Commit Graph
92 Commits
Author SHA1 Message Date
shanzhaikabi 763e224b8d A 咒愈师's trait heals on every damage she deals; 收割者 / 武者 heal on their skill hits too (#115)
The official trait buffs fire on output damage, not only on a normal attack (buff_template_data vendla_tr / reed2_tr / titi_tr ON_AFTER_OUTPUT_DAMAGE; etlchi_trait etc. ON_OUTPUT_DAMAGE, attackType BUFF filtered for 隐德来希). Skill damage now heals: 缇缇's 凝固的时光 ticks, 焰影苇草 S2 fireballs and 刺玫 S2's counter heal the one ally the skill names (DamageInfo.traitAlly); 隐德来希's S2 blood sickles heal her, capped at her block count per instant. PRTS 分支特性信息 §咒愈师: the heal depends only on the damage value. Contributed by @shanzhaikabi.
2026-10-05 14:20:59 +08:00
sganggs c9dd2a6392 feedback3: merge WJ — 高台 only for elite 歌蕾蒂娅 with HOK-Y, live prep watch, silenced 折射, grant toasts, emote timeout glyph 2026-10-04 21:26:46 +08:00
sganggs 1005754bf3 feedback3: merge WH — ground operators are melee-position, 叙拉古 rolls on every normal hit, off bonds show as disabled, prep-end items merge next prep 2026-10-04 21:26:10 +08:00
sganggs a3ebca0ddf feedback3: merge WI — 乌尔比安 S3 move and return are free redeploys, 波登可's spore radius is 0.9, 琳琅诗怀雅 S3 shoots at 10 coins when an enemy is in her attack range 2026-10-04 21:25:44 +08:00
sganggs 3500ef2d32 feedback3: merge WG — nest enemies pulse instead of attacking, children carry no bounty, a 隐匿 blocker is skipped by areas, stacked cold freezes for the longer duration 2026-10-04 21:25:40 +08:00
sganggs 5e4fe8ae60 feedback3 WJ: toast when a bond grants a chess, and flash the new card
歌蕾蒂娅:获得X, and the same line for 余 and every other silent grantChess. A new hand or temp card uses the existing deploy flash.
2026-10-04 20:41:46 +08:00
sganggs f9e2c49954 feedback3 WI: 波登可's spore cloud radius is 0.9, as the PRTS note says 2026-10-04 20:33:54 +08:00
sganggs bc721b4981 feedback3 WF: a 联防 阿戈尔 who enters down keeps the revive slot their position earned (the forced exit is not a 击倒); helper order ranks the layers the combat reached; a 替身 switch is 禁疗, so a self-heal does not land 2026-10-04 20:27:14 +08:00
sganggs bedeac6f52 feedback3 WG: 深溟巢涌者 and 富营养的巢涌者 do not attack — they walk while a 1 s aura pulse hits allies in range, and the pulse pauses while hidden; a revealed unblocked 节日爵士乐手 only attacks what it blocks
The same pass also stops 漩涡形态 attacking and dealing spin damage while it cannot attack, stops 拥霜羽兽 attacking after it loses its egg (and at flyers), and disarms 碎铳之簧 for its dash at the official 0.35 trample radius.
