Item 29: 铳 / 卢西恩 walk their PATROL_MOVE checkpoints in the official order over walkable tiles on all 8 boss fields,
solo and pair (mirrored copy on the right half), looped (卢西恩 never reaches the goal). Item 38: 1392 battles with 野鬃
before a red gate (S2 running, also v0.1.4): no pushed enemy off a walkable tile, leaks only at route ends. Item 39: a
leader is never displaced; 力度 1 / 2 move no weight >= 5 enemy (卢西恩's 不祥幻影, weight 2, is pulled). Item 47: 5 x 3
in the sim, the hits and the prep's red tiles. Item 52: 胄 / 昆图斯 / 阿利斯泰尔 / 萨米 attack at their data intervals
(same counts as v0.1.4); 铳 opens at the minimum ASPD 20 and ramps per same-target attack.
Golden unchanged. Tests: test/sim/feedback5-cb4-pins.test.js (+5). Docs: DESIGN §25.18.9-§25.18.13.
PRTS 下半/PRTS盟约记录 鸭爵 备注 「每回合将有0~2名敌人被替换为上述敌人之一」. 1000 real waves (m._normalOpts, solo and
co-op, rounds 5-12): 0 / 1 / 2 swaps 388 / 312 / 300, never more; two of the same kind in 81 of the 300 2-swap waves.
Golden unchanged. Tests: test/sim/feedback5-cb4-pins.test.js (+1). Docs: DESIGN §25.18.8.
No product change. Item 6: 400 seeds per mode, 险境/绝境/终极 7 in 141, 8 in 192, 9 in 67, per type 1-3 (R14/R15 take
slots of the 15). Item 53: v0.1.4 stacked a layer per attack (2430 -> 5670), this tree spends one blade per attack and
ends the bonus with the 4th (client template enemy_dead_spawn[sfji]). Item 57: a leak re-enters as a new spawn (key,
mods, LP, bounty only), confined.
Golden unchanged. Tests: test/sim/feedback5-cb4-pins.test.js (2). Docs: DESIGN §25.18.3-§25.18.5, docs/PLAYING.md.