From f8e35d5055314e1caa6d5f693cf70b7dea155c58 Mon Sep 17 00:00:00 2001 From: sganggs Date: Sat, 3 Oct 2026 01:47:52 +0800 Subject: [PATCH] feedback1 WA: Lappland counts her own first refresh; Mutation Cell is not consumed MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Player reports after 0.1.0, #1 and #4. #1 拉普兰德 (garrison_123, SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT) checked the player's refresh count of the round, so a copy bought after the round's first manual refresh never stacked that round. Players report the official behaviour: the first refresh after acquiring her also stacks. Each copy now counts the manual refreshes it witnessed this round (board or hand) through a per-piece round counter (PlayerState.pieceRoundCount, ctx.incPieceCounter); an elite merged this round keeps the highest count of its copies [ASSUMED]. The "本回合每刷新过1次" multiplier traits keep the player's count. #4 突变细胞 destroyed itself after one transformation. Official text never says 销毁 (every consumable's does), PRTS notes "原干员销毁,获得一名高一阶的随机 初始干员", and players re-inject the cell every round. The built-in now replaces the carrier with a random normal operator one tier higher (max 6) and returns the carrier's equipment, the cell included, to the hand (transformChess returnItems); the content override is gone. The item card shows the rule (items.json note, build-data ITEM_RULES); bots inject their least valuable single normal operator below tier 6 (bot.js cellTarget). --- data/items.json | 2 +- docs/DATA.md | 3 +- docs/META.md | 24 ++- docs/PLAYING.md | 3 +- docs/research/04-items.md | 3 +- public/js/ui/detailPanel.js | 4 +- server/match/PlayerState.js | 56 +++++- server/match/bot.js | 30 ++- server/match/builtinMeta.js | 18 +- server/match/effectsMeta.js | 9 +- server/sim/content/garrisons/meta.js | 15 +- server/sim/content/items/meta.js | 27 +-- test/content/items.test.js | 14 +- test/match/feedback1-meta.test.js | 281 +++++++++++++++++++++++++++ test/match/merge.test.js | 7 +- test/ui/feedback1-cell.test.js | 51 +++++ tools/build-data.mjs | 21 +- 17 files changed, 514 insertions(+), 54 deletions(-) create mode 100644 test/match/feedback1-meta.test.js create mode 100644 test/ui/feedback1-cell.test.js diff --git a/data/items.json b/data/items.json index fa15d8af..6924ffcf 100644 --- a/data/items.json +++ b/data/items.json @@ -1 +1 @@ -{"chess_item_1_01_e_a":{"id":"chess_item_1_01_e_a","baseId":"chess_item_1_01_e_a","goldenId":"chess_item_1_01_e_b","isGolden":false,"trapId":"trap_1041_acarm041","iconId":"trap_1041_acarm041","identifier":267,"name":"维式重锤","itemType":"EQUIP","tier":1,"shopSortId":1,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_01_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm041","effectName":"维式重锤","desc":"攻击力+15%","descRaw":"攻击力<@ba.vup>+15%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.15},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.15,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk (additive with other ATK% buffs)","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_1_01_e_b":{"id":"chess_item_1_01_e_b","baseId":"chess_item_1_01_e_a","goldenId":"chess_item_1_01_e_b","isGolden":true,"trapId":"trap_1041_acarm041","iconId":"trap_1041_acarm041","identifier":326,"name":"维式重锤","itemType":"EQUIP","tier":1,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm041","effectName":"维式重锤","desc":"攻击力+25%","descRaw":"攻击力<@ba.vup>+25%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.25},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.25,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk (additive with other ATK% buffs)","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_1_02_e_a":{"id":"chess_item_1_02_e_a","baseId":"chess_item_1_02_e_a","goldenId":"chess_item_1_02_e_b","isGolden":false,"trapId":"trap_1047_acarm047","iconId":"trap_1047_acarm047","identifier":273,"name":"坚守盾牌","itemType":"EQUIP","tier":1,"shopSortId":2,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_02_e_b","duration":-1,"giveBondId":"steadShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm047","effectName":"坚守盾牌","desc":"防御力+20%","descRaw":"防御力<@ba.vup>+20%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"def":0.2},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"def":0.2,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"DEF% += def","rangeGrid":[[0,0]],"flavor":"一面属于坚守之人的盾牌。\n“推击、拨挡、压制,主动防御的基础在于对盾的运用。”"},"chess_item_1_02_e_b":{"id":"chess_item_1_02_e_b","baseId":"chess_item_1_02_e_a","goldenId":"chess_item_1_02_e_b","isGolden":true,"trapId":"trap_1047_acarm047","iconId":"trap_1047_acarm047","identifier":332,"name":"坚守盾牌","itemType":"EQUIP","tier":1,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"steadShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm047","effectName":"坚守盾牌","desc":"防御力+35%","descRaw":"防御力<@ba.vup>+35%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"def":0.35},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"def":0.35,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"DEF% += def","rangeGrid":[[0,0]],"flavor":"一面属于坚守之人的盾牌。\n“推击、拨挡、压制,主动防御的基础在于对盾的运用。”"},"chess_item_1_03_e_a":{"id":"chess_item_1_03_e_a","baseId":"chess_item_1_03_e_a","goldenId":"chess_item_1_03_e_b","isGolden":false,"trapId":"trap_1066_acarm066","iconId":"trap_1066_acarm066","identifier":292,"name":"盟约之币","itemType":"EQUIP","tier":1,"shopSortId":3,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm066","effectName":"盟约之币","desc":"装备时销毁,并获得1资金","descRaw":"装备时销毁,并获得<@ba.vup>1资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":1,"max":1},"bbStr":{}}],"params":{"min":1,"max":1},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) (normal 1, golden 2). Does not use an equip slot.","rangeGrid":[[0,0]],"flavor":"“推动协议模拟进程的基础。”"},"chess_item_1_03_e_b":{"id":"chess_item_1_03_e_b","baseId":"chess_item_1_03_e_a","goldenId":"chess_item_1_03_e_b","isGolden":true,"trapId":"trap_1066_acarm066","iconId":"trap_1066_acarm066","identifier":351,"name":"盟约之币","itemType":"EQUIP","tier":1,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm066","effectName":"盟约之币","desc":"装备时销毁,并获得2资金","descRaw":"装备时销毁,并获得<@ba.vup>2资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":2,"max":2},"bbStr":{}}],"params":{"min":2,"max":2},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) (normal 1, golden 2). Does not use an equip slot.","rangeGrid":[[0,0]],"flavor":"“推动协议模拟进程的基础。”"},"chess_item_1_04_e_a":{"id":"chess_item_1_04_e_a","baseId":"chess_item_1_04_e_a","goldenId":"chess_item_1_04_e_b","isGolden":false,"trapId":"trap_1124_acarm124","iconId":"trap_1124_acarm124","identifier":320,"name":"随身身份牌","itemType":"EQUIP","tier":1,"shopSortId":4,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm124","effectName":"随身身份牌","desc":"装备时销毁,并使携带者所属盟约层数+3(无需激活盟约)","descRaw":"装备时销毁,并使携带者所属盟约层数<@ba.vup>+3(无需激活盟约)","buffs":[{"key":"use_equip_reward_char_chess_bond_layer","countType":"NONE","bb":{"layer":3},"bbStr":{}}],"params":{"layer":3},"category":"BOND","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; for EACH bond of the target operator: bondLayer[bond] += layer (works even if that bond is not activated).","rangeGrid":[[0,0]],"flavor":"一个可以证明身份的便捷小装置。 “欢迎进入模拟战场。”"},"chess_item_1_04_e_b":{"id":"chess_item_1_04_e_b","baseId":"chess_item_1_04_e_a","goldenId":"chess_item_1_04_e_b","isGolden":true,"trapId":"trap_1124_acarm124","iconId":"trap_1124_acarm124","identifier":379,"name":"随身身份牌","itemType":"EQUIP","tier":1,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm124","effectName":"随身身份牌","desc":"装备时销毁,并使携带者所属盟约层数+6(无需激活盟约)","descRaw":"装备时销毁,并使携带者所属盟约层数<@ba.vup>+6(无需激活盟约)","buffs":[{"key":"use_equip_reward_char_chess_bond_layer","countType":"NONE","bb":{"layer":6},"bbStr":{}}],"params":{"layer":6},"category":"BOND","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; for EACH bond of the target operator: bondLayer[bond] += layer (works even if that bond is not activated).","rangeGrid":[[0,0]],"flavor":"一个可以证明身份的便捷小装置。 “欢迎进入模拟战场。”"},"chess_item_1_05_e_a":{"id":"chess_item_1_05_e_a","baseId":"chess_item_1_05_e_a","goldenId":"chess_item_1_05_e_b","isGolden":false,"trapId":"trap_1125_acarm125","iconId":"trap_1125_acarm125","identifier":321,"name":"源石溶剂","itemType":"EQUIP","tier":1,"shopSortId":5,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm125","effectName":"源石溶剂","desc":"携带者每秒流失60点生命值,攻击力+40%","descRaw":"携带者每秒流失<@ba.vdown>60点生命值,攻击力<@ba.vup>+40%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage":60},"bbStr":{"key":"periodic_damage"}}],"params":{"atk":0.4,"key":"attr_common_global_buff","damage":60},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; in battle carrier loses `damage` HP per second (periodic self-damage, true/unmitigated [ASSUMED], can kill the carrier [ASSUMED]).","rangeGrid":[[0,0]],"flavor":"“经典的工业材料军事化应用案例。”"},"chess_item_1_05_e_b":{"id":"chess_item_1_05_e_b","baseId":"chess_item_1_05_e_a","goldenId":"chess_item_1_05_e_b","isGolden":true,"trapId":"trap_1125_acarm125","iconId":"trap_1125_acarm125","identifier":380,"name":"源石溶剂","itemType":"EQUIP","tier":1,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm125","effectName":"源石溶剂","desc":"携带者每秒流失60点生命值,攻击力+60%","descRaw":"携带者每秒流失<@ba.vdown>60点生命值,攻击力<@ba.vup>+60%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage":60},"bbStr":{"key":"periodic_damage"}}],"params":{"atk":0.6,"key":"attr_common_global_buff","damage":60},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; in battle carrier loses `damage` HP per second (periodic self-damage, true/unmitigated [ASSUMED], can kill the carrier [ASSUMED]).","rangeGrid":[[0,0]],"flavor":"“经典的工业材料军事化应用案例。”"},"chess_item_2_01_e_a":{"id":"chess_item_2_01_e_a","baseId":"chess_item_2_01_e_a","goldenId":"chess_item_2_01_e_b","isGolden":false,"trapId":"trap_1056_acarm056","iconId":"trap_1056_acarm056","identifier":282,"name":"不屈弹射器","itemType":"EQUIP","tier":2,"shopSortId":1,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_01_e_b","duration":-1,"giveBondId":"indomShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm056","effectName":"不屈弹射器","desc":"再部署时间-30%,生命值-30%","descRaw":"再部署时间<@ba.vup>-30%,生命值<@ba.vdown>-30%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.3,"max_hp":-0.3},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}}],"params":{"respawn_time":-0.3,"max_hp":-0.3,"key":"act1autochess_equip_acarm056_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (i.e. -30%/-50%); maxHP% += max_hp (-30%).","rangeGrid":[[0,0]],"flavor":"一台属于不屈之人的弹射器。\n“它能让你在各个平台间快速移动,前提是你学会使用它,而不是摔个佩洛啃泥。”"},"chess_item_2_01_e_b":{"id":"chess_item_2_01_e_b","baseId":"chess_item_2_01_e_a","goldenId":"chess_item_2_01_e_b","isGolden":true,"trapId":"trap_1056_acarm056","iconId":"trap_1056_acarm056","identifier":341,"name":"不屈弹射器","itemType":"EQUIP","tier":2,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"indomShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm056","effectName":"不屈弹射器","desc":"再部署时间-50%,生命值-30%","descRaw":"再部署时间<@ba.vup>-50%,生命值<@ba.vdown>-30%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.5,"max_hp":-0.3},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}}],"params":{"respawn_time":-0.5,"max_hp":-0.3,"key":"act1autochess_equip_acarm056_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (i.e. -30%/-50%); maxHP% += max_hp (-30%).","rangeGrid":[[0,0]],"flavor":"一台属于不屈之人的弹射器。\n“它能让你在各个平台间快速移动,前提是你学会使用它,而不是摔个佩洛啃泥。”"},"chess_item_2_02_e_a":{"id":"chess_item_2_02_e_a","baseId":"chess_item_2_02_e_a","goldenId":"chess_item_2_02_e_b","isGolden":false,"trapId":"trap_1115_acarm115","iconId":"trap_1115_acarm115","identifier":312,"name":"紧急调度券","itemType":"EQUIP","tier":2,"shopSortId":2,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_02_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm115","effectName":"紧急调度券","desc":"装备时销毁,随机获取当前调度中心内的1名干员 (调度中心中对应干员消失)","descRaw":"装备时销毁,随机获取当前调度中心内的<@ba.vup>1名干员 (调度中心中对应干员消失)","buffs":[{"key":"use_equip_reward_random_char_chess_in_shop","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"count":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; pick `count` random operator(s) currently displayed in the player's shop (调度中心) slots, move them to hand for free; those shop slots become empty.","rangeGrid":[[0,0]],"flavor":"“有时候成功是需要那么一点点运气……”"},"chess_item_2_02_e_b":{"id":"chess_item_2_02_e_b","baseId":"chess_item_2_02_e_a","goldenId":"chess_item_2_02_e_b","isGolden":true,"trapId":"trap_1115_acarm115","iconId":"trap_1115_acarm115","identifier":371,"name":"紧急调度券","itemType":"EQUIP","tier":2,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm115","effectName":"紧急调度券","desc":"装备时销毁,随机获取当前调度中心内的2名干员 (调度中心中对应干员消失)","descRaw":"装备时销毁,随机获取当前调度中心内的<@ba.vup>2名干员 (调度中心中对应干员消失)","buffs":[{"key":"use_equip_reward_random_char_chess_in_shop","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; pick `count` random operator(s) currently displayed in the player's shop (调度中心) slots, move them to hand for free; those shop slots become empty.","rangeGrid":[[0,0]],"flavor":"“有时候成功是需要那么一点点运气……”"},"chess_item_2_03_e_a":{"id":"chess_item_2_03_e_a","baseId":"chess_item_2_03_e_a","goldenId":"chess_item_2_03_e_b","isGolden":false,"trapId":"trap_1045_acarm045","iconId":"trap_1045_acarm045","identifier":271,"name":"战栗维式重锤","itemType":"EQUIP","tier":2,"shopSortId":3,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_03_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm045","effectName":"战栗维式重锤","desc":"攻击力+20%;若携带者是地面干员则攻击时有10%概率使目标战栗2秒","descRaw":"攻击力<@ba.vup>+20%;若携带者是地面干员则攻击时有10%概率使目标<$ba.tremble>战栗2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.2},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm045_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.2,"key":"attr_common_global_buff","prob":0.1,"disarmed_duration":2,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. If carrier is a MELEE(ground) operator: on each attack, prob chance to apply 战栗(Tremble: target cannot normal-attack while blocked) for disarmed_duration s. Special effect doubled (prob x2 [ASSUMED]) when carrier also has 蒸汽之心 and is Victoria.","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的威名更盛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_2_03_e_b":{"id":"chess_item_2_03_e_b","baseId":"chess_item_2_03_e_a","goldenId":"chess_item_2_03_e_b","isGolden":true,"trapId":"trap_1045_acarm045","iconId":"trap_1045_acarm045","identifier":330,"name":"战栗维式重锤","itemType":"EQUIP","tier":2,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm045","effectName":"战栗维式重锤","desc":"攻击力+35%;若携带者是地面干员则攻击时有10%概率使目标战栗2秒","descRaw":"攻击力<@ba.vup>+35%;若携带者是地面干员则攻击时有10%概率使目标<$ba.tremble>战栗2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.35},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm045_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.35,"key":"attr_common_global_buff","prob":0.1,"disarmed_duration":2,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. If carrier is a MELEE(ground) operator: on each attack, prob chance to apply 战栗(Tremble: target cannot normal-attack while blocked) for disarmed_duration s. Special effect doubled (prob x2 [ASSUMED]) when carrier also has 蒸汽之心 and is Victoria.","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的威名更盛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_2_04_e_a":{"id":"chess_item_2_04_e_a","baseId":"chess_item_2_04_e_a","goldenId":"chess_item_2_04_e_b","isGolden":false,"trapId":"trap_1050_acarm050","iconId":"trap_1050_acarm050","identifier":276,"name":"萨尔贡浓茶","itemType":"EQUIP","tier":2,"shopSortId":4,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_04_e_b","duration":-1,"giveBondId":"sargonShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm050","effectName":"萨尔贡浓茶","desc":"技力自然回复速度+0.15/秒","descRaw":"技力自然回复速度<@ba.vup>+0.15/秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.15},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}}],"params":{"sp_recovery_per_sec":0.15,"key":"act1autochess_equip_acarm050_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (flat, on top of base 1 SP/s for auto-recovery skills).","rangeGrid":[[0,0]],"flavor":"一种曾在萨尔贡的荒漠中救人性命的浓茶。\n“别畏惧苦涩,它能让你保持清醒,清醒地活下去。”"},"chess_item_2_04_e_b":{"id":"chess_item_2_04_e_b","baseId":"chess_item_2_04_e_a","goldenId":"chess_item_2_04_e_b","isGolden":true,"trapId":"trap_1050_acarm050","iconId":"trap_1050_acarm050","identifier":335,"name":"萨尔贡浓茶","itemType":"EQUIP","tier":2,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"sargonShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm050","effectName":"萨尔贡浓茶","desc":"技力自然回复速度+0.25/秒","descRaw":"技力自然回复速度<@ba.vup>+0.25/秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.25},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}}],"params":{"sp_recovery_per_sec":0.25,"key":"act1autochess_equip_acarm050_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (flat, on top of base 1 SP/s for auto-recovery skills).","rangeGrid":[[0,0]],"flavor":"一种曾在萨尔贡的荒漠中救人性命的浓茶。\n“别畏惧苦涩,它能让你保持清醒,清醒地活下去。”"},"chess_item_2_05_e_a":{"id":"chess_item_2_05_e_a","baseId":"chess_item_2_05_e_a","goldenId":"chess_item_2_05_e_b","isGolden":false,"trapId":"trap_1113_acarm113","iconId":"trap_1113_acarm113","identifier":309,"name":"精打细算玩偶","itemType":"EQUIP","tier":2,"shopSortId":5,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm113","effectName":"精打细算玩偶","desc":"装备时销毁,之后每回合开始时额外获得1资金","descRaw":"装备时销毁,之后每回合开始时额外获得<@ba.vup>1资金","buffs":[{"key":"gain_coin_when_round_start","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"count":1},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; register a permanent player effect: at the start of every subsequent round player.funds += count (stackable).","rangeGrid":[[0,0]],"flavor":"“她总是想为你多省一点。”"},"chess_item_2_05_e_b":{"id":"chess_item_2_05_e_b","baseId":"chess_item_2_05_e_a","goldenId":"chess_item_2_05_e_b","isGolden":true,"trapId":"trap_1113_acarm113","iconId":"trap_1113_acarm113","identifier":368,"name":"精打细算玩偶","itemType":"EQUIP","tier":2,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm113","effectName":"精打细算玩偶","desc":"装备时销毁,之后每回合开始时额外获得2资金","descRaw":"装备时销毁,之后每回合开始时额外获得<@ba.vup>2资金","buffs":[{"key":"gain_coin_when_round_start","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; register a permanent player effect: at the start of every subsequent round player.funds += count (stackable).","rangeGrid":[[0,0]],"flavor":"“她总是想为你多省一点。”"},"chess_item_2_06_e_a":{"id":"chess_item_2_06_e_a","baseId":"chess_item_2_06_e_a","goldenId":"chess_item_2_06_e_b","isGolden":false,"trapId":"trap_1114_acarm114","iconId":"trap_1114_acarm114","identifier":311,"name":"简易通讯机","itemType":"EQUIP","tier":2,"shopSortId":6,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm114","effectName":"简易通讯机","desc":"装备时销毁,随机获得1名与该干员有相同盟约的干员","descRaw":"装备时销毁,随机获得<@ba.vup>1名与该干员有相同盟约的干员","buffs":[{"key":"use_equip_reward_char_chess_with_same_bond","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"count":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; give player `count` random NORMAL-quality operator(s) that share at least one bond with the target operator (tier <= current shop level [ASSUMED]).","rangeGrid":[[0,0]],"flavor":"“我已到达接头地点。”"},"chess_item_2_06_e_b":{"id":"chess_item_2_06_e_b","baseId":"chess_item_2_06_e_a","goldenId":"chess_item_2_06_e_b","isGolden":true,"trapId":"trap_1114_acarm114","iconId":"trap_1114_acarm114","identifier":370,"name":"简易通讯机","itemType":"EQUIP","tier":2,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm114","effectName":"简易通讯机","desc":"装备时销毁,随机获得2名与该干员有相同盟约的干员","descRaw":"装备时销毁,随机获得<@ba.vup>2名与该干员有相同盟约的干员","buffs":[{"key":"use_equip_reward_char_chess_with_same_bond","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; give player `count` random NORMAL-quality operator(s) that share at least one bond with the target operator (tier <= current shop level [ASSUMED]).","rangeGrid":[[0,0]],"flavor":"“我已到达接头地点。”"},"chess_item_2_07_e_a":{"id":"chess_item_2_07_e_a","baseId":"chess_item_2_07_e_a","goldenId":"chess_item_2_07_e_b","isGolden":false,"trapId":"trap_1116_acarm116","iconId":"trap_1116_acarm116","identifier":310,"name":"见钱眼开玩偶","itemType":"EQUIP","tier":2,"shopSortId":7,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_07_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm116","effectName":"见钱眼开玩偶","desc":"装备时销毁,下回合额外获得2资金","descRaw":"装备时销毁,下回合额外获得<@ba.vup>2资金","buffs":[{"key":"use_equip_gain_coin_when_next_round_start","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; at the start of NEXT round only: player.funds += count.","rangeGrid":[[0,0]],"flavor":"“看到你的钱包,她总是很开心。”"},"chess_item_2_07_e_b":{"id":"chess_item_2_07_e_b","baseId":"chess_item_2_07_e_a","goldenId":"chess_item_2_07_e_b","isGolden":true,"trapId":"trap_1116_acarm116","iconId":"trap_1116_acarm116","identifier":369,"name":"见钱眼开玩偶","itemType":"EQUIP","tier":2,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm116","effectName":"见钱眼开玩偶","desc":"装备时销毁,下回合额外获得4资金","descRaw":"装备时销毁,下回合额外获得<@ba.vup>4资金","buffs":[{"key":"use_equip_gain_coin_when_next_round_start","countType":"NONE","bb":{"count":4},"bbStr":{}}],"params":{"count":4},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; at the start of NEXT round only: player.funds += count.","rangeGrid":[[0,0]],"flavor":"“看到你的钱包,她总是很开心。”"},"chess_item_3_01_e_a":{"id":"chess_item_3_01_e_a","baseId":"chess_item_3_01_e_a","goldenId":"chess_item_3_01_e_b","isGolden":false,"trapId":"trap_1121_acarm121","iconId":"trap_1121_acarm121","identifier":317,"name":"叙拉古正装","itemType":"EQUIP","tier":3,"shopSortId":1,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_01_e_b","duration":-1,"giveBondId":"siracusaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm121","effectName":"叙拉古正装","desc":"攻击速度+15,携带者部署方向左右两侧的我方干员攻击速度+10","descRaw":"攻击速度<@ba.vup>+15,携带者部署方向左右两侧的我方干员攻击速度<@ba.vup>+10","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":15},"bbStr":{"key":"attr_common_global_buff"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"at_root":1,"attack_speed":10},"bbStr":{"key":"act2autochess_equip_acarm121_ability"}}],"params":{"attack_speed":15,"key":"attr_common_global_buff","at_root":1},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier ASPD += attack_speed. Allies deployed on the 2 tiles left/right of the carrier (perpendicular to its facing direction) get ASPD += attack_speed_1 while the carrier is on the field.","rangeGrid":[[0,0]],"flavor":"一套彰显家族成员身份的正式着装。 “在这里,服装有言语不能说明的意义。”"},"chess_item_3_01_e_b":{"id":"chess_item_3_01_e_b","baseId":"chess_item_3_01_e_a","goldenId":"chess_item_3_01_e_b","isGolden":true,"trapId":"trap_1121_acarm121","iconId":"trap_1121_acarm121","identifier":376,"name":"叙拉古正装","itemType":"EQUIP","tier":3,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"siracusaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm121","effectName":"叙拉古正装","desc":"攻击速度+25,携带者部署方向左右两侧的我方干员攻击速度+15","descRaw":"攻击速度<@ba.vup>+25,携带者部署方向左右两侧的我方干员攻击速度<@ba.vup>+15","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":25},"bbStr":{"key":"attr_common_global_buff"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"at_root":1,"attack_speed":15},"bbStr":{"key":"act2autochess_equip_acarm121_ability"}}],"params":{"attack_speed":25,"key":"attr_common_global_buff","at_root":1},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier ASPD += attack_speed. Allies deployed on the 2 tiles left/right of the carrier (perpendicular to its facing direction) get ASPD += attack_speed_1 while the carrier is on the field.","rangeGrid":[[0,0]],"flavor":"一套彰显家族成员身份的正式着装。 “在这里,服装有言语不能说明的意义。”"},"chess_item_3_02_e_a":{"id":"chess_item_3_02_e_a","baseId":"chess_item_3_02_e_a","goldenId":"chess_item_3_02_e_b","isGolden":false,"trapId":"trap_1063_acarm063","iconId":"trap_1063_acarm063","identifier":289,"name":"精准狙击镜","itemType":"EQUIP","tier":3,"shopSortId":2,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_02_e_b","duration":-1,"giveBondId":"preciShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm063","effectName":"精准狙击镜","desc":"攻击距离自身3格及以上的目标时,伤害提高30%","descRaw":"攻击距离自身3格及以上的目标时,伤害提高<@ba.vup>30%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"radius":3,"damage_scale":1.3},"bbStr":{"key":"act1autochess_equip_acarm063_global_buff"}}],"params":{"radius":3,"damage_scale":1.3,"key":"act1autochess_equip_acarm063_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"If distance(carrier tile, target) >= radius (3 tiles, Chebyshev/Euclid on tile grid [ASSUMED Euclidean]), outgoing damage *= damage_scale.","rangeGrid":[[0,0]],"flavor":"一个属于精准之人的狙击镜。\n“定住身形,盯紧目标,钉死敌人。”"},"chess_item_3_02_e_b":{"id":"chess_item_3_02_e_b","baseId":"chess_item_3_02_e_a","goldenId":"chess_item_3_02_e_b","isGolden":true,"trapId":"trap_1063_acarm063","iconId":"trap_1063_acarm063","identifier":348,"name":"精准狙击镜","itemType":"EQUIP","tier":3,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"preciShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm063","effectName":"精准狙击镜","desc":"攻击距离自身3格及以上的目标时,伤害提高50%","descRaw":"攻击距离自身3格及以上的目标时,伤害提高<@ba.vup>50%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"radius":3,"damage_scale":1.5},"bbStr":{"key":"act1autochess_equip_acarm063_global_buff"}}],"params":{"radius":3,"damage_scale":1.5,"key":"act1autochess_equip_acarm063_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"If distance(carrier tile, target) >= radius (3 tiles, Chebyshev/Euclid on tile grid [ASSUMED Euclidean]), outgoing damage *= damage_scale.","rangeGrid":[[0,0]],"flavor":"一个属于精准之人的狙击镜。