Commit Graph
220 Commits
Author SHA1 Message Date
sganggs a308317041 feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again 2026-10-04 17:15:21 +08:00
sganggs db57c39c7a feedback3 WC: readying with funds left asks first (the prep end wipes them); never for 坎诺特, at 0 funds or under AI 托管 2026-10-04 17:12:24 +08:00
sganggs 6bf03d07d5 feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80 2026-10-04 17:09:30 +08:00
sganggs ce33795d1b feedback3 WC: the 信标 gift sends the original operator (an elite stays an elite) and still arrives when the sender is eliminated; a failed grant waits for the next round start 2026-10-04 17:06:43 +08:00
Lu Ke 50498bbe07 Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 (#30) 2026-10-04 14:20:11 +08:00
shanzhaikabi 502f183e43 新增:导出 / 导入干员调配 (#14) 2026-10-04 14:20:02 +08:00
shanzhaikabi e90e7a30fc 修复:部署无法到达已打开的页面(新增构建版本标记 + 陈旧页面自动重载) (#39) 2026-10-04 14:19:53 +08:00
sganggs 8ce9934efb feedback2: merge WK — a ranged enemy stands for each attack's clip, then walks (GitHub #58); every exit leaves a 倒地干员 redeployed on that tile, per PRTS 卫戍协议/帮助 (GitHub #60) 2026-10-04 03:24:02 +08:00
sganggs 130266553d feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58) 2026-10-04 03:23:23 +08:00
sganggs de739bcee5 feedback2: the emotes browser test blocks the downloaded copies too when it checks the glyph fallback (since #42 the chain is local art, then setup's copy, then the glyph) 2026-10-04 03:21:09 +08:00
sganggs 187cc91216 feedback2 WL: 特性 shows the chosen module's line also on a record cloned for another skill or module (the in-match card too); found by the Grok review of #64 2026-10-04 03:02:48 +08:00
sganggs 42d9c3744b feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60) 2026-10-04 02:55:48 +08:00
sganggs 4c78ab94e6 feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64) 2026-10-04 02:51:21 +08:00
sganggs 41bfdb5f96 feedback2 WL: the detail card's stats block, talent list and 特性 text are shared functions (chessStatsBlock / chessTalents / traitText) the 干员调配 screen can draw too 2026-10-04 02:51:21 +08:00
sganggs 68da23e8ed feedback2 WK: enemies play their attack clip once per attack at its own speed, then their Move clip (no stretching over the attack interval; GitHub #58) 2026-10-04 02:49:33 +08:00
sganggs 0623336f30 feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58) 2026-10-04 02:49:25 +08:00
sganggs 50c9b5b1b6 feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
# Conflicts:
#	data/chess.json
#	docs/PLAYING.md
2026-10-04 02:21:47 +08:00
sganggs a168c99e6a feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
# Conflicts:
#	docs/DESIGN.md
#	docs/SIM.md
#	server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs 79bbd51525 feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment 2026-10-04 02:19:40 +08:00
sganggs e0b51e0310 feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43)
# Conflicts:
#	public/js/render/style.js
#	public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs 5f83d30cd1 feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts:
#	data/chess.json
2026-10-04 02:17:02 +08:00
Y-PaP-Y 052e906753 要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48)
要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
2026-10-04 02:16:20 +08:00
sganggs 7362ab5439 feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change) 2026-10-04 00:39:54 +08:00
sganggs dcdb2754cf feedback2 WJ: tests — 蚀裂's 毒雾 and the 深池伙友卫队 / 扎罗 auras vs 隐匿 and 起飞, 死亡之眼's locked target, the blade / hammer hover attack, the 自行炮 and 深溟巢涌者 vs 迷彩, 祈祷邀约 vs 隐匿 2026-10-04 00:38:20 +08:00
sganggs cfe85c6fee feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44) 2026-10-04 00:26:13 +08:00
sganggs 29784db4d9 feedback2 WI: a dollkeeper knocked out as its 替身 lies as the 替身 facing UP and on a model rebuilt while down (the view keeps the form it died in); Back clip lists and form comments corrected, the unused knockout fx removed (review of #44) 2026-10-04 00:26:13 +08:00
sganggs 15c1ca9c0d feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks) 2026-10-04 00:18:36 +08:00
sganggs 0ac7dc7dd2 feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44) 2026-10-04 00:13:31 +08:00