2026-10-04 20:12:59 +08:00
sganggs e444bc3c3f feedback3 WH: 叙拉古 6's true-damage chance rolls on every 普通伤害 hit of a member, not only on normal attacks — 荒芜拉普兰德's S3 drone bites, 德克萨斯 剑雨 and other skill hits now roll; 溅射, 持续 (the S3 per-second hit), 附加 and item procs still do not (community report 「叙拉古盟约真伤概率数值没有正确递增成长」, GitHub #79) 2026-10-04 20:08:01 +08:00
sganggs d77148962b feedback3 WH: 「地面干员」 means a melee-position operator on any tile — 不屈 (both lines), the 战栗维式重锤 proc and 休谟斯 回收利用 no longer read the tile, so a ranged operator on a melee tile gets none of them and 歌蕾蒂娅 on a 高台 gets all (community report 「不屈盟约效果高台干员也错误的吃到了」) 2026-10-04 20:08:01 +08:00
sganggs ca3d0572ad feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it 2026-10-04 19:50:42 +08:00
sganggs 21eb496e02 feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24) 2026-10-04 19:25:00 +08:00
sganggs 2729a2137e feedback3: merge W3B — 碎骨's grenade (community report #14) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate (#32); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5) 2026-10-04 18:19:16 +08:00
sganggs 7d3d7318d5 feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5) 2026-10-04 18:18:18 +08:00
sganggs d1a2696e44 feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review 2026-10-04 18:14:12 +08:00
sganggs dcc44712ad feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2) 2026-10-04 17:57:44 +08:00
sganggs dff0676dee feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes) 2026-10-04 17:56:59 +08:00
sganggs 3e9f81fcbf feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32) 2026-10-04 17:38:07 +08:00
sganggs e53a181ae9 feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默) 2026-10-04 17:38:07 +08:00
sganggs 57060ed054 feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04) 2026-10-04 17:27:11 +08:00
sganggs 0e2133de69 feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04) 2026-10-04 17:27:11 +08:00
sganggs 6bf03d07d5 feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80 2026-10-04 17:09:30 +08:00
sganggs 50c9b5b1b6 feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
# Conflicts:
#	data/chess.json
#	docs/PLAYING.md
2026-10-04 02:21:47 +08:00
sganggs 5f83d30cd1 feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts:
#	data/chess.json
2026-10-04 02:17:02 +08:00
Y-PaP-Y 052e906753 要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48)
要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
2026-10-04 02:16:20 +08:00
sganggs 7362ab5439 feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change) 2026-10-04 00:39:54 +08:00
sganggs 6b634fe132 feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6) 2026-10-04 00:09:22 +08:00
sganggs a4d69b6ba3 feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it 2026-10-04 00:07:34 +08:00
sganggs 3502027ff2 feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval) 2026-10-04 00:07:25 +08:00
sganggs 0907c3b7a4 feedback2 WD: a 重生 clears the lasting 活性源石 effect (an ember that crossed the tile no longer dies from its ticks); a relocated operator keeps it, an operator drains past 300 s only by the [ASSUMED] refresh rule 2026-10-04 00:07:15 +08:00
sganggs f3cb6f414e feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2) 2026-10-03 23:45:19 +08:00
sganggs ee70c608dc feedback2 WC: 乌尔比安 S3 takes his own tile only while he blocks; otherwise the anchor search starts one tile ahead as in 0.1.1 (review of GitHub #33 item 2) 2026-10-03 23:44:36 +08:00
sganggs 93b0592bff feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1) 2026-10-03 23:44:36 +08:00
sganggs ef636f941c feedback2 WH: 荒芜拉普兰德 S3's drones attack the enemy they reach like normal drones (PRTS flight: spread 1.3 s, chase 2.0 to 4.0, own funnel ramp, neither attack nor skill damage); 余 S2 teleports leaders that are not 自缚 and shows its pull effect only when it pulls (GitHub #32 items 7 and 1) 2026-10-03 23:31:44 +08:00
sganggs 76e60a186b feedback2 WB: 突袭 jumps only to a tile from which its target is in range, on the idle trigger too (GitHub issue #51)
Up to 0.1.1 only the 技能就绪 trigger required a landing tile that covers the target; the 10 s idle trigger took
raidTile's fallback (a tile that covers nothing), so a member with nothing reachable hopped every 10 s between useless
tiles and never went for a second ground enemy it could have hit. Now both triggers walk the candidates in the existing
order (own field first, most advanced first, at most 8) and jump to the first one with a covering tile; none -> the
member stays, its idle time keeps counting and the 0.25 s poll looks again. [ASSUMED]: the official text only says
"再部署至一名地面敌人周围".

