feedback1 WA: Lappland counts her own first refresh; Mutation Cell is not consumed
Player reports after 0.1.0, #1 and #4. #1 拉普兰德 (garrison_123, SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT) checked the player's refresh count of the round, so a copy bought after the round's first manual refresh never stacked that round. Players report the official behaviour: the first refresh after acquiring her also stacks. Each copy now counts the manual refreshes it witnessed this round (board or hand) through a per-piece round counter (PlayerState.pieceRoundCount, ctx.incPieceCounter); an elite merged this round keeps the highest count of its copies [ASSUMED]. The "本回合每刷新过1次" multiplier traits keep the player's count. #4 突变细胞 destroyed itself after one transformation. Official text never says 销毁 (every consumable's does), PRTS notes "原干员销毁,获得一名高一阶的随机 初始干员", and players re-inject the cell every round. The built-in now replaces the carrier with a random normal operator one tier higher (max 6) and returns the carrier's equipment, the cell included, to the hand (transformChess returnItems); the content override is gone. The item card shows the rule (items.json note, build-data ITEM_RULES); bots inject their least valuable single normal operator below tier 6 (bot.js cellTarget).
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@@ -285,7 +285,8 @@ everything needed to resolve a unit for `(chessId, skillIndex, moduleId)` (`simd
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| `requiresBondId` | `null` / `"yanShip"` | VI-tier bond signature items (research 04) |
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| `effectId`, `effectName`, `desc`, `descRaw` | `"eff_acarm041"`, …, `"攻击力+15%"` | |
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| `buffs[]`, `params` | `[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.15},"bbStr":{"key":"attr_common_global_buff"}}]` | |
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| `category`, `kind`, `family`, `implFormula` | `"STAT"`, `"passive"`, `null`, `"ATK% += atk …"` | research 04 (categories: STAT, ON_HIT, SURVIVAL, SP, ECONOMY, RECRUIT, BOND, BOND_GRANT, SET, BOND_SIGNATURE, MAGIC) |
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| `category`, `kind`, `family`, `implFormula` | `"STAT"`, `"passive"`, `null`, `"ATK% += atk …"` | research 04 (categories: STAT, ON_HIT, SURVIVAL, SP, ECONOMY, RECRUIT, BOND, BOND_GRANT, SET, BOND_SIGNATURE, MAGIC); `implFormula` is overridden by `tools/build-data.mjs ITEM_RULES` where research 04 was wrong (突变细胞) |
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| `note` | `null` / `"生效时原干员销毁,…突变细胞与其他装备退回整备区,可再次配发"` | a rule the official text leaves out (`ITEM_RULES`, sourced; normal and golden), shown under the effect in the item card — 突变细胞 is not consumed (player feedback after 0.1.0: PRTS 下半 记录 备注 "生效时,原干员销毁…", players re-inject it every round) |
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| `rangeGrid` | `[[0,0]]` | Arts area (画卷 `[[0,0],[0,1]]`) |
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| `flavor` | | |
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