\n“定住身形,盯紧目标,钉死敌人。”"},"chess_item_3_03_e_a":{"id":"chess_item_3_03_e_a","baseId":"chess_item_3_03_e_a","goldenId":"chess_item_3_03_e_b","isGolden":false,"trapId":"trap_1053_acarm053","iconId":"trap_1053_acarm053","identifier":279,"name":"激光发射器","itemType":"EQUIP","tier":3,"shopSortId":3,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm053","effectName":"激光发射器","desc":"攻击无视目标25%法术抗性","descRaw":"攻击无视目标<@ba.vup>25%法术抗性","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resist_penetrate":0.25},"bbStr":{"key":"magic_penetrate_global_buff"}}],"params":{"magic_resist_penetrate":0.25,"key":"magic_penetrate_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier's attacks ignore magic_resist_penetrate (percent) of target RES: effRES = RES * (1 - p).","rangeGrid":[[0,0]],"flavor":"“除了有定位与穿透效用,也可作为诱饵使用。”"},"chess_item_3_03_e_b":{"id":"chess_item_3_03_e_b","baseId":"chess_item_3_03_e_a","goldenId":"chess_item_3_03_e_b","isGolden":true,"trapId":"trap_1053_acarm053","iconId":"trap_1053_acarm053","identifier":338,"name":"激光发射器","itemType":"EQUIP","tier":3,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm053","effectName":"激光发射器","desc":"攻击无视目标45%法术抗性","descRaw":"攻击无视目标<@ba.vup>45%法术抗性","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resist_penetrate":0.45},"bbStr":{"key":"magic_penetrate_global_buff"}}],"params":{"magic_resist_penetrate":0.45,"key":"magic_penetrate_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier's attacks ignore magic_resist_penetrate (percent) of target RES: effRES = RES * (1 - p).","rangeGrid":[[0,0]],"flavor":"“除了有定位与穿透效用,也可作为诱饵使用。”"},"chess_item_3_04_e_a":{"id":"chess_item_3_04_e_a","baseId":"chess_item_3_04_e_a","goldenId":"chess_item_3_04_e_b","isGolden":false,"trapId":"trap_1040_acarm040","iconId":"trap_1040_acarm040","identifier":266,"name":"炎国短刀","itemType":"EQUIP","tier":3,"shopSortId":4,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_04_e_b","duration":-1,"giveBondId":"yanShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm040","effectName":"炎国短刀","desc":"每开启一次技能,获得5%的攻击力加成(最多叠加10次)","descRaw":"每开启一次技能,获得<@ba.vup>5%的攻击力加成(最多叠加10次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"prob":1,"atk":0.05,"atk_buff_cnt":10},"bbStr":{"key":"act1vautochess_equip_acarm024_global_buff"}}],"params":{"prob":1,"atk":0.05,"atk_buff_cnt":10,"key":"act1vautochess_equip_acarm024_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"Each time the carrier activates a skill: stacks = min(stacks+1, atk_buff_cnt); ATK% += atk * stacks. Stacks reset each battle.","rangeGrid":[[0,0]],"flavor":"一把曾在炎国的江湖上铲除不义的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀后,就不可再犹豫。”"},"chess_item_3_04_e_b":{"id":"chess_item_3_04_e_b","baseId":"chess_item_3_04_e_a","goldenId":"chess_item_3_04_e_b","isGolden":true,"trapId":"trap_1040_acarm040","iconId":"trap_1040_acarm040","identifier":325,"name":"炎国短刀","itemType":"EQUIP","tier":3,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"yanShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm040","effectName":"炎国短刀","desc":"每开启一次技能,获得8%的攻击力加成(最多叠加10次)","descRaw":"每开启一次技能,获得<@ba.vup>8%的攻击力加成(最多叠加10次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"prob":1,"atk":0.08,"atk_buff_cnt":10},"bbStr":{"key":"act1vautochess_equip_acarm024_global_buff"}}],"params":{"prob":1,"atk":0.08,"atk_buff_cnt":10,"key":"act1vautochess_equip_acarm024_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"Each time the carrier activates a skill: stacks = min(stacks+1, atk_buff_cnt); ATK% += atk * stacks. Stacks reset each battle.","rangeGrid":[[0,0]],"flavor":"一把曾在炎国的江湖上铲除不义的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀后,就不可再犹豫。”"},"chess_item_3_05_e_a":{"id":"chess_item_3_05_e_a","baseId":"chess_item_3_05_e_a","goldenId":"chess_item_3_05_e_b","isGolden":false,"trapId":"trap_1051_acarm051","iconId":"trap_1051_acarm051","identifier":277,"name":"迅捷作战粮","itemType":"EQUIP","tier":3,"shopSortId":5,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_05_e_b","duration":-1,"giveBondId":"swiftShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm051","effectName":"迅捷作战粮","desc":"部署时,获得3点技力;每有一个同盟约的其他干员,额外获得3点技力","descRaw":"部署时,获得<@ba.vup>3点技力;每有一个同盟约的其他干员,额外获得<@ba.vup>3点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_each_person":3},"bbStr":{"key":"act1autochess_equip_acarm051_global_buff"}}],"params":{"sp_each_person":3,"key":"act1autochess_equip_acarm051_global_buff"},"category":"SP","kind":"passive","family":null,"implFormula":"On deploy: SP += sp_each_person * (1 + N), N = number of OTHER deployed operators sharing at least one bond with the carrier [ASSUMED interpretation].","rangeGrid":[[0,0]],"flavor":"一份属于迅捷之人的作战粮。\n“它的作用是提供能量,不是满足口腹之欲。”"},"chess_item_3_05_e_b":{"id":"chess_item_3_05_e_b","baseId":"chess_item_3_05_e_a","goldenId":"chess_item_3_05_e_b","isGolden":true,"trapId":"trap_1051_acarm051","iconId":"trap_1051_acarm051","identifier":336,"name":"迅捷作战粮","itemType":"EQUIP","tier":3,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"swiftShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm051","effectName":"迅捷作战粮","desc":"部署时,获得6点技力;每有一个同盟约的其他干员,额外获得6点技力","descRaw":"部署时,获得<@ba.vup>6点技力;每有一个同盟约的其他干员,额外获得<@ba.vup>6点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_each_person":6},"bbStr":{"key":"act1autochess_equip_acarm051_global_buff"}}],"params":{"sp_each_person":6,"key":"act1autochess_equip_acarm051_global_buff"},"category":"SP","kind":"passive","family":null,"implFormula":"On deploy: SP += sp_each_person * (1 + N), N = number of OTHER deployed operators sharing at least one bond with the carrier [ASSUMED interpretation].","rangeGrid":[[0,0]],"flavor":"一份属于迅捷之人的作战粮。\n“它的作用是提供能量,不是满足口腹之欲。”"},"chess_item_3_06_e_a":{"id":"chess_item_3_06_e_a","baseId":"chess_item_3_06_e_a","goldenId":"chess_item_3_06_e_b","isGolden":false,"trapId":"trap_1049_acarm049","iconId":"trap_1049_acarm049","identifier":275,"name":"歌利亚头盔","itemType":"EQUIP","tier":3,"shopSortId":6,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm049","effectName":"歌利亚头盔","desc":"生命值+25%;部署时若身前一格没有其他干员,生命值额外+15%","descRaw":"生命值<@ba.vup>+25%;部署时若身前一格没有其他干员,生命值额外<@ba.vup>+15%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"init_max_hp":0.25,"ex_max_hp":0.15},"bbStr":{"key":"act1autochess_equip_acarm049_global_buff"}}],"params":{"init_max_hp":0.25,"ex_max_hp":0.15,"key":"act1autochess_equip_acarm049_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"maxHP% += init_max_hp; additionally, if at deploy time the tile directly in front of the carrier (facing direction) has no allied operator, maxHP% += ex_max_hp.","rangeGrid":[[0,0]],"flavor":"“锅炉工先生经常看着这个头盔发呆,他在想什么呢?”"},"chess_item_3_06_e_b":{"id":"chess_item_3_06_e_b","baseId":"chess_item_3_06_e_a","goldenId":"chess_item_3_06_e_b","isGolden":true,"trapId":"trap_1049_acarm049","iconId":"trap_1049_acarm049","identifier":334,"name":"歌利亚头盔","itemType":"EQUIP","tier":3,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm049","effectName":"歌利亚头盔","desc":"生命值+45%;部署时若身前一格没有其他干员,生命值额外+25%","descRaw":"生命值<@ba.vup>+45%;部署时若身前一格没有其他干员,生命值额外<@ba.vup>+25%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"init_max_hp":0.45,"ex_max_hp":0.25},"bbStr":{"key":"act1autochess_equip_acarm049_global_buff"}}],"params":{"init_max_hp":0.45,"ex_max_hp":0.25,"key":"act1autochess_equip_acarm049_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"maxHP% += init_max_hp; additionally, if at deploy time the tile directly in front of the carrier (facing direction) has no allied operator, maxHP% += ex_max_hp.","rangeGrid":[[0,0]],"flavor":"“锅炉工先生经常看着这个头盔发呆,他在想什么呢?”"},"chess_item_3_07_e_a":{"id":"chess_item_3_07_e_a","baseId":"chess_item_3_07_e_a","goldenId":"chess_item_3_07_e_b","isGolden":false,"trapId":"trap_1046_acarm046","iconId":"trap_1046_acarm046","identifier":272,"name":"阿戈尔重刃","itemType":"EQUIP","tier":3,"shopSortId":7,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_07_e_b","duration":-1,"giveBondId":"egirShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm046","effectName":"阿戈尔重刃","desc":"攻击力+40%,攻击速度-10","descRaw":"攻击力<@ba.vup>+40%,攻击速度<@ba.vdown>-10","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4,"attack_speed":-10},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.4,"attack_speed":-10,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; ASPD += attack_speed (-10).","rangeGrid":[[0,0]],"flavor":"一把曾在阿戈尔的漩涡里击碎浪涛的重刃。\n“直面那些你必将战胜的目标,证明你比它们更强大。”"},"chess_item_3_07_e_b":{"id":"chess_item_3_07_e_b","baseId":"chess_item_3_07_e_a","goldenId":"chess_item_3_07_e_b","isGolden":true,"trapId":"trap_1046_acarm046","iconId":"trap_1046_acarm046","identifier":331,"name":"阿戈尔重刃","itemType":"EQUIP","tier":3,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"egirShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm046","effectName":"阿戈尔重刃","desc":"攻击力+60%,攻击速度-10","descRaw":"攻击力<@ba.vup>+60%,攻击速度<@ba.vdown>-10","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6,"attack_speed":-10},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.6,"attack_speed":-10,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; ASPD += attack_speed (-10).","rangeGrid":[[0,0]],"flavor":"一把曾在阿戈尔的漩涡里击碎浪涛的重刃。\n“直面那些你必将战胜的目标,证明你比它们更强大。”"},"chess_item_3_08_e_a":{"id":"chess_item_3_08_e_a","baseId":"chess_item_3_08_e_a","goldenId":"chess_item_3_08_e_b","isGolden":false,"trapId":"trap_1048_acarm048","iconId":"trap_1048_acarm048","identifier":274,"name":"奥术法阵","itemType":"EQUIP","tier":3,"shopSortId":8,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_08_e_b","duration":-1,"giveBondId":"arcaneShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm048","effectName":"奥术法阵","desc":"法术抗性+20,攻击使目标失去特殊能力5秒","descRaw":"法术抗性<@ba.vup>+20,攻击使目标失去特殊能力<@ba.vup>5秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":20},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"silence":5},"bbStr":{"key":"silence_attachment"}}],"params":{"magic_resistance":20,"key":"attr_common_global_buff","silence":5},"category":"STAT","kind":"passive","family":null,"implFormula":"RES += magic_resistance (flat); each attack applies 失去特殊能力 (silence: enemy loses its special abilities/talents) to target for `silence` s.","rangeGrid":[[0,0]],"flavor":"“赶紧把术师们派到战场上去!”"},"chess_item_3_08_e_b":{"id":"chess_item_3_08_e_b","baseId":"chess_item_3_08_e_a","goldenId":"chess_item_3_08_e_b","isGolden":true,"trapId":"trap_1048_acarm048","iconId":"trap_1048_acarm048","identifier":333,"name":"奥术法阵","itemType":"EQUIP","tier":3,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"arcaneShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm048","effectName":"奥术法阵","desc":"法术抗性+30,攻击使目标失去特殊能力5秒","descRaw":"法术抗性<@ba.vup>+30,攻击使目标失去特殊能力<@ba.vup>5秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":30},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"silence":5},"bbStr":{"key":"silence_attachment"}}],"params":{"magic_resistance":30,"key":"attr_common_global_buff","silence":5},"category":"STAT","kind":"passive","family":null,"implFormula":"RES += magic_resistance (flat); each attack applies 失去特殊能力 (silence: enemy loses its special abilities/talents) to target for `silence` s.","rangeGrid":[[0,0]],"flavor":"“赶紧把术师们派到战场上去!”"},"chess_item_3_09_e_a":{"id":"chess_item_3_09_e_a","baseId":"chess_item_3_09_e_a","goldenId":"chess_item_3_09_e_b","isGolden":false,"trapId":"trap_1043_acarm043","iconId":"trap_1043_acarm043","identifier":269,"name":"坚固维式重锤","itemType":"EQUIP","tier":3,"shopSortId":9,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_09_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm043","effectName":"坚固维式重锤","desc":"攻击力+25%;首次受到致命伤害时生命值不低于1,持续8秒","descRaw":"攻击力<@ba.vup>+25%;首次受到致命伤害时生命值不低于<@ba.vup>1,持续8秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.25},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"undeadable_duration":8},"bbStr":{"key":"act1autochess_equip_acarm043_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.25,"key":"attr_common_global_buff","undeadable_duration":8,"big_hammer":"chess_item_6_05_e"},"category":"SURVIVAL","kind":"passive","family":"hammer","implFormula":"ATK% += atk. First time per battle carrier would take lethal damage: HP cannot drop below 1 for undeadable_duration s.","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的质地更硬。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_09_e_b":{"id":"chess_item_3_09_e_b","baseId":"chess_item_3_09_e_a","goldenId":"chess_item_3_09_e_b","isGolden":true,"trapId":"trap_1043_acarm043","iconId":"trap_1043_acarm043","identifier":328,"name":"坚固维式重锤","itemType":"EQUIP","tier":3,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm043","effectName":"坚固维式重锤","desc":"攻击力+45%;首次受到致命伤害时生命值不低于1,持续8秒","descRaw":"攻击力<@ba.vup>+45%;首次受到致命伤害时生命值不低于<@ba.vup>1,持续8秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.45},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"undeadable_duration":8},"bbStr":{"key":"act1autochess_equip_acarm043_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.45,"key":"attr_common_global_buff","undeadable_duration":8,"big_hammer":"chess_item_6_05_e"},"category":"SURVIVAL","kind":"passive","family":"hammer","implFormula":"ATK% += atk. First time per battle carrier would take lethal damage: HP cannot drop below 1 for undeadable_duration s.","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的质地更硬。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_10_e_a":{"id":"chess_item_3_10_e_a","baseId":"chess_item_3_10_e_a","goldenId":"chess_item_3_10_e_b","isGolden":false,"trapId":"trap_1044_acarm044","iconId":"trap_1044_acarm044","identifier":270,"name":"加速维式重锤","itemType":"EQUIP","tier":3,"shopSortId":10,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_10_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm044","effectName":"加速维式重锤","desc":"攻击力+25%;攻击速度+30","descRaw":"攻击力<@ba.vup>+25%;攻击速度<@ba.vup>+30","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.25},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":30},"bbStr":{"key":"act1autochess_equip_acarm044_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.25,"key":"attr_common_global_buff","attack_speed":30,"big_hammer":"chess_item_6_05_e"},"category":"STAT","kind":"passive","family":"hammer","implFormula":"ATK% += atk; ASPD += attack_speed (the hammer 'special effect' = the ASPD part).","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的势头更猛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_10_e_b":{"id":"chess_item_3_10_e_b","baseId":"chess_item_3_10_e_a","goldenId":"chess_item_3_10_e_b","isGolden":true,"trapId":"trap_1044_acarm044","iconId":"trap_1044_acarm044","identifier":329,"name":"加速维式重锤","itemType":"EQUIP","tier":3,"shopSortId":10,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm044","effectName":"加速维式重锤","desc":"攻击力+45%;攻击速度+30","descRaw":"攻击力<@ba.vup>+45%;攻击速度<@ba.vup>+30","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.45},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":30},"bbStr":{"key":"act1autochess_equip_acarm044_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.45,"key":"attr_common_global_buff","attack_speed":30,"big_hammer":"chess_item_6_05_e"},"category":"STAT","kind":"passive","family":"hammer","implFormula":"ATK% += atk; ASPD += attack_speed (the hammer 'special effect' = the ASPD part).","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的势头更猛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_11_e_a":{"id":"chess_item_3_11_e_a","baseId":"chess_item_3_11_e_a","goldenId":"chess_item_3_11_e_b","isGolden":false,"trapId":"trap_1064_acarm064","iconId":"trap_1064_acarm064","identifier":290,"name":"突袭手雷","itemType":"EQUIP","tier":3,"shopSortId":11,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_11_e_b","duration":-1,"giveBondId":"raidShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm064","effectName":"突袭手雷","desc":"每次部署后的10秒内,攻击时使目标晕眩2秒","descRaw":"每次部署后的10秒内,攻击时使目标<$ba.stun>晕眩2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"stun":2,"duration":10},"bbStr":{"key":"act1autochess_equip_acarm064_global_buff"}}],"params":{"stun":2,"duration":10,"key":"act1autochess_equip_acarm064_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"For `duration` s after EACH deploy, every attack stuns the target for `stun` s.","rangeGrid":[[0,0]],"flavor":"一枚属于突袭之人的手雷。\n“就是现在!!!”"},"chess_item_3_11_e_b":{"id":"chess_item_3_11_e_b","baseId":"chess_item_3_11_e_a","goldenId":"chess_item_3_11_e_b","isGolden":true,"trapId":"trap_1064_acarm064","iconId":"trap_1064_acarm064","identifier":349,"name":"突袭手雷","itemType":"EQUIP","tier":3,"shopSortId":11,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"raidShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm064","effectName":"突袭手雷","desc":"每次部署后的15秒内,攻击时使目标晕眩2秒","descRaw":"每次部署后的15秒内,攻击时使目标<$ba.stun>晕眩2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"stun":2,"duration":15},"bbStr":{"key":"act1autochess_equip_acarm064_global_buff"}}],"params":{"stun":2,"duration":15,"key":"act1autochess_equip_acarm064_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"For `duration` s after EACH deploy, every attack stuns the target for `stun` s.","rangeGrid":[[0,0]],"flavor":"一枚属于突袭之人的手雷。\n“就是现在!!!”"},"chess_item_3_12_e_a":{"id":"chess_item_3_12_e_a","baseId":"chess_item_3_12_e_a","goldenId":"chess_item_3_12_e_b","isGolden":false,"trapId":"trap_1123_acarm123","iconId":"trap_1123_acarm123","identifier":319,"name":"骑士储蓄罐","itemType":"EQUIP","tier":3,"shopSortId":12,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_12_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm123","effectName":"骑士储蓄罐","desc":"装备时销毁,并随机获得1~6资金","descRaw":"装备时销毁,并随机获得<@ba.vup>1~6资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":1,"max":6},"bbStr":{}}],"params":{"min":1,"max":6},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) inclusive (normal 1-6, golden 2-12).","rangeGrid":[[0,0]],"flavor":"一款卡西米尔各大周边商城在售的储蓄罐。 “将你积攒起的幸运传递给喜爱的选手吧。”"},"chess_item_3_12_e_b":{"id":"chess_item_3_12_e_b","baseId":"chess_item_3_12_e_a","goldenId":"chess_item_3_12_e_b","isGolden":true,"trapId":"trap_1123_acarm123","iconId":"trap_1123_acarm123","identifier":378,"name":"骑士储蓄罐","itemType":"EQUIP","tier":3,"shopSortId":12,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm123","effectName":"骑士储蓄罐","desc":"装备时销毁,并随机获得2~12资金","descRaw":"装备时销毁,并随机获得<@ba.vup>2~12资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":2,"max":12},"bbStr":{}}],"params":{"min":2,"max":12},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) inclusive (normal 1-6, golden 2-12).","rangeGrid":[[0,0]],"flavor":"一款卡西米尔各大周边商城在售的储蓄罐。 “将你积攒起的幸运传递给喜爱的选手吧。”"},"chess_item_4_01_e_a":{"id":"chess_item_4_01_e_a","baseId":"chess_item_4_01_e_a","goldenId":"chess_item_4_01_e_b","isGolden":false,"trapId":"trap_1075_acarm075","iconId":"trap_1075_acarm075","identifier":301,"name":"寻呼模块","itemType":"EQUIP","tier":4,"shopSortId":1,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_4_01_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm075","effectName":"寻呼模块","desc":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","descRaw":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","buffs":[{"key":"use_equip_reward_special_goods_char_chess","countType":"NONE","bb":{"refresh_cnt":3,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":3,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; open a special shop refresh with refresh_cnt(3) operators sharing a bond with the target (tier <= current shop level); player takes choice_cnt(1) of them for free. Never merges (upgradeNum=100).","rangeGrid":[[0,0]],"flavor":"“呼叫调度中心,呼叫调度中心,我们已准备好接收指令。”"},"chess_item_4_01_e_b":{"id":"chess_item_4_01_e_b","baseId":"chess_item_4_01_e_a","goldenId":"chess_item_4_01_e_b","isGolden":true,"trapId":"trap_1075_acarm075","iconId":"trap_1075_acarm075","identifier":360,"name":"寻呼模块","itemType":"EQUIP","tier":4,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm075","effectName":"寻呼模块","desc":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","descRaw":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","buffs":[{"key":"use_equip_reward_special_goods_char_chess","countType":"NONE","bb":{"refresh_cnt":3,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":3,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; open a special shop refresh with refresh_cnt(3) operators sharing a bond with the target (tier <= current shop level); player takes choice_cnt(1) of them for free. Never merges (upgradeNum=100).","rangeGrid":[[0,0]],"flavor":"“呼叫调度中心,呼叫调度中心,我们已准备好接收指令。”"},"chess_item_4_02_e_a":{"id":"chess_item_4_02_e_a","baseId":"chess_item_4_02_e_a","goldenId":"chess_item_4_02_e_b","isGolden":false,"trapId":"trap_1054_acarm054","iconId":"trap_1054_acarm054","identifier":280,"name":"蜂鸣器","itemType":"EQUIP","tier":4,"shopSortId":2,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_02_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm054","effectName":"蜂鸣器","desc":"更容易受到攻击,生命值+40%","descRaw":"更容易受到攻击,生命值<@ba.vup>+40%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"taunt_level":1},"bbStr":{"key":"act1autochess_equip_acarm054_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.4},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"taunt_level":1,"key":"act1autochess_equip_acarm054_global_buff","max_hp":0.4},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"tauntLevel = 1 (enemies prefer this unit as target); maxHP% += max_hp.","rangeGrid":[[0,0]],"flavor":"“你们去救伤员,我来对付这些混蛋!”"},"chess_item_4_02_e_b":{"id":"chess_item_4_02_e_b","baseId":"chess_item_4_02_e_a","goldenId":"chess_item_4_02_e_b","isGolden":true,"trapId":"trap_1054_acarm054","iconId":"trap_1054_acarm054","identifier":339,"name":"蜂鸣器","itemType":"EQUIP","tier":4,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm054","effectName":"蜂鸣器","desc":"更容易受到攻击,生命值+60%","descRaw":"更容易受到攻击,生命值<@ba.vup>+60%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"taunt_level":1},"bbStr":{"key":"act1autochess_equip_acarm054_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.6},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"taunt_level":1,"key":"act1autochess_equip_acarm054_global_buff","max_hp":0.6},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"tauntLevel = 1 (enemies prefer this unit as target); maxHP% += max_hp.","rangeGrid":[[0,0]],"flavor":"“你们去救伤员,我来对付这些混蛋!”"},"chess_item_4_03_e_a":{"id":"chess_item_4_03_e_a","baseId":"chess_item_4_03_e_a","goldenId":"chess_item_4_03_e_b","isGolden":false,"trapId":"trap_1052_acarm052","iconId":"trap_1052_acarm052","identifier":278,"name":"有限加速器","itemType":"EQUIP","tier":4,"shopSortId":3,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm052","effectName":"有限加速器","desc":"每次攻击或治疗后,本场战斗中攻击速度+1,最高60层","descRaw":"每次攻击或治疗后,本场战斗中攻击速度<@ba.vup>+1,最高60层","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"attack_speed":1,"max_buff_cnt":60,"atk":0},"bbStr":{"key":"act1vautochess_equip_acarm037_global_buff"}}],"params":{"attack_speed":1,"max_buff_cnt":60,"atk":0,"key":"act1vautochess_equip_acarm037_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"After each attack or heal: stacks = min(stacks+1, max_buff_cnt); ASPD += attack_speed * stacks. Resets each battle.","rangeGrid":[[0,0]],"flavor":"“通过触摸有限的极致,我们得以观察无限的边缘。”"},"chess_item_4_03_e_b":{"id":"chess_item_4_03_e_b","baseId":"chess_item_4_03_e_a","goldenId":"chess_item_4_03_e_b","isGolden":true,"trapId":"trap_1052_acarm052","iconId":"trap_1052_acarm052","identifier":337,"name":"有限加速器","itemType":"EQUIP","tier":4,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm052","effectName":"有限加速器","desc":"每次攻击或治疗后,本场战斗中攻击速度+2,最高60层","descRaw":"每次攻击或治疗后,本场战斗中攻击速度<@ba.vup>+2,最高60层","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"attack_speed":2,"max_buff_cnt":60,"atk":0},"bbStr":{"key":"act1vautochess_equip_acarm037_global_buff"}}],"params":{"attack_speed":2,"max_buff_cnt":60,"atk":0,"key":"act1vautochess_equip_acarm037_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"After each attack or heal: stacks = min(stacks+1, max_buff_cnt); ASPD += attack_speed * stacks. Resets each battle.","rangeGrid":[[0,0]],"flavor":"“通过触摸有限的极致,我们得以观察无限的边缘。”"},"chess_item_4_04_e_a":{"id":"chess_item_4_04_e_a","baseId":"chess_item_4_04_e_a","goldenId":"chess_item_4_04_e_b","isGolden":false,"trapId":"trap_1055_acarm055","iconId":"trap_1055_acarm055","identifier":281,"name":"伪装服","itemType":"EQUIP","tier":4,"shopSortId":4,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm055","effectName":"伪装服","desc":"首次受到伤害后获得隐匿,持续15秒","descRaw":"首次受到伤害后获得<$ba.invisible>隐匿,持续15秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":15},"bbStr":{"key":"act2autochess_equip_acarm055_global_buff"}}],"params":{"duration":15,"key":"act2autochess_equip_acarm055_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"First time the carrier takes damage in a battle: gain 隐匿(Camouflage: not targeted by ranged enemies unless blocking) for `duration` s.","rangeGrid":[[0,0]],"flavor":"“我会让你们记住这份教训,我将让你们永远对暗处怀有恐惧。”"