GitHub #389 / PR #390 by @Xinglan233 (this commit is substantially the PR: the snapshot and its test file, ported).
onArt read target.items after grantChess; a gain that completes a merge runs _mergeChess first, which consumes the
target and empties its items, so the copy loop ran on an empty list (two base 维式重锤 never became the +25% one).
The item ids are now recorded before the gain.
Added on top of the PR: after a promotion the copied items are never equipped onto the elite (an already-advanced
item used to go straight back onto it via equipDirect). The promotion unequips the copies (PRTS 帮助 自动卸除 on
合并) and the 画卷 note says the obtained equipment arrives unequipped, so they wait in the hand; a copied normal item
merges with the returned original as before. The non-promotion path is unchanged.
Tests: test/match/scroll-copy-merge.test.js (8; 4 fail on the parent, the advanced-item case also fails with the
PR's snapshot alone). Golden unchanged (no scenario casts 画卷 into a promotion).
Applied as-is. The client precheck for withdrawing a board operator onto an occupied hand slot now treats that operator's own hand summon stack as a free slot, which the server already accepted. Temp stacks, board summons, another player's tokens, and an item that only carries ownerUid stay HAND_FULL. stack.count is not extra slots. Dropping on a chess still checks the swap first.
Tests: node --test test/ui/gameLogic.test.js test/ui/facing.test.js test/ui/uiFixes.test.js test/match/feedback1-placement.test.js test/match/feedback5-we2-placement.test.js — 116 pass, 0 fail. Before this commit: npm run -s lint — 0 errors (134 existing warnings); npm run -s typecheck — pass; npm run -s check:imports — pass; node --test test/docs-consistency.test.js test/docs-paths.test.js test/version.test.js test/package.test.js — 47 pass, 0 fail. No new UI strings, so the i18n check was not run. No golden update.
Applied as-is. The replace dialog no longer treats Enter that started on a button as confirm. Enter or Space on 取消 closes the dialog and leaves the chosen equipment in place. Enter on an option only changes the selection. Enter on the confirm button still sends g.equip with that replaceUid. This matches the guard already used by DialogHost.
Tests: node --test test/ui/mock.e2e.test.js test/ui/leftovers.test.js test/ui/standin-ui.test.js — 31 pass, 0 fail. The mock e2e suite skipped because SP_E2E is unset. eslint on the touched files: 0 errors (one pre-existing unused-assignment warning in mock.e2e.test.js).
Applied as-is. The shop bar's two-tap arm for the level button is now lv:<level>. A successful upgrade, including the D shortcut, changes the level and drops that arm, so the next click only selects the new level. A freeze at the same level keeps the confirm. Another card's arm is left alone, and D still upgrades immediately.
Tests: node --test test/ui/mock.e2e.test.js test/ui/playtest6-elite.test.js test/ui/playtest6-ui.test.js — 20 pass, 0 fail. The mock e2e suite skipped because SP_E2E is unset. eslint on the touched files: 0 errors (one pre-existing unused-assignment warning in mock.e2e.test.js).
Applied as-is. The shared Modal keeps Tab inside the topmost dialog, pulls focus back if it leaves, skips disabled, hidden, inert and zero-size controls, and does not trap while a .guide overlay is open. Escape still closes the dialog. Enter is unchanged, so a focused button keeps its native click.
Tests: node --test test/ui/modal.e2e.test.js test/ui/loadout.e2e.test.js test/ui/leftovers.test.js test/ui/match-info.test.js test/ui/loadout.test.js test/ui/playtest3.test.js test/ui/playtest4.test.js test/ui/uiFixes.test.js test/ui/localArt.test.js — 114 pass, 0 fail. The modal and loadout e2e suites skipped because SP_E2E is unset. eslint on the touched files: 0 errors.
Applied as-is. Clicking the operator already in the 自选 draft no longer rebuilds the draft from the saved pick or the default, so an in-progress skill or module edit stays. Choosing a different operator still loads that operator's saved pick or defaultPick.
Tests: node --test test/ui/diy-ui.test.js test/ui/feedback5-module-trait.test.js test/ui/diy.e2e.test.js — 25 pass, 0 fail. The diy.e2e suites skipped because SP_E2E is unset.