sganggs
a3ebca0ddf
feedback3: merge WI — 乌尔比安 S3 move and return are free redeploys, 波登可's spore radius is 0.9, 琳琅诗怀雅 S3 shoots at 10 coins when an enemy is in her attack range
2026-10-04 21:25:44 +08:00
sganggs
3500ef2d32
feedback3: merge WG — nest enemies pulse instead of attacking, children carry no bounty, a 隐匿 blocker is skipped by areas, stacked cold freezes for the longer duration
2026-10-04 21:25:40 +08:00
sganggs
627bb6d4c1
feedback3 WI: 琳琅诗怀雅 S3 shoots at 10 coins only when an enemy is in her attack range
2026-10-04 21:11:41 +08:00
sganggs
ab56ea01b1
feedback3 WI: 琳琅诗怀雅 S3 shoots her coins when the purse reaches 10
2026-10-04 21:05:23 +08:00
sganggs
473b8eb5b0
feedback3 WI: 琳琅诗怀雅 S3 does not close itself when her coins are full (GitHub #89 )
2026-10-04 20:35:50 +08:00
sganggs
365ebf6cbd
feedback3 WG: a 冻结 from stacked 寒冷 lasts the longer of the two colds, not a fixed 3 s
2026-10-04 20:35:14 +08:00
sganggs
f9e2c49954
feedback3 WI: 波登可's spore cloud radius is 0.9, as the PRTS note says
2026-10-04 20:33:54 +08:00
sganggs
13e71fccba
feedback3 WG: a 隐匿 blocker is hit only by the blocked enemy's attacks, not by its areas, zones or auras (GitHub #97 )
2026-10-04 20:33:35 +08:00
sganggs
819a5ad4ea
feedback3 WI: 乌尔比安 S3 【移动】 and 【返回】 are free redeploys, and the return clears his SP
2026-10-04 20:33:29 +08:00
sganggs
bc721b4981
feedback3 WF: a 联防 阿戈尔 who enters down keeps the revive slot their position earned (the forced exit is not a 击倒); helper order ranks the layers the combat reached; a 替身 switch is 禁疗, so a self-heal does not land
2026-10-04 20:27:14 +08:00
sganggs
95b8a24d28
feedback3 WG: a split or summoned child does not carry the kill bounty, and 联防 pays a bounty card only when the leaked enemy is that card's enemy
2026-10-04 20:15:12 +08:00
sganggs
bedeac6f52
feedback3 WG: 深溟巢涌者 and 富营养的巢涌者 do not attack — they walk while a 1 s aura pulse hits allies in range, and the pulse pauses while hidden; a revealed unblocked 节日爵士乐手 only attacks what it blocks
...
The same pass also stops 漩涡形态 attacking and dealing spin damage while it cannot attack, stops 拥霜羽兽 attacking after it loses its egg (and at flyers), and disarms 碎铳之簧 for its dash at the official 0.35 trample radius.