},"chess_item_4_04_e_b":{"id":"chess_item_4_04_e_b","baseId":"chess_item_4_04_e_a","goldenId":"chess_item_4_04_e_b","isGolden":true,"trapId":"trap_1055_acarm055","iconId":"trap_1055_acarm055","identifier":340,"name":"伪装服","itemType":"EQUIP","tier":4,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm055","effectName":"伪装服","desc":"首次受到伤害后获得隐匿,持续25秒","descRaw":"首次受到伤害后获得<$ba.invisible>隐匿,持续25秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":25},"bbStr":{"key":"act2autochess_equip_acarm055_global_buff"}}],"params":{"duration":25,"key":"act2autochess_equip_acarm055_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"First time the carrier takes damage in a battle: gain 隐匿(Camouflage: not targeted by ranged enemies unless blocking) for `duration` s.","rangeGrid":[[0,0]],"flavor":"“我会让你们记住这份教训,我将让你们永远对暗处怀有恐惧。”"},"chess_item_4_05_e_a":{"id":"chess_item_4_05_e_a","baseId":"chess_item_4_05_e_a","goldenId":"chess_item_4_05_e_b","isGolden":false,"trapId":"trap_1060_acarm060","iconId":"trap_1060_acarm060","identifier":286,"name":"防暴盾","itemType":"EQUIP","tier":4,"shopSortId":5,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm060","effectName":"防暴盾","desc":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低40%","descRaw":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低<@ba.vup>40%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.6},"bbStr":{"key":"act1autochess_equip_acarm060_global_buff"}}],"params":{"damage_scale":0.6,"key":"act1autochess_equip_acarm060_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While the carrier is blocking >=1 enemy: damage taken from sources NOT blocked by the carrier *= damage_scale.","rangeGrid":[[0,0]],"flavor":"“我会保护好我的队友,我会保护好我自己。”"},"chess_item_4_05_e_b":{"id":"chess_item_4_05_e_b","baseId":"chess_item_4_05_e_a","goldenId":"chess_item_4_05_e_b","isGolden":true,"trapId":"trap_1060_acarm060","iconId":"trap_1060_acarm060","identifier":345,"name":"防暴盾","itemType":"EQUIP","tier":4,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm060","effectName":"防暴盾","desc":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低70%","descRaw":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低<@ba.vup>70%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.3},"bbStr":{"key":"act1autochess_equip_acarm060_global_buff"}}],"params":{"damage_scale":0.3,"key":"act1autochess_equip_acarm060_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While the carrier is blocking >=1 enemy: damage taken from sources NOT blocked by the carrier *= damage_scale.","rangeGrid":[[0,0]],"flavor":"“我会保护好我的队友,我会保护好我自己。”"},"chess_item_4_06_e_a":{"id":"chess_item_4_06_e_a","baseId":"chess_item_4_06_e_a","goldenId":"chess_item_4_06_e_b","isGolden":false,"trapId":"trap_1065_acarm065","iconId":"trap_1065_acarm065","identifier":291,"name":"休眠子裔","itemType":"EQUIP","tier":4,"shopSortId":6,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm065","effectName":"休眠子裔","desc":"每攻击1个目标,回复自身2%最大生命值","descRaw":"每攻击1个目标,回复自身<@ba.vup>2%最大生命值","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.02},"bbStr":{"key":"act1vautochess_equip_acarm025_global_buff"}}],"params":{"hp_ratio":0.02,"key":"act1vautochess_equip_acarm025_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"For each target hit by an attack: heal self hp_ratio * maxHP.","rangeGrid":[[0,0]],"flavor":"“别把袋子戳破了,你不会想和这些小家伙亲密接触的。”"},"chess_item_4_06_e_b":{"id":"chess_item_4_06_e_b","baseId":"chess_item_4_06_e_a","goldenId":"chess_item_4_06_e_b","isGolden":true,"trapId":"trap_1065_acarm065","iconId":"trap_1065_acarm065","identifier":350,"name":"休眠子裔","itemType":"EQUIP","tier":4,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm065","effectName":"休眠子裔","desc":"每攻击1个目标,回复自身4%最大生命值","descRaw":"每攻击1个目标,回复自身<@ba.vup>4%最大生命值","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.04},"bbStr":{"key":"act1vautochess_equip_acarm025_global_buff"}}],"params":{"hp_ratio":0.04,"key":"act1vautochess_equip_acarm025_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"For each target hit by an attack: heal self hp_ratio * maxHP.","rangeGrid":[[0,0]],"flavor":"“别把袋子戳破了,你不会想和这些小家伙亲密接触的。”"},"chess_item_4_07_e_a":{"id":"chess_item_4_07_e_a","baseId":"chess_item_4_07_e_a","goldenId":"chess_item_4_07_e_b","isGolden":false,"trapId":"trap_1119_acarm119","iconId":"trap_1119_acarm119","identifier":315,"name":"卡西米尔竞技旗","itemType":"EQUIP","tier":4,"shopSortId":7,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_07_e_b","duration":-1,"giveBondId":"kazimierzShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm119","effectName":"卡西米尔竞技旗","desc":"部署后15秒内造成的伤害提升至135%,随后逐渐衰减","descRaw":"部署后<@ba.vup>15秒内造成的伤害提升至<@ba.vup>135%,随后逐渐衰减","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":1.35,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.04},"bbStr":{"key":"act2autochess_equip_acarm120_global_buff"}}],"params":{"damage_scale":1.35,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.04,"key":"act2autochess_equip_acarm120_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"After each deploy: outgoing damage *= damage_scale for `interval` (15) s; afterwards every ex_interval (0.5) s the multiplier changes by damage_scale_minus until it reaches 1.0.","rangeGrid":[[0,0]],"flavor":"一面代表卡西米尔骑士竞技的旗帜。 “看见它仿佛就能听到山呼海啸般的助威声。”"},"chess_item_4_07_e_b":{"id":"chess_item_4_07_e_b","baseId":"chess_item_4_07_e_a","goldenId":"chess_item_4_07_e_b","isGolden":true,"trapId":"trap_1119_acarm119","iconId":"trap_1119_acarm119","identifier":374,"name":"卡西米尔竞技旗","itemType":"EQUIP","tier":4,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"kazimierzShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm119","effectName":"卡西米尔竞技旗","desc":"部署后15秒内造成的伤害提升至160%,随后逐渐衰减","descRaw":"部署后<@ba.vup>15秒内造成的伤害提升至<@ba.vup>160%,随后逐渐衰减","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":1.6,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.07},"bbStr":{"key":"act2autochess_equip_acarm120_global_buff"}}],"params":{"damage_scale":1.6,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.07,"key":"act2autochess_equip_acarm120_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"After each deploy: outgoing damage *= damage_scale for `interval` (15) s; afterwards every ex_interval (0.5) s the multiplier changes by damage_scale_minus until it reaches 1.0.","rangeGrid":[[0,0]],"flavor":"一面代表卡西米尔骑士竞技的旗帜。 “看见它仿佛就能听到山呼海啸般的助威声。”"},"chess_item_4_08_e_a":{"id":"chess_item_4_08_e_a","baseId":"chess_item_4_08_e_a","goldenId":"chess_item_4_08_e_b","isGolden":false,"trapId":"trap_1057_acarm057","iconId":"trap_1057_acarm057","identifier":283,"name":"拉特兰桥夹","itemType":"EQUIP","tier":4,"shopSortId":8,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_08_e_b","duration":-1,"giveBondId":"lateranoShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm057","effectName":"拉特兰桥夹","desc":"子弹类技能剩余一发子弹时有50%概率恢复40%的子弹(每次部署最多触发3次)","descRaw":"子弹类技能剩余一发子弹时有50%概率恢复40%的子弹(每次部署最多触发3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.5,"ammo_percent":0.4,"max_trigger_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm057_global_buff"}}],"params":{"prob":0.5,"ammo_percent":0.4,"max_trigger_cnt":3,"key":"act1autochess_equip_acarm057_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"Ammo-type skills: when ammo remaining becomes 1, prob chance to restore ceil(ammo_percent * maxAmmo) [ASSUMED rounding] bullets; max max_trigger_cnt triggers per deploy.","rangeGrid":[[0,0]],"flavor":"一个曾在拉特兰的夜空里引发大爆炸的桥夹。\n“开火,别停下!克里夫,我们三个一定能闯出比这更辉煌的事业!”"},"chess_item_4_08_e_b":{"id":"chess_item_4_08_e_b","baseId":"chess_item_4_08_e_a","goldenId":"chess_item_4_08_e_b","isGolden":true,"trapId":"trap_1057_acarm057","iconId":"trap_1057_acarm057","identifier":342,"name":"拉特兰桥夹","itemType":"EQUIP","tier":4,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"lateranoShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm057","effectName":"拉特兰桥夹","desc":"子弹类技能剩余一发子弹时有60%概率恢复60%的子弹(每次部署最多触发3次)","descRaw":"子弹类技能剩余一发子弹时有60%概率恢复60%的子弹(每次部署最多触发3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.6,"ammo_percent":0.6,"max_trigger_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm057_global_buff"}}],"params":{"prob":0.6,"ammo_percent":0.6,"max_trigger_cnt":3,"key":"act1autochess_equip_acarm057_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"Ammo-type skills: when ammo remaining becomes 1, prob chance to restore ceil(ammo_percent * maxAmmo) [ASSUMED rounding] bullets; max max_trigger_cnt triggers per deploy.","rangeGrid":[[0,0]],"flavor":"一个曾在拉特兰的夜空里引发大爆炸的桥夹。\n“开火,别停下!克里夫,我们三个一定能闯出比这更辉煌的事业!”"},"chess_item_4_09_e_a":{"id":"chess_item_4_09_e_a","baseId":"chess_item_4_09_e_a","goldenId":"chess_item_4_09_e_b","isGolden":false,"trapId":"trap_1042_acarm042","iconId":"trap_1042_acarm042","identifier":268,"name":"灼燃维式重锤","itemType":"EQUIP","tier":4,"shopSortId":9,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_09_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm042","effectName":"灼燃维式重锤","desc":"攻击力+30%;造成法术伤害附带相当于10%伤害的灼燃损伤","descRaw":"攻击力<@ba.vup>+30%;造成法术伤害附带相当于<@ba.vup>10%伤害的<$ba.dt.burning2>灼燃损伤","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.3},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1},"bbStr":{"key":"act1autochess_equip_acarm042_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.3,"key":"attr_common_global_buff","damage_scale":0.1,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. When dealing ARTS damage: also inflict 灼燃损伤(Burn elemental damage) = damage_scale * that damage.","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的火焰更旺。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_4_09_e_b":{"id":"chess_item_4_09_e_b","baseId":"chess_item_4_09_e_a","goldenId":"chess_item_4_09_e_b","isGolden":true,"trapId":"trap_1042_acarm042","iconId":"trap_1042_acarm042","identifier":327,"name":"灼燃维式重锤","itemType":"EQUIP","tier":4,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm042","effectName":"灼燃维式重锤","desc":"攻击力+50%;造成法术伤害附带相当于10%伤害的灼燃损伤","descRaw":"攻击力<@ba.vup>+50%;造成法术伤害附带相当于<@ba.vup>10%伤害的<$ba.dt.burning2>灼燃损伤","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.5},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1},"bbStr":{"key":"act1autochess_equip_acarm042_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.5,"key":"attr_common_global_buff","damage_scale":0.1,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. When dealing ARTS damage: also inflict 灼燃损伤(Burn elemental damage) = damage_scale * that damage.","rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的火焰更旺。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_4_10_e_a":{"id":"chess_item_4_10_e_a","baseId":"chess_item_4_10_e_a","goldenId":"chess_item_4_10_e_b","isGolden":false,"trapId":"trap_1059_acarm059","iconId":"trap_1059_acarm059","identifier":285,"name":"浓缩嗅盐","itemType":"EQUIP","tier":4,"shopSortId":10,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_10_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm059","effectName":"浓缩嗅盐","desc":"生命值大于70%时,免疫晕眩、冻结等特殊状态","descRaw":"生命值大于70%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.7},"bbStr":{"key":"act1autochess_equip_acarm059_global_buff"}}],"params":{"hp_ratio":0.7,"key":"act1autochess_equip_acarm059_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While HP/maxHP > hp_ratio: immune to stun, freeze, sleep, and other CC 'special states' [ASSUMED list: stun/freeze/sleep/levitate/palsy].","rangeGrid":[[0,0]],"flavor":"“增强了烈性的配方,能让你保持清醒,前提是你能忍受那种奇特的味道。”"},"chess_item_4_10_e_b":{"id":"chess_item_4_10_e_b","baseId":"chess_item_4_10_e_a","goldenId":"chess_item_4_10_e_b","isGolden":true,"trapId":"trap_1059_acarm059","iconId":"trap_1059_acarm059","identifier":344,"name":"浓缩嗅盐","itemType":"EQUIP","tier":4,"shopSortId":10,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm059","effectName":"浓缩嗅盐","desc":"生命值大于40%时,免疫晕眩、冻结等特殊状态","descRaw":"生命值大于40%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.4},"bbStr":{"key":"act1autochess_equip_acarm059_global_buff"}}],"params":{"hp_ratio":0.4,"key":"act1autochess_equip_acarm059_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While HP/maxHP > hp_ratio: immune to stun, freeze, sleep, and other CC 'special states' [ASSUMED list: stun/freeze/sleep/levitate/palsy].","rangeGrid":[[0,0]],"flavor":"“增强了烈性的配方,能让你保持清醒,前提是你能忍受那种奇特的味道。”"},"chess_item_4_11_e_a":{"id":"chess_item_4_11_e_a","baseId":"chess_item_4_11_e_a","goldenId":"chess_item_4_11_e_b","isGolden":false,"trapId":"trap_1061_acarm061","iconId":"trap_1061_acarm061","identifier":287,"name":"护盾无人机","itemType":"EQUIP","tier":4,"shopSortId":11,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_11_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm061","effectName":"护盾无人机","desc":"治疗时有10%概率使目标获得1层护盾(最多1层)","descRaw":"治疗时有10%概率使目标获得1层<$ba.shield>护盾(最多1层)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.1,"max_stack_cnt":1},"bbStr":{"key":"act1autochess_equip_acarm061_global_buff"}}],"params":{"prob":0.1,"max_stack_cnt":1,"key":"act1autochess_equip_acarm061_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"Each heal the carrier performs: prob chance to give the healed target 1 shield layer (max max_stack_cnt layers; 1 layer blocks one instance of damage).","rangeGrid":[[0,0]],"flavor":"“你可以用它来挡住一些攻击,它并不介意。”"},"chess_item_4_11_e_b":{"id":"chess_item_4_11_e_b","baseId":"chess_item_4_11_e_a","goldenId":"chess_item_4_11_e_b","isGolden":true,"trapId":"trap_1061_acarm061","iconId":"trap_1061_acarm061","identifier":346,"name":"护盾无人机","itemType":"EQUIP","tier":4,"shopSortId":11,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm061","effectName":"护盾无人机","desc":"治疗时有15%概率使目标获得1层护盾(最多1层)","descRaw":"治疗时有15%概率使目标获得1层<$ba.shield>护盾(最多1层)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.15,"max_stack_cnt":1},"bbStr":{"key":"act1autochess_equip_acarm061_global_buff"}}],"params":{"prob":0.15,"max_stack_cnt":1,"key":"act1autochess_equip_acarm061_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"Each heal the carrier performs: prob chance to give the healed target 1 shield layer (max max_stack_cnt layers; 1 layer blocks one instance of damage).","rangeGrid":[[0,0]],"flavor":"“你可以用它来挡住一些攻击,它并不介意。”"},"chess_item_4_12_e_a":{"id":"chess_item_4_12_e_a","baseId":"chess_item_4_12_e_a","goldenId":"chess_item_4_12_e_b","isGolden":false,"trapId":"trap_1068_acarm068","iconId":"trap_1068_acarm068","identifier":294,"name":"M3茧甲","itemType":"EQUIP","tier":4,"shopSortId":12,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_12_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm068","effectName":"M3茧甲","desc":"战斗阶段被击倒时立刻复活(一场战斗仅1次)","descRaw":"战斗阶段被击倒时立刻复活(一场战斗仅<@ba.vup>1次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_respawn_cnt":1},"bbStr":{"key":"act1autochess_equip_acarm068_global_buff"}}],"params":{"max_respawn_cnt":1,"key":"act1autochess_equip_acarm068_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"When the carrier is defeated during the battle phase: revive immediately in place at full HP [ASSUMED full HP] up to max_respawn_cnt times per battle.","rangeGrid":[[0,0]],"flavor":"“她听懂了你说的那句谢谢,她很高兴能救下你。”"},"chess_item_4_12_e_b":{"id":"chess_item_4_12_e_b","baseId":"chess_item_4_12_e_a","goldenId":"chess_item_4_12_e_b","isGolden":true,"trapId":"trap_1068_acarm068","iconId":"trap_1068_acarm068","identifier":353,"name":"M3茧甲","itemType":"EQUIP","tier":4,"shopSortId":12,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm068","effectName":"M3茧甲","desc":"战斗阶段被击倒时立刻复活(一场战斗仅2次)","descRaw":"战斗阶段被击倒时立刻复活(一场战斗仅<@ba.vup>2次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_respawn_cnt":2},"bbStr":{"key":"act1autochess_equip_acarm068_global_buff"}}],"params":{"max_respawn_cnt":2,"key":"act1autochess_equip_acarm068_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"When the carrier is defeated during the battle phase: revive immediately in place at full HP [ASSUMED full HP] up to max_respawn_cnt times per battle.","rangeGrid":[[0,0]],"flavor":"“她听懂了你说的那句谢谢,她很高兴能救下你。”"},"chess_item_5_01_e_a":{"id":"chess_item_5_01_e_a","baseId":"chess_item_5_01_e_a","goldenId":"chess_item_5_01_e_b","isGolden":false,"trapId":"trap_1058_acarm058","iconId":"trap_1058_acarm058","identifier":284,"name":"催泪瓦斯","itemType":"EQUIP","tier":5,"shopSortId":1,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_01_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm058","effectName":"催泪瓦斯","desc":"攻击时有3%概率使目标获得一层麻痹","descRaw":"攻击时有3%概率使目标获得一层<$ba.palsy>麻痹","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.03},"bbStr":{"key":"act1autochess_equip_acarm058_global_buff"}}],"params":{"prob":0.03,"key":"act1autochess_equip_acarm058_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to add 1 layer of 麻痹(Paralysis: each layer interrupts one enemy normal attack, max 3 layers).","rangeGrid":[[0,0]],"flavor":"“它能让目标痛到打滚,使用前一定要确认好风向。”"},"chess_item_5_01_e_b":{"id":"chess_item_5_01_e_b","baseId":"chess_item_5_01_e_a","goldenId":"chess_item_5_01_e_b","isGolden":true,"trapId":"trap_1058_acarm058","iconId":"trap_1058_acarm058","identifier":343,"name":"催泪瓦斯","itemType":"EQUIP","tier":5,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm058","effectName":"催泪瓦斯","desc":"攻击时有5%概率使目标获得一层麻痹","descRaw":"攻击时有5%概率使目标获得一层<$ba.palsy>麻痹","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.05},"bbStr":{"key":"act1autochess_equip_acarm058_global_buff"}}],"params":{"prob":0.05,"key":"act1autochess_equip_acarm058_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to add 1 layer of 麻痹(Paralysis: each layer interrupts one enemy normal attack, max 3 layers).","rangeGrid":[[0,0]],"flavor":"“它能让目标痛到打滚,使用前一定要确认好风向。”"},"chess_item_5_02_e_a":{"id":"chess_item_5_02_e_a","baseId":"chess_item_5_02_e_a","goldenId":"chess_item_5_02_e_b","isGolden":false,"trapId":"trap_1062_acarm062","iconId":"trap_1062_acarm062","identifier":288,"name":"谢拉格不融冰","itemType":"EQUIP","tier":5,"shopSortId":2,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_02_e_b","duration":-1,"giveBondId":"kjeragShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm062","effectName":"谢拉格不融冰","desc":"攻击时有12%概率对目标施加1.5秒的寒冷","descRaw":"攻击时有12%概率对目标施加1.5秒的<$ba.cold>寒冷","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.12,"cold":1.5},"bbStr":{"key":"act1vautochess_equip_acarm003_global_buff"}}],"params":{"prob":0.12,"cold":1.5,"key":"act1vautochess_equip_acarm003_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to apply 寒冷(Cold: ASPD -30; cold again while cold -> Frozen) for `cold` s.","rangeGrid":[[0,0]],"flavor":"\"一块曾在谢拉格的山峰上见证日月升落的不融冰。\n“让自己冷静下来,如同冰川,不可被撼动,却能摧毁一切。”\""},"chess_item_5_02_e_b":{"id":"chess_item_5_02_e_b","baseId":"chess_item_5_02_e_a","goldenId":"chess_item_5_02_e_b","isGolden":true,"trapId":"trap_1062_acarm062","iconId":"trap_1062_acarm062","identifier":347,"name":"谢拉格不融冰","itemType":"EQUIP","tier":5,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"kjeragShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm062","effectName":"谢拉格不融冰","desc":"攻击时有20%概率对目标施加1.5秒的寒冷","descRaw":"攻击时有20%概率对目标施加1.5秒的<$ba.cold>寒冷","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.2,"cold":1.5},"bbStr":{"key":"act1vautochess_equip_acarm003_global_buff"}}],"params":{"prob":0.2,"cold":1.5,"key":"act1vautochess_equip_acarm003_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to apply 寒冷(Cold: ASPD -30; cold again while cold -> Frozen) for `cold` s.","rangeGrid":[[0,0]],"flavor":"\"一块曾在谢拉格的山峰上见证日月升落的不融冰。\n“让自己冷静下来,如同冰川,不可被撼动,却能摧毁一切。”\""},"chess_item_5_03_e_a":{"id":"chess_item_5_03_e_a","baseId":"chess_item_5_03_e_a","goldenId":"chess_item_5_03_e_b","isGolden":false,"trapId":"trap_1067_acarm067","iconId":"trap_1067_acarm067","identifier":293,"name":"双模机械臂","itemType":"EQUIP","tier":5,"shopSortId":3,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm067","effectName":"双模机械臂","desc":"攻击力+30%,自身造成物理和法术伤害时,伤害类型转化为弱点伤害","descRaw":"攻击力<@ba.vup>+30%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{},"bbStr":{"key":"act1autochess_equip_acarm067_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.3},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"key":"act1autochess_equip_acarm067_global_buff","atk":0.3},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"ATK% += atk; carrier's physical and arts damage becomes 弱点伤害(weakness damage): each hit is dealt as whichever of physical/arts yields MORE damage against that target's DEF/RES.","rangeGrid":[[0,0]],"flavor":"“是的,这台设备能帮上你不小的忙,但要获得胜利,还是得靠你自己。”"},"chess_item_5_03_e_b":{"id":"chess_item_5_03_e_b","baseId":"chess_item_5_03_e_a","goldenId":"chess_item_5_03_e_b","isGolden":true,"trapId":"trap_1067_acarm067","iconId":"trap_1067_acarm067","identifier":352,"name":"双模机械臂","itemType":"EQUIP","tier":5,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm067","effectName":"双模机械臂","desc":"攻击力+50%,自身造成物理和法术伤害时,伤害类型转化为弱点伤害","descRaw":"攻击力<@ba.vup>+50%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{},"bbStr":{"key":"act1autochess_equip_acarm067_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.5},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"key":"act1autochess_equip_acarm067_global_buff","atk":0.5},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"ATK% += atk; carrier's physical and arts damage becomes 弱点伤害(weakness damage): each hit is dealt as whichever of physical/arts yields MORE damage against that target's DEF/RES.","rangeGrid":[[0,0]],"flavor":"“是的,这台设备能帮上你不小的忙,但要获得胜利,还是得靠你自己。”"},"chess_item_5_04_e_a":{"id":"chess_item_5_04_e_a","baseId":"chess_item_5_04_e_a","goldenId":"chess_item_5_04_e_b","isGolden":false,"trapId":"trap_1109_acarm109","iconId":"trap_1109_acarm109","identifier":302,"name":"信标","itemType":"EQUIP","tier":5,"shopSortId":4,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_5_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm109","effectName":"信标","desc":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n相应盟约人数相同则随机发送\n无法装备给自编干员","descRaw":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n<@ba.rem>若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n<@ba.acrem>相应盟约人数相同则随机发送\n<@ba.acrem>无法装备给自编干员","buffs":[{"key":"use_equip_recruit_new_char_and_give_char_to_player_most_bond","countType":"NONE","bb":{"refresh_cnt":2,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":2,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy BOTH the item and the target operator; special refresh of refresh_cnt(2) operators of the SAME tier as the target, take choice_cnt(1) free. Multiplayer: at next prep phase send 1 copy of the original operator to the teammate who has the most operators of that operator's bond(s) (tie -> random). Cannot target DIY(自编) operators. Never merges.","rangeGrid":[[0,0]],"flavor":null},"chess_item_5_04_e_b":{"id":"chess_item_5_04_e_b","baseId":"chess_item_5_04_e_a","goldenId":"chess_item_5_04_e_b","isGolden":true,"trapId":"trap_1109_acarm109","iconId":"trap_1109_acarm109","identifier":361,"name":"信标","itemType":"EQUIP","tier":5,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm109","effectName":"信标","desc":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n相应盟约人数相同则随机发送\n无法装备给自编干员","descRaw":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n<@ba.rem>若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n<@ba.acrem>相应盟约人数相同则随机发送\n<@ba.acrem>无法装备给自编干员","buffs":[{"key":"use_equip_recruit_new_char_and_give_char_to_player_most_bond","countType":"NONE","bb":{"refresh_cnt":2,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":2,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy BOTH the item and the target operator; special refresh of refresh_cnt(2) operators of the SAME tier as the target, take choice_cnt(1) free. Multiplayer: at next prep phase send 1 copy of the original operator to the teammate who has the most operators of that operator's bond(s) (tie -> random). Cannot target DIY(自编) operators. Never merges.","rangeGrid":[[0,0]],"flavor":null},"chess_item_5_05_e_a":{"id":"chess_item_5_05_e_a","baseId":"chess_item_5_05_e_a","goldenId":"chess_item_5_05_e_b","isGolden":false,"trapId":"trap_1069_acarm069","iconId":"trap_1069_acarm069","identifier":295,"name":"拟态物质","itemType":"EQUIP","tier":5,"shopSortId":5,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_5_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm069","effectName":"拟态物质","desc":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","descRaw":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","buffs":[{"key":"use_equip_reward_char_chess","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; if player owns >= 2 NORMAL copies of the target operator (field+hand), give 1 more normal copy (usually triggers 3->elite merge); else give 1 random normal operator sharing a bond with the target. Never merges.","rangeGrid":[[0,0]],"flavor":"“这是一份礼物,你可以让它变成任何你想要的样子。”"},"chess_item_5_05_e_b":{"id":"chess_item_5_05_e_b","baseId":"chess_item_5_05_e_a","goldenId":"chess_item_5_05_e_b","isGolden":true,"trapId":"trap_1069_acarm069","iconId":"trap_1069_acarm069","identifier":354,"name":"拟态物质","itemType":"EQUIP","tier":5,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm069","effectName":"拟态物质","desc":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","descRaw":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","buffs":[{"key":"use_equip_reward_char_chess","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; if player owns >= 2 NORMAL copies of the target operator (field+hand), give 1 more normal copy (usually triggers 3->elite merge); else give 1 random normal operator sharing a bond with the target. Never merges.","rangeGrid":[[0,0]],"flavor":"“这是一份礼物,你可以让它变成任何你想要的样子。”"