Commit Graph
18 Commits
Author SHA1 Message Date
herryyun 7c25c89992 实现账号绑定、持久登录与跨设备对局恢复
CI / test (ubuntu-latest, node 22) (push) Failing after 33m10s
CI / test (ubuntu-latest, node 24) (push) Failing after 34m41s
CI / tooling (lint, imports, typecheck) (push) Failing after 36m11s
CI / test (windows-latest, node 22) (push) Canceled after 0s
CI / test (windows-latest, node 24) (push) Canceled after 0s
2026-10-14 23:22:50 +08:00
sganggs 205f3bb7f7 0.2.6: the device slabs stay drawn on an official scene (GitHub #569) — 射击台, 特制水上平台 and 封印的地面 lived only in the procedural board's bucket that a scene replaces, so 战场#03's raised tiles by the blue gate were flat and 战场#05(上半)'s water platforms read as open water; buildBoard repeats them into buckets.raised / raisedDecal with sides reaching under the scene's ground and setStage draws just those on a scene (the 'h' high ground is the scenes' own and is not repeated); DESIGN §31.11, client §15; golden: unchanged 2026-10-13 17:45:04 +08:00
sganggs 566f3a7cd6 0.2.6: version 0.2.6 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form and current-version line, CHANGELOG 0.2.6 — 2026-10-13, DESIGN versions line and index, §31 header 2026-10-13 16:17:03 +08:00
sganggs 347343d739 0.2.6-dev: 魂灵之影 only on a board of its field (#557, PR #558 by IceCodeNew adapted) — shadowTile requires Battle.onFieldBoard: a teammate's half counts, a boss field's hand / 临时整备区 rows and a solo boss field's empty half do not, no summon when nothing fits (the PR cut the bench rows by number, which left an empty half legal); the PR's test plus a solo / pair case; DESIGN §3, §31.10, SIM; golden: unchanged 2026-10-13 16:04:32 +08:00
sganggs a1f0d1bb6e 0.2.6-dev: merge claude/r37-impostor — GitHub #542: impostor boxes from each skeleton's measured clip bounds (idle core, played clips within limits, the rest drawn directly while they play), every slot drawn inside its own scissor, frozen models posed at their clip's first frame, PIXI's pooled batch buffers (no Apple GPU stall from the per-slot flushes); golden: unchanged
# Conflicts:
#	CHANGELOG.md
#	docs/design/client.md
#	docs/history/0.2.6.md
2026-10-13 06:30:53 +08:00
sganggs 47004a3651 0.2.6-dev: impostor review follow-ups (#542) — a skeleton stays in the clip-bounds queue only while an actor uses it (the last one destroyed drops its pending clips, the clip in progress and its scratch skeleton; a later actor queues them again), a clip whose sampling throws is recorded as not measurable and drawn directly while it plays instead of counting as empty, and a frozen model's first update counts as posed only when it succeeded; DESIGN §31.6 updated; golden: unchanged 2026-10-13 06:29:20 +08:00
sganggs 0ceb6641ec 0.2.6-dev: PR #416 by Cromemadnd — every landing of a round start is heard: prep landing sounds take a voice of their own pool (LAND_VOICES 3, the oldest fading out over 30 ms) instead of being dropped by the battle limiter, which let only the first two of a chain sound since 192 of 210 operators share the 1.41 s b_char_set (Grok's review); per-piece cooldown, SFX volume and mute kept, the battle sounds' limiting unchanged, the generic files fetched ahead when a match view comes up; DESIGN §31.8; golden: unchanged 2026-10-13 05:46:29 +08:00
sganggs 4c2fe9431d 0.2.6-dev: DESIGN §31.6 for the impostor box without the setup pose (slots 1.26× the old area on the roster, the DPR-2 crowd numbers, the batch-buffer setting; the open item resolved), docs/design/client.md, CHANGELOG 0.2.6-dev (#542); golden: unchanged 2026-10-13 05:26:05 +08:00