2026-10-04 20:12:59 +08:00
sganggs
ca3d0572ad
feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it
2026-10-04 19:50:42 +08:00
sganggs
e376cff5a8
feedback3 WF: a 傀儡师 leaves every switch at full HP (PRTS: the HP is reset during the switch, 不死 throughout) — a second 阿戈尔 devour mark inside the 1-s switch no longer leaves 归溟幽灵鲨's 替身 at 1 HP (community report #2 )
2026-10-04 19:27:34 +08:00
sganggs
21eb496e02
feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24 )
2026-10-04 19:25:00 +08:00
sganggs
2729a2137e
feedback3: merge W3B — 碎骨's grenade (community report #14 ) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate ( #32 ); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5 )
2026-10-04 18:19:16 +08:00
sganggs
7d3d7318d5
feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5 )
2026-10-04 18:18:18 +08:00
sganggs
d1a2696e44
feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review
2026-10-04 18:14:12 +08:00
sganggs
a57c2a85e2
feedback3: merge W3D — 折桠's skill idle (community report #23 ), the ammo bar's real total ( #35 ), unit sounds at the official chance and volume ( #30 ), shots from the hands to the chest (GitHub #61 ), stuck model loads restarted (GitHub #68 ), the boss leader shown in prep with its hit tiles ( #12 )
2026-10-04 18:10:01 +08:00
sganggs
dcc44712ad
feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82 ); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2)
2026-10-04 17:57:44 +08:00
sganggs
dff0676dee
feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes)
2026-10-04 17:56:59 +08:00
sganggs
3e9f81fcbf
feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32 )
2026-10-04 17:38:07 +08:00
sganggs
e53a181ae9
feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14 ); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默)
2026-10-04 17:38:07 +08:00
sganggs
57060ed054
feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04)
2026-10-04 17:27:11 +08:00
sganggs
0e2133de69
feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04)
2026-10-04 17:27:11 +08:00
sganggs
6f4a19a5c5
feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP
2026-10-04 17:19:41 +08:00
sganggs
d76c5da7dd
feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35 )
2026-10-04 17:17:17 +08:00
sganggs
8252be248f
feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP
2026-10-04 17:16:55 +08:00
sganggs
6bf03d07d5
feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80
2026-10-04 17:09:30 +08:00
sganggs
130266553d
feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58 )
2026-10-04 03:23:23 +08:00
sganggs
42d9c3744b
feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60 )
2026-10-04 02:55:48 +08:00
sganggs
0623336f30
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58 )
2026-10-04 02:49:25 +08:00
sganggs
50c9b5b1b6
feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
...
# Conflicts:
# data/chess.json
# docs/PLAYING.md
2026-10-04 02:21:47 +08:00
sganggs
a168c99e6a
feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
...
# Conflicts:
# docs/DESIGN.md
# docs/SIM.md
# server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs
79bbd51525
feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment
2026-10-04 02:19:40 +08:00
sganggs
e0b51e0310
feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52 ); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43 )
...
# Conflicts:
# public/js/render/style.js
# public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs
5f83d30cd1
feedback2: merge GitHub master (PR #48 : 要塞 cannot hit air units — issue #35 ; 莫斯提马's slow shows its status icon — issue #16 )
...
# Conflicts:
# data/chess.json
2026-10-04 02:17:02 +08:00
Y-PaP-Y
052e906753
要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 ( #48 )
...
要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
2026-10-04 02:16:20 +08:00
sganggs
275e1c5711
feedback2 WJ: areaAllies' comment — 迷彩 is not checked, a locked target goes through targetAndArea
2026-10-04 00:42:46 +08:00
sganggs
b0c98fea31
feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩
2026-10-04 00:41:51 +08:00
sganggs
7362ab5439
feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change)
2026-10-04 00:39:54 +08:00
sganggs
852c9d5bcf
feedback2 WJ: 蚀裂's 毒雾 and the buff auras of 深池伙友卫队 / 扎罗 keep a 隐匿 operator out (auraSelectable: 起飞 still reached); a locked target (死亡之眼's burst, C4, 爆炸箭, 碎骨's DEF down, 灼藤's burn) is hit as a direct pick
2026-10-04 00:36:32 +08:00
sganggs
a4cf492160
feedback2 WH: 荒芜拉普兰德 S3's drones pick the nearest enemy by its position (a huge leader's centre), the owner's decision so leader rounds stay close to 0.1.1
2026-10-04 00:33:33 +08:00
sganggs
cfe85c6fee
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44 )
2026-10-04 00:26:13 +08:00
sganggs
f88b2368f6
feedback2 WH: rewrap the 荒芜拉普兰德 header note in tier6.js
2026-10-04 00:20:28 +08:00
sganggs
15c1ca9c0d
feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks)
2026-10-04 00:18:36 +08:00
sganggs
0ac7dc7dd2
feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44 )
2026-10-04 00:13:31 +08:00
sganggs
6b634fe132
feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6)
2026-10-04 00:09:22 +08:00
sganggs
a4d69b6ba3
feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it
2026-10-04 00:07:34 +08:00
sganggs
3502027ff2
feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval)
2026-10-04 00:07:25 +08:00