},"chess_item_5_06_e_a":{"id":"chess_item_5_06_e_a","baseId":"chess_item_5_06_e_a","goldenId":"chess_item_5_06_e_b","isGolden":false,"trapId":"trap_1071_acarm071","iconId":"trap_1071_acarm071","identifier":297,"name":"博士投影","itemType":"EQUIP","tier":5,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm071","effectName":"博士投影","desc":"任意干员可装备,下个回合开始时销毁,并使该干员晋升为精锐干员","descRaw":"任意干员可装备,下个回合开始时销毁,并使该干员晋升为精锐干员","buffs":[{"key":"equip_round_start_upgrade_char","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip_or_delayed","family":null,"implFormula":"Normal: equip onto any normal operator (occupies a slot until next round start), at the start of the next round destroy item and promote the operator to elite(精锐/golden). Golden: on equip, destroy item and promote immediately. On promotion, equipped items return to hand.","rangeGrid":[[0,0]],"flavor":"“仔细听,博士正在布置任务。”"},"chess_item_5_06_e_b":{"id":"chess_item_5_06_e_b","baseId":"chess_item_5_06_e_a","goldenId":"chess_item_5_06_e_b","isGolden":true,"trapId":"trap_1071_acarm071","iconId":"trap_1071_acarm071","identifier":356,"name":"博士投影","itemType":"EQUIP","tier":5,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm071","effectName":"博士投影","desc":"任意干员可装备,立即使该干员晋升为精锐干员","descRaw":"任意干员可装备,立即使该干员晋升为精锐干员","buffs":[{"key":"use_equip_upgrade_char","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip_or_delayed","family":null,"implFormula":"Normal: equip onto any normal operator (occupies a slot until next round start), at the start of the next round destroy item and promote the operator to elite(精锐/golden). Golden: on equip, destroy item and promote immediately. On promotion, equipped items return to hand.","rangeGrid":[[0,0]],"flavor":"“仔细听,博士正在布置任务。”"},"chess_item_5_07_e_a":{"id":"chess_item_5_07_e_a","baseId":"chess_item_5_07_e_a","goldenId":"chess_item_5_07_e_b","isGolden":false,"trapId":"trap_1074_acarm074","iconId":"trap_1074_acarm074","identifier":300,"name":"商业包装方案","itemType":"EQUIP","tier":5,"shopSortId":7,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_07_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm074","effectName":"商业包装方案","desc":"每出售8名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","descRaw":"每出售8名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","buffs":[{"key":"sell_char_count_gain_equip_owner_bond","countType":"NONE","bb":{"count":8},"bbStr":{}}],"params":{"count":8},"category":"RECRUIT","kind":"passive_player","family":null,"implFormula":"Stays equipped. Counter of operators SOLD by the player (any): every `count` sales, give 1 random NORMAL operator sharing a bond with the carrier, tier <= current shop level.","rangeGrid":[[0,0]],"flavor":"“端起酒杯,注意微笑的弧度,我保证你会火得一塌糊涂!不,现在还不够打动人,再去换一套衣服看看。”"},"chess_item_5_07_e_b":{"id":"chess_item_5_07_e_b","baseId":"chess_item_5_07_e_a","goldenId":"chess_item_5_07_e_b","isGolden":true,"trapId":"trap_1074_acarm074","iconId":"trap_1074_acarm074","identifier":359,"name":"商业包装方案","itemType":"EQUIP","tier":5,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm074","effectName":"商业包装方案","desc":"每出售7名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","descRaw":"每出售7名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","buffs":[{"key":"sell_char_count_gain_equip_owner_bond","countType":"NONE","bb":{"count":7},"bbStr":{}}],"params":{"count":7},"category":"RECRUIT","kind":"passive_player","family":null,"implFormula":"Stays equipped. Counter of operators SOLD by the player (any): every `count` sales, give 1 random NORMAL operator sharing a bond with the carrier, tier <= current shop level.","rangeGrid":[[0,0]],"flavor":"“端起酒杯,注意微笑的弧度,我保证你会火得一塌糊涂!不,现在还不够打动人,再去换一套衣服看看。”"},"chess_item_5_08_e_a":{"id":"chess_item_5_08_e_a","baseId":"chess_item_5_08_e_a","goldenId":"chess_item_5_08_e_b","isGolden":false,"trapId":"trap_1072_acarm072","iconId":"trap_1072_acarm072","identifier":298,"name":"突变细胞","itemType":"EQUIP","tier":5,"shopSortId":8,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"策略【不稳定要素】(昆图斯)","mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_5_08_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm072","effectName":"突变细胞","desc":"战斗结束后,装备者替换为高一阶的随机干员","descRaw":"战斗结束后,装备者替换为高一阶的随机干员","buffs":[{"key":"char_chess_transformation_equip","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"post_battle_transform","family":null,"implFormula":"After the battle ends: replace the carrier with a random operator one tier higher (max tier 6); item consumed [ASSUMED]. Keeps elite status? [ASSUMED: result is NORMAL quality; other equipped item returns to hand]. Never merges.","rangeGrid":[[0,0]],"flavor":"“代价……”"},"chess_item_5_08_e_b":{"id":"chess_item_5_08_e_b","baseId":"chess_item_5_08_e_a","goldenId":"chess_item_5_08_e_b","isGolden":true,"trapId":"trap_1072_acarm072","iconId":"trap_1072_acarm072","identifier":357,"name":"突变细胞","itemType":"EQUIP","tier":5,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"策略【不稳定要素】(昆图斯)","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm072","effectName":"突变细胞","desc":"战斗结束后,装备者替换为高一阶的随机干员","descRaw":"战斗结束后,装备者替换为高一阶的随机干员","buffs":[{"key":"char_chess_transformation_equip","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"post_battle_transform","family":null,"implFormula":"After the battle ends: replace the carrier with a random operator one tier higher (max tier 6); item consumed [ASSUMED]. Keeps elite status? [ASSUMED: result is NORMAL quality; other equipped item returns to hand]. Never merges.","rangeGrid":[[0,0]],"flavor":"“代价……”"},"chess_item_5_09_e_a":{"id":"chess_item_5_09_e_a","baseId":"chess_item_5_09_e_a","goldenId":"chess_item_5_09_e_b","isGolden":false,"trapId":"trap_1118_acarm118","iconId":"trap_1118_acarm118","identifier":314,"name":"天马之盔","itemType":"EQUIP","tier":5,"shopSortId":9,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_09_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm118","effectName":"天马之盔","desc":"生命值+50%,若与“天马之枪”一起装备,每秒回复8%最大生命值。","descRaw":"生命值<@ba.vup>+50%,若与“天马之枪”一起装备,每秒回复<@ba.vup>8%最大生命值。","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.5},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_recovery_per_sec_by_max_hp_ratio":0.08},"bbStr":{"key":"act2autochess_equip_acarm118_global_buff","equip_chess_id":"chess_item_6_01_e"}}],"params":{"max_hp":0.5,"key":"attr_common_global_buff","hp_recovery_per_sec_by_max_hp_ratio":0.08,"equip_chess_id":"chess_item_6_01_e"},"category":"SET","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier also holds 天马之枪 (either quality): regen hp_recovery_per_sec_by_max_hp_ratio * maxHP per second.","rangeGrid":[[0,0]],"flavor":"“见证过无数勇士与英豪的诞生。”"},"chess_item_5_09_e_b":{"id":"chess_item_5_09_e_b","baseId":"chess_item_5_09_e_a","goldenId":"chess_item_5_09_e_b","isGolden":true,"trapId":"trap_1118_acarm118","iconId":"trap_1118_acarm118","identifier":373,"name":"天马之盔","itemType":"EQUIP","tier":5,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm118","effectName":"天马之盔","desc":"生命值+75%,若与“天马之枪”一起装备,每秒回复8%最大生命值。","descRaw":"生命值<@ba.vup>+75%,若与“天马之枪”一起装备,每秒回复<@ba.vup>8%最大生命值。","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.75},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_recovery_per_sec_by_max_hp_ratio":0.08},"bbStr":{"key":"act2autochess_equip_acarm118_global_buff","equip_chess_id":"chess_item_6_01_e"}}],"params":{"max_hp":0.75,"key":"attr_common_global_buff","hp_recovery_per_sec_by_max_hp_ratio":0.08,"equip_chess_id":"chess_item_6_01_e"},"category":"SET","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier also holds 天马之枪 (either quality): regen hp_recovery_per_sec_by_max_hp_ratio * maxHP per second.","rangeGrid":[[0,0]],"flavor":"“见证过无数勇士与英豪的诞生。”"},"chess_item_6_01_e_a":{"id":"chess_item_6_01_e_a","baseId":"chess_item_6_01_e_a","goldenId":"chess_item_6_01_e_b","isGolden":false,"trapId":"trap_1117_acarm117","iconId":"trap_1117_acarm117","identifier":313,"name":"天马之枪","itemType":"EQUIP","tier":6,"shopSortId":1,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_01_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm117","effectName":"天马之枪","desc":"攻击力+40%,若与“天马之盔”一起装备,造成伤害时额外造成30%的真实伤害","descRaw":"攻击力<@ba.vup>+40%,若与“天马之盔”一起装备,造成伤害时额外造成<@ba.vup>30%的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_scale":0.3},"bbStr":{"key":"act2autochess_equip_acarm117_global_buff","equip_chess_id":"chess_item_5_09_e"}}],"params":{"atk":0.4,"key":"attr_common_global_buff","atk_scale":0.3,"equip_chess_id":"chess_item_5_09_e"},"category":"SET","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier also holds 天马之盔: every damage instance additionally deals atk_scale * ATK as TRUE damage [ASSUMED: % of ATK, per blackboard key atk_scale; description says 30% true damage].","rangeGrid":[[0,0]],"flavor":"“造就了无数血肉与精神的溃散。”"},"chess_item_6_01_e_b":{"id":"chess_item_6_01_e_b","baseId":"chess_item_6_01_e_a","goldenId":"chess_item_6_01_e_b","isGolden":true,"trapId":"trap_1117_acarm117","iconId":"trap_1117_acarm117","identifier":372,"name":"天马之枪","itemType":"EQUIP","tier":6,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm117","effectName":"天马之枪","desc":"攻击力+60%,若与“天马之盔”一起装备,造成伤害时额外造成30%的真实伤害","descRaw":"攻击力<@ba.vup>+60%,若与“天马之盔”一起装备,造成伤害时额外造成<@ba.vup>30%的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_scale":0.3},"bbStr":{"key":"act2autochess_equip_acarm117_global_buff","equip_chess_id":"chess_item_5_09_e"}}],"params":{"atk":0.6,"key":"attr_common_global_buff","atk_scale":0.3,"equip_chess_id":"chess_item_5_09_e"},"category":"SET","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier also holds 天马之盔: every damage instance additionally deals atk_scale * ATK as TRUE damage [ASSUMED: % of ATK, per blackboard key atk_scale; description says 30% true damage].","rangeGrid":[[0,0]],"flavor":"“造就了无数血肉与精神的溃散。”"},"chess_item_6_01_m":{"id":"chess_item_6_01_m","baseId":"chess_item_6_01_m","goldenId":null,"isGolden":false,"trapId":"trap_1108_acdisney","iconId":"trap_1108_acdisney","identifier":322,"name":"“神秘顾客”","itemType":"MAGIC","tier":6,"shopSortId":1,"price":2,"hideInShop":true,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acdisney","effectName":"“神秘顾客”","desc":"拖拽至场上使用后,选择一项特殊悬赏任务进行挑战;主动销毁时获得1份资金,并将“神秘顾客”传递给下一名玩家","descRaw":"拖拽至场上使用后,选择一项特殊悬赏任务进行挑战;主动销毁时获得1份资金,并将“神秘顾客”传递给下一名玩家","buffs":[{"key":"trap_create_self_choice","countType":"NONE","bb":{},"bbStr":{"choice_event":"hunter_band_1"}},{"key":"trap_disney_special","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"choice_event":"hunter_band_1","count":1},"category":"MAGIC","kind":"art_instant","family":null,"implFormula":"Drag onto the field: choose a special bounty (hunter_band_1). When actively destroyed: +1 fund and the item passes to the next player. UNUSED in act2 (no band/garrison grants it) - implement last or skip.","rangeGrid":[[0,0]],"flavor":null},"chess_item_6_02_e_a":{"id":"chess_item_6_02_e_a","baseId":"chess_item_6_02_e_a","goldenId":"chess_item_6_02_e_b","isGolden":false,"trapId":"trap_1076_acarm076","iconId":"trap_1076_acarm076","identifier":303,"name":"铳骑之威","itemType":"EQUIP","tier":6,"shopSortId":2,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_02_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"lateranoShip","effectId":"eff_acarm076","effectName":"铳骑之威","desc":"攻击力+40%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为300%攻击力","descRaw":"攻击力<@ba.vup>+40%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成<@ba.vup>150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为<@ba.vup>300%攻击力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3},"bbStr":{"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3,"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e","atk":0.4},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier has bond Laterano: on each attack, prob chance to fire an extra bullet at 1 enemy in range dealing atk_scale_1 * ATK physical damage; if carrier also holds 拉特兰桥夹 -> atk_scale_2 * ATK.","rangeGrid":[[0,0]],"flavor":"“拉特兰人从不曾怀疑过铳骑的威严。”"},"chess_item_6_02_e_b":{"id":"chess_item_6_02_e_b","baseId":"chess_item_6_02_e_a","goldenId":"chess_item_6_02_e_b","isGolden":true,"trapId":"trap_1076_acarm076","iconId":"trap_1076_acarm076","identifier":362,"name":"铳骑之威","itemType":"EQUIP","tier":6,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"lateranoShip","effectId":"eff_acgarm076","effectName":"铳骑之威","desc":"攻击力+60%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为300%攻击力","descRaw":"攻击力<@ba.vup>+60%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成<@ba.vup>150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为<@ba.vup>300%攻击力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3},"bbStr":{"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3,"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e","atk":0.6},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier has bond Laterano: on each attack, prob chance to fire an extra bullet at 1 enemy in range dealing atk_scale_1 * ATK physical damage; if carrier also holds 拉特兰桥夹 -> atk_scale_2 * ATK.","rangeGrid":[[0,0]],"flavor":"“拉特兰人从不曾怀疑过铳骑的威严。”"},"chess_item_6_02_m":{"id":"chess_item_6_02_m","baseId":"chess_item_6_02_m","goldenId":null,"isGolden":false,"trapId":"trap_1110_accopy","iconId":"trap_1110_accopy","identifier":323,"name":"画卷","itemType":"MAGIC","tier":6,"shopSortId":2,"price":2,"hideInShop":true,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_accopy","effectName":"画卷","desc":"拖拽至场上使用后,获得范围内的干员(包括精锐状态和装备!)","descRaw":"拖拽至场上使用后,获得范围内的干员(包括精锐状态和装备!)","buffs":[{"key":"trap_copy_front_char","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"MAGIC","kind":"art_instant","family":null,"implFormula":"Drag onto a map tile during prep. Range 1-1 = the tile itself + the tile in front (facing). Gives the player a copy of 1 operator inside that range, INCLUDING elite status and equipped items (copies go to hand). Consumed.","rangeGrid":[[0,0],[0,1]],"flavor":null},"chess_item_6_03_e_a":{"id":"chess_item_6_03_e_a","baseId":"chess_item_6_03_e_a","goldenId":"chess_item_6_03_e_b","isGolden":false,"trapId":"trap_1077_acarm077","iconId":"trap_1077_acarm077","identifier":304,"name":"天师古鼎","itemType":"EQUIP","tier":6,"shopSortId":3,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"yanShip","effectId":"eff_acarm077","effectName":"天师古鼎","desc":"生命值+45%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得2资金(每回合最多3次)","descRaw":"生命值<@ba.vup>+45%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度<@ba.vup>+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得<@ba.vup>2资金(每回合最多3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":25,"max_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.45},"bbStr":{"key":"attr_common_global_buff"}},{"key":"equip_with_another_gain_coin_when_gain_char","countType":"NONE","bb":{"count":2,"max":3},"bbStr":{"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"}}],"params":{"attack_speed":25,"max_cnt":3,"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e","max_hp":0.45,"count":2,"max":3,"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier has bond Yan: at battle start ASPD += attack_speed * min(k, max_cnt), k = operators the player acquired during THIS round's prep. If also holding 炎国短刀: each time the player acquires an operator, funds += count (max `max` times per round).","rangeGrid":[[0,0]],"flavor":"“炎国人相信那些关于天师的上古传说绝非完全出自虚构。”"},"chess_item_6_03_e_b":{"id":"chess_item_6_03_e_b","baseId":"chess_item_6_03_e_a","goldenId":"chess_item_6_03_e_b","isGolden":true,"trapId":"trap_1077_acarm077","iconId":"trap_1077_acarm077","identifier":363,"name":"天师古鼎","itemType":"EQUIP","tier":6,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"yanShip","effectId":"eff_acgarm077","effectName":"天师古鼎","desc":"生命值+70%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得2资金(每回合最多3次)","descRaw":"生命值<@ba.vup>+70%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度<@ba.vup>+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得<@ba.vup>2资金(每回合最多3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":25,"max_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.7},"bbStr":{"key":"attr_common_global_buff"}},{"key":"equip_with_another_gain_coin_when_gain_char","countType":"NONE","bb":{"count":2,"max":3},"bbStr":{"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"}}],"params":{"attack_speed":25,"max_cnt":3,"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e","max_hp":0.7,"count":2,"max":3,"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier has bond Yan: at battle start ASPD += attack_speed * min(k, max_cnt), k = operators the player acquired during THIS round's prep. If also holding 炎国短刀: each time the player acquires an operator, funds += count (max `max` times per round).","rangeGrid":[[0,0]],"flavor":"“炎国人相信那些关于天师的上古传说绝非完全出自虚构。”"},"chess_item_6_03_m":{"id":"chess_item_6_03_m","baseId":"chess_item_6_03_m","goldenId":null,"isGolden":false,"trapId":"trap_1111_acchal","iconId":"trap_1111_acchal","identifier":324,"name":"教鞭","itemType":"MAGIC","tier":6,"shopSortId":3,"price":2,"hideInShop":true,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acchal","effectName":"教鞭","desc":"拖拽至场上使用后,选择一项悬赏任务进行挑战","descRaw":"拖拽至场上使用后,选择一项悬赏任务进行挑战","buffs":[{"key":"trap_create_self_choice","countType":"NONE","bb":{},"bbStr":{"choice_event":"hunter_band_1"}}],"params":{"choice_event":"hunter_band_1"},"category":"MAGIC","kind":"art_instant","family":null,"implFormula":"Drag onto the field during prep: opens a personal bounty choice (choice event hunter_band_1). The chosen bounty adds extra enemies to your next battle; killing them / perfect defence grants funds (see ENEMY_GAIN '...悬赏' effects). Consumed.","rangeGrid":[[0,0]],"flavor":null},"chess_item_6_04_e_a":{"id":"chess_item_6_04_e_a","baseId":"chess_item_6_04_e_a","goldenId":"chess_item_6_04_e_b","isGolden":false,"trapId":"trap_1078_acarm078","iconId":"trap_1078_acarm078","identifier":305,"name":"海沟实验体","itemType":"EQUIP","tier":6,"shopSortId":4,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"egirShip","effectId":"eff_acarm078","effectName":"海沟实验体","desc":"获得180点伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力50%的法术伤害(每0.5秒最多触发一次)\n若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次50%攻击力的法术伤害(每0.5秒最多触发一次)","descRaw":"获得<@ba.vup>180点<$ba.dmgresistance>伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力<@ba.vup>50%的法术伤害(每0.5秒最多触发一次)\n<@ba.acrem>若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次<@ba.vup>50%攻击力的法术伤害(每0.5秒最多触发一次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"lock_duration":0.5,"atk_scale":0.5},"bbStr":{"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"value":180},"bbStr":{"key":"halfidle_block_fixed_damage"}}],"params":{"lock_duration":0.5,"atk_scale":0.5,"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e","value":180},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Flat damage reduction: each incoming hit reduced by `value` (180/300, min 0 [ASSUMED]). If carrier has bond Aegir: when taking damage, deal atk_scale * ATK arts damage to the source (internal CD lock_duration 0.5 s); if also holding 阿戈尔重刃, one additional hit of atk_scale * ATK arts (same CD).","rangeGrid":[[0,0]],"flavor":"“属于阿戈尔人的秘密被埋葬在最深的海沟中,但它从未真正死去。”"},"chess_item_6_04_e_b":{"id":"chess_item_6_04_e_b","baseId":"chess_item_6_04_e_a","goldenId":"chess_item_6_04_e_b","isGolden":true,"trapId":"trap_1078_acarm078","iconId":"trap_1078_acarm078","identifier":364,"name":"海沟实验体","itemType":"EQUIP","tier":6,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"egirShip","effectId":"eff_acgarm078","effectName":"海沟实验体","desc":"获得300点伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力50%的法术伤害(每0.5秒最多触发一次)\n若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次50%的攻击力的法术伤害(每0.5秒最多触发一次)","descRaw":"获得<@ba.vup>300点<$ba.dmgresistance>伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力<@ba.vup>50%的法术伤害(每0.5秒最多触发一次)\n<@ba.acrem>若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次<@ba.vup>50%的攻击力的法术伤害(每0.5秒最多触发一次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"lock_duration":0.5,"atk_scale":0.5},"bbStr":{"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"value":300},"bbStr":{"key":"halfidle_block_fixed_damage"}}],"params":{"lock_duration":0.5,"atk_scale":0.5,"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e","value":300},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Flat damage reduction: each incoming hit reduced by `value` (180/300, min 0 [ASSUMED]). If carrier has bond Aegir: when taking damage, deal atk_scale * ATK arts damage to the source (internal CD lock_duration 0.5 s); if also holding 阿戈尔重刃, one additional hit of atk_scale * ATK arts (same CD).","rangeGrid":[[0,0]],"flavor":"“属于阿戈尔人的秘密被埋葬在最深的海沟中,但它从未真正死去。”"},"chess_item_6_05_e_a":{"id":"chess_item_6_05_e_a","baseId":"chess_item_6_05_e_a","goldenId":"chess_item_6_05_e_b","isGolden":false,"trapId":"trap_1079_acarm079","iconId":"trap_1079_acarm079","identifier":306,"name":"蒸汽之心","itemType":"EQUIP","tier":6,"shopSortId":5,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"victoriaShip","effectId":"eff_acarm079","effectName":"蒸汽之心","desc":"攻击速度+35;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","descRaw":"攻击速度<@ba.vup>+35;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":35},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2,"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ASPD += attack_speed_1 (35/55). If carrier has bond Victoria: gains the special effects of every hammer (灼燃/坚固/加速/战栗) currently equipped by ANY of the player's on-field operators (burn 10% of arts dmg, undying 8 s, ASPD +30, 10% tremble 2 s). If it also holds a hammer-series item, that hammer's special effect is doubled (burn 20%, undying 16 s, ASPD +60, tremble prob 20% [ASSUMED doubling targets]).","rangeGrid":[[0,0]],"flavor":"“维多利亚人用数个时代证明了蒸汽与齿轮中蕴藏着真理。”"},"chess_item_6_05_e_b":{"id":"chess_item_6_05_e_b","baseId":"chess_item_6_05_e_a","goldenId":"chess_item_6_05_e_b","isGolden":true,"trapId":"trap_1079_acarm079","iconId":"trap_1079_acarm079","identifier":365,"name":"蒸汽之心","itemType":"EQUIP","tier":6,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"victoriaShip","effectId":"eff_acgarm079","effectName":"蒸汽之心","desc":"攻击速度+55;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","descRaw":"攻击速度<@ba.vup>+55;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":55},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2,"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ASPD += attack_speed_1 (35/55). If carrier has bond Victoria: gains the special effects of every hammer (灼燃/坚固/加速/战栗) currently equipped by ANY of the player's on-field operators (burn 10% of arts dmg, undying 8 s, ASPD +30, 10% tremble 2 s). If it also holds a hammer-series item, that hammer's special effect is doubled (burn 20%, undying 16 s, ASPD +60, tremble prob 20% [ASSUMED doubling targets]).","rangeGrid":[[0,0]],"flavor":"“维多利亚人用数个时代证明了蒸汽与齿轮中蕴藏着真理。”"},"chess_item_6_06_e_a":{"id":"chess_item_6_06_e_a","baseId":"chess_item_6_06_e_a","goldenId":"chess_item_6_06_e_b","isGolden":false,"trapId":"trap_1102_acarm102","iconId":"trap_1102_acarm102","identifier":307,"name":"耶拉冈德之泪","itemType":"EQUIP","tier":6,"shopSortId":6,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kjeragShip","effectId":"eff_acarm102","effectName":"耶拉冈德之泪","desc":"法术抗性+30;若携带者为【谢拉格】盟约干员,该干员攻击范围内被寒冷或冻结的敌人每秒受到一次自身攻击力30%的法术伤害\n若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内寒冷或冻结的敌人每秒受到的法术伤害提升至100%攻击力","descRaw":"法术抗性<@ba.vup>+30;若携带者为【谢拉格】盟约干员,该干员攻击范围内被<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到一次自身攻击力<@ba.vup>30%的法术伤害\n<@ba.acrem>若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到的法术伤害提升至<@ba.vup>100%攻击力","buffs":[{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1},"bbStr":{"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":30},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1,"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e","magic_resistance":30},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"RES += magic_resistance. If carrier has bond Kjerag: every `interval` (1 s) each Cold or Frozen enemy inside the carrier's attack range takes atk_scale * ATK arts damage; atk_scale_ex (100%) if carrier also holds 谢拉格不融冰.","rangeGrid":[[0,0]],"flavor":"“谢拉格人相信冰川最深处的宝石是耶拉冈德的眼泪。”"},"chess_item_6_06_e_b":{"id":"chess_item_6_06_e_b","baseId":"chess_item_6_06_e_a","goldenId":"chess_item_6_06_e_b","isGolden":true,"trapId":"trap_1102_acarm102","iconId":"trap_1102_acarm102","identifier":366,"name":"耶拉冈德之泪","itemType":"EQUIP","tier":6,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kjeragShip","effectId":"eff_acgarm102","effectName":"耶拉冈德之泪","desc":"法术抗性+50;若携带者为【谢拉格】盟约干员,该干员攻击范围内被寒冷或冻结的敌人每秒受到一次自身攻击力30%的法术伤害\n若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内寒冷或冻结的敌人每秒受到的法术伤害提升至100%攻击力","descRaw":"法术抗性<@ba.vup>+50;若携带者为【谢拉格】盟约干员,该干员攻击范围内被<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到一次自身攻击力<@ba.vup>30%的法术伤害\n<@ba.acrem>若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到的法术伤害提升至<@ba.vup>100%攻击力","buffs":[{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1},"bbStr":{"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":50},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1,"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e","magic_resistance":50},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"RES += magic_resistance. If carrier has bond Kjerag: every `interval` (1 s) each Cold or Frozen enemy inside the carrier's attack range takes atk_scale * ATK arts damage; atk_scale_ex (100%) if carrier also holds 谢拉格不融冰.","rangeGrid":[[0,0]],"flavor":"“谢拉格人相信冰川最深处的宝石是耶拉冈德的眼泪。”"