Commit Graph
547 Commits
Author SHA1 Message Date
sganggs 5ef47b0cf1 feedback5 O23: 自选 kits for 白铁, 娜斯提 (with their 支援装置) and 死芒 (with her 悲叹的仆役); ally targets for 白铁's 铁钳号·原型机
- kits/ops/op-ironmn.js — 白铁 (char_4072_ironmn): S1 / S2 / S3, 战地工程师 (device stock 3, CRA-X +1, refilled at each
  deployment; a device that left comes back on its tile after its redeploy time, paying its cost, one stock, while he stands;
  his devices leave with him), 节约经费 (prob 0.7 / CRA-X stage 3 0.9), CRA-X (stock, costs, stage 3 SP +0.2/s), CRA-Y
  (redeploy times, stage 3 ASPD +6 on device-buffed operators); the device kits 白铁™多功能平台 (S1 ATK +12 % ×2.5 / 3 in S1;
  S2 1 SP / 3.5 s, 2.5 / 2 s in S2, 0.4 % / s 流失 ×2) and 铁钳号·原型机 (an ally target: damage cancelled, 1 SP per hit,
  a 工匠's hit heals 1 %; its skill −2.5 % then 230 / 260 % + 110 / 120 % within 1.1 of 白铁's ATK; 团结的力量 ×0.8
  physical behind it). Exports the shared 工匠 device helpers.
- kits/ops/op-nasti.js — 娜斯提 (char_4212_nasti): S1 / S2 / S3, 前方施工 (stock; CRA-X stage 3 first device −3, combined
  ranges), 注意安全 (10 % 庇护, 15 % + 1 SP / 6 s for her and our ranged operators once a ranged enemy appeared), CRA-X; the
  device kits “质检专员”, “监工专员” (3 / 8 HP, its S2 pulses of SP and her barrier) and “应急承重小组” (小工程师 + the 高台 it
  builds and levels).
- kits/ops/op-necras.js — 死芒 (char_450_necras): S1 / S2 / S3, 复燃 (summon on the kill tile or a random tile of her range,
  upgrade at 3), 回光黯淡, the trait (the enemies her summons block are her targets; SOC-X ×1.15), SOC-X stage 3; the
  悲叹的仆役 kit and its special form (S3).
- Engine (additive): Battle.setAllyTarget / allyTargetsInKeys / isAllyTarget (battle/queries.js); ai.js acquireTargets puts a
  registered ally target of the range after every enemy, performAttack flies ranged attacks to it. Nothing changes while
  none is registered: every golden family but diy unchanged. docs/SIM.md §6 documents it.
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- Tests: test/content/op_ironmn.test.js, op_nasti.test.js, op_necras.test.js, test/sim/feedback5-o23-engine.test.js.
- Golden: only diy moved — diy-106 … diy-109 re-chunked (the new operators' configurations come before the prototypes),
  diy-110 … diy-114 new.
2026-10-06 05:28:54 +08:00
sganggs 996f5d20fe feedback5: merge O18 — 自选 kits for 阿, 傀影 (with his 镜中虚影) and 弑君者; golden: only diy moved 2026-10-06 03:13:19 +08:00
sganggs 000ef7052d feedback5: merge O17 — 自选 kits for 琴柳, 可露希尔 (with her 指挥中心) and 澄闪; golden: only diy moved 2026-10-06 03:11:52 +08:00
sganggs ba8c2d9f03 feedback5 O18: 傀影's 镜中虚影 holds 禁疗 and is withdrawn (not knocked out) when he leaves the field
PRTS 镜中虚影 备注 "持有禁疗" / "傀影退场时强制撤退场上的镜中虚影" and the twin's prefab (CommonAbilities charge_token[finish]
carrying abnormal flag 7 = 禁疗): the twin's kit gives it 禁疗 (the data's `abnormal` lacks it — given by the kit, as the
凯尔希 / 机械师 kits do for their summons) and his leaving withdraws it (reason 'retreat') instead of a kill.
test/content/op_phatom.test.js checks both (8 tests). Golden unchanged (the diy family places no summon).
2026-10-06 03:11:18 +08:00
sganggs 5d5336e233 feedback5 O17: 自选 kits for 琴柳, 可露希尔 (with her 指挥中心) and 澄闪
Three owned-6★ picks get operator kits (kits/ops/op-sleach.js, op-closur.js, op-gdglow.js, appended to OPERATOR_KIT_FILES),
every skill under `skills`, every talent with its module change, the trait and every module at stages 1 and 3, numbers from
the composed record; sources: backups.json, PRTS (skill / talent 备注, 指挥中心, 分支特性信息), Terra Wiki and the client's
charpacks, skill / projectile / token prefabs and buff templates.
- 琴柳: the flag as a tile effect (its 3×3: operators ASPD +10/+13, enemies −10/−13, following S2 / S3's throw); 精神感召's
  −2 on the operators off the field until the next deployment, BEA-Y Lv3 +2 DP on a 近战位 one; S1 / S2 DP over time, S2's
  DEF + 生命回复速度 (hpRegen) on the flag's operator, S3's 停顿 + 脆弱 area and the strike 1 s later; BEA-X block +1 in
  front, BEA-Y 迷彩 while a skill runs.
- 可露希尔: the 指挥中心 (placed piece or tactical point; 禁疗, range x-5 / x-4 / x-6 by her skill, 15 s 战术点形态, withdrawn
  with her) marks her 援军; trait ×1.5 vs enemies they block; S1 shields + growing DP (AUTO ⇒ SP_FULL), S2 援军 DEF / block,
  2 targets, the 40 % refund, S3 range union, 迟钝 stacks (a kit-local applyStrongest 'slowdown'), +1 target per 9 attacks;
  极限调度 ATK for 罗德岛 operators; TAC-X ×0.85.
- 澄闪: skill drones (1 + attack@cnt) locking her first target with their own ramps, 技能直接伤害 that 缴械 does not stop;
  信标的愤怒's per-drone stacks (1.5 % × stacks, sure past 40) and its 1.1 blast; S2 (AUTO, self) ⇒ SP_FULL, range 3-18;
  S3 whole field, 停顿 per hit; 精准导流 resIgnoreFlat.
No engine change. Tests: test/content/op_sleach.test.js (8), op_closur.test.js (9), op_gdglow.test.js (7).
