feedback5 CB4: 自制投石机's targeting ignores its block (索敌不受阻挡影响) — blocked by an operator on the 排气格栅 with nobody else in range it does not attack, as in the official game (community report of 2026-10-06, item 24)
The 「投石车」 is 自制投石机 (enemy_10162_mnctpt), the 「蒸汽地板」 the 排气格栅 smog (隐匿 to enemy ranged attacks). PRTS 天赋 「索敌不受阻挡影响」: the blocker exception (a blocked enemy attacks its blocker whatever its selectability) does not apply to it. New enemy profile field `blockFree` (spawns.js): attackTargets selects as if unblocked, canTargetAlly refuses a 隐匿 / 迷彩 blocker to it, sortAllyTargets puts no blocker first. Other enemies unchanged. Golden: standin-06 (the bounty catapult, blocked by 忍冬, now shoots by 仇恨值 — checked instrumented). Tests: test/sim/feedback5-catapult-smog.test.js (3; 2 fail on the parent). Docs: DESIGN §25.18.7, docs/SIM.md.
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@@ -285,7 +285,8 @@ took off (出血, 沙狱, burning DoTs, 淤困, 【自然涌动】 — a tick se
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sourceless 毒雾 of 假想敌:蚀裂 still reach it [ASSUMED]; a ground enemy's area skill whose cast depends on allies nearby counts only the targets of its trigger
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selection — 卢西恩's 【aoe】 ("需要目标"), 锏's CircleAttack (`targetsNear`, PRTS 选择器 "所有触发选择器通常不无视迷彩");
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a stealthed ally (隐匿, 排气格栅) only for the enemy it blocks — our operators keep 隐匿 while blocking (PRTS 作战机制
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§隐匿; 索敌的概念: a blocked enemy "强行无视对方可选性" attacks its blocker); a camouflaged one (迷彩, flag `camou`: ba.camou
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§隐匿; 索敌的概念: a blocked enemy "强行无视对方可选性" attacks its blocker) — except an enemy whose 索敌不受阻挡影响
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(profile `blockFree`: 自制投石机 — it selects as if unblocked, by 仇恨值, so a 隐匿 blocker is no target; DESIGN §25.18); a camouflaged one (迷彩, flag `camou`: ba.camou
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"不阻挡时不成为敌方普通攻击的目标") likewise (PRTS 异常效果: neither anomaly is "阻挡时解除") — for every target selection
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(attacks, skill picks, cast conditions, a normal attack on every operator in range — 斩胄之剑 / 破胄之锤's hover attack,
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“灵幛”). **Enemy area effects** — splash, death and self blasts, area skills and statuses, pulses, the zones an enemy
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