},"chess_item_6_07_e_a":{"id":"chess_item_6_07_e_a","baseId":"chess_item_6_07_e_a","goldenId":"chess_item_6_07_e_b","isGolden":false,"trapId":"trap_1103_acarm103","iconId":"trap_1103_acarm103","identifier":308,"name":"黄沙罗盘","itemType":"EQUIP","tier":6,"shopSortId":7,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_07_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"sargonShip","effectId":"eff_acarm103","effectName":"黄沙罗盘","desc":"初始技力+30;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复3点技力","descRaw":"初始技力<@ba.vup>+30;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复<@ba.vup>30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复<@ba.vup>3点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp":30,"addition_sp":3,"init_sp":30},"bbStr":{"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"}}],"params":{"sp":30,"addition_sp":3,"init_sp":30,"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Initial SP += init_sp (30/50). If carrier has bond Sargon: when its FIRST skill ends, SP += sp (30). If also holding 萨尔贡浓茶: each time the carrier activates a skill, all Sargon operators on field gain addition_sp (3) SP.","rangeGrid":[[0,0]],"flavor":"“传说萨尔贡人将会在黄沙尽头找到时间回流的刻印。”"},"chess_item_6_07_e_b":{"id":"chess_item_6_07_e_b","baseId":"chess_item_6_07_e_a","goldenId":"chess_item_6_07_e_b","isGolden":true,"trapId":"trap_1103_acarm103","iconId":"trap_1103_acarm103","identifier":367,"name":"黄沙罗盘","itemType":"EQUIP","tier":6,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"sargonShip","effectId":"eff_acgarm103","effectName":"黄沙罗盘","desc":"初始技力+50;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复3点技力","descRaw":"初始技力<@ba.vup>+50;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复<@ba.vup>30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复<@ba.vup>3点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp":30,"addition_sp":3,"init_sp":50},"bbStr":{"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"}}],"params":{"sp":30,"addition_sp":3,"init_sp":50,"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Initial SP += init_sp (30/50). If carrier has bond Sargon: when its FIRST skill ends, SP += sp (30). If also holding 萨尔贡浓茶: each time the carrier activates a skill, all Sargon operators on field gain addition_sp (3) SP.","rangeGrid":[[0,0]],"flavor":"“传说萨尔贡人将会在黄沙尽头找到时间回流的刻印。”"},"chess_item_6_08_e_a":{"id":"chess_item_6_08_e_a","baseId":"chess_item_6_08_e_a","goldenId":"chess_item_6_08_e_b","isGolden":false,"trapId":"trap_1070_acarm070","iconId":"trap_1070_acarm070","identifier":296,"name":"人事部文档","itemType":"EQUIP","tier":6,"shopSortId":8,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_6_08_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm070","effectName":"人事部文档","desc":"装备时销毁,最大可部署人数变为9","descRaw":"装备时销毁,最大可部署人数变为9","buffs":[{"key":"equip_destory_deployment_cnt_change","countType":"NONE","bb":{"count":9},"bbStr":{}}],"params":{"count":9},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; player's max deployable operator count becomes `count` (9) (base maxBattleChessCnt = 8). Never merges; a second copy has no further effect [ASSUMED].","rangeGrid":[[0,0]],"flavor":"“新来的这家伙肯定能帮上忙,不是吗?”"},"chess_item_6_08_e_b":{"id":"chess_item_6_08_e_b","baseId":"chess_item_6_08_e_a","goldenId":"chess_item_6_08_e_b","isGolden":true,"trapId":"trap_1070_acarm070","iconId":"trap_1070_acarm070","identifier":355,"name":"人事部文档","itemType":"EQUIP","tier":6,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm070","effectName":"人事部文档","desc":"装备时销毁,最大可部署人数变为9","descRaw":"装备时销毁,最大可部署人数变为9","buffs":[{"key":"equip_destory_deployment_cnt_change","countType":"NONE","bb":{"count":9},"bbStr":{}}],"params":{"count":9},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; player's max deployable operator count becomes `count` (9) (base maxBattleChessCnt = 8). Never merges; a second copy has no further effect [ASSUMED].","rangeGrid":[[0,0]],"flavor":"“新来的这家伙肯定能帮上忙,不是吗?”"},"chess_item_6_09_e_a":{"id":"chess_item_6_09_e_a","baseId":"chess_item_6_09_e_a","goldenId":"chess_item_6_09_e_b","isGolden":false,"trapId":"trap_1073_acarm073","iconId":"trap_1073_acarm073","identifier":299,"name":"变形同构体","itemType":"EQUIP","tier":6,"shopSortId":9,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_6_09_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":true,"requiresBondId":null,"effectId":"eff_acarm073","effectName":"变形同构体","desc":"携带者获得额外盟约(由另一件携带装备而定)\n具体对应关系可在模拟中查看本装备天赋栏","descRaw":"携带者获得额外盟约(由另一件携带装备而定)\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏","buffs":[],"params":{},"category":"BOND_GRANT","kind":"passive","family":null,"implFormula":"Carrier additionally counts as a member of bond B where B = giveBondId of the OTHER item equipped on the same operator (see bondGrantTable). No effect if the other item has giveBondId=null. Never merges.","rangeGrid":[[0,0]],"flavor":"“变形者集群,我们早已见识到了你都能做到些什么……”"},"chess_item_6_09_e_b":{"id":"chess_item_6_09_e_b","baseId":"chess_item_6_09_e_a","goldenId":"chess_item_6_09_e_b","isGolden":true,"trapId":"trap_1073_acarm073","iconId":"trap_1073_acarm073","identifier":358,"name":"变形同构体","itemType":"EQUIP","tier":6,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":true,"requiresBondId":null,"effectId":"eff_acgarm073","effectName":"变形同构体","desc":"携带者获得额外盟约(由另一件携带装备而定)\n具体对应关系可在模拟中查看本装备天赋栏","descRaw":"携带者获得额外盟约(由另一件携带装备而定)\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏","buffs":[],"params":{},"category":"BOND_GRANT","kind":"passive","family":null,"implFormula":"Carrier additionally counts as a member of bond B where B = giveBondId of the OTHER item equipped on the same operator (see bondGrantTable). No effect if the other item has giveBondId=null. Never merges.","rangeGrid":[[0,0]],"flavor":"“变形者集群,我们早已见识到了你都能做到些什么……”"},"chess_item_6_10_e_a":{"id":"chess_item_6_10_e_a","baseId":"chess_item_6_10_e_a","goldenId":"chess_item_6_10_e_b","isGolden":false,"trapId":"trap_1120_acarm120","iconId":"trap_1120_acarm120","identifier":316,"name":"骑士戒律","itemType":"EQUIP","tier":6,"shopSortId":10,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_10_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kazimierzShip","effectId":"eff_acarm120","effectName":"骑士戒律","desc":"再部署时间-40%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度-35%,移动速度-35%\n若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力+100%,且受到致命伤害时不撤退,技能结束后退场","descRaw":"再部署时间<@ba.vup>-40%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度<@ba.vup>-35%,移动速度<@ba.vup>-35%\n<@ba.acrem>若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力<@ba.vup>+100%,且受到致命伤害时不撤退,技能结束后退场","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.4,"max_hp":0},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":20,"atk":1},"bbStr":{"key":"act2autochess_equip_acarm119_global_buff","equip_chess_id":"chess_item_4_07_e"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"move_speed":0.65,"attack_speed":0.65},"bbStr":{"key":"act2autochess_equip_acarm119_ability"}}],"params":{"respawn_time":-0.4,"max_hp":0,"key":"act1autochess_equip_acarm056_global_buff","duration":20,"atk":1,"equip_chess_id":"chess_item_4_07_e","move_speed":0.65,"attack_speed":0.65},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (-40%/-60%). If carrier has bond Kazimierz: for `duration` (20) s after activating a skill, enemies inside its attack range get ASPD x attack_speed(0.65) and move speed x move_speed(0.65) (i.e. -35%). If also holding 卡西米尔竞技旗: during skill duration ATK% += atk (+100%), and lethal damage does not retreat it; it retreats when the skill ends.","rangeGrid":[[0,0]],"flavor":"一份为卡西米尔的骑士定下的戒律。 “诚实、坚定、勇敢、不屈。”"},"chess_item_6_10_e_b":{"id":"chess_item_6_10_e_b","baseId":"chess_item_6_10_e_a","goldenId":"chess_item_6_10_e_b","isGolden":true,"trapId":"trap_1120_acarm120","iconId":"trap_1120_acarm120","identifier":375,"name":"骑士戒律","itemType":"EQUIP","tier":6,"shopSortId":10,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kazimierzShip","effectId":"eff_acgarm120","effectName":"骑士戒律","desc":"再部署时间-60%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度-35%,移动速度-35%\n若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力+100%,且受到致命伤害时不撤退,技能结束后退场","descRaw":"再部署时间<@ba.vup>-60%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度<@ba.vup>-35%,移动速度<@ba.vup>-35%\n<@ba.acrem>若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力<@ba.vup>+100%,且受到致命伤害时不撤退,技能结束后退场","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.6,"max_hp":0},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":20,"atk":1},"bbStr":{"key":"act2autochess_equip_acarm119_global_buff","equip_chess_id":"chess_item_4_07_e"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"move_speed":0.65,"attack_speed":0.65},"bbStr":{"key":"act2autochess_equip_acarm119_ability"}}],"params":{"respawn_time":-0.6,"max_hp":0,"key":"act1autochess_equip_acarm056_global_buff","duration":20,"atk":1,"equip_chess_id":"chess_item_4_07_e","move_speed":0.65,"attack_speed":0.65},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (-40%/-60%). If carrier has bond Kazimierz: for `duration` (20) s after activating a skill, enemies inside its attack range get ASPD x attack_speed(0.65) and move speed x move_speed(0.65) (i.e. -35%). If also holding 卡西米尔竞技旗: during skill duration ATK% += atk (+100%), and lethal damage does not retreat it; it retreats when the skill ends.","rangeGrid":[[0,0]],"flavor":"一份为卡西米尔的骑士定下的戒律。 “诚实、坚定、勇敢、不屈。”"},"chess_item_6_11_e_a":{"id":"chess_item_6_11_e_a","baseId":"chess_item_6_11_e_a","goldenId":"chess_item_6_11_e_b","isGolden":false,"trapId":"trap_1122_acarm122","iconId":"trap_1122_acarm122","identifier":318,"name":"家族徽章","itemType":"EQUIP","tier":6,"shopSortId":11,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_11_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"siracusaShip","effectId":"eff_acarm122","effectName":"家族徽章","desc":"技力自然回复速度+0.2/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至200%,持续至隐匿结束后首次造成伤害或干员离场\n若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成800%攻击力的真实伤害","descRaw":"技力自然回复速度<@ba.vup>+0.2/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至<@ba.vup>200%,持续至隐匿结束后首次造成伤害或干员离场\n<@ba.acrem>若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成<@ba.vup>800%攻击力的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.2},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_per_sec":0.02,"max_atk":1,"atk_scale":8},"bbStr":{"key":"act2autochess_equip_acarm122_global_buff","equip_chess_id":"chess_item_3_01_e"}}],"params":{"sp_recovery_per_sec":0.2,"key":"act1autochess_equip_acarm050_global_buff","atk_per_sec":0.02,"max_atk":1,"atk_scale":8,"equip_chess_id":"chess_item_3_01_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (0.2/0.35). If carrier has bond Siracusa: while Camouflaged, ATK% += atk_per_sec per second (2%/s) up to max_atk (+100%, i.e. 200% ATK); the bonus lasts until the first damage dealt after camouflage ends, or until the carrier leaves the field. If also holding 叙拉古正装: that first hit after losing camouflage additionally deals atk_scale (800%) * ATK true damage.","rangeGrid":[[0,0]],"flavor":"一枚能让人成为“家族成员”的叙拉古徽章。 “学会陪伴你的家人,真正的,家人。”"},"chess_item_6_11_e_b":{"id":"chess_item_6_11_e_b","baseId":"chess_item_6_11_e_a","goldenId":"chess_item_6_11_e_b","isGolden":true,"trapId":"trap_1122_acarm122","iconId":"trap_1122_acarm122","identifier":377,"name":"家族徽章","itemType":"EQUIP","tier":6,"shopSortId":11,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"siracusaShip","effectId":"eff_acgarm122","effectName":"家族徽章","desc":"技力自然回复速度+0.35/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至200%,持续至隐匿结束后首次造成伤害或干员离场\n若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成800%攻击力的真实伤害","descRaw":"技力自然回复速度<@ba.vup>+0.35/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至<@ba.vup>200%,持续至隐匿结束后首次造成伤害或干员离场\n<@ba.acrem>若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成<@ba.vup>800%攻击力的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.35},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_per_sec":0.02,"max_atk":1,"atk_scale":8},"bbStr":{"key":"act2autochess_equip_acarm122_global_buff","equip_chess_id":"chess_item_3_01_e"}}],"params":{"sp_recovery_per_sec":0.35,"key":"act1autochess_equip_acarm050_global_buff","atk_per_sec":0.02,"max_atk":1,"atk_scale":8,"equip_chess_id":"chess_item_3_01_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (0.2/0.35). If carrier has bond Siracusa: while Camouflaged, ATK% += atk_per_sec per second (2%/s) up to max_atk (+100%, i.e. 200% ATK); the bonus lasts until the first damage dealt after camouflage ends, or until the carrier leaves the field. If also holding 叙拉古正装: that first hit after losing camouflage additionally deals atk_scale (800%) * ATK true damage.","rangeGrid":[[0,0]],"flavor":"一枚能让人成为“家族成员”的叙拉古徽章。 “学会陪伴你的家人,真正的,家人。”"}} \ No newline at end of file +{"chess_item_1_01_e_a":{"id":"chess_item_1_01_e_a","baseId":"chess_item_1_01_e_a","goldenId":"chess_item_1_01_e_b","isGolden":false,"trapId":"trap_1041_acarm041","iconId":"trap_1041_acarm041","identifier":267,"name":"维式重锤","itemType":"EQUIP","tier":1,"shopSortId":1,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_01_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm041","effectName":"维式重锤","desc":"攻击力+15%","descRaw":"攻击力<@ba.vup>+15%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.15},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.15,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk (additive with other ATK% buffs)","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_1_01_e_b":{"id":"chess_item_1_01_e_b","baseId":"chess_item_1_01_e_a","goldenId":"chess_item_1_01_e_b","isGolden":true,"trapId":"trap_1041_acarm041","iconId":"trap_1041_acarm041","identifier":326,"name":"维式重锤","itemType":"EQUIP","tier":1,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm041","effectName":"维式重锤","desc":"攻击力+25%","descRaw":"攻击力<@ba.vup>+25%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.25},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.25,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk (additive with other ATK% buffs)","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_1_02_e_a":{"id":"chess_item_1_02_e_a","baseId":"chess_item_1_02_e_a","goldenId":"chess_item_1_02_e_b","isGolden":false,"trapId":"trap_1047_acarm047","iconId":"trap_1047_acarm047","identifier":273,"name":"坚守盾牌","itemType":"EQUIP","tier":1,"shopSortId":2,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_02_e_b","duration":-1,"giveBondId":"steadShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm047","effectName":"坚守盾牌","desc":"防御力+20%","descRaw":"防御力<@ba.vup>+20%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"def":0.2},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"def":0.2,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"DEF% += def","note":null,"rangeGrid":[[0,0]],"flavor":"一面属于坚守之人的盾牌。\n“推击、拨挡、压制,主动防御的基础在于对盾的运用。”"},"chess_item_1_02_e_b":{"id":"chess_item_1_02_e_b","baseId":"chess_item_1_02_e_a","goldenId":"chess_item_1_02_e_b","isGolden":true,"trapId":"trap_1047_acarm047","iconId":"trap_1047_acarm047","identifier":332,"name":"坚守盾牌","itemType":"EQUIP","tier":1,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"steadShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm047","effectName":"坚守盾牌","desc":"防御力+35%","descRaw":"防御力<@ba.vup>+35%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"def":0.35},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"def":0.35,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"DEF% += def","note":null,"rangeGrid":[[0,0]],"flavor":"一面属于坚守之人的盾牌。\n“推击、拨挡、压制,主动防御的基础在于对盾的运用。”"},"chess_item_1_03_e_a":{"id":"chess_item_1_03_e_a","baseId":"chess_item_1_03_e_a","goldenId":"chess_item_1_03_e_b","isGolden":false,"trapId":"trap_1066_acarm066","iconId":"trap_1066_acarm066","identifier":292,"name":"盟约之币","itemType":"EQUIP","tier":1,"shopSortId":3,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm066","effectName":"盟约之币","desc":"装备时销毁,并获得1资金","descRaw":"装备时销毁,并获得<@ba.vup>1资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":1,"max":1},"bbStr":{}}],"params":{"min":1,"max":1},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) (normal 1, golden 2). Does not use an equip slot.","note":null,"rangeGrid":[[0,0]],"flavor":"“推动协议模拟进程的基础。”"},"chess_item_1_03_e_b":{"id":"chess_item_1_03_e_b","baseId":"chess_item_1_03_e_a","goldenId":"chess_item_1_03_e_b","isGolden":true,"trapId":"trap_1066_acarm066","iconId":"trap_1066_acarm066","identifier":351,"name":"盟约之币","itemType":"EQUIP","tier":1,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm066","effectName":"盟约之币","desc":"装备时销毁,并获得2资金","descRaw":"装备时销毁,并获得<@ba.vup>2资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":2,"max":2},"bbStr":{}}],"params":{"min":2,"max":2},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) (normal 1, golden 2). Does not use an equip slot.","note":null,"rangeGrid":[[0,0]],"flavor":"“推动协议模拟进程的基础。”"},"chess_item_1_04_e_a":{"id":"chess_item_1_04_e_a","baseId":"chess_item_1_04_e_a","goldenId":"chess_item_1_04_e_b","isGolden":false,"trapId":"trap_1124_acarm124","iconId":"trap_1124_acarm124","identifier":320,"name":"随身身份牌","itemType":"EQUIP","tier":1,"shopSortId":4,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm124","effectName":"随身身份牌","desc":"装备时销毁,并使携带者所属盟约层数+3(无需激活盟约)","descRaw":"装备时销毁,并使携带者所属盟约层数<@ba.vup>+3(无需激活盟约)","buffs":[{"key":"use_equip_reward_char_chess_bond_layer","countType":"NONE","bb":{"layer":3},"bbStr":{}}],"params":{"layer":3},"category":"BOND","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; for EACH bond of the target operator: bondLayer[bond] += layer (works even if that bond is not activated).","note":null,"rangeGrid":[[0,0]],"flavor":"一个可以证明身份的便捷小装置。 “欢迎进入模拟战场。”"},"chess_item_1_04_e_b":{"id":"chess_item_1_04_e_b","baseId":"chess_item_1_04_e_a","goldenId":"chess_item_1_04_e_b","isGolden":true,"trapId":"trap_1124_acarm124","iconId":"trap_1124_acarm124","identifier":379,"name":"随身身份牌","itemType":"EQUIP","tier":1,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm124","effectName":"随身身份牌","desc":"装备时销毁,并使携带者所属盟约层数+6(无需激活盟约)","descRaw":"装备时销毁,并使携带者所属盟约层数<@ba.vup>+6(无需激活盟约)","buffs":[{"key":"use_equip_reward_char_chess_bond_layer","countType":"NONE","bb":{"layer":6},"bbStr":{}}],"params":{"layer":6},"category":"BOND","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; for EACH bond of the target operator: bondLayer[bond] += layer (works even if that bond is not activated).","note":null,"rangeGrid":[[0,0]],"flavor":"一个可以证明身份的便捷小装置。 “欢迎进入模拟战场。”"},"chess_item_1_05_e_a":{"id":"chess_item_1_05_e_a","baseId":"chess_item_1_05_e_a","goldenId":"chess_item_1_05_e_b","isGolden":false,"trapId":"trap_1125_acarm125","iconId":"trap_1125_acarm125","identifier":321,"name":"源石溶剂","itemType":"EQUIP","tier":1,"shopSortId":5,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_1_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm125","effectName":"源石溶剂","desc":"携带者每秒流失60点生命值,攻击力+40%","descRaw":"携带者每秒流失<@ba.vdown>60点生命值,攻击力<@ba.vup>+40%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage":60},"bbStr":{"key":"periodic_damage"}}],"params":{"atk":0.4,"key":"attr_common_global_buff","damage":60},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; in battle carrier loses `damage` HP per second (periodic self-damage, true/unmitigated [ASSUMED], can kill the carrier [ASSUMED]).","note":null,"rangeGrid":[[0,0]],"flavor":"“经典的工业材料军事化应用案例。”"},"chess_item_1_05_e_b":{"id":"chess_item_1_05_e_b","baseId":"chess_item_1_05_e_a","goldenId":"chess_item_1_05_e_b","isGolden":true,"trapId":"trap_1125_acarm125","iconId":"trap_1125_acarm125","identifier":380,"name":"源石溶剂","itemType":"EQUIP","tier":1,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm125","effectName":"源石溶剂","desc":"携带者每秒流失60点生命值,攻击力+60%","descRaw":"携带者每秒流失<@ba.vdown>60点生命值,攻击力<@ba.vup>+60%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage":60},"bbStr":{"key":"periodic_damage"}}],"params":{"atk":0.6,"key":"attr_common_global_buff","damage":60},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; in battle carrier loses `damage` HP per second (periodic self-damage, true/unmitigated [ASSUMED], can kill the carrier [ASSUMED]).","note":null,"rangeGrid":[[0,0]],"flavor":"“经典的工业材料军事化应用案例。”"},"chess_item_2_01_e_a":{"id":"chess_item_2_01_e_a","baseId":"chess_item_2_01_e_a","goldenId":"chess_item_2_01_e_b","isGolden":false,"trapId":"trap_1056_acarm056","iconId":"trap_1056_acarm056","identifier":282,"name":"不屈弹射器","itemType":"EQUIP","tier":2,"shopSortId":1,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_01_e_b","duration":-1,"giveBondId":"indomShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm056","effectName":"不屈弹射器","desc":"再部署时间-30%,生命值-30%","descRaw":"再部署时间<@ba.vup>-30%,生命值<@ba.vdown>-30%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.3,"max_hp":-0.3},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}}],"params":{"respawn_time":-0.3,"max_hp":-0.3,"key":"act1autochess_equip_acarm056_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (i.e. -30%/-50%); maxHP% += max_hp (-30%).","note":null,"rangeGrid":[[0,0]],"flavor":"一台属于不屈之人的弹射器。\n“它能让你在各个平台间快速移动,前提是你学会使用它,而不是摔个佩洛啃泥。”"},"chess_item_2_01_e_b":{"id":"chess_item_2_01_e_b","baseId":"chess_item_2_01_e_a","goldenId":"chess_item_2_01_e_b","isGolden":true,"trapId":"trap_1056_acarm056","iconId":"trap_1056_acarm056","identifier":341,"name":"不屈弹射器","itemType":"EQUIP","tier":2,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"indomShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm056","effectName":"不屈弹射器","desc":"再部署时间-50%,生命值-30%","descRaw":"再部署时间<@ba.vup>-50%,生命值<@ba.vdown>-30%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.5,"max_hp":-0.3},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}}],"params":{"respawn_time":-0.5,"max_hp":-0.3,"key":"act1autochess_equip_acarm056_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (i.e. -30%/-50%); maxHP% += max_hp (-30%).","note":null,"rangeGrid":[[0,0]],"flavor":"一台属于不屈之人的弹射器。\n“它能让你在各个平台间快速移动,前提是你学会使用它,而不是摔个佩洛啃泥。”"},"chess_item_2_02_e_a":{"id":"chess_item_2_02_e_a","baseId":"chess_item_2_02_e_a","goldenId":"chess_item_2_02_e_b","isGolden":false,"trapId":"trap_1115_acarm115","iconId":"trap_1115_acarm115","identifier":312,"name":"紧急调度券","itemType":"EQUIP","tier":2,"shopSortId":2,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_02_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm115","effectName":"紧急调度券","desc":"装备时销毁,随机获取当前调度中心内的1名干员 (调度中心中对应干员消失)","descRaw":"装备时销毁,随机获取当前调度中心内的<@ba.vup>1名干员 (调度中心中对应干员消失)","buffs":[{"key":"use_equip_reward_random_char_chess_in_shop","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"count":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; pick `count` random operator(s) currently displayed in the player's shop (调度中心) slots, move them to hand for free; those shop slots become empty.","note":null,"rangeGrid":[[0,0]],"flavor":"“有时候成功是需要那么一点点运气……”"},"chess_item_2_02_e_b":{"id":"chess_item_2_02_e_b","baseId":"chess_item_2_02_e_a","goldenId":"chess_item_2_02_e_b","isGolden":true,"trapId":"trap_1115_acarm115","iconId":"trap_1115_acarm115","identifier":371,"name":"紧急调度券","itemType":"EQUIP","tier":2,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm115","effectName":"紧急调度券","desc":"装备时销毁,随机获取当前调度中心内的2名干员 (调度中心中对应干员消失)","descRaw":"装备时销毁,随机获取当前调度中心内的<@ba.vup>2名干员 (调度中心中对应干员消失)","buffs":[{"key":"use_equip_reward_random_char_chess_in_shop","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; pick `count` random operator(s) currently displayed in the player's shop (调度中心) slots, move them to hand for free; those shop slots become empty.","note":null,"rangeGrid":[[0,0]],"flavor":"“有时候成功是需要那么一点点运气……”"},"chess_item_2_03_e_a":{"id":"chess_item_2_03_e_a","baseId":"chess_item_2_03_e_a","goldenId":"chess_item_2_03_e_b","isGolden":false,"trapId":"trap_1045_acarm045","iconId":"trap_1045_acarm045","identifier":271,"name":"战栗维式重锤","itemType":"EQUIP","tier":2,"shopSortId":3,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_03_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm045","effectName":"战栗维式重锤","desc":"攻击力+20%;若携带者是地面干员则攻击时有10%概率使目标战栗2秒","descRaw":"攻击力<@ba.vup>+20%;若携带者是地面干员则攻击时有10%概率使目标<$ba.tremble>战栗2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.2},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm045_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.2,"key":"attr_common_global_buff","prob":0.1,"disarmed_duration":2,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. If carrier is a MELEE(ground) operator: on each attack, prob chance to apply 战栗(Tremble: target cannot normal-attack while blocked) for disarmed_duration s. Special effect doubled (prob x2 [ASSUMED]) when carrier also has 蒸汽之心 and is Victoria.","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的威名更盛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_2_03_e_b":{"id":"chess_item_2_03_e_b","baseId":"chess_item_2_03_e_a","goldenId":"chess_item_2_03_e_b","isGolden":true,"trapId":"trap_1045_acarm045","iconId":"trap_1045_acarm045","identifier":330,"name":"战栗维式重锤","itemType":"EQUIP","tier":2,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm045","effectName":"战栗维式重锤","desc":"攻击力+35%;若携带者是地面干员则攻击时有10%概率使目标战栗2秒","descRaw":"攻击力<@ba.vup>+35%;若携带者是地面干员则攻击时有10%概率使目标<$ba.tremble>战栗2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.35},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm045_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.35,"key":"attr_common_global_buff","prob":0.1,"disarmed_duration":2,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. If carrier is a MELEE(ground) operator: on each attack, prob chance to apply 战栗(Tremble: target cannot normal-attack while blocked) for disarmed_duration s. Special effect doubled (prob x2 [ASSUMED]) when carrier also has 蒸汽之心 and is Victoria.","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的威名更盛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_2_04_e_a":{"id":"chess_item_2_04_e_a","baseId":"chess_item_2_04_e_a","goldenId":"chess_item_2_04_e_b","isGolden":false,"trapId":"trap_1050_acarm050","iconId":"trap_1050_acarm050","identifier":276,"name":"萨尔贡浓茶","itemType":"EQUIP","tier":2,"shopSortId":4,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_04_e_b","duration":-1,"giveBondId":"sargonShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm050","effectName":"萨尔贡浓茶","desc":"技力自然回复速度+0.15/秒","descRaw":"技力自然回复速度<@ba.vup>+0.15/秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.15},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}}],"params":{"sp_recovery_per_sec":0.15,"key":"act1autochess_equip_acarm050_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (flat, on top of base 1 SP/s for auto-recovery skills).","note":null,"rangeGrid":[[0,0]],"flavor":"一种曾在萨尔贡的荒漠中救人性命的浓茶。