054 now field the three new kits in every form × module × skill (W:
  049 / 050, 菲亚梅塔: 051 – 053, 维什戴尔: 053 / 054), the prototypes moved to diy-055 … diy-058 (same packing, new
  ids); roster, bonds, fields, matches and standins unchanged.
2026-10-06 01:30:24 +08:00
sganggs 10bb226382 feedback5 O15: 自选 operator kits 森蚺, 斥罪 and 黍 — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-zumama.js (森蚺, 决战者): trait 阻回 unless blocking (charpack SpRecoveryStopped / SpRecovery); HES-X / HES-Y /
  RA-A turn it into an SP-recovery ratio (−0.8 / −0.999 / −1) while unblocked, HES-Y ATK / DEF +15 % blocking; RA-A's
  生息演算-only parts N/A (愈战愈勇 read from talentsBase); 勇冠三军 polled every 0.1 s (攻击力倍率 / 庇护); 愈战愈勇; S1 passive;
  S2 blockee stun past 抵抗; S3 hpRegenRatio + 5 s self-stun.
- kits/ops/op-judge.js (斥罪, 不屈者): 律法卫士 barrier (deploy / kill / S3, live 300 % cap, S2 ×(1 + shield_scale)); 荆棘环身
  thorns while barrier holds (the breaking hit too); UNY-X ×0.85 from blocked units, UNY-Y +8 % alone; S1 蓄力 (all SP per
  cast, ×1.8 + 3 s stun, attack-cycle reset); S2 no attack, 庇护, x-4 pulses at 0.9 + n s; S3 barrier / ATK / taunt.
- kits/ops/op-shu.js (黍, 守护者): 百谷长青 sown tiles (hpRegen + 庇护, S2 ×scale, GUA-X stage 3 born tile, cleared when she
  leaves); 天有四时 (professions, 4 【岁】 squad ATK + SP / 4 s); S1 as 塞雷娅 S1 (DEFAULT + an ally of x-4 at ≤ half); S2 heals
  of 2 on x-1; S3 range x-2 with Attack-else-Heal, the harvest aura and the 播种标记 teleport; GUA-X ×1.15 at ≤ 50 %. Her S3
  data rule TRY_SEARCH_ALLY_SKILL (no engine rule) is mapped onto SKILL_RANGE + allies on x-2 (reported).
- 庇护 in all three through battle.applyStrongest(unit, 'protect') (同名效果取最高 across these kits).
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- test/content/op_zumama.test.js (8), op_judge.test.js (8), op_shu.test.js (9).
- docs/research/03-operators.md: 黍's trigger row (a 自选 pick now, the kit's mapping).
- golden: only diy moved — diy-049 … diy-052 now field 森蚺 / 斥罪 / 黍 and diy-053 … diy-058 are new (the 12-per-battle
  packing appends the new configurations; the prototype / reserve battles of 049 … 052 move to 055 … 058); diy-001 … 048
  and every other family unchanged.
2026-10-06 01:30:05 +08:00
sganggs 22e9aa304d feedback5: 珊比 S2 / S3 cast as soon as a ground enemy is on the glue / conveyor area (kit ACTIVE_RANGE on her tile + the glue's first five tiles / the four ahead) — the owner's rule for a skill area larger than the range (her own tile), as 余 S2's x-1; the data's 重装 DEFAULT only saw her tile (raised by O14); golden: only diy moved 2026-10-06 01:28:31 +08:00
sganggs 6a8284837d feedback5: merge O14 — 自选 kits for 年, 斩业星熊 and 珊比; golden: only diy moved 2026-10-06 01:26:00 +08:00
sganggs f44e524afd feedback5 O13: 自选 operator kits 假日威龙陈, 莱伊 (with her 沙地兽) and 阿斯卡纶 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-chen2.js: 散射手 trait (RPR-X 160 %, RPR-Y cost −8); 节约风气 (20 % own / 20 % other snipers per PRTS 修正, RPR-X stage 3
  25 / 20 / 12 %; one roll per attack, the ammoUsed events still fire); 假日余韵 (+8 ASPD; RPR-Y stage 3 +15 % / +12 and the
  skill-time water TAG: +28 % / +20); S1 ammo 4; S2 ammo 8, 蓄力 20, slime; S3 2-6, 2 hits, 32 bullets 2 per attack, slime.