Golden: only diy moved — diy-094 … diy-097 re-chunked (the configurations after the new kits shift), diy-098 … diy-103 new
(the three operators' forms × modules × skills); roster, bonds, fields, matches and standins unchanged.
2026-10-06 03:08:39 +08:00
sganggs b55d4f9d04 feedback5 O18: 自选 kits for 阿, 傀影 (with his 镜中虚影) and 弑君者
Three owned-6★ 自选 picks get operator kits (kits/ops/op-haak.js, op-phatom.js, op-crosly.js; appended to
OPERATOR_KIT_FILES): every skill, both talents, the trait and every module at stage 1 / 3 in every DIY form, from the
data, PRTS (备注) and the client's battle logic (charpacks, skill / equip prefabs, buff templates).

- 阿: 怪杰 drain (profession default), 混合药物射击 (one of four per attack, GEE-X stage 2+ "all four" roll), 药剂扩散
  (healing received, GEE-Y stage 3 deploy heal on the ally ahead), S1 ASPD, S2 / S3 爆发剂 (15 hits of 500 fixed ATK on
  the ally of his range ahead, then the buff on both), GEE-X SP recovery while HP >= 80 %.
- 傀影: S1 dodge + physical-only barrier, S2 stacked ATK used per damage instance, S3 burst (x-4, ground, radial 小力
  push, one random status per cast); the twin's kit (its skill copy, killed when he leaves, back on its tile once its
  own redeploy time has run from its last deployment and he stands, 5 DP), 虚影精通, EXE-X (refund N/A), EXE-Y
  (lonely ATK, stage 3 ATK on both), ISW-A attributes only.
- 弑君者: the smoke's 命中率 cut (x-4, S3 x-1, S2 x2; battle-wide hit handler), 弑君者威名 (fresh ground enemies x1.2,
  EXE-Y stage 3 x1.35 and stun x1.5), S1 ATK / dodge, S2 no attacks + taunt -1 + end blast, S3 隐匿 + block 0 +
  2 s strikes with 6 s marks.

Tests: test/content/op_haak.test.js (10), op_phatom.test.js (8), op_crosly.test.js (8).
Golden: only diy moved — diy-094..diy-100 field the 78 new configurations (阿 24, 傀影 30, 弑君者 24; no summon is
placed by the family), diy-101..diy-104 are the 预备干员 / prototype battles re-packed after them (new index, stage
and seed). roster, bonds, fields, matches and standins are unchanged.
2026-10-06 03:04:57 +08:00
sganggs 48d68d7187 feedback5: merge W5N — a chess the player does not own shows as its stand-in everywhere (shop / reward cards, hand, 临时整备区, board, detail card, bond popups, result lineup, scouting), a small 「替补」 mark; rules stay the chess's (the owner's recall of 2026-10-06) 2026-10-06 02:42:08 +08:00
sganggs c06e80e370 feedback5 WN: docs for the 补位 display — PLAYING §3 (a not-owned operator is shown as its stand-in in the shop, hand, board and result, what stays the original's, one stand-in for several chess, teammates see it too), DESIGN §16 (干员持有 paragraph), DATA.md §18 (match / client paths), SIM.md (UnitInfo standInFor on scouted bench pieces and m.result lineups); the owner's recall of 2026-10-06 2026-10-06 02:40:46 +08:00
sganggs 0e8004a382 feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged 2026-10-06 02:40:38 +08:00
sganggs 78251f499c feedback5: trigger fixes from the wave-2 kit reports — 「攻击范围向前延伸」 and 「攻击范围朝…扩大」 are attack-range changes (帕拉斯 S2 DEFAULT → ACTIVE_RANGE on her range + 1, 司霆惊蛰 S1 SEARCH → ACTIVE_RANGE on the 3-19: the owner's larger-range rule); UNIT_TRIGGER_CORRECTIONS for a live-client change the text misses — 菲亚梅塔 S1 is DEFAULT since the 2026-08-01 client (PRTS 备注: no +1 range, no flyers); data regenerated offline (only these three skills' triggers in backups.json, chess.json unchanged); golden: only diy moved (diy-060/061/068/069/075/076: those three operators) 2026-10-06 01:53:09 +08:00
sganggs faa40ca68f feedback5: merge O16 — 自选 kits for 涤火杰西卡 (with her 机动盾牌), 机械师 and 凯尔希 (with Mon3tr); engine: shieldType may list types, profile hook healThrough; golden: only diy moved 2026-10-06 01:49:36 +08:00
sganggs 9602fd5425 feedback5: merge O13 — 自选 kits for 假日威龙陈, 莱伊 (with her 沙地兽) and 阿斯卡纶; golden: only diy moved 2026-10-06 01:48:44 +08:00
sganggs 7f704b396b feedback5: merge O11 — 自选 kits for 薇薇安娜, 怒潮凛冬 and 赫德雷; engine: enemy projectile shots carry isProjectile, targeting priority 'elite'; golden: only diy moved 2026-10-06 01:47:54 +08:00
sganggs eba4f53e87 feedback5: merge O10 — 自选 kits for 棘刺, 司霆惊蛰 and 赤刃明霄陈; golden: only diy moved 2026-10-06 01:47:05 +08:00
sganggs 9efe0110be feedback5: merge O12 — 自选 kits for W (with her 此面向敌), 菲亚梅塔 and 维什戴尔 (with her 魂灵之影); golden: only diy moved 2026-10-06 01:46:16 +08:00
sganggs 1d62a062d5 feedback5 O13: 假日威龙陈's slime follows the client data (her attack range, per source, DEF as a final addition) and the water TAG is one flag; 莱伊's S2 bullet recovery takes HUN-X's extra on an empty magazine
- op-chen2.js: the S2 / S3 slime (projectile_chr_chen2_s2 / _s3: fired by each attack, sitting on her in her direction,
  5 s, every 0.2 s chen2_slime 0.25 s on the ground enemies of its range, ignoring 无法选择) now covers the tiles of her
  attack range at each attack instead of the struck enemies' tiles; one effect per 假日威龙陈 (independentCharacterSource);
  the DEF cut compensated for the target's DEF multipliers (FINAL_ADDITION). RPR-Y stage 3's water TAG is the level's one
  flag (chen2_e_003_t[map_tag]: set at her skill's start, cleared at its end or her exit). S2's attacks stay skill attacks.