raidTile now enumerates only the tiles a range offset leads back to from the enemy's body (same choice as the old
25-tile scan whenever a covering tile existed: 200 000 random cases), and a player's members share one sorted candidate
list per poll (rebuilt after a jump), so a search that finds nothing stays cheap: +5.8 us per tick on the heavy boss
field with 18 members that never reach anything, against +5.5 us for 0.1.1 (the plain requirement on the old scan:
+29.6 us). Tests: two "突袭 #51" cases in test/content/bonds_addon.test.js.
2026-10-03 23:04:12 +08:00
sganggs 1579a8807f feedback2 WD: 活性源石 stays on a unit for its 300 s after it leaves the tile, one effect per unit, the tiles never switch off (GitHub #33 item 6) 2026-10-03 22:59:38 +08:00
sganggs 7383419009 feedback2 WC: 乌尔比安 S3 throws the anchor onto his own tile while he blocks, so he stays put and leaves no marker (PRTS note; GitHub #33 item 2) 2026-10-03 22:58:11 +08:00
sganggs 215d52efe3 feedback2 WC: 阿戈尔's devour cancels the pending marks of a unit it knocked out, also when that unit is revived at once, so the revived members stay standing (GitHub #33 item 1) 2026-10-03 22:58:11 +08:00
sganggs 2dba6da598 feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue #4, PR #12)
The owner's decision (2026-10-03, after community feedback): 深巡 S2 行动能力剥夺, 雷蛇 S2 反击电弧, 号角 S2 暴风号令
and S3 终极防线, 灰毫 S1 攻击力强化·γ型 and S2 专注轰击 take the basic strategy (DEFAULT) instead of the 下半 TANK class
row's TAKE_DAMAGE. Every other MANUAL 重装 skill, 深巡 S1 included, still waits for a hit.

- tools/build-data.mjs TRIGGER_DEVIATIONS: a small table keyed by the normal chess id and the skill id (the elite
  follows through baseId), never by the skill id alone - 灰毫 S1 is the generic skcom_atk_up[3]. resolveTrigger applies
  it last; rawRule keeps the official TAKE_DAMAGE; validateAll fails the build when an entry no longer meets a
  TAKE_DAMAGE row. data/chess.json rebuilt with --offline: exactly the 12 records' rule changes.
- PR #12's kit lines (trigger 'DEFAULT' on 深巡 / 雷蛇 S2) stay and agree with the data; their comments and tests now
  give this reason instead of the community summary.
- Tests: test/sim/feedback1-tank-triggers.test.js (the data, kit = data, a real battle on 战场#01(下半) in which each of
  the six casts with an enemy in range before any hit and each of the other 46 MANUAL 重装 records casts on the first
  hit); data.test.js trigger expectations; the 灰毫 / 号角 kit tests follow; docs-consistency.
- Docs: DESIGN §21.29 (new), §5.6, §19.2, §20.2, §21.20 (settled row), §21.23; DATA, SIM, PLAYING, CHANGELOG 0.1.1;
  research 03 §1.4 drops the arknights.wiki.gg "offensive / defensive" summary and records the activity_table history
  (上半 had no TANK row, 下半 added it) and this deviation; research 00-INDEX.
2026-10-03 19:13:35 +08:00
sganggs e6ab4e1ff8 feedback1 final: merge GitHub master (PR #10 crossOrigin on the two new Image() loads, PR #12 深巡 / 雷蛇 S2 cast with an enemy in range) 2026-10-03 18:54:16 +08:00
sganggs 77eaeaa15f feedback1 final: merge the 突变细胞 bench rule (carrier destroyed, tile freed, the new operator gained into the 整备区; pointed out in PR #2)
Conflicts resolved keeping both sides:
- effectsMeta.js header: the QA residual's "every [holder, item] pair, taken before the first item runs" and "an item
  moved during it runs at most once", with the cell branch's wording of what 突变细胞 does mid-walk.