sganggs 6b634fe132 feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6) 2026-10-04 00:09:22 +08:00
sganggs a4d69b6ba3 feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it 2026-10-04 00:07:34 +08:00
sganggs 3502027ff2 feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval) 2026-10-04 00:07:25 +08:00
sganggs 0907c3b7a4 feedback2 WD: a 重生 clears the lasting 活性源石 effect (an ember that crossed the tile no longer dies from its ticks); a relocated operator keeps it, an operator drains past 300 s only by the [ASSUMED] refresh rule 2026-10-04 00:07:15 +08:00
sganggs 7ab852ef57 feedback2: merge WE — setup downloads the battle emotes and 玩法说明 pages from the public mirror, accurate deployment docs (GitHub #42); English title Stronghold Protocol: Alliance; doctor comment after PR #27 2026-10-03 23:51:56 +08:00
sganggs fadeed2dc6 feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages 2026-10-03 23:51:11 +08:00
sganggs 7f7df66977 feedback2 WE: a 玩法说明 page none of whose copies loads shows the official tips text again, as in 0.1.1 (data/assets.json listing pages that are not on disk showed a blank notice); guide.js guideStage, neighbours preload their next loadable copy 2026-10-03 23:51:11 +08:00
sganggs f3cb6f414e feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2) 2026-10-03 23:45:19 +08:00
sganggs ee70c608dc feedback2 WC: 乌尔比安 S3 takes his own tile only while he blocks; otherwise the anchor search starts one tile ahead as in 0.1.1 (review of GitHub #33 item 2) 2026-10-03 23:44:36 +08:00
sganggs 93b0592bff feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1) 2026-10-03 23:44:36 +08:00
sganggs e66a1a8ddb feedback2 WG: tests for 余烬's 禁疗 and the 3 s 隐匿 window (embers included); flag list, DESIGN §5 / §21.4 and SIM.md follow 2026-10-03 23:43:28 +08:00
sganggs b32c510069 feedback2 WG: an enemy's 隐匿 returns 3 s after a block ends (0 s / 1 s where its PRTS page says so); a 深池逐火 knocked out while blocked leaves a revealed ember; 山海众头目's strong hit comes with its 隐匿 (#43 follow-up) 2026-10-03 23:43:28 +08:00
sganggs 4298815bf2 feedback2: merge WB — 突袭 lands only where it can attack a ground enemy, on both triggers (GitHub #51) 2026-10-03 23:41:35 +08:00
sganggs 2f5cc6edbc feedback2: merge WF — 钩索师 / 推击手 may stand on a 高台 (branch trait 可以放置于远程位; GitHub #32 item 4) 2026-10-03 23:39:47 +08:00
sganggs f059ba5be8 feedback2 WJ: docs — enemy area effects vs 隐匿 / 迷彩 (SIM enemy attacks, zones and status rows, PLAYING, DESIGN §5.3 / §5.5); the docs check follows 卢西恩's / 锏's trigger selection 2026-10-03 23:34:48 +08:00
sganggs ef636f941c feedback2 WH: 荒芜拉普兰德 S3's drones attack the enemy they reach like normal drones (PRTS flight: spread 1.3 s, chase 2.0 to 4.0, own funnel ramp, neither attack nor skill damage); 余 S2 teleports leaders that are not 自缚 and shows its pull effect only when it pulls (GitHub #32 items 7 and 1) 2026-10-03 23:31:44 +08:00
sganggs 6d674eed32 feedback2 WJ: tests for enemy area effects vs 隐匿 / 迷彩 (碎骨 grenades, 伪装服, “庞贝”'s blast on its blocker, 卢西恩's 【aoe】, the 无视无法选择 exceptions) 2026-10-03 23:31:25 +08:00
sganggs 32eb8e508c feedback2: merge WA — a knocked-out operator facing up falls with its Front model (GitHub #25) 2026-10-03 23:30:43 +08:00
sganggs ff294b8e40 feedback2 WI: the client draws a dollkeeper's 替身 on its *_B clips (归溟幽灵鲨 Start_B / Idle_B / Die_B / Die_B_2, back on Start_2; 风丸 too) with a 替身 status icon; a form ends in the unit's own skill clips (issue #44) 2026-10-03 23:29:48 +08:00
sganggs 64f715fb20 feedback2 WI: 归溟幽灵鲨's 替身 makes no normal attack and casts no skill, her S2 end switches her to it directly; dollkeepers switch with a 1 s animation, hold 阻回 and keep their own max HP (issue #44) 2026-10-03 23:27:49 +08:00
sganggs 2f0a980b2e feedback2 WE: README, DEPLOY.md (new §6), setup and doctor say what falls back without the local-client art instead of 不影响游戏, and that a server without the client can copy public/assets/local + data/local-assets.json from the same version's bundle; DESIGN §22.5 (#42) 2026-10-03 23:13:23 +08:00
sganggs 234d2c5714 feedback2 WA: the five operators of GitHub issue #25 (跃跃, 拉普兰德, 缄默德克萨斯, 斯卡蒂, 德克萨斯) pinned in the test and named in DESIGN §22.1 2026-10-03 23:09:33 +08:00