- op-ray.js: the 沙地兽's recovered bullets go through ray_tr_add (≤ its counter of 8, HUN-X's extra_add first when she is
  empty, ≤ her magazine); kit headers cite the client templates (also op-ascln.js).
- Tests: op_chen2.test.js slime test rewritten (her range, stealthed walkers, the final-addition DEF, two sources).
- Golden: only diy moved — diy-049 / diy-050 (假日威龙陈's slime); every other scenario and family unchanged.
2026-10-06 01:38:31 +08:00
sganggs e0cce79f98 feedback5 O11: 自选 operator kits 薇薇安娜, 怒潮凛冬 and 赫德雷 — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-vvana.js, op-headb2.js, op-hodrer.js (registered in OPERATOR_KIT_FILES), checked against the data, PRTS and
  the client's battle data (charpacks, [uc]skills / [uc]equips prefabs, buff templates, 怒潮凛冬's Skill_3 clip events).
- Engine (additive): ai.js enemyAttack marks a shot that flies as a projectile isProjectile (远程途径: 薇薇安娜's 散华 护盾
  blocks melee-path hits only); targeting.js priority 'elite' (薇薇安娜 S3 "优先攻击精英或领袖敌人"); docs/SIM.md §4 / §8.
- Tests: test/content/op_vvana.test.js (13), op_headb2.test.js (10), op_hodrer.test.js (8).
- Golden: only diy moved — diy-049 … 054 now field the three operators in every form × module × skill, the prototypes
  follow in diy-054 … 058 (same packing); diy-001 … 048 and every other family unchanged.
2026-10-06 01:38:08 +08:00
sganggs 87f5c61764 feedback5 O16: op_kalts.test.js checks ISW-A at stage 1 too (attributes only: one heal target, plain heals) 2026-10-06 01:37:03 +08:00
sganggs fd7f16c595 feedback5 O10: 自选 operator kits 棘刺, 司霆惊蛰 and 赤刃明霄陈 — every skill, talent, trait and module (stage 1 / 3) at every form
- server/sim/content/kits/ops/op-thorns.js (领主; LOR-X, LOR-Δ), op-leizi2.js (解放者; LIB-X), op-chen3.js (术战者; AFT-X),
  appended to OPERATOR_KIT_FILES; numbers from the composed records (backups.json), mechanics from PRTS and the client's
  battle data (buff templates, charpacks, skill / equip / projectile prefabs, skeleton clips). No engine change; the data
  triggers unchanged (司霆惊蛰 S1 / S2 SEARCH reported, not changed).
- tests: test/content/op_thorns.test.js (12), op_leizi2.test.js (12), op_chen3.test.js (11).
- golden: only diy moved — diy-049 … diy-053 now field the three new kits in every form × module × skill (the diy family
  packs every kitted operator, 12 pieces per battle); the prototype battles moved from diy-049 … 052 to diy-054 … 057 (same
  pieces, new ids); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
2026-10-06 01:35:01 +08:00
sganggs d7a1d92d40 feedback5 O16: 自选 operator kits 涤火杰西卡 (+ her 机动盾牌), 机械师 (+ her 结构性原理) and 凯尔希 (+ her Mon3tr) — every skill, talent, trait and module (stage 1 / 3) at every form
- 涤火杰西卡 (ops/op-jesca2.js): the shield piece lasts 50 s (SPT-X stage 3: 60 s), holds 禁疗 and taunt 1, she turns to face
  it and back when it leaves, she and the unit behind her DEF +15 % (孤立 too), it falls with her and comes back 30 s later
  for 5 DP; T2 +1 SP per shield hit at 50 % (SPT-Y stage 3: 60 % and its redeploy −1 s per success, ≤ 14 s); S1 SP_FULL
  toggle ATK / DEF +40 / +55 % and the shield's DEF and +20 s life; S2 ACTIVE_RANGE 2-5 (not grown by 攻击距离), 0.3 s,
  75 % dodge; S3 ACTIVE_RANGE 20 bullets, +1 range, 1.8 s, the shell (5 tiles / s, 1.7 burst, 250 % ATK, 5 s stun) while
  the shield stands next to her; SPT-X reveal, SPT-Y +1 range.
- 机械师 (ops/op-mcnist.js): 结构性原理 30 s, 禁疗, back 40 s later for 10 DP; T2 30 % 屏障 (physical / arts, 超额防护); S1
  3 bullets of 5 strikes (1.1, air too); S2 10 % 屏障 whose break bursts (200 % arts, 战栗 2 s) and buys a new one per bullet;
  S3 the 0.8 s cross (x-6, 240 % arts), the token's charge (300 % physical, redeployed on the stop tile) and its decaying
  weaken aura; SO-A: attributes only (its trait / talent are 集成战略-only).
- 凯尔希 (ops/op-kalts.js): heal order herself / Mon3tr first (with no module the operator Mon3tr too), her heals through
  Mon3tr's 禁疗 (profile healThrough); Mon3tr DEF ×0 off her range (PHY-Y stage 3: ASPD +20 / DEF +20 % inside), withdrawn
  with her, back 25 s later for 10 DP; T2 1200 true + 3 s stun on its 3×3 when knocked out (PHY-X stage 3: 1500 / 3.5 s and
  the first time it falls to half HP); S1 DEF + 物理格挡; S2 / S3 bound to Mon3tr (绑定): Mon3tr hits every blocked enemy /
  true damage with an ATK bonus decaying every second and the 50 % 流失 without a kill; PHY-X / PHY-Y heal ×1.15; ISW-A
  attributes only.
- Triggers from the data: the 重装 exception (S2 / S3 ACTIVE_RANGE for 涤火杰西卡, DEFAULT for 机械师 — rawRule TAKE_DAMAGE),
  凯尔希's MANUAL skills DEFAULT (heal skills); 涤火杰西卡 S1 (AUTO, self / shield) SP_FULL by the owner's AUTO rule.
- OPERATOR_KIT_FILES: op-jesca2.js, op-mcnist.js, op-kalts.js.
Golden: only diy moved — diy-049 … diy-052 take the new pieces into their twelve, diy-053 … diy-058 are new (58 scenarios);
roster 49, bonds 46, fields 22, matches 17, standins 10 unchanged.