- DESIGN §6.6: the band pick that skips a strategy tied to a switched-off bond and the deployment of the operator a
  transformation gains / the bench shed that spares it.
- DESIGN §21.25: PR #2's bench rule credited (the cell branch) plus the QA residual's snapshot-timing sentence.
- PLAYING: the new 突变细胞 sentence with the residual's hammer sentence (revives, borrowed hammers, the lend window).
- docs-consistency: both new tests (batch 6 QA residuals; 突变细胞 after the WA merge).
2026-10-03 18:48:30 +08:00
sganggs d6b1d1bd26 feedback1 integrate: 坚固维式重锤's lock belongs to the deployment - a lent hammer and in-place revives follow it (QA)
The lock and its re-arm hook lived in the carrier's hammer grants, so a hammer lent by 萨尔贡 × 娜仁图亚 came back spent
in the borrower's next deployment once the lend had run out while it was down, and a window started through the lend
ended with it. deploymentOf marks the deployment whose lock is spent; one battle-level hook holds every running window
(holdsUndying, also what 信仰搅拌机 S2 steps aside for), so a window outlasts the lend. M3茧甲 and 埃芒加德 revive in place
for PRTS's 0-time / 0-cost redeploy and now open a new deployment (revivedInPlace), like 阿戈尔 5's real redeploy.
2026-10-03 17:47:07 +08:00
sganggs 91c9b21d7f feedback1 cell: a 突变细胞 transformation gains the new operator into the 整备区 and frees the carrier's tile (pointed out in PR #2)
Official gameplay footage (bilibili BV1vzyVBuEN9 at about 8:24, BV1Qkw1zMEoR at about 7:25) shows the
next prep with the carrier's tile empty, one more deployment left, and the returned equipment plus the
new tier+1 operator on the bench, deployed by hand afterwards. That is the PRTS 备注 read as written
("生效时,原干员销毁,获得一名高一阶的随机初始干员"): a destroy followed by a gain. The closed PR #2 made
the same claim from a playtest.

- PlayerState.transformChess: the carrier is destroyed wherever it stands (board tile freed, summons
  removed, copies back to the pool); its equipment, the cell included, returns to the hand first
  (overflow temp, auto-merge); then the new operator is gained through acquireChess like any gained
  operator (hand, overflow temp, the no-room rule of every gain; no summon card until it is deployed).
  The returnItems option is gone (the cell's built-in was its only caller).
- A merge the gain completes merges like any gained copy: the elite takes a consumed deployed copy's
  tile, else the hand. _mergeChess loses fromKey / fromDir, so the destroyed carrier's tile never
  counts (PR #2 had kept that path; not adopted); audit.js drops its exception for it.
- builtinMeta, ctx.transform, items/meta.js and bot.js comments follow. Bots and AI 托管 deploy the
  gained operator in their normal lineup step (no bot change needed; a real co-op round pins it).
- ITEM_RULES note and implFormula for the item card; data/items.json rebuilt with build-data --offline.
- Tests: facing, merge, playtest6-elite-to-board and items no longer pin the kept tile; feedback1-meta
  covers a deployed and a bench carrier, hand full -> temp, hand and temp full, a merge with and
  without a deployed copy (never the carrier's tile), 商业包装方案's count on the returned item, and bots /
  AI 托管 redeploying; feedback1-cell checks the new note.
2026-10-03 15:18:42 +08:00
sganggs 07c47b3a19 feedback1 integrate: 坚固维式重锤's 不死 lock is once per deployment (user decision 2026-10-03)
The carrier's own non-initial deploy (the redeploy after a knock-out, a 突袭 retreat +
redeploy) re-arms the lock and ends a window still running. The per-battle test is flipped
and a retreat + redeploy case added.