\n“别畏惧苦涩,它能让你保持清醒,清醒地活下去。”"},"chess_item_2_04_e_b":{"id":"chess_item_2_04_e_b","baseId":"chess_item_2_04_e_a","goldenId":"chess_item_2_04_e_b","isGolden":true,"trapId":"trap_1050_acarm050","iconId":"trap_1050_acarm050","identifier":335,"name":"萨尔贡浓茶","itemType":"EQUIP","tier":2,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"sargonShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm050","effectName":"萨尔贡浓茶","desc":"技力自然回复速度+0.25/秒","descRaw":"技力自然回复速度<@ba.vup>+0.25/秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.25},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}}],"params":{"sp_recovery_per_sec":0.25,"key":"act1autochess_equip_acarm050_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (flat, on top of base 1 SP/s for auto-recovery skills).","note":null,"rangeGrid":[[0,0]],"flavor":"一种曾在萨尔贡的荒漠中救人性命的浓茶。\n“别畏惧苦涩,它能让你保持清醒,清醒地活下去。”"},"chess_item_2_05_e_a":{"id":"chess_item_2_05_e_a","baseId":"chess_item_2_05_e_a","goldenId":"chess_item_2_05_e_b","isGolden":false,"trapId":"trap_1113_acarm113","iconId":"trap_1113_acarm113","identifier":309,"name":"精打细算玩偶","itemType":"EQUIP","tier":2,"shopSortId":5,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm113","effectName":"精打细算玩偶","desc":"装备时销毁,之后每回合开始时额外获得1资金","descRaw":"装备时销毁,之后每回合开始时额外获得<@ba.vup>1资金","buffs":[{"key":"gain_coin_when_round_start","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"count":1},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; register a permanent player effect: at the start of every subsequent round player.funds += count (stackable).","note":null,"rangeGrid":[[0,0]],"flavor":"“她总是想为你多省一点。”"},"chess_item_2_05_e_b":{"id":"chess_item_2_05_e_b","baseId":"chess_item_2_05_e_a","goldenId":"chess_item_2_05_e_b","isGolden":true,"trapId":"trap_1113_acarm113","iconId":"trap_1113_acarm113","identifier":368,"name":"精打细算玩偶","itemType":"EQUIP","tier":2,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm113","effectName":"精打细算玩偶","desc":"装备时销毁,之后每回合开始时额外获得2资金","descRaw":"装备时销毁,之后每回合开始时额外获得<@ba.vup>2资金","buffs":[{"key":"gain_coin_when_round_start","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; register a permanent player effect: at the start of every subsequent round player.funds += count (stackable).","note":null,"rangeGrid":[[0,0]],"flavor":"“她总是想为你多省一点。”"},"chess_item_2_06_e_a":{"id":"chess_item_2_06_e_a","baseId":"chess_item_2_06_e_a","goldenId":"chess_item_2_06_e_b","isGolden":false,"trapId":"trap_1114_acarm114","iconId":"trap_1114_acarm114","identifier":311,"name":"简易通讯机","itemType":"EQUIP","tier":2,"shopSortId":6,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm114","effectName":"简易通讯机","desc":"装备时销毁,随机获得1名与该干员有相同盟约的干员","descRaw":"装备时销毁,随机获得<@ba.vup>1名与该干员有相同盟约的干员","buffs":[{"key":"use_equip_reward_char_chess_with_same_bond","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"count":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; give player `count` random NORMAL-quality operator(s) that share at least one bond with the target operator (tier <= current shop level [ASSUMED]).","note":null,"rangeGrid":[[0,0]],"flavor":"“我已到达接头地点。”"},"chess_item_2_06_e_b":{"id":"chess_item_2_06_e_b","baseId":"chess_item_2_06_e_a","goldenId":"chess_item_2_06_e_b","isGolden":true,"trapId":"trap_1114_acarm114","iconId":"trap_1114_acarm114","identifier":370,"name":"简易通讯机","itemType":"EQUIP","tier":2,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm114","effectName":"简易通讯机","desc":"装备时销毁,随机获得2名与该干员有相同盟约的干员","descRaw":"装备时销毁,随机获得<@ba.vup>2名与该干员有相同盟约的干员","buffs":[{"key":"use_equip_reward_char_chess_with_same_bond","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; give player `count` random NORMAL-quality operator(s) that share at least one bond with the target operator (tier <= current shop level [ASSUMED]).","note":null,"rangeGrid":[[0,0]],"flavor":"“我已到达接头地点。”"},"chess_item_2_07_e_a":{"id":"chess_item_2_07_e_a","baseId":"chess_item_2_07_e_a","goldenId":"chess_item_2_07_e_b","isGolden":false,"trapId":"trap_1116_acarm116","iconId":"trap_1116_acarm116","identifier":310,"name":"见钱眼开玩偶","itemType":"EQUIP","tier":2,"shopSortId":7,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_2_07_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm116","effectName":"见钱眼开玩偶","desc":"装备时销毁,下回合额外获得2资金","descRaw":"装备时销毁,下回合额外获得<@ba.vup>2资金","buffs":[{"key":"use_equip_gain_coin_when_next_round_start","countType":"NONE","bb":{"count":2},"bbStr":{}}],"params":{"count":2},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; at the start of NEXT round only: player.funds += count.","note":null,"rangeGrid":[[0,0]],"flavor":"“看到你的钱包,她总是很开心。”"},"chess_item_2_07_e_b":{"id":"chess_item_2_07_e_b","baseId":"chess_item_2_07_e_a","goldenId":"chess_item_2_07_e_b","isGolden":true,"trapId":"trap_1116_acarm116","iconId":"trap_1116_acarm116","identifier":369,"name":"见钱眼开玩偶","itemType":"EQUIP","tier":2,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm116","effectName":"见钱眼开玩偶","desc":"装备时销毁,下回合额外获得4资金","descRaw":"装备时销毁,下回合额外获得<@ba.vup>4资金","buffs":[{"key":"use_equip_gain_coin_when_next_round_start","countType":"NONE","bb":{"count":4},"bbStr":{}}],"params":{"count":4},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; at the start of NEXT round only: player.funds += count.","note":null,"rangeGrid":[[0,0]],"flavor":"“看到你的钱包,她总是很开心。”"},"chess_item_3_01_e_a":{"id":"chess_item_3_01_e_a","baseId":"chess_item_3_01_e_a","goldenId":"chess_item_3_01_e_b","isGolden":false,"trapId":"trap_1121_acarm121","iconId":"trap_1121_acarm121","identifier":317,"name":"叙拉古正装","itemType":"EQUIP","tier":3,"shopSortId":1,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_01_e_b","duration":-1,"giveBondId":"siracusaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm121","effectName":"叙拉古正装","desc":"攻击速度+15,携带者部署方向左右两侧的我方干员攻击速度+10","descRaw":"攻击速度<@ba.vup>+15,携带者部署方向左右两侧的我方干员攻击速度<@ba.vup>+10","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":15},"bbStr":{"key":"attr_common_global_buff"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"at_root":1,"attack_speed":10},"bbStr":{"key":"act2autochess_equip_acarm121_ability"}}],"params":{"attack_speed":15,"key":"attr_common_global_buff","at_root":1},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier ASPD += attack_speed. Allies deployed on the 2 tiles left/right of the carrier (perpendicular to its facing direction) get ASPD += attack_speed_1 while the carrier is on the field.","note":null,"rangeGrid":[[0,0]],"flavor":"一套彰显家族成员身份的正式着装。 “在这里,服装有言语不能说明的意义。”"},"chess_item_3_01_e_b":{"id":"chess_item_3_01_e_b","baseId":"chess_item_3_01_e_a","goldenId":"chess_item_3_01_e_b","isGolden":true,"trapId":"trap_1121_acarm121","iconId":"trap_1121_acarm121","identifier":376,"name":"叙拉古正装","itemType":"EQUIP","tier":3,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"siracusaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm121","effectName":"叙拉古正装","desc":"攻击速度+25,携带者部署方向左右两侧的我方干员攻击速度+15","descRaw":"攻击速度<@ba.vup>+25,携带者部署方向左右两侧的我方干员攻击速度<@ba.vup>+15","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":25},"bbStr":{"key":"attr_common_global_buff"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"at_root":1,"attack_speed":15},"bbStr":{"key":"act2autochess_equip_acarm121_ability"}}],"params":{"attack_speed":25,"key":"attr_common_global_buff","at_root":1},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier ASPD += attack_speed. Allies deployed on the 2 tiles left/right of the carrier (perpendicular to its facing direction) get ASPD += attack_speed_1 while the carrier is on the field.","note":null,"rangeGrid":[[0,0]],"flavor":"一套彰显家族成员身份的正式着装。 “在这里,服装有言语不能说明的意义。”"},"chess_item_3_02_e_a":{"id":"chess_item_3_02_e_a","baseId":"chess_item_3_02_e_a","goldenId":"chess_item_3_02_e_b","isGolden":false,"trapId":"trap_1063_acarm063","iconId":"trap_1063_acarm063","identifier":289,"name":"精准狙击镜","itemType":"EQUIP","tier":3,"shopSortId":2,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_02_e_b","duration":-1,"giveBondId":"preciShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm063","effectName":"精准狙击镜","desc":"攻击距离自身3格及以上的目标时,伤害提高30%","descRaw":"攻击距离自身3格及以上的目标时,伤害提高<@ba.vup>30%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"radius":3,"damage_scale":1.3},"bbStr":{"key":"act1autochess_equip_acarm063_global_buff"}}],"params":{"radius":3,"damage_scale":1.3,"key":"act1autochess_equip_acarm063_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"If distance(carrier tile, target) >= radius (3 tiles, Chebyshev/Euclid on tile grid [ASSUMED Euclidean]), outgoing damage *= damage_scale.","note":null,"rangeGrid":[[0,0]],"flavor":"一个属于精准之人的狙击镜。\n“定住身形,盯紧目标,钉死敌人。”"},"chess_item_3_02_e_b":{"id":"chess_item_3_02_e_b","baseId":"chess_item_3_02_e_a","goldenId":"chess_item_3_02_e_b","isGolden":true,"trapId":"trap_1063_acarm063","iconId":"trap_1063_acarm063","identifier":348,"name":"精准狙击镜","itemType":"EQUIP","tier":3,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"preciShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm063","effectName":"精准狙击镜","desc":"攻击距离自身3格及以上的目标时,伤害提高50%","descRaw":"攻击距离自身3格及以上的目标时,伤害提高<@ba.vup>50%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"radius":3,"damage_scale":1.5},"bbStr":{"key":"act1autochess_equip_acarm063_global_buff"}}],"params":{"radius":3,"damage_scale":1.5,"key":"act1autochess_equip_acarm063_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"If distance(carrier tile, target) >= radius (3 tiles, Chebyshev/Euclid on tile grid [ASSUMED Euclidean]), outgoing damage *= damage_scale.","note":null,"rangeGrid":[[0,0]],"flavor":"一个属于精准之人的狙击镜。\n“定住身形,盯紧目标,钉死敌人。”"},"chess_item_3_03_e_a":{"id":"chess_item_3_03_e_a","baseId":"chess_item_3_03_e_a","goldenId":"chess_item_3_03_e_b","isGolden":false,"trapId":"trap_1053_acarm053","iconId":"trap_1053_acarm053","identifier":279,"name":"激光发射器","itemType":"EQUIP","tier":3,"shopSortId":3,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm053","effectName":"激光发射器","desc":"攻击无视目标25%法术抗性","descRaw":"攻击无视目标<@ba.vup>25%法术抗性","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resist_penetrate":0.25},"bbStr":{"key":"magic_penetrate_global_buff"}}],"params":{"magic_resist_penetrate":0.25,"key":"magic_penetrate_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier's attacks ignore magic_resist_penetrate (percent) of target RES: effRES = RES * (1 - p).","note":null,"rangeGrid":[[0,0]],"flavor":"“除了有定位与穿透效用,也可作为诱饵使用。”"},"chess_item_3_03_e_b":{"id":"chess_item_3_03_e_b","baseId":"chess_item_3_03_e_a","goldenId":"chess_item_3_03_e_b","isGolden":true,"trapId":"trap_1053_acarm053","iconId":"trap_1053_acarm053","identifier":338,"name":"激光发射器","itemType":"EQUIP","tier":3,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm053","effectName":"激光发射器","desc":"攻击无视目标45%法术抗性","descRaw":"攻击无视目标<@ba.vup>45%法术抗性","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resist_penetrate":0.45},"bbStr":{"key":"magic_penetrate_global_buff"}}],"params":{"magic_resist_penetrate":0.45,"key":"magic_penetrate_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"Carrier's attacks ignore magic_resist_penetrate (percent) of target RES: effRES = RES * (1 - p).","note":null,"rangeGrid":[[0,0]],"flavor":"“除了有定位与穿透效用,也可作为诱饵使用。”"},"chess_item_3_04_e_a":{"id":"chess_item_3_04_e_a","baseId":"chess_item_3_04_e_a","goldenId":"chess_item_3_04_e_b","isGolden":false,"trapId":"trap_1040_acarm040","iconId":"trap_1040_acarm040","identifier":266,"name":"炎国短刀","itemType":"EQUIP","tier":3,"shopSortId":4,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_04_e_b","duration":-1,"giveBondId":"yanShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm040","effectName":"炎国短刀","desc":"每开启一次技能,获得5%的攻击力加成(最多叠加10次)","descRaw":"每开启一次技能,获得<@ba.vup>5%的攻击力加成(最多叠加10次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"prob":1,"atk":0.05,"atk_buff_cnt":10},"bbStr":{"key":"act1vautochess_equip_acarm024_global_buff"}}],"params":{"prob":1,"atk":0.05,"atk_buff_cnt":10,"key":"act1vautochess_equip_acarm024_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"Each time the carrier activates a skill: stacks = min(stacks+1, atk_buff_cnt); ATK% += atk * stacks. Stacks reset each battle.","note":null,"rangeGrid":[[0,0]],"flavor":"一把曾在炎国的江湖上铲除不义的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀后,就不可再犹豫。”"},"chess_item_3_04_e_b":{"id":"chess_item_3_04_e_b","baseId":"chess_item_3_04_e_a","goldenId":"chess_item_3_04_e_b","isGolden":true,"trapId":"trap_1040_acarm040","iconId":"trap_1040_acarm040","identifier":325,"name":"炎国短刀","itemType":"EQUIP","tier":3,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"yanShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm040","effectName":"炎国短刀","desc":"每开启一次技能,获得8%的攻击力加成(最多叠加10次)","descRaw":"每开启一次技能,获得<@ba.vup>8%的攻击力加成(最多叠加10次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"prob":1,"atk":0.08,"atk_buff_cnt":10},"bbStr":{"key":"act1vautochess_equip_acarm024_global_buff"}}],"params":{"prob":1,"atk":0.08,"atk_buff_cnt":10,"key":"act1vautochess_equip_acarm024_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"Each time the carrier activates a skill: stacks = min(stacks+1, atk_buff_cnt); ATK% += atk * stacks. Stacks reset each battle.","note":null,"rangeGrid":[[0,0]],"flavor":"一把曾在炎国的江湖上铲除不义的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀后,就不可再犹豫。”"},"chess_item_3_05_e_a":{"id":"chess_item_3_05_e_a","baseId":"chess_item_3_05_e_a","goldenId":"chess_item_3_05_e_b","isGolden":false,"trapId":"trap_1051_acarm051","iconId":"trap_1051_acarm051","identifier":277,"name":"迅捷作战粮","itemType":"EQUIP","tier":3,"shopSortId":5,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_05_e_b","duration":-1,"giveBondId":"swiftShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm051","effectName":"迅捷作战粮","desc":"部署时,获得3点技力;每有一个同盟约的其他干员,额外获得3点技力","descRaw":"部署时,获得<@ba.vup>3点技力;每有一个同盟约的其他干员,额外获得<@ba.vup>3点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_each_person":3},"bbStr":{"key":"act1autochess_equip_acarm051_global_buff"}}],"params":{"sp_each_person":3,"key":"act1autochess_equip_acarm051_global_buff"},"category":"SP","kind":"passive","family":null,"implFormula":"On deploy: SP += sp_each_person * (1 + N), N = number of OTHER deployed operators sharing at least one bond with the carrier [ASSUMED interpretation].","note":null,"rangeGrid":[[0,0]],"flavor":"一份属于迅捷之人的作战粮。\n“它的作用是提供能量,不是满足口腹之欲。”"},"chess_item_3_05_e_b":{"id":"chess_item_3_05_e_b","baseId":"chess_item_3_05_e_a","goldenId":"chess_item_3_05_e_b","isGolden":true,"trapId":"trap_1051_acarm051","iconId":"trap_1051_acarm051","identifier":336,"name":"迅捷作战粮","itemType":"EQUIP","tier":3,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"swiftShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm051","effectName":"迅捷作战粮","desc":"部署时,获得6点技力;每有一个同盟约的其他干员,额外获得6点技力","descRaw":"部署时,获得<@ba.vup>6点技力;每有一个同盟约的其他干员,额外获得<@ba.vup>6点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_each_person":6},"bbStr":{"key":"act1autochess_equip_acarm051_global_buff"}}],"params":{"sp_each_person":6,"key":"act1autochess_equip_acarm051_global_buff"},"category":"SP","kind":"passive","family":null,"implFormula":"On deploy: SP += sp_each_person * (1 + N), N = number of OTHER deployed operators sharing at least one bond with the carrier [ASSUMED interpretation].","note":null,"rangeGrid":[[0,0]],"flavor":"一份属于迅捷之人的作战粮。\n“它的作用是提供能量,不是满足口腹之欲。”"},"chess_item_3_06_e_a":{"id":"chess_item_3_06_e_a","baseId":"chess_item_3_06_e_a","goldenId":"chess_item_3_06_e_b","isGolden":false,"trapId":"trap_1049_acarm049","iconId":"trap_1049_acarm049","identifier":275,"name":"歌利亚头盔","itemType":"EQUIP","tier":3,"shopSortId":6,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm049","effectName":"歌利亚头盔","desc":"生命值+25%;部署时若身前一格没有其他干员,生命值额外+15%","descRaw":"生命值<@ba.vup>+25%;部署时若身前一格没有其他干员,生命值额外<@ba.vup>+15%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"init_max_hp":0.25,"ex_max_hp":0.15},"bbStr":{"key":"act1autochess_equip_acarm049_global_buff"}}],"params":{"init_max_hp":0.25,"ex_max_hp":0.15,"key":"act1autochess_equip_acarm049_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"maxHP% += init_max_hp; additionally, if at deploy time the tile directly in front of the carrier (facing direction) has no allied operator, maxHP% += ex_max_hp.","note":null,"rangeGrid":[[0,0]],"flavor":"“锅炉工先生经常看着这个头盔发呆,他在想什么呢?”"},"chess_item_3_06_e_b":{"id":"chess_item_3_06_e_b","baseId":"chess_item_3_06_e_a","goldenId":"chess_item_3_06_e_b","isGolden":true,"trapId":"trap_1049_acarm049","iconId":"trap_1049_acarm049","identifier":334,"name":"歌利亚头盔","itemType":"EQUIP","tier":3,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm049","effectName":"歌利亚头盔","desc":"生命值+45%;部署时若身前一格没有其他干员,生命值额外+25%","descRaw":"生命值<@ba.vup>+45%;部署时若身前一格没有其他干员,生命值额外<@ba.vup>+25%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"init_max_hp":0.45,"ex_max_hp":0.25},"bbStr":{"key":"act1autochess_equip_acarm049_global_buff"}}],"params":{"init_max_hp":0.45,"ex_max_hp":0.25,"key":"act1autochess_equip_acarm049_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"maxHP% += init_max_hp; additionally, if at deploy time the tile directly in front of the carrier (facing direction) has no allied operator, maxHP% += ex_max_hp.","note":null,"rangeGrid":[[0,0]],"flavor":"“锅炉工先生经常看着这个头盔发呆,他在想什么呢?”"},"chess_item_3_07_e_a":{"id":"chess_item_3_07_e_a","baseId":"chess_item_3_07_e_a","goldenId":"chess_item_3_07_e_b","isGolden":false,"trapId":"trap_1046_acarm046","iconId":"trap_1046_acarm046","identifier":272,"name":"阿戈尔重刃","itemType":"EQUIP","tier":3,"shopSortId":7,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_07_e_b","duration":-1,"giveBondId":"egirShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm046","effectName":"阿戈尔重刃","desc":"攻击力+40%,攻击速度-10","descRaw":"攻击力<@ba.vup>+40%,攻击速度<@ba.vdown>-10","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4,"attack_speed":-10},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.4,"attack_speed":-10,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; ASPD += attack_speed (-10).","note":null,"rangeGrid":[[0,0]],"flavor":"一把曾在阿戈尔的漩涡里击碎浪涛的重刃。\n“直面那些你必将战胜的目标,证明你比它们更强大。”"},"chess_item_3_07_e_b":{"id":"chess_item_3_07_e_b","baseId":"chess_item_3_07_e_a","goldenId":"chess_item_3_07_e_b","isGolden":true,"trapId":"trap_1046_acarm046","iconId":"trap_1046_acarm046","identifier":331,"name":"阿戈尔重刃","itemType":"EQUIP","tier":3,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"egirShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm046","effectName":"阿戈尔重刃","desc":"攻击力+60%,攻击速度-10","descRaw":"攻击力<@ba.vup>+60%,攻击速度<@ba.vdown>-10","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6,"attack_speed":-10},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk":0.6,"attack_speed":-10,"key":"attr_common_global_buff"},"category":"STAT","kind":"passive","family":null,"implFormula":"ATK% += atk; ASPD += attack_speed (-10).","note":null,"rangeGrid":[[0,0]],"flavor":"一把曾在阿戈尔的漩涡里击碎浪涛的重刃。\n“直面那些你必将战胜的目标,证明你比它们更强大。”"},"chess_item_3_08_e_a":{"id":"chess_item_3_08_e_a","baseId":"chess_item_3_08_e_a","goldenId":"chess_item_3_08_e_b","isGolden":false,"trapId":"trap_1048_acarm048","iconId":"trap_1048_acarm048","identifier":274,"name":"奥术法阵","itemType":"EQUIP","tier":3,"shopSortId":8,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_08_e_b","duration":-1,"giveBondId":"arcaneShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm048","effectName":"奥术法阵","desc":"法术抗性+20,攻击使目标失去特殊能力5秒","descRaw":"法术抗性<@ba.vup>+20,攻击使目标失去特殊能力<@ba.vup>5秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":20},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"silence":5},"bbStr":{"key":"silence_attachment"}}],"params":{"magic_resistance":20,"key":"attr_common_global_buff","silence":5},"category":"STAT","kind":"passive","family":null,"implFormula":"RES += magic_resistance (flat); each attack applies 失去特殊能力 (silence: enemy loses its special abilities/talents) to target for `silence` s.","note":null,"rangeGrid":[[0,0]],"flavor":"“赶紧把术师们派到战场上去!”"},"chess_item_3_08_e_b":{"id":"chess_item_3_08_e_b","baseId":"chess_item_3_08_e_a","goldenId":"chess_item_3_08_e_b","isGolden":true,"trapId":"trap_1048_acarm048","iconId":"trap_1048_acarm048","identifier":333,"name":"奥术法阵","itemType":"EQUIP","tier":3,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"arcaneShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm048","effectName":"奥术法阵","desc":"法术抗性+30,攻击使目标失去特殊能力5秒","descRaw":"法术抗性<@ba.vup>+30,攻击使目标失去特殊能力<@ba.vup>5秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":30},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"silence":5},"bbStr":{"key":"silence_attachment"}}],"params":{"magic_resistance":30,"key":"attr_common_global_buff","silence":5},"category":"STAT","kind":"passive","family":null,"implFormula":"RES += magic_resistance (flat); each attack applies 失去特殊能力 (silence: enemy loses its special abilities/talents) to target for `silence` s.","note":null,"rangeGrid":[[0,0]],"flavor":"“赶紧把术师们派到战场上去!”"},"chess_item_3_09_e_a":{"id":"chess_item_3_09_e_a","baseId":"chess_item_3_09_e_a","goldenId":"chess_item_3_09_e_b","isGolden":false,"trapId":"trap_1043_acarm043","iconId":"trap_1043_acarm043","identifier":269,"name":"坚固维式重锤","itemType":"EQUIP","tier":3,"shopSortId":9,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_09_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm043","effectName":"坚固维式重锤","desc":"攻击力+25%;首次受到致命伤害时生命值不低于1,持续8秒","descRaw":"攻击力<@ba.vup>+25%;首次受到致命伤害时生命值不低于<@ba.vup>1,持续8秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.25},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"undeadable_duration":8},"bbStr":{"key":"act1autochess_equip_acarm043_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.25,"key":"attr_common_global_buff","undeadable_duration":8,"big_hammer":"chess_item_6_05_e"},"category":"SURVIVAL","kind":"passive","family":"hammer","implFormula":"ATK% += atk. First time per battle carrier would take lethal damage: HP cannot drop below 1 for undeadable_duration s.","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的质地更硬。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_09_e_b":{"id":"chess_item_3_09_e_b","baseId":"chess_item_3_09_e_a","goldenId":"chess_item_3_09_e_b","isGolden":true,"trapId":"trap_1043_acarm043","iconId":"trap_1043_acarm043","identifier":328,"name":"坚固维式重锤","itemType":"EQUIP","tier":3,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm043","effectName":"坚固维式重锤","desc":"攻击力+45%;首次受到致命伤害时生命值不低于1,持续8秒","descRaw":"攻击力<@ba.vup>+45%;首次受到致命伤害时生命值不低于<@ba.vup>1,持续8秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.45},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"undeadable_duration":8},"bbStr":{"key":"act1autochess_equip_acarm043_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.45,"key":"attr_common_global_buff","undeadable_duration":8,"big_hammer":"chess_item_6_05_e"},"category":"SURVIVAL","kind":"passive","family":"hammer","implFormula":"ATK% += atk. First time per battle carrier would take lethal damage: HP cannot drop below 1 for undeadable_duration s.","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的质地更硬。