sganggs a3da5c2775 0.2.6-dev: DESIGN §31.8 says how PR #416 by Cromemadnd sounded twice — its wheel-confirm hook restarted a Start that had run 0.3 s (a purchase then a move) and its round-start sequence forced every piece; the state that follows a wheel drop never landed there 2026-10-13 04:47:58 +08:00
sganggs 461a7747e1 0.2.6-dev: port PR #552 by IceCodeNew — an optional 「弹药数量」 setting (default off: the official HUD has no such number, the maintainer's decision of 2026-10-13) shows an ammo skill's rounds left / magazine under its bar, from the exact b.snap ammo counts; sanitised with the other settings, applied by the field view live, all four language packs, the diagnostics line; the simplified board has no ammo bar; DESIGN §31.9; golden: unchanged 2026-10-13 04:43:39 +08:00
sganggs 231da0efbc 0.2.6-dev: port PR #416 by Cromemadnd — at every round start the own board's pieces replay their Start clip and landing sound one after another in deployment order (the maintainer's confirmation from official play, 2026-10-13), and a purchase or a move onto / across the board plays them too ([ASSUMED], the PR author's account); one sound per landing, idle prep pieces only, the round marked once the view took the sequence, own board only, timers cleared when prep mode ends and on destroy; DESIGN §31.8; golden: unchanged 2026-10-13 04:36:56 +08:00
sganggs 47b9e5b63e 0.2.6-dev: the official battlefield scenes use the extracted light at full strength — SCENE_LIGHT direct and indirect 1 instead of 0.2.5's eye-tuned 0.8 / 0.4 (GitHub #549, the light half of PR #554 by xcdoge; its emissive change to the metal board is not taken); DESIGN §31.7; golden: unchanged 2026-10-13 03:48:47 +08:00
sganggs d7cb8770da 0.2.6-dev: DESIGN §31.6 open item worded plainly (the setup pose could be dropped from the impostor box if a model frozen before its first update were posed at its clip's first frame) (#542); golden: unchanged 2026-10-13 03:44:06 +08:00
sganggs f5b3908804 0.2.6-dev: DESIGN §31.6 adds the slot cost at DPR 2 (the 120-unit crowd keeps 39 of its units in the atlas at 1280 × 720 instead of 119) and, as open, the share of the setup-pose floor (1.16 × instead of 2 × without it) (#542); golden: unchanged 2026-10-13 03:43:49 +08:00
sganggs 0b88a0f515 0.2.6-dev: DESIGN §31.6 impostor bounds and slot clearing (#542: seen, cause, now, cost, [ASSUMED], tests), docs/design/client.md describes the impostor box and slot clipping, CHANGELOG 0.2.6-dev 界面 credits @ImPQlc; golden: unchanged 2026-10-13 03:30:48 +08:00
sganggs 975c79da70 0.2.6-dev: PR #546's design note moves from the released 0.2.5 chapter to DESIGN §31.5 (docs/history/0.2.6.md, now host bandwidth and community follow-up); CHANGELOG 0.2.6-dev credits PRs #546 and #547; golden: unchanged 2026-10-13 01:44:20 +08:00
sganggs 79bb26b317 0.2.6-dev: the maintainer's decisions of 2026-10-12 — the 玩法说明 pages' WebP copies are lossy at quality 90 (25.6 MB of PNG → 4.2 MB; lossless stays a GUIDE_WEBP_MODE away) and /healthz?traffic=1 answers the counters to a loopback or private-network client only (a public visitor, also one a local tunnel or proxy forwards, gets the plain report; TRUST_PROXY applies as for the WebSocket limits); golden: unchanged 2026-10-12 19:09:54 +08:00
sganggs 3d5d6b380d 0.2.6-dev: merge claude/bw-l01 — host bandwidth layers 0 and 1 (no BGM download while the music is silent, WebSocket permessage-deflate, lossless WebP 玩法说明 pages, traffic counters, content-hashed asset URLs with immutable caching, brotli q5) on top of the 0.2.5 release; its note becomes DESIGN §31 in docs/history/0.2.6.md, CHANGELOG 0.2.6-dev, version 0.2.6-dev; golden: unchanged 2026-10-12 18:28:50 +08:00