Tests: test/content/op_jesca2.test.js (10), op_mcnist.test.js (9), op_kalts.test.js (9).
2026-10-06 01:34:10 +08:00
sganggs a2d2f6a12f feedback5: merge O9 — 自选 kits for 帕拉斯, 止颂 and 贝洛内 (with his 牵绊); golden: only diy moved 2026-10-06 01:33:46 +08:00
sganggs 5888f153ac feedback5 O16: two additive engine rules for the 自选 kits of 机械师 and 凯尔希 — a 屏障 limited to a list of damage types, a healer that heals one ally through its 禁疗
- buffs.js makeBuff / damage.js absorbShields: `shieldType` may be a list of damage types — the shield absorbs those only
  (机械师's 屏障 absorb physical and arts damage, not true: buff_template_data mcnist_t_2 / mcnist_s_2_shield BlockDamage
  PHYSICAL_AND_MAGICAL); a single type and an untyped shield work as before.
- damage.js heal / Battle.injuredAlliesInKeys: a healer profile's `healThrough(healer, ally)` names allies its heals reach
  through their 禁疗 (the `noHeal` flag of a summon's 禁疗, the `healFree` flag; a profile `noHeal` — 无法被友方治疗 — still
  stops it), and its heal selection takes them (凯尔希 on her Mon3tr: PRTS Mon3tr(凯尔希的召唤物) "持有禁疗(可被凯尔希…
  无视)"; her charpack attack `_ignoreHealFree`); every other healer still skips them.
- docs/SIM.md §3 / §4 / §8, professions.js profile field list.
No content uses either yet: golden unchanged.
Test: test/sim/feedback5-o16-engine.test.js (2).
2026-10-06 01:33:46 +08:00
sganggs 7d2c8745c6 feedback5: merge O15 — 自选 kits for 森蚺, 斥罪 and 黍 (庇护 through applyStrongest 'protect'); golden: only diy moved 2026-10-06 01:32:15 +08:00
sganggs c454b61075 feedback5 O9: 自选 operator kits 帕拉斯, 止颂 and 贝洛内 (with his 牵绊) — every skill, talent, trait and module (stage 1 / 3) at every form
- op-pallas.js (char_485_pallas, 教官): 英雄的诞生 精力充沛 on every 米诺斯 operator (one buff per ally, the
  highest active bonus — her S3's too), 女神的振奋 on every damage instance (her 1-1, through 禁疗; INS-Y stage 3 the
  米诺斯 extra), S1 two strikes, S2 range +1 / ATK / stun (data DEFAULT: build-data's ATTACK_RANGE_CHANGE misses
  "攻击范围向前延伸一格" — reported, not worked around), S3 three targets and the front-holder buff (low ground,
  operators only, passed on retreat / deploy). INS-Y's "可以额外部署在远程位" is a prep placement rule (owner's
  decision of 2026-10-04): unchanged, reported.
- op-lessng.js (char_4011_lessng, 无畏者): 苦痛专注 (hit-time cut while blocking, 无来源 / allies / himself
  included), 痛楚砺刃 (any damage aimed at him, dodged too), S2 the deploy window (2 strikes, ATK, talent ×2), S3
  status immunity, blocked-target scale, the cast under a 异常状态 (600 arts first, cleanse, then HP; 沉默 does
  not hold it back), DRE-X ×1.15 on a blocked target, DRE-Y once-per-deployment save and stage 3's 12 % DEF ignore.
- op-demetr.js (char_4037_demetr, 斗士): 【手段】 (one per enemy, stacks before the hit, 8 and 停顿 under S2, back
  to 5 on the 0.1 s update), the HP-ratio damage bonus, 街头直觉 from every deployment (a 【移动】 too), S1 two
  strikes, S2 3-13 / three targets, S3 the 【移动】s (x-2 around his located tile, buildable low-ground tiles,
  in-place move without a target, re-target after 1 s without damage or when the elite he hit falls), 牵绊
  (无敌 / untargetable / 孤立), the fatal-hit 不死 + end, the 【返回】 (SP emptied, a short 不死) and the forced
  retreat; FGT-Y ASPD above half HP.
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- Tests: test/content/op_pallas.test.js (9), op_lessng.test.js (10), op_demetr.test.js (10).
- Golden: only diy moved — diy-049 … 054 now field the three operators (every form × module × skill), the
  prototype / reserve battles moved down to diy-054 … 058 (new ids, same packing); diy-001 … 048 and every other
  family unchanged.
2026-10-06 01:30:26 +08:00
sganggs fc18242be1 feedback5 O12: 自选 operator kits W (with her 此面向敌), 菲亚梅塔 and 维什戴尔 (with her 魂灵之影) — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-cqbw.js (W, 炮手; ART-X / ART-Y), op-phenxi.js (菲亚梅塔, 炮手; ART-Y / ART-X / ISW-A attributes only),
  op-wisdel.js (维什戴尔, 投掷手; BOM-X), appended to OPERATOR_KIT_FILES; numbers from data/backups.json, mechanics from
  PRTS (备注) and the client's skill prefabs / buff templates. The 炮手 kits splash 1.0 (PRTS 溅射半径一览; the aoesniper
  profile keeps 1.1): docs/SIM.md §8 says so.
- W: 红桃K / D12 cast like an attack (that attack throws the grenade / bombs), 惊吓盒子 plants 此面向敌 by PRTS's tile
  priority and is refused with no free deployable tile (activate guard); the mine arms within 1.35, blows 1.5 s later
  with W's ATK read at arming, ground only; D12 is 无来源 with the cast's cached ATK, early on a fallen target; 设伏 /
  ART-Y ramp, 落井下石 (any physical damage on a stunned enemy of her range, strongest of two W), ART-X SP on her
  projectiles' / mines' knock-outs.
- 菲亚梅塔: 陈述苦难 流失 every 0.1 s and 精力充沛 (ART-X stage 3 floor 50.3 %), 宣告终局 outside / inside a skill,
  S1 per the 2026-08-01 client (PRTS 备注: ground targets only, the splash still hits air, no range growth — one
  constant switches to the skill text), S2 灼痕弹 and its 灼痕, S3 持续攻击 shells; ISW-A: base talents.