- op-ray.js: 猎手 reload of her base attack time (PRTS 分支特性信息; HUN-X +1 on an empty magazine, HUN-Y ×1.33); 巡哨伙伴 and
  the 沙地兽's kit (25 s scouting: extra range and trigger range, area targets first, ×1.15 / 1.2; leaves, comes back after its
  redeploy time paying 3 DP, withdrawn with her); 入神 layers; S1 special bullet + push + kill bonus; S2 toggle at full SP
  (4-10, bullet recovery, redeploy −20 / 30 %); S3 fill at 0.4 s, 3-8, bind, +10 SP on a kill.
- op-ascln.js: 伏击客 dodge without a second taunt −1; 死亡拘审 layers (move ×(1 − 0.18 n), n × 10 % ATK arts / s; AMB-X stage 3
  11 % / 30 s; AMB-Y stage 3 heal on a marked knock-out); 噬光残影 high-ground ASPD; S1 two strikes; S2 slow on every enemy
  (PRTS 修正) and the 1.3 spread; S3 y-10, taunt +2, 命中率 cut with heals on misses / dodges; AMB-X stacking slow.
- Tests: test/content/op_chen2.test.js, op_ray.test.js, op_ascln.test.js (9 each).
- Golden: only diy moved — diy-049 … 054 now field the three new kits, the prototypes moved to diy-055 … 058 (new ids, same
  packing); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
2026-10-06 01:25:29 +08:00
sganggs 57d4d8476a feedback5 O14: 自选 operator kits 年, 斩业星熊 and 珊比 — every skill, talent, trait and module (stage 1 / 3) at every form
Kits server/sim/content/kits/ops/op-nian.js, op-hsgma2.js and op-thumpy.js, appended to OPERATOR_KIT_FILES; tests
test/content/op_nian.test.js (10), op_hsgma2.test.js (11), op_thumpy.test.js (12). Kit-local code only: no engine or other
shared file changed.

- 年: S1 锡灼 (DEF / ATK, arts attacks), S2 铜印 (no attack, DEF, block +1, counter + 3 s silence on every enemy attack),
  S3 铁御 (ATK; the other allied operators of her x-2: DEF, block +1, 抵抗); 积甲成山 (编入队伍时: her team's 重装 max HP
  +16 / 21 %), 干明可鉴 (3 护盾 layers per deployment; PRO-X Lv3: ATK / DEF +7 % and +3 SP per broken layer); PRO-X DEF +20 %
  while blocking, PRO-Y block 4 and at Lv3 max HP / healing received +4 % per 重装 on the field (≤ 3).
- 斩业星熊: physical attacks with no skill on, arts while one runs (the data's dmgType is the skill-on one); S1 恶业苦果
  (toggle, fired at full SP: an AUTO self buff), S2 无始无明 (the throw, then the 365° shield: PRTS's 1.2 tile start, 90°/s,
  −80 % near a target, 0.5 s pulses with 停顿 and the heal through 禁疗), S3 地狱变相 (x-2, HP / ATK, 2 hits on ≤ 2, air too;
  a 主动关闭 keeps it 11 s as the 临死模式 — 4 hits, 阻回 / 沉默 / 不死, allies of her range 不死 with the excess as her 流失, then
  a withdrawal; no strategy of the mode closes it since 下半); 业火 我执 (negative HP to 200 %, 禁疗, the 5 %/s
  生命回复速度 after 5 s quiet), 鬼之架势 坚忍 (AST-X Lv3: full at 50 %, +15 % ATK); AST-X extra / returned 10 % ATK arts.
- 珊比: S1 (every blocked enemy struck and pushed radially with 小力), S2 (PRTS's glue order on her tile + 4, 0.7 s pulses of
  停顿 then the hit, the 15 % 侵蚀 rider on other operators' physical damage), S3 (block +2, the 4-tile conveyor at 0.8 × 20 /
  30 tile/s for unblocked ground enemies of 重量 ≤ 4, 1 s damage on her tile + 4 ahead + blocked, −30 DEF on a 侵蚀 burst
  there); 探险理论 (元素损伤 taken ×0.85; 10 % ATK 侵蚀 per physical hit, or the burst −1 s), 坚硬脚板 (marks, DEF / ATK stack
  and one growing barrier ≤ 300 % max HP); PRP-X ×1.15 element damage while blocking.