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_10_e_a":{"id":"chess_item_3_10_e_a","baseId":"chess_item_3_10_e_a","goldenId":"chess_item_3_10_e_b","isGolden":false,"trapId":"trap_1044_acarm044","iconId":"trap_1044_acarm044","identifier":270,"name":"加速维式重锤","itemType":"EQUIP","tier":3,"shopSortId":10,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_10_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm044","effectName":"加速维式重锤","desc":"攻击力+25%;攻击速度+30","descRaw":"攻击力<@ba.vup>+25%;攻击速度<@ba.vup>+30","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.25},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":30},"bbStr":{"key":"act1autochess_equip_acarm044_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.25,"key":"attr_common_global_buff","attack_speed":30,"big_hammer":"chess_item_6_05_e"},"category":"STAT","kind":"passive","family":"hammer","implFormula":"ATK% += atk; ASPD += attack_speed (the hammer 'special effect' = the ASPD part).","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的势头更猛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_10_e_b":{"id":"chess_item_3_10_e_b","baseId":"chess_item_3_10_e_a","goldenId":"chess_item_3_10_e_b","isGolden":true,"trapId":"trap_1044_acarm044","iconId":"trap_1044_acarm044","identifier":329,"name":"加速维式重锤","itemType":"EQUIP","tier":3,"shopSortId":10,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm044","effectName":"加速维式重锤","desc":"攻击力+45%;攻击速度+30","descRaw":"攻击力<@ba.vup>+45%;攻击速度<@ba.vup>+30","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.45},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":30},"bbStr":{"key":"act1autochess_equip_acarm044_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.45,"key":"attr_common_global_buff","attack_speed":30,"big_hammer":"chess_item_6_05_e"},"category":"STAT","kind":"passive","family":"hammer","implFormula":"ATK% += atk; ASPD += attack_speed (the hammer 'special effect' = the ASPD part).","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的势头更猛。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_3_11_e_a":{"id":"chess_item_3_11_e_a","baseId":"chess_item_3_11_e_a","goldenId":"chess_item_3_11_e_b","isGolden":false,"trapId":"trap_1064_acarm064","iconId":"trap_1064_acarm064","identifier":290,"name":"突袭手雷","itemType":"EQUIP","tier":3,"shopSortId":11,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_11_e_b","duration":-1,"giveBondId":"raidShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm064","effectName":"突袭手雷","desc":"每次部署后的10秒内,攻击时使目标晕眩2秒","descRaw":"每次部署后的10秒内,攻击时使目标<$ba.stun>晕眩2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"stun":2,"duration":10},"bbStr":{"key":"act1autochess_equip_acarm064_global_buff"}}],"params":{"stun":2,"duration":10,"key":"act1autochess_equip_acarm064_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"For `duration` s after EACH deploy, every attack stuns the target for `stun` s.","note":null,"rangeGrid":[[0,0]],"flavor":"一枚属于突袭之人的手雷。\n“就是现在!!!”"},"chess_item_3_11_e_b":{"id":"chess_item_3_11_e_b","baseId":"chess_item_3_11_e_a","goldenId":"chess_item_3_11_e_b","isGolden":true,"trapId":"trap_1064_acarm064","iconId":"trap_1064_acarm064","identifier":349,"name":"突袭手雷","itemType":"EQUIP","tier":3,"shopSortId":11,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"raidShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm064","effectName":"突袭手雷","desc":"每次部署后的15秒内,攻击时使目标晕眩2秒","descRaw":"每次部署后的15秒内,攻击时使目标<$ba.stun>晕眩2秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"stun":2,"duration":15},"bbStr":{"key":"act1autochess_equip_acarm064_global_buff"}}],"params":{"stun":2,"duration":15,"key":"act1autochess_equip_acarm064_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"For `duration` s after EACH deploy, every attack stuns the target for `stun` s.","note":null,"rangeGrid":[[0,0]],"flavor":"一枚属于突袭之人的手雷。\n“就是现在!!!”"},"chess_item_3_12_e_a":{"id":"chess_item_3_12_e_a","baseId":"chess_item_3_12_e_a","goldenId":"chess_item_3_12_e_b","isGolden":false,"trapId":"trap_1123_acarm123","iconId":"trap_1123_acarm123","identifier":319,"name":"骑士储蓄罐","itemType":"EQUIP","tier":3,"shopSortId":12,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_3_12_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm123","effectName":"骑士储蓄罐","desc":"装备时销毁,并随机获得1~6资金","descRaw":"装备时销毁,并随机获得<@ba.vup>1~6资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":1,"max":6},"bbStr":{}}],"params":{"min":1,"max":6},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) inclusive (normal 1-6, golden 2-12).","note":null,"rangeGrid":[[0,0]],"flavor":"一款卡西米尔各大周边商城在售的储蓄罐。 “将你积攒起的幸运传递给喜爱的选手吧。”"},"chess_item_3_12_e_b":{"id":"chess_item_3_12_e_b","baseId":"chess_item_3_12_e_a","goldenId":"chess_item_3_12_e_b","isGolden":true,"trapId":"trap_1123_acarm123","iconId":"trap_1123_acarm123","identifier":378,"name":"骑士储蓄罐","itemType":"EQUIP","tier":3,"shopSortId":12,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm123","effectName":"骑士储蓄罐","desc":"装备时销毁,并随机获得2~12资金","descRaw":"装备时销毁,并随机获得<@ba.vup>2~12资金","buffs":[{"key":"equip_destory_gain_random_coin","countType":"NONE","bb":{"min":2,"max":12},"bbStr":{}}],"params":{"min":2,"max":12},"category":"ECONOMY","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item, player.funds += randInt(min,max) inclusive (normal 1-6, golden 2-12).","note":null,"rangeGrid":[[0,0]],"flavor":"一款卡西米尔各大周边商城在售的储蓄罐。 “将你积攒起的幸运传递给喜爱的选手吧。”"},"chess_item_4_01_e_a":{"id":"chess_item_4_01_e_a","baseId":"chess_item_4_01_e_a","goldenId":"chess_item_4_01_e_b","isGolden":false,"trapId":"trap_1075_acarm075","iconId":"trap_1075_acarm075","identifier":301,"name":"寻呼模块","itemType":"EQUIP","tier":4,"shopSortId":1,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_4_01_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm075","effectName":"寻呼模块","desc":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","descRaw":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","buffs":[{"key":"use_equip_reward_special_goods_char_chess","countType":"NONE","bb":{"refresh_cnt":3,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":3,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; open a special shop refresh with refresh_cnt(3) operators sharing a bond with the target (tier <= current shop level); player takes choice_cnt(1) of them for free. Never merges (upgradeNum=100).","note":null,"rangeGrid":[[0,0]],"flavor":"“呼叫调度中心,呼叫调度中心,我们已准备好接收指令。”"},"chess_item_4_01_e_b":{"id":"chess_item_4_01_e_b","baseId":"chess_item_4_01_e_a","goldenId":"chess_item_4_01_e_b","isGolden":true,"trapId":"trap_1075_acarm075","iconId":"trap_1075_acarm075","identifier":360,"name":"寻呼模块","itemType":"EQUIP","tier":4,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm075","effectName":"寻呼模块","desc":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","descRaw":"装备时销毁,立即特殊刷新一次调度中心,出现三名与该干员有相同盟约的干员,免费获取其中一名!(不高于当前调度中心等级)","buffs":[{"key":"use_equip_reward_special_goods_char_chess","countType":"NONE","bb":{"refresh_cnt":3,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":3,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; open a special shop refresh with refresh_cnt(3) operators sharing a bond with the target (tier <= current shop level); player takes choice_cnt(1) of them for free. Never merges (upgradeNum=100).","note":null,"rangeGrid":[[0,0]],"flavor":"“呼叫调度中心,呼叫调度中心,我们已准备好接收指令。”"},"chess_item_4_02_e_a":{"id":"chess_item_4_02_e_a","baseId":"chess_item_4_02_e_a","goldenId":"chess_item_4_02_e_b","isGolden":false,"trapId":"trap_1054_acarm054","iconId":"trap_1054_acarm054","identifier":280,"name":"蜂鸣器","itemType":"EQUIP","tier":4,"shopSortId":2,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_02_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm054","effectName":"蜂鸣器","desc":"更容易受到攻击,生命值+40%","descRaw":"更容易受到攻击,生命值<@ba.vup>+40%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"taunt_level":1},"bbStr":{"key":"act1autochess_equip_acarm054_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.4},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"taunt_level":1,"key":"act1autochess_equip_acarm054_global_buff","max_hp":0.4},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"tauntLevel = 1 (enemies prefer this unit as target); maxHP% += max_hp.","note":null,"rangeGrid":[[0,0]],"flavor":"“你们去救伤员,我来对付这些混蛋!”"},"chess_item_4_02_e_b":{"id":"chess_item_4_02_e_b","baseId":"chess_item_4_02_e_a","goldenId":"chess_item_4_02_e_b","isGolden":true,"trapId":"trap_1054_acarm054","iconId":"trap_1054_acarm054","identifier":339,"name":"蜂鸣器","itemType":"EQUIP","tier":4,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm054","effectName":"蜂鸣器","desc":"更容易受到攻击,生命值+60%","descRaw":"更容易受到攻击,生命值<@ba.vup>+60%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"taunt_level":1},"bbStr":{"key":"act1autochess_equip_acarm054_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.6},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"taunt_level":1,"key":"act1autochess_equip_acarm054_global_buff","max_hp":0.6},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"tauntLevel = 1 (enemies prefer this unit as target); maxHP% += max_hp.","note":null,"rangeGrid":[[0,0]],"flavor":"“你们去救伤员,我来对付这些混蛋!”"},"chess_item_4_03_e_a":{"id":"chess_item_4_03_e_a","baseId":"chess_item_4_03_e_a","goldenId":"chess_item_4_03_e_b","isGolden":false,"trapId":"trap_1052_acarm052","iconId":"trap_1052_acarm052","identifier":278,"name":"有限加速器","itemType":"EQUIP","tier":4,"shopSortId":3,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm052","effectName":"有限加速器","desc":"每次攻击或治疗后,本场战斗中攻击速度+1,最高60层","descRaw":"每次攻击或治疗后,本场战斗中攻击速度<@ba.vup>+1,最高60层","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"attack_speed":1,"max_buff_cnt":60,"atk":0},"bbStr":{"key":"act1vautochess_equip_acarm037_global_buff"}}],"params":{"attack_speed":1,"max_buff_cnt":60,"atk":0,"key":"act1vautochess_equip_acarm037_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"After each attack or heal: stacks = min(stacks+1, max_buff_cnt); ASPD += attack_speed * stacks. Resets each battle.","note":null,"rangeGrid":[[0,0]],"flavor":"“通过触摸有限的极致,我们得以观察无限的边缘。”"},"chess_item_4_03_e_b":{"id":"chess_item_4_03_e_b","baseId":"chess_item_4_03_e_a","goldenId":"chess_item_4_03_e_b","isGolden":true,"trapId":"trap_1052_acarm052","iconId":"trap_1052_acarm052","identifier":337,"name":"有限加速器","itemType":"EQUIP","tier":4,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm052","effectName":"有限加速器","desc":"每次攻击或治疗后,本场战斗中攻击速度+2,最高60层","descRaw":"每次攻击或治疗后,本场战斗中攻击速度<@ba.vup>+2,最高60层","buffs":[{"key":"env_gbuff_new_with_verify","countType":"COUNTING","bb":{"attack_speed":2,"max_buff_cnt":60,"atk":0},"bbStr":{"key":"act1vautochess_equip_acarm037_global_buff"}}],"params":{"attack_speed":2,"max_buff_cnt":60,"atk":0,"key":"act1vautochess_equip_acarm037_global_buff"},"category":"ON_HIT","kind":"passive_counter","family":null,"implFormula":"After each attack or heal: stacks = min(stacks+1, max_buff_cnt); ASPD += attack_speed * stacks. Resets each battle.","note":null,"rangeGrid":[[0,0]],"flavor":"“通过触摸有限的极致,我们得以观察无限的边缘。”"},"chess_item_4_04_e_a":{"id":"chess_item_4_04_e_a","baseId":"chess_item_4_04_e_a","goldenId":"chess_item_4_04_e_b","isGolden":false,"trapId":"trap_1055_acarm055","iconId":"trap_1055_acarm055","identifier":281,"name":"伪装服","itemType":"EQUIP","tier":4,"shopSortId":4,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm055","effectName":"伪装服","desc":"首次受到伤害后获得隐匿,持续15秒","descRaw":"首次受到伤害后获得<$ba.invisible>隐匿,持续15秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":15},"bbStr":{"key":"act2autochess_equip_acarm055_global_buff"}}],"params":{"duration":15,"key":"act2autochess_equip_acarm055_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"First time the carrier takes damage in a battle: gain 隐匿(Camouflage: not targeted by ranged enemies unless blocking) for `duration` s.","note":null,"rangeGrid":[[0,0]],"flavor":"“我会让你们记住这份教训,我将让你们永远对暗处怀有恐惧。”"},"chess_item_4_04_e_b":{"id":"chess_item_4_04_e_b","baseId":"chess_item_4_04_e_a","goldenId":"chess_item_4_04_e_b","isGolden":true,"trapId":"trap_1055_acarm055","iconId":"trap_1055_acarm055","identifier":340,"name":"伪装服","itemType":"EQUIP","tier":4,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm055","effectName":"伪装服","desc":"首次受到伤害后获得隐匿,持续25秒","descRaw":"首次受到伤害后获得<$ba.invisible>隐匿,持续25秒","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":25},"bbStr":{"key":"act2autochess_equip_acarm055_global_buff"}}],"params":{"duration":25,"key":"act2autochess_equip_acarm055_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"First time the carrier takes damage in a battle: gain 隐匿(Camouflage: not targeted by ranged enemies unless blocking) for `duration` s.","note":null,"rangeGrid":[[0,0]],"flavor":"“我会让你们记住这份教训,我将让你们永远对暗处怀有恐惧。”"},"chess_item_4_05_e_a":{"id":"chess_item_4_05_e_a","baseId":"chess_item_4_05_e_a","goldenId":"chess_item_4_05_e_b","isGolden":false,"trapId":"trap_1060_acarm060","iconId":"trap_1060_acarm060","identifier":286,"name":"防暴盾","itemType":"EQUIP","tier":4,"shopSortId":5,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm060","effectName":"防暴盾","desc":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低40%","descRaw":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低<@ba.vup>40%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.6},"bbStr":{"key":"act1autochess_equip_acarm060_global_buff"}}],"params":{"damage_scale":0.6,"key":"act1autochess_equip_acarm060_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While the carrier is blocking >=1 enemy: damage taken from sources NOT blocked by the carrier *= damage_scale.","note":null,"rangeGrid":[[0,0]],"flavor":"“我会保护好我的队友,我会保护好我自己。”"},"chess_item_4_05_e_b":{"id":"chess_item_4_05_e_b","baseId":"chess_item_4_05_e_a","goldenId":"chess_item_4_05_e_b","isGolden":true,"trapId":"trap_1060_acarm060","iconId":"trap_1060_acarm060","identifier":345,"name":"防暴盾","itemType":"EQUIP","tier":4,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm060","effectName":"防暴盾","desc":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低70%","descRaw":"阻挡敌人时,受到来自非自身阻挡单位的伤害降低<@ba.vup>70%","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.3},"bbStr":{"key":"act1autochess_equip_acarm060_global_buff"}}],"params":{"damage_scale":0.3,"key":"act1autochess_equip_acarm060_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While the carrier is blocking >=1 enemy: damage taken from sources NOT blocked by the carrier *= damage_scale.","note":null,"rangeGrid":[[0,0]],"flavor":"“我会保护好我的队友,我会保护好我自己。”"},"chess_item_4_06_e_a":{"id":"chess_item_4_06_e_a","baseId":"chess_item_4_06_e_a","goldenId":"chess_item_4_06_e_b","isGolden":false,"trapId":"trap_1065_acarm065","iconId":"trap_1065_acarm065","identifier":291,"name":"休眠子裔","itemType":"EQUIP","tier":4,"shopSortId":6,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm065","effectName":"休眠子裔","desc":"每攻击1个目标,回复自身2%最大生命值","descRaw":"每攻击1个目标,回复自身<@ba.vup>2%最大生命值","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.02},"bbStr":{"key":"act1vautochess_equip_acarm025_global_buff"}}],"params":{"hp_ratio":0.02,"key":"act1vautochess_equip_acarm025_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"For each target hit by an attack: heal self hp_ratio * maxHP.","note":null,"rangeGrid":[[0,0]],"flavor":"“别把袋子戳破了,你不会想和这些小家伙亲密接触的。”"},"chess_item_4_06_e_b":{"id":"chess_item_4_06_e_b","baseId":"chess_item_4_06_e_a","goldenId":"chess_item_4_06_e_b","isGolden":true,"trapId":"trap_1065_acarm065","iconId":"trap_1065_acarm065","identifier":350,"name":"休眠子裔","itemType":"EQUIP","tier":4,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm065","effectName":"休眠子裔","desc":"每攻击1个目标,回复自身4%最大生命值","descRaw":"每攻击1个目标,回复自身<@ba.vup>4%最大生命值","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.04},"bbStr":{"key":"act1vautochess_equip_acarm025_global_buff"}}],"params":{"hp_ratio":0.04,"key":"act1vautochess_equip_acarm025_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"For each target hit by an attack: heal self hp_ratio * maxHP.","note":null,"rangeGrid":[[0,0]],"flavor":"“别把袋子戳破了,你不会想和这些小家伙亲密接触的。”"},"chess_item_4_07_e_a":{"id":"chess_item_4_07_e_a","baseId":"chess_item_4_07_e_a","goldenId":"chess_item_4_07_e_b","isGolden":false,"trapId":"trap_1119_acarm119","iconId":"trap_1119_acarm119","identifier":315,"name":"卡西米尔竞技旗","itemType":"EQUIP","tier":4,"shopSortId":7,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_07_e_b","duration":-1,"giveBondId":"kazimierzShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm119","effectName":"卡西米尔竞技旗","desc":"部署后15秒内造成的伤害提升至135%,随后逐渐衰减","descRaw":"部署后<@ba.vup>15秒内造成的伤害提升至<@ba.vup>135%,随后逐渐衰减","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":1.35,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.04},"bbStr":{"key":"act2autochess_equip_acarm120_global_buff"}}],"params":{"damage_scale":1.35,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.04,"key":"act2autochess_equip_acarm120_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"After each deploy: outgoing damage *= damage_scale for `interval` (15) s; afterwards every ex_interval (0.5) s the multiplier changes by damage_scale_minus until it reaches 1.0.","note":null,"rangeGrid":[[0,0]],"flavor":"一面代表卡西米尔骑士竞技的旗帜。 “看见它仿佛就能听到山呼海啸般的助威声。”"},"chess_item_4_07_e_b":{"id":"chess_item_4_07_e_b","baseId":"chess_item_4_07_e_a","goldenId":"chess_item_4_07_e_b","isGolden":true,"trapId":"trap_1119_acarm119","iconId":"trap_1119_acarm119","identifier":374,"name":"卡西米尔竞技旗","itemType":"EQUIP","tier":4,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"kazimierzShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm119","effectName":"卡西米尔竞技旗","desc":"部署后15秒内造成的伤害提升至160%,随后逐渐衰减","descRaw":"部署后<@ba.vup>15秒内造成的伤害提升至<@ba.vup>160%,随后逐渐衰减","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":1.6,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.07},"bbStr":{"key":"act2autochess_equip_acarm120_global_buff"}}],"params":{"damage_scale":1.6,"interval":15,"ex_interval":0.5,"damage_scale_minus":-0.07,"key":"act2autochess_equip_acarm120_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"After each deploy: outgoing damage *= damage_scale for `interval` (15) s; afterwards every ex_interval (0.5) s the multiplier changes by damage_scale_minus until it reaches 1.0.","note":null,"rangeGrid":[[0,0]],"flavor":"一面代表卡西米尔骑士竞技的旗帜。 “看见它仿佛就能听到山呼海啸般的助威声。”"},"chess_item_4_08_e_a":{"id":"chess_item_4_08_e_a","baseId":"chess_item_4_08_e_a","goldenId":"chess_item_4_08_e_b","isGolden":false,"trapId":"trap_1057_acarm057","iconId":"trap_1057_acarm057","identifier":283,"name":"拉特兰桥夹","itemType":"EQUIP","tier":4,"shopSortId":8,"price":1,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_08_e_b","duration":-1,"giveBondId":"lateranoShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm057","effectName":"拉特兰桥夹","desc":"子弹类技能剩余一发子弹时有50%概率恢复40%的子弹(每次部署最多触发3次)","descRaw":"子弹类技能剩余一发子弹时有50%概率恢复40%的子弹(每次部署最多触发3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.5,"ammo_percent":0.4,"max_trigger_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm057_global_buff"}}],"params":{"prob":0.5,"ammo_percent":0.4,"max_trigger_cnt":3,"key":"act1autochess_equip_acarm057_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"Ammo-type skills: when ammo remaining becomes 1, prob chance to restore ceil(ammo_percent * maxAmmo) [ASSUMED rounding] bullets; max max_trigger_cnt triggers per deploy.","note":null,"rangeGrid":[[0,0]],"flavor":"一个曾在拉特兰的夜空里引发大爆炸的桥夹。\n“开火,别停下!克里夫,我们三个一定能闯出比这更辉煌的事业!”"},"chess_item_4_08_e_b":{"id":"chess_item_4_08_e_b","baseId":"chess_item_4_08_e_a","goldenId":"chess_item_4_08_e_b","isGolden":true,"trapId":"trap_1057_acarm057","iconId":"trap_1057_acarm057","identifier":342,"name":"拉特兰桥夹","itemType":"EQUIP","tier":4,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"lateranoShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm057","effectName":"拉特兰桥夹","desc":"子弹类技能剩余一发子弹时有60%概率恢复60%的子弹(每次部署最多触发3次)","descRaw":"子弹类技能剩余一发子弹时有60%概率恢复60%的子弹(每次部署最多触发3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.6,"ammo_percent":0.6,"max_trigger_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm057_global_buff"}}],"params":{"prob":0.6,"ammo_percent":0.6,"max_trigger_cnt":3,"key":"act1autochess_equip_acarm057_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"Ammo-type skills: when ammo remaining becomes 1, prob chance to restore ceil(ammo_percent * maxAmmo) [ASSUMED rounding] bullets; max max_trigger_cnt triggers per deploy.","note":null,"rangeGrid":[[0,0]],"flavor":"一个曾在拉特兰的夜空里引发大爆炸的桥夹。\n“开火,别停下!克里夫,我们三个一定能闯出比这更辉煌的事业!”"},"chess_item_4_09_e_a":{"id":"chess_item_4_09_e_a","baseId":"chess_item_4_09_e_a","goldenId":"chess_item_4_09_e_b","isGolden":false,"trapId":"trap_1042_acarm042","iconId":"trap_1042_acarm042","identifier":268,"name":"灼燃维式重锤","itemType":"EQUIP","tier":4,"shopSortId":9,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_09_e_b","duration":-1,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm042","effectName":"灼燃维式重锤","desc":"攻击力+30%;造成法术伤害附带相当于10%伤害的灼燃损伤","descRaw":"攻击力<@ba.vup>+30%;造成法术伤害附带相当于<@ba.vup>10%伤害的<$ba.dt.burning2>灼燃损伤","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.3},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1},"bbStr":{"key":"act1autochess_equip_acarm042_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.3,"key":"attr_common_global_buff","damage_scale":0.1,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. When dealing ARTS damage: also inflict 灼燃损伤(Burn elemental damage) = damage_scale * that damage.","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的火焰更旺。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_4_09_e_b":{"id":"chess_item_4_09_e_b","baseId":"chess_item_4_09_e_a","goldenId":"chess_item_4_09_e_b","isGolden":true,"trapId":"trap_1042_acarm042","iconId":"trap_1042_acarm042","identifier":327,"name":"灼燃维式重锤","itemType":"EQUIP","tier":4,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"维多利亚盟约每25层 / 洛洛的定制品","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"victoriaShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm042","effectName":"灼燃维式重锤","desc":"攻击力+50%;造成法术伤害附带相当于10%伤害的灼燃损伤","descRaw":"攻击力<@ba.vup>+50%;造成法术伤害附带相当于<@ba.vup>10%伤害的<$ba.dt.burning2>灼燃损伤","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.5},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1},"bbStr":{"key":"act1autochess_equip_acarm042_global_buff","big_hammer":"chess_item_6_05_e"}}],"params":{"atk":0.5,"key":"attr_common_global_buff","damage_scale":0.1,"big_hammer":"chess_item_6_05_e"},"category":"ON_HIT","kind":"passive","family":"hammer","implFormula":"ATK% += atk. When dealing ARTS damage: also inflict 灼燃损伤(Burn elemental damage) = damage_scale * that damage.","note":null,"rangeGrid":[[0,0]],"flavor":"一柄曾在维多利亚的工厂内铸造和平的重锤,如今它的火焰更旺。\n“用同样的铁与火,去终结那场战争。”"},"chess_item_4_10_e_a":{"id":"chess_item_4_10_e_a","baseId":"chess_item_4_10_e_a","goldenId":"chess_item_4_10_e_b","isGolden":false,"trapId":"trap_1059_acarm059","iconId":"trap_1059_acarm059","identifier":285,"name":"浓缩嗅盐","itemType":"EQUIP","tier":4,"shopSortId":10,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_10_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm059","effectName":"浓缩嗅盐","desc":"生命值大于70%时,免疫晕眩、冻结等特殊状态","descRaw":"生命值大于70%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.7},"bbStr":{"key":"act1autochess_equip_acarm059_global_buff"}}],"params":{"hp_ratio":0.7,"key":"act1autochess_equip_acarm059_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While HP/maxHP > hp_ratio: immune to stun, freeze, sleep, and other CC 'special states' [ASSUMED list: stun/freeze/sleep/levitate/palsy].","note":null,"rangeGrid":[[0,0]],"flavor":"“增强了烈性的配方,能让你保持清醒,前提是你能忍受那种奇特的味道。”"},"chess_item_4_10_e_b":{"id":"chess_item_4_10_e_b","baseId":"chess_item_4_10_e_a","goldenId":"chess_item_4_10_e_b","isGolden":true,"trapId":"trap_1059_acarm059","iconId":"trap_1059_acarm059","identifier":344,"name":"浓缩嗅盐","itemType":"EQUIP","tier":4,"shopSortId":10,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm059","effectName":"浓缩嗅盐","desc":"生命值大于40%时,免疫晕眩、冻结等特殊状态","descRaw":"生命值大于40%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_ratio":0.4},"bbStr":{"key":"act1autochess_equip_acarm059_global_buff"}}],"params":{"hp_ratio":0.4,"key":"act1autochess_equip_acarm059_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"While HP/maxHP > hp_ratio: immune to stun, freeze, sleep, and other CC 'special states' [ASSUMED list: stun/freeze/sleep/levitate/palsy].","note":null,"rangeGrid":[[0,0]],"flavor":"“增强了烈性的配方,能让你保持清醒,前提是你能忍受那种奇特的味道。”"},"chess_item_4_11_e_a":{"id":"chess_item_4_11_e_a","baseId":"chess_item_4_11_e_a","goldenId":"chess_item_4_11_e_b","isGolden":false,"trapId":"trap_1061_acarm061","iconId":"trap_1061_acarm061","identifier":287,"name":"护盾无人机","itemType":"EQUIP","tier":4,"shopSortId":11,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_11_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm061","effectName":"护盾无人机","desc":"治疗时有10%概率使目标获得1层护盾(最多1层)","descRaw":"治疗时有10%概率使目标获得1层<$ba.shield>护盾(最多1层)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.1,"max_stack_cnt":1},"bbStr":{"key":"act1autochess_equip_acarm061_global_buff"}}],"params":{"prob":0.1,"max_stack_cnt":1,"key":"act1autochess_equip_acarm061_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"Each heal the carrier performs: prob chance to give the healed target 1 shield layer (max max_stack_cnt layers; 1 layer blocks one instance of damage).","note":null,"rangeGrid":[[0,0]],"flavor":"“你可以用它来挡住一些攻击,它并不介意。”"