- 维什戴尔: the aftershocks are the kit's (好礼 ×main, 残影 and its 15 % / 100 % explosion), S1 / S2 过载 (the second
  half, 4 random rounds) / S3 (air targets and splash, 2.5), 魂灵之影 (talent and S3, cap 3, 迷彩 on its x-5, 禁疗, its
  skill on her range, unmarked first, 0–2 SP back).
- Tests: test/content/op_cqbw.test.js (10), op_phenxi.test.js (8), op_wisdel.test.js (8).
- Golden: only diy moved — diy-049 … diy-054 now field the three new kits in every form × module × skill (W:
  049 / 050, 菲亚梅塔: 051 – 053, 维什戴尔: 053 / 054), the prototypes moved to diy-055 … diy-058 (same packing, new
  ids); roster, bonds, fields, matches and standins unchanged.
2026-10-06 01:30:24 +08:00
sganggs 10bb226382 feedback5 O15: 自选 operator kits 森蚺, 斥罪 and 黍 — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-zumama.js (森蚺, 决战者): trait 阻回 unless blocking (charpack SpRecoveryStopped / SpRecovery); HES-X / HES-Y /
  RA-A turn it into an SP-recovery ratio (−0.8 / −0.999 / −1) while unblocked, HES-Y ATK / DEF +15 % blocking; RA-A's
  生息演算-only parts N/A (愈战愈勇 read from talentsBase); 勇冠三军 polled every 0.1 s (攻击力倍率 / 庇护); 愈战愈勇; S1 passive;
  S2 blockee stun past 抵抗; S3 hpRegenRatio + 5 s self-stun.
- kits/ops/op-judge.js (斥罪, 不屈者): 律法卫士 barrier (deploy / kill / S3, live 300 % cap, S2 ×(1 + shield_scale)); 荆棘环身
  thorns while barrier holds (the breaking hit too); UNY-X ×0.85 from blocked units, UNY-Y +8 % alone; S1 蓄力 (all SP per
  cast, ×1.8 + 3 s stun, attack-cycle reset); S2 no attack, 庇护, x-4 pulses at 0.9 + n s; S3 barrier / ATK / taunt.
- kits/ops/op-shu.js (黍, 守护者): 百谷长青 sown tiles (hpRegen + 庇护, S2 ×scale, GUA-X stage 3 born tile, cleared when she
  leaves); 天有四时 (professions, 4 【岁】 squad ATK + SP / 4 s); S1 as 塞雷娅 S1 (DEFAULT + an ally of x-4 at ≤ half); S2 heals
  of 2 on x-1; S3 range x-2 with Attack-else-Heal, the harvest aura and the 播种标记 teleport; GUA-X ×1.15 at ≤ 50 %. Her S3
  data rule TRY_SEARCH_ALLY_SKILL (no engine rule) is mapped onto SKILL_RANGE + allies on x-2 (reported).
- 庇护 in all three through battle.applyStrongest(unit, 'protect') (同名效果取最高 across these kits).
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- test/content/op_zumama.test.js (8), op_judge.test.js (8), op_shu.test.js (9).
- docs/research/03-operators.md: 黍's trigger row (a 自选 pick now, the kit's mapping).
- golden: only diy moved — diy-049 … diy-052 now field 森蚺 / 斥罪 / 黍 and diy-053 … diy-058 are new (the 12-per-battle
  packing appends the new configurations; the prototype / reserve battles of 049 … 052 move to 055 … 058); diy-001 … 048
  and every other family unchanged.
2026-10-06 01:30:05 +08:00
sganggs 22e9aa304d feedback5: 珊比 S2 / S3 cast as soon as a ground enemy is on the glue / conveyor area (kit ACTIVE_RANGE on her tile + the glue's first five tiles / the four ahead) — the owner's rule for a skill area larger than the range (her own tile), as 余 S2's x-1; the data's 重装 DEFAULT only saw her tile (raised by O14); golden: only diy moved 2026-10-06 01:28:31 +08:00
sganggs 6a8284837d feedback5: merge O14 — 自选 kits for 年, 斩业星熊 and 珊比; golden: only diy moved 2026-10-06 01:26:00 +08:00
sganggs f44e524afd feedback5 O13: 自选 operator kits 假日威龙陈, 莱伊 (with her 沙地兽) and 阿斯卡纶 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-chen2.js: 散射手 trait (RPR-X 160 %, RPR-Y cost −8); 节约风气 (20 % own / 20 % other snipers per PRTS 修正, RPR-X stage 3
  25 / 20 / 12 %; one roll per attack, the ammoUsed events still fire); 假日余韵 (+8 ASPD; RPR-Y stage 3 +15 % / +12 and the
  skill-time water TAG: +28 % / +20); S1 ammo 4; S2 ammo 8, 蓄力 20, slime; S3 2-6, 2 hits, 32 bullets 2 per attack, slime.
- op-ray.js: 猎手 reload of her base attack time (PRTS 分支特性信息; HUN-X +1 on an empty magazine, HUN-Y ×1.33); 巡哨伙伴 and
  the 沙地兽's kit (25 s scouting: extra range and trigger range, area targets first, ×1.15 / 1.2; leaves, comes back after its
  redeploy time paying 3 DP, withdrawn with her); 入神 layers; S1 special bullet + push + kill bonus; S2 toggle at full SP
  (4-10, bullet recovery, redeploy −20 / 30 %); S3 fill at 0.4 s, 3-8, bind, +10 SP on a kill.
- op-ascln.js: 伏击客 dodge without a second taunt −1; 死亡拘审 layers (move ×(1 − 0.18 n), n × 10 % ATK arts / s; AMB-X stage 3
  11 % / 30 s; AMB-Y stage 3 heal on a marked knock-out); 噬光残影 high-ground ASPD; S1 two strikes; S2 slow on every enemy
  (PRTS 修正) and the 1.3 spread; S3 y-10, taunt +2, 命中率 cut with heals on misses / dodges; AMB-X stacking slow.
- Tests: test/content/op_chen2.test.js, op_ray.test.js, op_ascln.test.js (9 each).