Golden: only test/golden/diy.json moved — diy-049 / 050 now field 年 (tiers 5 / 6), diy-051 斩业星熊 tier 5, diy-052 斩业星熊
tier 6 and 珊比's tier-5 normal entries, diy-053 the rest of 珊比 (every form × module × skill); the prototypes and reserves
moved from diy-049 … 052 to diy-054 … 057 (same packing). diy-001 … 048 and the roster, bonds, fields, matches and standins
families are unchanged.
2026-10-06 01:21:14 +08:00
sganggs 4b059c9d8d feedback5: integration fixes after wave 1 + W5K + W5M — visuals for the 13 fx kinds the new 自选 kits emit (render/fx/kinds.js), 老鲤's Back skeleton (a 自选 pick's art) has a fall clip, the ISW-A kit tests follow W5K's roster rule (refused; another module passes); full unit pass 4265 with these five fixed, browser: render 21/21, mock e2e 32/32, standin / diy / i18n e2e 1/1 each 2026-10-06 00:56:52 +08:00
sganggs f9093c3305 feedback5: merge feedback4 (47789ab) — Skill.end owns a restarted cast's events, 伊内丝's 影哨 hooks before 不屈's redeploy (ported to kits/ops/chess_char_4_04-ines.js; tier4.js stays a shim), DESIGN §24.2–§24.4; golden unchanged 2026-10-06 00:34:39 +08:00
sganggs 9ce5435373 feedback5: merge W5M — the nine 0.1.4 PRs (#150 #66 #146 #74 #72 #103 #149 #109 #160) and W4A (高台 per the trait, 阿戈尔 revive slots, 联防 devour) ported into the split layout
Conflicts: server/match/bot.js (W4A's comment + W5K's player data view pgd), test/golden/diy.json (regenerated). data/ equals an offline build of the merged tools/build-data.mjs. Golden regenerated on the merged code: against feedback5 the moved roster / bonds / fields / matches / standins scenarios are exactly W5M's per-PR attribution (#160 skill events, #109 deploy-timed lifecycle, #66 灵巧 sources and hidden layers, 83fc408 歌蕾蒂娅 placement), plus coop2-NORMAL-70-diy (fields operators those PRs touch) and diy-051 / diy-052 (events.skill only: Misery's deploy passives, #160); against fb5-merge4 only feedback5's own additions (the diy kits, coop2-NORMAL-70-diy).
2026-10-06 00:33:15 +08:00
sganggs d6fd800efd feedback5: merge W5K — 自选编队 in play: room.diy picks (kitted, ISW-A refused), the player's data view (a slotted DIY slot is its operator: faction bonds everywhere, no 特质), per-player stock 8 / 5 and shop draws from 调度中心 level 5 / 6, banned-bond rule, summon pieces to the hand, the 自选编队 tab with skill / module choice, 「自选」 cards; golden: + coop2-NORMAL-70-diy, nothing else moved 2026-10-06 00:31:36 +08:00
sganggs c4e04609ea feedback5 WK: 自选 summon pieces — a test that a DIY 鸿雪 (her operator kit) gets her 打字机 stack in the hand when deployed in prep (the variant's deployLimit), places it, fields it in battle owned by her with the kit her install gives it (server and browser data sources), and loses it when she is sold; kits README documents how a kit finds its pieces (PlayerBattleInput token units with ownerUid, as op-bgsnow / op-cgbird do)
No new hook needed: the match already hands placed summon pieces to the battle with their owner. Golden unchanged.
2026-10-06 00:27:57 +08:00
sganggs 335f3f6045 feedback5 WK: merge feedback5 (O2–O8 自选 operator kits and their engine hooks; 焰狐龙梓兰 out of the 自选 pool) — no conflict; golden unchanged (the 自选 match and the 52 diy scenarios match) 2026-10-06 00:25:35 +08:00
sganggs 26c8e06d86 feedback5 WK: the 自选 bond test reads the pool from the data (no hard-coded counts: 焰狐龙梓兰 left the pool on feedback5); PLAYING says the list grows with the kits 2026-10-06 00:24:27 +08:00
sganggs 853566129c feedback5 WK: the 集成战略 (ISW-A) module rule is a roster rule — validateDiyPicks (so room.diy, PlayerState.setDiy and the picker) refuses it, checkDiyPick / diyRecordOf / the sim still compose any module of the form (the kits' tests and the golden diy family field them); shared/diy.js diyModuleOf; docs follow
Golden unchanged.