2026-10-03 13:41:40 +08:00
sganggs f213347ff2 feedback1 integrate: WV a knocked-out operator keeps its tile and redeploys there; 突袭 never lands on it 2026-10-03 13:36:40 +08:00
sganggs 987126cc1a feedback1 integrate: WT 蒂比's 起飞 is 对地规避 - ground enemies no longer select or hit her while airborne
Conflicts resolved keeping both sides:
- buffs.js FLAG_KEYS: liftoff beside the integration's selfBound.
- Battle.js: targeting import union (extendedGrid + evadesGround); _blockerFor keeps the
  fenced-tile gate (WU) and adds liftoff; applyStatus keeps the 无敌 + 无法选中 refusal and
  adds the 对地规避 refusal.
- enemies.js: header DOT entry from WT with the integration's INVISIBLE entry; import union;
  enemy_1273_stmgun_2 keeps the integration's rewrite (it filters through canTargetAlly,
  which now includes liftoff).
- tier2.js 蒂比 comment: the integration's 受到伤害前触发 text plus the 起飞 line.
- tier5.js 隐德来希 血镰: liftoff flag with the integration's foesInRadius.
- SIM.md: blocking keeps the fenced-tile passage and adds air-only blocking while airborne;
  the 污染秽蚀 / 燃烧区域 sentence goes before the chimera aura; statuses keep both refusals.
2026-10-03 13:36:17 +08:00
sganggs 8e42500bb6 feedback1 integrate: WS 坚固维式重锤's lock before the M3茧甲 revive (PRIO_RESPAWN); 休露丝 discount used only by shop purchases (F2 not reproduced) 2026-10-03 13:31:50 +08:00
shanzhaikabi 60db22ed67 Fix: 深巡 / 雷蛇 S2 fire with an enemy in range, not only when hit
Both 哨戒铁卫 S2s (深巡 行动能力剥夺, 雷蛇 反击电弧) are OFFENSIVE skills but waited for a hit: the official
技能策略 row `TANK | | | 0 | TAKE_DAMAGE` is documented for skillIndex 0, and reading it as a wildcard for
every index handed TAKE_DAMAGE to these two skillIndex-1 skills (issue #4).

The mode's rule (docs/research/03-operators.md §1.4, quoting the in-game help) is "offensive skills activate
when an enemy is in their skill range; defensive skills activate when the unit is receiving damage", so both
take the basic strategy instead.

- kits/tier1.js: `trigger: 'DEFAULT'` on 深巡's default S2 and on 雷蛇's. Only the rule changes — spCost /
  initSp / spType still come from data. The defensive S1s (深巡 侵袭破坏应对, 雷蛇 充能防御) keep theirs.
- tests: the two 雷蛇 tests that pinned the hit-gated cast now assert the basic strategy, and their enemy
  stands two tiles away so it never touches her; 深巡's test drops its forced dealDamage hit; a new test covers
  all four records (normal + elite of both).

node --test: 2888 tests, 2871 pass, 0 fail, 17 skipped.
2026-10-03 12:08:55 +08:00
sganggs 94a99a3b1a feedback1 integrate: no status on a 无敌 + 无法选中 unit; 余 S2 skips 自缚 units; 信仰搅拌机 S2 blocks with too few bullets
- Battle.applyStatus: a unit both invulnerable and untargetable takes no status from the
  other side (PRTS 无敌 "无法被不同阵营选中"), so the status carried by the hit that knocks an
  enemy out (妮芙 S2's fear, a 叙拉古 proc) no longer lands after its 重生 cleanse.
- Flag selfBound (自缚: 守墓石像's 转换模式, the 自缚 leaders, the 胄 parts' anchor): 余 S2
  never teleports such a unit (PRTS 余 S2 备注 "持有自缚的单位不视为可达目标").
- 信仰搅拌机 S2: with fewer than ammo_cost bullets the lethal hit is still blocked, every
  bullet goes and the skill ends; it steps aside while 坚固维式重锤's 不死 window holds her
  (PRTS 备注), replacing the [ASSUMED] no-guard rule.
2026-10-03 11:52:52 +08:00