- Golden: only diy moved — diy-049 … 054 now field the three new kits, the prototypes moved to diy-055 … 058 (new ids, same
  packing); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
2026-10-06 01:25:29 +08:00
sganggs 57d4d8476a feedback5 O14: 自选 operator kits 年, 斩业星熊 and 珊比 — every skill, talent, trait and module (stage 1 / 3) at every form
Kits server/sim/content/kits/ops/op-nian.js, op-hsgma2.js and op-thumpy.js, appended to OPERATOR_KIT_FILES; tests
test/content/op_nian.test.js (10), op_hsgma2.test.js (11), op_thumpy.test.js (12). Kit-local code only: no engine or other
shared file changed.

- 年: S1 锡灼 (DEF / ATK, arts attacks), S2 铜印 (no attack, DEF, block +1, counter + 3 s silence on every enemy attack),
  S3 铁御 (ATK; the other allied operators of her x-2: DEF, block +1, 抵抗); 积甲成山 (编入队伍时: her team's 重装 max HP
  +16 / 21 %), 干明可鉴 (3 护盾 layers per deployment; PRO-X Lv3: ATK / DEF +7 % and +3 SP per broken layer); PRO-X DEF +20 %
  while blocking, PRO-Y block 4 and at Lv3 max HP / healing received +4 % per 重装 on the field (≤ 3).
- 斩业星熊: physical attacks with no skill on, arts while one runs (the data's dmgType is the skill-on one); S1 恶业苦果
  (toggle, fired at full SP: an AUTO self buff), S2 无始无明 (the throw, then the 365° shield: PRTS's 1.2 tile start, 90°/s,
  −80 % near a target, 0.5 s pulses with 停顿 and the heal through 禁疗), S3 地狱变相 (x-2, HP / ATK, 2 hits on ≤ 2, air too;
  a 主动关闭 keeps it 11 s as the 临死模式 — 4 hits, 阻回 / 沉默 / 不死, allies of her range 不死 with the excess as her 流失, then
  a withdrawal; no strategy of the mode closes it since 下半); 业火 我执 (negative HP to 200 %, 禁疗, the 5 %/s
  生命回复速度 after 5 s quiet), 鬼之架势 坚忍 (AST-X Lv3: full at 50 %, +15 % ATK); AST-X extra / returned 10 % ATK arts.
- 珊比: S1 (every blocked enemy struck and pushed radially with 小力), S2 (PRTS's glue order on her tile + 4, 0.7 s pulses of
  停顿 then the hit, the 15 % 侵蚀 rider on other operators' physical damage), S3 (block +2, the 4-tile conveyor at 0.8 × 20 /
  30 tile/s for unblocked ground enemies of 重量 ≤ 4, 1 s damage on her tile + 4 ahead + blocked, −30 DEF on a 侵蚀 burst
  there); 探险理论 (元素损伤 taken ×0.85; 10 % ATK 侵蚀 per physical hit, or the burst −1 s), 坚硬脚板 (marks, DEF / ATK stack
  and one growing barrier ≤ 300 % max HP); PRP-X ×1.15 element damage while blocking.

Golden: only test/golden/diy.json moved — diy-049 / 050 now field 年 (tiers 5 / 6), diy-051 斩业星熊 tier 5, diy-052 斩业星熊
tier 6 and 珊比's tier-5 normal entries, diy-053 the rest of 珊比 (every form × module × skill); the prototypes and reserves
moved from diy-049 … 052 to diy-054 … 057 (same packing). diy-001 … 048 and the roster, bonds, fields, matches and standins
families are unchanged.
2026-10-06 01:21:14 +08:00
sganggs 4b059c9d8d feedback5: integration fixes after wave 1 + W5K + W5M — visuals for the 13 fx kinds the new 自选 kits emit (render/fx/kinds.js), 老鲤's Back skeleton (a 自选 pick's art) has a fall clip, the ISW-A kit tests follow W5K's roster rule (refused; another module passes); full unit pass 4265 with these five fixed, browser: render 21/21, mock e2e 32/32, standin / diy / i18n e2e 1/1 each 2026-10-06 00:56:52 +08:00
sganggs f9093c3305 feedback5: merge feedback4 (47789ab) — Skill.end owns a restarted cast's events, 伊内丝's 影哨 hooks before 不屈's redeploy (ported to kits/ops/chess_char_4_04-ines.js; tier4.js stays a shim), DESIGN §24.2–§24.4; golden unchanged 2026-10-06 00:34:39 +08:00
sganggs 9ce5435373 feedback5: merge W5M — the nine 0.1.4 PRs (#150 #66 #146 #74 #72 #103 #149 #109 #160) and W4A (高台 per the trait, 阿戈尔 revive slots, 联防 devour) ported into the split layout
Conflicts: server/match/bot.js (W4A's comment + W5K's player data view pgd), test/golden/diy.json (regenerated). data/ equals an offline build of the merged tools/build-data.mjs. Golden regenerated on the merged code: against feedback5 the moved roster / bonds / fields / matches / standins scenarios are exactly W5M's per-PR attribution (#160 skill events, #109 deploy-timed lifecycle, #66 灵巧 sources and hidden layers, 83fc408 歌蕾蒂娅 placement), plus coop2-NORMAL-70-diy (fields operators those PRs touch) and diy-051 / diy-052 (events.skill only: Misery's deploy passives, #160); against fb5-merge4 only feedback5's own additions (the diy kits, coop2-NORMAL-70-diy).
2026-10-06 00:33:15 +08:00
sganggs d6fd800efd feedback5: merge W5K — 自选编队 in play: room.diy picks (kitted, ISW-A refused), the player's data view (a slotted DIY slot is its operator: faction bonds everywhere, no 特质), per-player stock 8 / 5 and shop draws from 调度中心 level 5 / 6, banned-bond rule, summon pieces to the hand, the 自选编队 tab with skill / module choice, 「自选」 cards; golden: + coop2-NORMAL-70-diy, nothing else moved 2026-10-06 00:31:36 +08:00
sganggs c4e04609ea feedback5 WK: 自选 summon pieces — a test that a DIY 鸿雪 (her operator kit) gets her 打字机 stack in the hand when deployed in prep (the variant's deployLimit), places it, fields it in battle owned by her with the kit her install gives it (server and browser data sources), and loses it when she is sold; kits README documents how a kit finds its pieces (PlayerBattleInput token units with ownerUid, as op-bgsnow / op-cgbird do)
No new hook needed: the match already hands placed summon pieces to the battle with their owner. Golden unchanged.