2026-10-06 00:23:54 +08:00
sganggs fef4ea3d4b feedback5: merge O1 — 自选 kits for 伊芙利特, 谬因 (with her 中继器) and 林; golden: only diy moved 2026-10-06 00:22:52 +08:00
sganggs 379822a04e feedback5: merge O6 — 自选 kits for 黑 and 鸿雪 (with her 打字机); 焰狐龙梓兰's kit and test left out (a collab operator, out of the pool since 8287422); 黑 S3's tests and kit header follow its DEFAULT trigger (「攻击范围改为」); golden: only diy moved 2026-10-06 00:21:15 +08:00
sganggs 541048fed6 feedback5 O1: 自选 operator kits 伊芙利特, 谬因 (with her 中继器) and 林 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-ifrit.js: 轰击术师 line; 精神融解 RES ×0.6 aura, BLA-Δ Lv3 +50 % ATK 元素伤害 on burn-bursting targets (attacks and 灼地 ticks);
  莱茵回路 +2 SP / 6 s, BLA-X Lv3 30 % +5; S1 ATK / ASPD; S2 charges, DEF cut + 灼伤 (current ATK, lasts after she leaves);
  S3 维持技能状态 (no attack, ground-only ticks from the Begin clip's event then every 1 s, RES cut, 2 %/s 流失, ended by stun);
  BLA-X distance scaling on all her damage while she stands, BLA-Δ 8 % 灼燃损伤 rider.
- op-aphris.js: her range is the extension path (5 tiles, +2 and turned by her 中继器; S2 unbounded and turned by allied
  operators); the 中继器's lifetime / marks / redeploy (leaves and returns with her, cleared by S3), ATK +25 / 35 % while it
  stands, 取样优化 法术穿透 on allied operators of her path; S1 SP_FULL toggle; S2 beam every 0.5 s (no attack); S3 ammo 20,
  3 s 强制缴械, extra hit + longer 停顿 past a 中继器; BLA-Y cost −8, Lv3 35 s / 20 s / +35 %.
- op-lin.js: 琉璃璧 shield (absorbs ≤ 200, breaks above: stun + burst on her current range, regrows 8 / 6 s), 韬光 per hit
  taken; S1 状态切换 toggle (停顿), S2 琉璃璧 copies for allies in range, S3 x-2 + threshold ×2 / ×2.5 + kill refresh;
  PLX-X keeps DEF +100 % / RES +10 in skills, PLX-Y +3 % per enemy in range (≤ 5).
- Sources: data/backups.json, PRTS (备注), the client's battle data (charpacks, battle/prefabs skills / equips, buff templates)
  and the battle skeletons' clip events; [ASSUMED] items in the kit headers.
- kits/index.js OPERATOR_KIT_FILES += op-ifrit.js, op-aphris.js, op-lin.js; tests test/content/op_ifrit / op_aphris / op_lin
  (10 each).
- Golden: diy only — diy-003 … diy-006 now pack the new kits (they held the prototypes), diy-007 … diy-012 are new (the rest of
  林, then the prototypes repacked into diy-008 … diy-012); diy-001 / 002 (推进之王) and every other family unchanged.
2026-10-06 00:20:37 +08:00
sganggs cde3e7305e feedback5 WK: docs for 自选编队 — PLAYING §3 (the 自选编队 tab for players: slots, picks, the own shop from 调度中心 level 5 / 6, stock, bonds, bans), DATA.md §15 / §18 (played since 0.2.0; ISW-A modules refused; the stock lives in the match), SIM.md (UnitInfo diy on scouting units and result lineups), META.md (player/diy.js: the data view, stock, shop draws, bonds), DESIGN §1 scope line, §8 room.diy / welcome.diyKitted / m.private.diy, §16 the 自选编队 tab; kits README (a new kit is a legal pick at once; placeable 自选 summons) 2026-10-06 00:19:41 +08:00
sganggs 476b926da3 feedback5 WK: a placeable 自选 summon works end to end — the client finds data/backups.json tokens where it looks up a summon (game lookups, detail card, renderer), the match harness's legacy checks read the player's data view; a test slots 凯尔希 (kit list widened for the test): her Mon3tr stack comes to the hand when she is deployed, places, and the battle fields it as her variant
Golden unchanged.
2026-10-06 00:19:29 +08:00