2026-10-06 00:27:57 +08:00
sganggs 335f3f6045 feedback5 WK: merge feedback5 (O2–O8 自选 operator kits and their engine hooks; 焰狐龙梓兰 out of the 自选 pool) — no conflict; golden unchanged (the 自选 match and the 52 diy scenarios match) 2026-10-06 00:25:35 +08:00
sganggs 26c8e06d86 feedback5 WK: the 自选 bond test reads the pool from the data (no hard-coded counts: 焰狐龙梓兰 left the pool on feedback5); PLAYING says the list grows with the kits 2026-10-06 00:24:27 +08:00
sganggs 853566129c feedback5 WK: the 集成战略 (ISW-A) module rule is a roster rule — validateDiyPicks (so room.diy, PlayerState.setDiy and the picker) refuses it, checkDiyPick / diyRecordOf / the sim still compose any module of the form (the kits' tests and the golden diy family field them); shared/diy.js diyModuleOf; docs follow
Golden unchanged.
2026-10-06 00:23:54 +08:00
sganggs fef4ea3d4b feedback5: merge O1 — 自选 kits for 伊芙利特, 谬因 (with her 中继器) and 林; golden: only diy moved 2026-10-06 00:22:52 +08:00
sganggs 379822a04e feedback5: merge O6 — 自选 kits for 黑 and 鸿雪 (with her 打字机); 焰狐龙梓兰's kit and test left out (a collab operator, out of the pool since 8287422); 黑 S3's tests and kit header follow its DEFAULT trigger (「攻击范围改为」); golden: only diy moved 2026-10-06 00:21:15 +08:00
sganggs 541048fed6 feedback5 O1: 自选 operator kits 伊芙利特, 谬因 (with her 中继器) and 林 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-ifrit.js: 轰击术师 line; 精神融解 RES ×0.6 aura, BLA-Δ Lv3 +50 % ATK 元素伤害 on burn-bursting targets (attacks and 灼地 ticks);
  莱茵回路 +2 SP / 6 s, BLA-X Lv3 30 % +5; S1 ATK / ASPD; S2 charges, DEF cut + 灼伤 (current ATK, lasts after she leaves);
  S3 维持技能状态 (no attack, ground-only ticks from the Begin clip's event then every 1 s, RES cut, 2 %/s 流失, ended by stun);
  BLA-X distance scaling on all her damage while she stands, BLA-Δ 8 % 灼燃损伤 rider.
- op-aphris.js: her range is the extension path (5 tiles, +2 and turned by her 中继器; S2 unbounded and turned by allied
  operators); the 中继器's lifetime / marks / redeploy (leaves and returns with her, cleared by S3), ATK +25 / 35 % while it
  stands, 取样优化 法术穿透 on allied operators of her path; S1 SP_FULL toggle; S2 beam every 0.5 s (no attack); S3 ammo 20,
  3 s 强制缴械, extra hit + longer 停顿 past a 中继器; BLA-Y cost −8, Lv3 35 s / 20 s / +35 %.
- op-lin.js: 琉璃璧 shield (absorbs ≤ 200, breaks above: stun + burst on her current range, regrows 8 / 6 s), 韬光 per hit
  taken; S1 状态切换 toggle (停顿), S2 琉璃璧 copies for allies in range, S3 x-2 + threshold ×2 / ×2.5 + kill refresh;
  PLX-X keeps DEF +100 % / RES +10 in skills, PLX-Y +3 % per enemy in range (≤ 5).
- Sources: data/backups.json, PRTS (备注), the client's battle data (charpacks, battle/prefabs skills / equips, buff templates)
  and the battle skeletons' clip events; [ASSUMED] items in the kit headers.
- kits/index.js OPERATOR_KIT_FILES += op-ifrit.js, op-aphris.js, op-lin.js; tests test/content/op_ifrit / op_aphris / op_lin
  (10 each).
- Golden: diy only — diy-003 … diy-006 now pack the new kits (they held the prototypes), diy-007 … diy-012 are new (the rest of
  林, then the prototypes repacked into diy-008 … diy-012); diy-001 / 002 (推进之王) and every other family unchanged.
2026-10-06 00:20:37 +08:00
sganggs cde3e7305e feedback5 WK: docs for 自选编队 — PLAYING §3 (the 自选编队 tab for players: slots, picks, the own shop from 调度中心 level 5 / 6, stock, bonds, bans), DATA.md §15 / §18 (played since 0.2.0; ISW-A modules refused; the stock lives in the match), SIM.md (UnitInfo diy on scouting units and result lineups), META.md (player/diy.js: the data view, stock, shop draws, bonds), DESIGN §1 scope line, §8 room.diy / welcome.diyKitted / m.private.diy, §16 the 自选编队 tab; kits README (a new kit is a legal pick at once; placeable 自选 summons) 2026-10-06 00:19:41 +08:00
sganggs 476b926da3 feedback5 WK: a placeable 自选 summon works end to end — the client finds data/backups.json tokens where it looks up a summon (game lookups, detail card, renderer), the match harness's legacy checks read the player's data view; a test slots 凯尔希 (kit list widened for the test): her Mon3tr stack comes to the hand when she is deployed, places, and the battle fields it as her variant
Golden unchanged.
2026-10-06 00:19:29 +08:00
sganggs aebca2f6d8 feedback5: merge O5 — 自选 kits for 左乐, 重岳 and 煌; engine hook hpDamage after the shields (typed shields from O8 kept: absorbShields(…, type)); SIM.md / damage.js headers take both; golden: only diy moved 2026-10-06 00:18:48 +08:00
sganggs 8357149afa feedback5: merge O3 — 自选 kits for 逻各斯, 真言 and 维伊; engine hook palsyTrigger (麻痹 interrupting an enemy attack); golden: only diy moved 2026-10-06 00:17:26 +08:00
sganggs 01d5fa3e94 feedback5 WK: golden — one 自选 match (coop2-NORMAL-70-diy): a human seat on AI 托管 slots 推进之王 (S3, SOL-X) and the prototypes Sharp (tiers 5 and 6) and 领主·Sharp, its 调度中心 at level 5 from the first prep; its own shop draws 推进之王 in round 3 (and Sharp in round 7), its AI fields 推进之王 — the operator kit — in rounds 3–7; the digest's diy lists per round the 自选 shop draws and the fielded pieces, and the stock left
Added to the fast subset (7 matches, 62 of 151 scenarios). No existing scenario moved (17 matches and every other family byte-identical).
Test: test/golden-diy.test.js.
2026-10-06 00:16:47 +08:00
sganggs 8287422d6d feedback5: 焰狐龙梓兰 leaves the 自选 pool as a collab operator (MH05, a Monster Hunter 联动寻访 whose team reserve6 names no collab: DIY_EXCLUDED_NUMBER_PREFIXES MH / RS / AM / PS / DD next to the team list — the owner's decision of 2026-10-05; reported by O6) — 71 owned picks; 「攻击范围改为」 is an attack-range change (黑 S3 was SKILL_RANGE, now DEFAULT; 远牙 S3 keeps its own CUSTOM_RANGE row); data and the EN overlay regenerated offline, chess.json unchanged; golden unchanged 2026-10-06 00:16:23 +08:00
sganggs 0def7babfd feedback5 WK: 自选编队 in the browser — the 干员调配 overlay's third tab 自选编队 (5阶 ×2, 6阶 ×2 slots; the slot picker lists the kitted picks of the tier with avatar, name, class, derived bonds and a 原型 / 已持有 tag; an owned pick chooses its skill and module — 集成战略 modules left out —, a prototype shows its locked skill; sp.pref.diy, export / import, 全部清空, synced as room.diy through the shared engine, welcome.diyKitted kept), the operator on shop / reward cards, own pieces (「自选」 tag, its model on bench and board), the detail card (pick's skill and module), placement and range previews, bond popups (own and a teammate's 自选 member), the result screen; new UI strings through t() with English; the e2e fast server's SP_START_LEVEL hook
Bonds of 自选 pieces checked everywhere membership is decided (the owner's reminder of 2026-10-05): the match's counts through the player's data view (煌 in 炎 and 维多利亚, one member per slot, 绝技 elites), the sim's bond effects through def.bonds (叙拉古 on deployment, 协防 ×1.2 / elite ×1.4), the client's strip, popups, cards and detail card. Golden unchanged.
Tests: test/ui/diy-ui.test.js (15), test/match/diy-bonds.test.js (4), test/i18n.test.js pins screens/diy.js; test/ui/diy.e2e.test.js (SP_E2E=1, run once: pass).
2026-10-06 00:13:31 +08:00
sganggs 29fa988604 feedback5 O5: 自选 operator kits for 左乐, 重岳 and 煌 — every skill at ranks 4 / 7, both talents, the trait and both modules at stages 1 / 3, from the data, PRTS 备注, the client's buff templates and the battle skeletons' clip events
- 左乐 (op-zuole.js): S1 next attack + 1 / 2 extra strikes below 80 / 50 % HP (each a damage instance and a trait heal); S2 流失 50 % current HP (never below 1), a barrier of scale × max HP stacking to 2×, ATK / block +1 / every blocked enemy, −200 per second once over; S3 7 slashes on ≤ 3 enemies of 3-2, the last ×2 + stun, the trait's heal turned into a barrier (70 × 2.5 / 3 per damage instance, ≤ 2× max HP, 15 s); 坚忍 ASPD / SP recovery; 守正自明 per damage instance (SBL-Y Lv3 ×1.2 on a success); SBL-X 庇护 (behind the barrier once 行险 resets it — PRTS S2 备注 — through the hpDamage hook); SBL-Y revive at 30 % once per deployment.
- 重岳 (op-chyue.js): 止戈 marks (normal-attack instances, ×1.65 / ×1.75 on all his damage); 万象为宾 SP at each skill / segment end, 阻回 ignored (FGT-X Lv3 4, else 1); S1 charges with the full-stack burst of 3; S2 x-4 ≤ 4 enemies (air too) + 浮空 2 s on the marked, the second segment 0.5 s later (skeleton events) on every 浮空 enemy; S3 strike + 0.8 splash, the 5th cast transforms him (x-6, double hits, +1 SP per attack, self-cast, the strike twice); FGT-X dodge, FGT-Y ASPD.
- 煌 (op-huang.js): CEN-X ×1.1 vs blocked enemies on every damage; CEN-Y −20 % physical above 50 %; 紧急除颤 不死 + heal + the 50 % HP floor through the hpDamage hook (CEN-Y Lv3: 50 % then 25 %, 8 s, DEF −150 above 50 %); 严酷训练 抵抗 after 15 s (CEN-X Lv3 ATK +6 % / ASPD +12 after 30 / 45 s); S1 next attack; S2 SP_FULL toggle with 2-2; S3 a 10 s 维持技能状态: cuts each second for 8 s, ramp to full at 8.95 s, at 9 s 流失 25 % max HP and the 3-6 burst (air too).
- kits/index.js OPERATOR_KIT_FILES lists the three files; test/content/diy.test.js's "owned 6★ without a kit" case takes the first kitless operator of diy.ownedPool (it named 煌).
- Golden: only test/golden/diy.json moved — the diy family packs the new kits: diy-003 / 004 field 左乐, diy-005 / 006 重岳, diy-007 / 008 煌 (tiers 5 / 6, every form × module × skill, no battle error); the prototypes and reserves moved from diy-003 … 006 to diy-009 … 012 (new ids, same packing); diy-001 / 002 (推进之王) and every other family unchanged.
- Tests: test/content/op_zuole.test.js (10), op_chyue.test.js (8), op_huang.test.js (10).
2026-10-06 00:13:05 +08:00
sganggs 47789aba8d feedback4: a skill restarted inside its own end owns its events — Skill.end emits no trailing skillEnd / client 'skill off' when onEnd re-activated it (耀骑士临光 S2 retreats at its duration end and 不屈 redeploys her inside that call: the trailing skillEnd cleared 骑士戒律 for the whole second cast, a PR #109 regression); 伊内丝's 影哨 death hooks run before 不屈's redeploy (priority 20 over 10), so the next deployment's S3 recalls the sentry she left (0.1.4 release review); test/sim/feedback4-restart-in-end.test.js, each case fails without its fix; golden unchanged 2026-10-06 00:12:26 +08:00