},"chess_item_4_11_e_b":{"id":"chess_item_4_11_e_b","baseId":"chess_item_4_11_e_a","goldenId":"chess_item_4_11_e_b","isGolden":true,"trapId":"trap_1061_acarm061","iconId":"trap_1061_acarm061","identifier":346,"name":"护盾无人机","itemType":"EQUIP","tier":4,"shopSortId":11,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm061","effectName":"护盾无人机","desc":"治疗时有15%概率使目标获得1层护盾(最多1层)","descRaw":"治疗时有15%概率使目标获得1层<$ba.shield>护盾(最多1层)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.15,"max_stack_cnt":1},"bbStr":{"key":"act1autochess_equip_acarm061_global_buff"}}],"params":{"prob":0.15,"max_stack_cnt":1,"key":"act1autochess_equip_acarm061_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"Each heal the carrier performs: prob chance to give the healed target 1 shield layer (max max_stack_cnt layers; 1 layer blocks one instance of damage).","note":null,"rangeGrid":[[0,0]],"flavor":"“你可以用它来挡住一些攻击,它并不介意。”"},"chess_item_4_12_e_a":{"id":"chess_item_4_12_e_a","baseId":"chess_item_4_12_e_a","goldenId":"chess_item_4_12_e_b","isGolden":false,"trapId":"trap_1068_acarm068","iconId":"trap_1068_acarm068","identifier":294,"name":"M3茧甲","itemType":"EQUIP","tier":4,"shopSortId":12,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_4_12_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm068","effectName":"M3茧甲","desc":"战斗阶段被击倒时立刻复活(一场战斗仅1次)","descRaw":"战斗阶段被击倒时立刻复活(一场战斗仅<@ba.vup>1次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_respawn_cnt":1},"bbStr":{"key":"act1autochess_equip_acarm068_global_buff"}}],"params":{"max_respawn_cnt":1,"key":"act1autochess_equip_acarm068_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"When the carrier is defeated during the battle phase: revive immediately in place at full HP [ASSUMED full HP] up to max_respawn_cnt times per battle.","note":null,"rangeGrid":[[0,0]],"flavor":"“她听懂了你说的那句谢谢,她很高兴能救下你。”"},"chess_item_4_12_e_b":{"id":"chess_item_4_12_e_b","baseId":"chess_item_4_12_e_a","goldenId":"chess_item_4_12_e_b","isGolden":true,"trapId":"trap_1068_acarm068","iconId":"trap_1068_acarm068","identifier":353,"name":"M3茧甲","itemType":"EQUIP","tier":4,"shopSortId":12,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm068","effectName":"M3茧甲","desc":"战斗阶段被击倒时立刻复活(一场战斗仅2次)","descRaw":"战斗阶段被击倒时立刻复活(一场战斗仅<@ba.vup>2次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_respawn_cnt":2},"bbStr":{"key":"act1autochess_equip_acarm068_global_buff"}}],"params":{"max_respawn_cnt":2,"key":"act1autochess_equip_acarm068_global_buff"},"category":"SURVIVAL","kind":"passive","family":null,"implFormula":"When the carrier is defeated during the battle phase: revive immediately in place at full HP [ASSUMED full HP] up to max_respawn_cnt times per battle.","note":null,"rangeGrid":[[0,0]],"flavor":"“她听懂了你说的那句谢谢,她很高兴能救下你。”"},"chess_item_5_01_e_a":{"id":"chess_item_5_01_e_a","baseId":"chess_item_5_01_e_a","goldenId":"chess_item_5_01_e_b","isGolden":false,"trapId":"trap_1058_acarm058","iconId":"trap_1058_acarm058","identifier":284,"name":"催泪瓦斯","itemType":"EQUIP","tier":5,"shopSortId":1,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_01_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm058","effectName":"催泪瓦斯","desc":"攻击时有3%概率使目标获得一层麻痹","descRaw":"攻击时有3%概率使目标获得一层<$ba.palsy>麻痹","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.03},"bbStr":{"key":"act1autochess_equip_acarm058_global_buff"}}],"params":{"prob":0.03,"key":"act1autochess_equip_acarm058_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to add 1 layer of 麻痹(Paralysis: each layer interrupts one enemy normal attack, max 3 layers).","note":null,"rangeGrid":[[0,0]],"flavor":"“它能让目标痛到打滚,使用前一定要确认好风向。”"},"chess_item_5_01_e_b":{"id":"chess_item_5_01_e_b","baseId":"chess_item_5_01_e_a","goldenId":"chess_item_5_01_e_b","isGolden":true,"trapId":"trap_1058_acarm058","iconId":"trap_1058_acarm058","identifier":343,"name":"催泪瓦斯","itemType":"EQUIP","tier":5,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm058","effectName":"催泪瓦斯","desc":"攻击时有5%概率使目标获得一层麻痹","descRaw":"攻击时有5%概率使目标获得一层<$ba.palsy>麻痹","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.05},"bbStr":{"key":"act1autochess_equip_acarm058_global_buff"}}],"params":{"prob":0.05,"key":"act1autochess_equip_acarm058_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to add 1 layer of 麻痹(Paralysis: each layer interrupts one enemy normal attack, max 3 layers).","note":null,"rangeGrid":[[0,0]],"flavor":"“它能让目标痛到打滚,使用前一定要确认好风向。”"},"chess_item_5_02_e_a":{"id":"chess_item_5_02_e_a","baseId":"chess_item_5_02_e_a","goldenId":"chess_item_5_02_e_b","isGolden":false,"trapId":"trap_1062_acarm062","iconId":"trap_1062_acarm062","identifier":288,"name":"谢拉格不融冰","itemType":"EQUIP","tier":5,"shopSortId":2,"price":2,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_02_e_b","duration":-1,"giveBondId":"kjeragShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm062","effectName":"谢拉格不融冰","desc":"攻击时有12%概率对目标施加1.5秒的寒冷","descRaw":"攻击时有12%概率对目标施加1.5秒的<$ba.cold>寒冷","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.12,"cold":1.5},"bbStr":{"key":"act1vautochess_equip_acarm003_global_buff"}}],"params":{"prob":0.12,"cold":1.5,"key":"act1vautochess_equip_acarm003_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to apply 寒冷(Cold: ASPD -30; cold again while cold -> Frozen) for `cold` s.","note":null,"rangeGrid":[[0,0]],"flavor":"\"一块曾在谢拉格的山峰上见证日月升落的不融冰。\n“让自己冷静下来,如同冰川,不可被撼动,却能摧毁一切。”\""},"chess_item_5_02_e_b":{"id":"chess_item_5_02_e_b","baseId":"chess_item_5_02_e_a","goldenId":"chess_item_5_02_e_b","isGolden":true,"trapId":"trap_1062_acarm062","iconId":"trap_1062_acarm062","identifier":347,"name":"谢拉格不融冰","itemType":"EQUIP","tier":5,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":"kjeragShip","givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm062","effectName":"谢拉格不融冰","desc":"攻击时有20%概率对目标施加1.5秒的寒冷","descRaw":"攻击时有20%概率对目标施加1.5秒的<$ba.cold>寒冷","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.2,"cold":1.5},"bbStr":{"key":"act1vautochess_equip_acarm003_global_buff"}}],"params":{"prob":0.2,"cold":1.5,"key":"act1vautochess_equip_acarm003_global_buff"},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"On attack: prob chance to apply 寒冷(Cold: ASPD -30; cold again while cold -> Frozen) for `cold` s.","note":null,"rangeGrid":[[0,0]],"flavor":"\"一块曾在谢拉格的山峰上见证日月升落的不融冰。\n“让自己冷静下来,如同冰川,不可被撼动,却能摧毁一切。”\""},"chess_item_5_03_e_a":{"id":"chess_item_5_03_e_a","baseId":"chess_item_5_03_e_a","goldenId":"chess_item_5_03_e_b","isGolden":false,"trapId":"trap_1067_acarm067","iconId":"trap_1067_acarm067","identifier":293,"name":"双模机械臂","itemType":"EQUIP","tier":5,"shopSortId":3,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm067","effectName":"双模机械臂","desc":"攻击力+30%,自身造成物理和法术伤害时,伤害类型转化为弱点伤害","descRaw":"攻击力<@ba.vup>+30%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{},"bbStr":{"key":"act1autochess_equip_acarm067_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.3},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"key":"act1autochess_equip_acarm067_global_buff","atk":0.3},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"ATK% += atk; carrier's physical and arts damage becomes 弱点伤害(weakness damage): each hit is dealt as whichever of physical/arts yields MORE damage against that target's DEF/RES.","note":null,"rangeGrid":[[0,0]],"flavor":"“是的,这台设备能帮上你不小的忙,但要获得胜利,还是得靠你自己。”"},"chess_item_5_03_e_b":{"id":"chess_item_5_03_e_b","baseId":"chess_item_5_03_e_a","goldenId":"chess_item_5_03_e_b","isGolden":true,"trapId":"trap_1067_acarm067","iconId":"trap_1067_acarm067","identifier":352,"name":"双模机械臂","itemType":"EQUIP","tier":5,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm067","effectName":"双模机械臂","desc":"攻击力+50%,自身造成物理和法术伤害时,伤害类型转化为弱点伤害","descRaw":"攻击力<@ba.vup>+50%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{},"bbStr":{"key":"act1autochess_equip_acarm067_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.5},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"key":"act1autochess_equip_acarm067_global_buff","atk":0.5},"category":"ON_HIT","kind":"passive","family":null,"implFormula":"ATK% += atk; carrier's physical and arts damage becomes 弱点伤害(weakness damage): each hit is dealt as whichever of physical/arts yields MORE damage against that target's DEF/RES.","note":null,"rangeGrid":[[0,0]],"flavor":"“是的,这台设备能帮上你不小的忙,但要获得胜利,还是得靠你自己。”"},"chess_item_5_04_e_a":{"id":"chess_item_5_04_e_a","baseId":"chess_item_5_04_e_a","goldenId":"chess_item_5_04_e_b","isGolden":false,"trapId":"trap_1109_acarm109","iconId":"trap_1109_acarm109","identifier":302,"name":"信标","itemType":"EQUIP","tier":5,"shopSortId":4,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_5_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm109","effectName":"信标","desc":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n相应盟约人数相同则随机发送\n无法装备给自编干员","descRaw":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n<@ba.rem>若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n<@ba.acrem>相应盟约人数相同则随机发送\n<@ba.acrem>无法装备给自编干员","buffs":[{"key":"use_equip_recruit_new_char_and_give_char_to_player_most_bond","countType":"NONE","bb":{"refresh_cnt":2,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":2,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy BOTH the item and the target operator; special refresh of refresh_cnt(2) operators of the SAME tier as the target, take choice_cnt(1) free. Multiplayer: at next prep phase send 1 copy of the original operator to the teammate who has the most operators of that operator's bond(s) (tie -> random). Cannot target DIY(自编) operators. Never merges.","note":null,"rangeGrid":[[0,0]],"flavor":null},"chess_item_5_04_e_b":{"id":"chess_item_5_04_e_b","baseId":"chess_item_5_04_e_a","goldenId":"chess_item_5_04_e_b","isGolden":true,"trapId":"trap_1109_acarm109","iconId":"trap_1109_acarm109","identifier":361,"name":"信标","itemType":"EQUIP","tier":5,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm109","effectName":"信标","desc":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n相应盟约人数相同则随机发送\n无法装备给自编干员","descRaw":"装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的干员,免费获取其中一名\n<@ba.rem>若在同盟模拟中且存在其他队友,下个休整期向相应盟约人数最多的队友发送1个原干员\n<@ba.acrem>相应盟约人数相同则随机发送\n<@ba.acrem>无法装备给自编干员","buffs":[{"key":"use_equip_recruit_new_char_and_give_char_to_player_most_bond","countType":"NONE","bb":{"refresh_cnt":2,"choice_cnt":1},"bbStr":{}}],"params":{"refresh_cnt":2,"choice_cnt":1},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy BOTH the item and the target operator; special refresh of refresh_cnt(2) operators of the SAME tier as the target, take choice_cnt(1) free. Multiplayer: at next prep phase send 1 copy of the original operator to the teammate who has the most operators of that operator's bond(s) (tie -> random). Cannot target DIY(自编) operators. Never merges.","note":null,"rangeGrid":[[0,0]],"flavor":null},"chess_item_5_05_e_a":{"id":"chess_item_5_05_e_a","baseId":"chess_item_5_05_e_a","goldenId":"chess_item_5_05_e_b","isGolden":false,"trapId":"trap_1069_acarm069","iconId":"trap_1069_acarm069","identifier":295,"name":"拟态物质","itemType":"EQUIP","tier":5,"shopSortId":5,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_5_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm069","effectName":"拟态物质","desc":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","descRaw":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","buffs":[{"key":"use_equip_reward_char_chess","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; if player owns >= 2 NORMAL copies of the target operator (field+hand), give 1 more normal copy (usually triggers 3->elite merge); else give 1 random normal operator sharing a bond with the target. Never merges.","note":null,"rangeGrid":[[0,0]],"flavor":"“这是一份礼物,你可以让它变成任何你想要的样子。”"},"chess_item_5_05_e_b":{"id":"chess_item_5_05_e_b","baseId":"chess_item_5_05_e_a","goldenId":"chess_item_5_05_e_b","isGolden":true,"trapId":"trap_1069_acarm069","iconId":"trap_1069_acarm069","identifier":354,"name":"拟态物质","itemType":"EQUIP","tier":5,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm069","effectName":"拟态物质","desc":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","descRaw":"装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员","buffs":[{"key":"use_equip_reward_char_chess","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; if player owns >= 2 NORMAL copies of the target operator (field+hand), give 1 more normal copy (usually triggers 3->elite merge); else give 1 random normal operator sharing a bond with the target. Never merges.","note":null,"rangeGrid":[[0,0]],"flavor":"“这是一份礼物,你可以让它变成任何你想要的样子。”"},"chess_item_5_06_e_a":{"id":"chess_item_5_06_e_a","baseId":"chess_item_5_06_e_a","goldenId":"chess_item_5_06_e_b","isGolden":false,"trapId":"trap_1071_acarm071","iconId":"trap_1071_acarm071","identifier":297,"name":"博士投影","itemType":"EQUIP","tier":5,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm071","effectName":"博士投影","desc":"任意干员可装备,下个回合开始时销毁,并使该干员晋升为精锐干员","descRaw":"任意干员可装备,下个回合开始时销毁,并使该干员晋升为精锐干员","buffs":[{"key":"equip_round_start_upgrade_char","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip_or_delayed","family":null,"implFormula":"Normal: equip onto any normal operator (occupies a slot until next round start), at the start of the next round destroy item and promote the operator to elite(精锐/golden). Golden: on equip, destroy item and promote immediately. On promotion, equipped items return to hand.","note":null,"rangeGrid":[[0,0]],"flavor":"“仔细听,博士正在布置任务。”"},"chess_item_5_06_e_b":{"id":"chess_item_5_06_e_b","baseId":"chess_item_5_06_e_a","goldenId":"chess_item_5_06_e_b","isGolden":true,"trapId":"trap_1071_acarm071","iconId":"trap_1071_acarm071","identifier":356,"name":"博士投影","itemType":"EQUIP","tier":5,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm071","effectName":"博士投影","desc":"任意干员可装备,立即使该干员晋升为精锐干员","descRaw":"任意干员可装备,立即使该干员晋升为精锐干员","buffs":[{"key":"use_equip_upgrade_char","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"consume_on_equip_or_delayed","family":null,"implFormula":"Normal: equip onto any normal operator (occupies a slot until next round start), at the start of the next round destroy item and promote the operator to elite(精锐/golden). Golden: on equip, destroy item and promote immediately. On promotion, equipped items return to hand.","note":null,"rangeGrid":[[0,0]],"flavor":"“仔细听,博士正在布置任务。”"},"chess_item_5_07_e_a":{"id":"chess_item_5_07_e_a","baseId":"chess_item_5_07_e_a","goldenId":"chess_item_5_07_e_b","isGolden":false,"trapId":"trap_1074_acarm074","iconId":"trap_1074_acarm074","identifier":300,"name":"商业包装方案","itemType":"EQUIP","tier":5,"shopSortId":7,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_07_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm074","effectName":"商业包装方案","desc":"每出售8名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","descRaw":"每出售8名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","buffs":[{"key":"sell_char_count_gain_equip_owner_bond","countType":"NONE","bb":{"count":8},"bbStr":{}}],"params":{"count":8},"category":"RECRUIT","kind":"passive_player","family":null,"implFormula":"Stays equipped. Counter of operators SOLD by the player (any): every `count` sales, give 1 random NORMAL operator sharing a bond with the carrier, tier <= current shop level.","note":null,"rangeGrid":[[0,0]],"flavor":"“端起酒杯,注意微笑的弧度,我保证你会火得一塌糊涂!不,现在还不够打动人,再去换一套衣服看看。”"},"chess_item_5_07_e_b":{"id":"chess_item_5_07_e_b","baseId":"chess_item_5_07_e_a","goldenId":"chess_item_5_07_e_b","isGolden":true,"trapId":"trap_1074_acarm074","iconId":"trap_1074_acarm074","identifier":359,"name":"商业包装方案","itemType":"EQUIP","tier":5,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm074","effectName":"商业包装方案","desc":"每出售7名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","descRaw":"每出售7名干员,额外获得一个与此装备携带者的同盟约初始干员(不高于当前调度中心等级)","buffs":[{"key":"sell_char_count_gain_equip_owner_bond","countType":"NONE","bb":{"count":7},"bbStr":{}}],"params":{"count":7},"category":"RECRUIT","kind":"passive_player","family":null,"implFormula":"Stays equipped. Counter of operators SOLD by the player (any): every `count` sales, give 1 random NORMAL operator sharing a bond with the carrier, tier <= current shop level.","note":null,"rangeGrid":[[0,0]],"flavor":"“端起酒杯,注意微笑的弧度,我保证你会火得一塌糊涂!不,现在还不够打动人,再去换一套衣服看看。”"},"chess_item_5_08_e_a":{"id":"chess_item_5_08_e_a","baseId":"chess_item_5_08_e_a","goldenId":"chess_item_5_08_e_b","isGolden":false,"trapId":"trap_1072_acarm072","iconId":"trap_1072_acarm072","identifier":298,"name":"突变细胞","itemType":"EQUIP","tier":5,"shopSortId":8,"price":2,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"策略【不稳定要素】(昆图斯)","mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_5_08_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm072","effectName":"突变细胞","desc":"战斗结束后,装备者替换为高一阶的随机干员","descRaw":"战斗结束后,装备者替换为高一阶的随机干员","buffs":[{"key":"char_chess_transformation_equip","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"post_battle_transform","family":null,"implFormula":"After the battle: the carrier is destroyed and replaced by a random NORMAL operator one tier higher (max 6; an elite carrier too) on its tile when legal; its equipment, the cell included, returns to the hand (the cell is not consumed). Never merges.","note":"生效时原干员销毁,获得一名高一阶的随机初始干员(最高6阶);突变细胞与其他装备退回整备区,可再次配发","rangeGrid":[[0,0]],"flavor":"“代价……”"},"chess_item_5_08_e_b":{"id":"chess_item_5_08_e_b","baseId":"chess_item_5_08_e_a","goldenId":"chess_item_5_08_e_b","isGolden":true,"trapId":"trap_1072_acarm072","iconId":"trap_1072_acarm072","identifier":357,"name":"突变细胞","itemType":"EQUIP","tier":5,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":true,"shopExcludedBy":"策略【不稳定要素】(昆图斯)","mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm072","effectName":"突变细胞","desc":"战斗结束后,装备者替换为高一阶的随机干员","descRaw":"战斗结束后,装备者替换为高一阶的随机干员","buffs":[{"key":"char_chess_transformation_equip","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"RECRUIT","kind":"post_battle_transform","family":null,"implFormula":"After the battle: the carrier is destroyed and replaced by a random NORMAL operator one tier higher (max 6; an elite carrier too) on its tile when legal; its equipment, the cell included, returns to the hand (the cell is not consumed). Never merges.","note":"生效时原干员销毁,获得一名高一阶的随机初始干员(最高6阶);突变细胞与其他装备退回整备区,可再次配发","rangeGrid":[[0,0]],"flavor":"“代价……”"},"chess_item_5_09_e_a":{"id":"chess_item_5_09_e_a","baseId":"chess_item_5_09_e_a","goldenId":"chess_item_5_09_e_b","isGolden":false,"trapId":"trap_1118_acarm118","iconId":"trap_1118_acarm118","identifier":314,"name":"天马之盔","itemType":"EQUIP","tier":5,"shopSortId":9,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_5_09_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm118","effectName":"天马之盔","desc":"生命值+50%,若与“天马之枪”一起装备,每秒回复8%最大生命值。","descRaw":"生命值<@ba.vup>+50%,若与“天马之枪”一起装备,每秒回复<@ba.vup>8%最大生命值。","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.5},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_recovery_per_sec_by_max_hp_ratio":0.08},"bbStr":{"key":"act2autochess_equip_acarm118_global_buff","equip_chess_id":"chess_item_6_01_e"}}],"params":{"max_hp":0.5,"key":"attr_common_global_buff","hp_recovery_per_sec_by_max_hp_ratio":0.08,"equip_chess_id":"chess_item_6_01_e"},"category":"SET","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier also holds 天马之枪 (either quality): regen hp_recovery_per_sec_by_max_hp_ratio * maxHP per second.","note":null,"rangeGrid":[[0,0]],"flavor":"“见证过无数勇士与英豪的诞生。”"},"chess_item_5_09_e_b":{"id":"chess_item_5_09_e_b","baseId":"chess_item_5_09_e_a","goldenId":"chess_item_5_09_e_b","isGolden":true,"trapId":"trap_1118_acarm118","iconId":"trap_1118_acarm118","identifier":373,"name":"天马之盔","itemType":"EQUIP","tier":5,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm118","effectName":"天马之盔","desc":"生命值+75%,若与“天马之枪”一起装备,每秒回复8%最大生命值。","descRaw":"生命值<@ba.vup>+75%,若与“天马之枪”一起装备,每秒回复<@ba.vup>8%最大生命值。","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.75},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"hp_recovery_per_sec_by_max_hp_ratio":0.08},"bbStr":{"key":"act2autochess_equip_acarm118_global_buff","equip_chess_id":"chess_item_6_01_e"}}],"params":{"max_hp":0.75,"key":"attr_common_global_buff","hp_recovery_per_sec_by_max_hp_ratio":0.08,"equip_chess_id":"chess_item_6_01_e"},"category":"SET","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier also holds 天马之枪 (either quality): regen hp_recovery_per_sec_by_max_hp_ratio * maxHP per second.","note":null,"rangeGrid":[[0,0]],"flavor":"“见证过无数勇士与英豪的诞生。”"},"chess_item_6_01_e_a":{"id":"chess_item_6_01_e_a","baseId":"chess_item_6_01_e_a","goldenId":"chess_item_6_01_e_b","isGolden":false,"trapId":"trap_1117_acarm117","iconId":"trap_1117_acarm117","identifier":313,"name":"天马之枪","itemType":"EQUIP","tier":6,"shopSortId":1,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_01_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm117","effectName":"天马之枪","desc":"攻击力+40%,若与“天马之盔”一起装备,造成伤害时额外造成30%的真实伤害","descRaw":"攻击力<@ba.vup>+40%,若与“天马之盔”一起装备,造成伤害时额外造成<@ba.vup>30%的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_scale":0.3},"bbStr":{"key":"act2autochess_equip_acarm117_global_buff","equip_chess_id":"chess_item_5_09_e"}}],"params":{"atk":0.4,"key":"attr_common_global_buff","atk_scale":0.3,"equip_chess_id":"chess_item_5_09_e"},"category":"SET","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier also holds 天马之盔: every damage instance additionally deals atk_scale * ATK as TRUE damage [ASSUMED: % of ATK, per blackboard key atk_scale; description says 30% true damage].","note":null,"rangeGrid":[[0,0]],"flavor":"“造就了无数血肉与精神的溃散。”"},"chess_item_6_01_e_b":{"id":"chess_item_6_01_e_b","baseId":"chess_item_6_01_e_a","goldenId":"chess_item_6_01_e_b","isGolden":true,"trapId":"trap_1117_acarm117","iconId":"trap_1117_acarm117","identifier":372,"name":"天马之枪","itemType":"EQUIP","tier":6,"shopSortId":1,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm117","effectName":"天马之枪","desc":"攻击力+60%,若与“天马之盔”一起装备,造成伤害时额外造成30%的真实伤害","descRaw":"攻击力<@ba.vup>+60%,若与“天马之盔”一起装备,造成伤害时额外造成<@ba.vup>30%的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6},"bbStr":{"key":"attr_common_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_scale":0.3},"bbStr":{"key":"act2autochess_equip_acarm117_global_buff","equip_chess_id":"chess_item_5_09_e"}}],"params":{"atk":0.6,"key":"attr_common_global_buff","atk_scale":0.3,"equip_chess_id":"chess_item_5_09_e"},"category":"SET","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier also holds 天马之盔: every damage instance additionally deals atk_scale * ATK as TRUE damage [ASSUMED: % of ATK, per blackboard key atk_scale; description says 30% true damage].","note":null,"rangeGrid":[[0,0]],"flavor":"“造就了无数血肉与精神的溃散。”"},"chess_item_6_01_m":{"id":"chess_item_6_01_m","baseId":"chess_item_6_01_m","goldenId":null,"isGolden":false,"trapId":"trap_1108_acdisney","iconId":"trap_1108_acdisney","identifier":322,"name":"“神秘顾客”","itemType":"MAGIC","tier":6,"shopSortId":1,"price":2,"hideInShop":true,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acdisney","effectName":"“神秘顾客”","desc":"拖拽至场上使用后,选择一项特殊悬赏任务进行挑战;主动销毁时获得1份资金,并将“神秘顾客”传递给下一名玩家","descRaw":"拖拽至场上使用后,选择一项特殊悬赏任务进行挑战;主动销毁时获得1份资金,并将“神秘顾客”传递给下一名玩家","buffs":[{"key":"trap_create_self_choice","countType":"NONE","bb":{},"bbStr":{"choice_event":"hunter_band_1"}},{"key":"trap_disney_special","countType":"NONE","bb":{"count":1},"bbStr":{}}],"params":{"choice_event":"hunter_band_1","count":1},"category":"MAGIC","kind":"art_instant","family":null,"implFormula":"Drag onto the field: choose a special bounty (hunter_band_1). When actively destroyed: +1 fund and the item passes to the next player. UNUSED in act2 (no band/garrison grants it) - implement last or skip.","note":null,"rangeGrid":[[0,0]],"flavor":null},"chess_item_6_02_e_a":{"id":"chess_item_6_02_e_a","baseId":"chess_item_6_02_e_a","goldenId":"chess_item_6_02_e_b","isGolden":false,"trapId":"trap_1076_acarm076","iconId":"trap_1076_acarm076","identifier":303,"name":"铳骑之威","itemType":"EQUIP","tier":6,"shopSortId":2,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_02_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"lateranoShip","effectId":"eff_acarm076","effectName":"铳骑之威","desc":"攻击力+40%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为300%攻击力","descRaw":"攻击力<@ba.vup>+40%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成<@ba.vup>150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为<@ba.vup>300%攻击力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3},"bbStr":{"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.4},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3,"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e","atk":0.4},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier has bond Laterano: on each attack, prob chance to fire an extra bullet at 1 enemy in range dealing atk_scale_1 * ATK physical damage; if carrier also holds 拉特兰桥夹 -> atk_scale_2 * ATK.","note":null,"rangeGrid":[[0,0]],"flavor":"“拉特兰人从不曾怀疑过铳骑的威严。”"},"chess_item_6_02_e_b":{"id":"chess_item_6_02_e_b","baseId":"chess_item_6_02_e_a","goldenId":"chess_item_6_02_e_b","isGolden":true,"trapId":"trap_1076_acarm076","iconId":"trap_1076_acarm076","identifier":362,"name":"铳骑之威","itemType":"EQUIP","tier":6,"shopSortId":2,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"lateranoShip","effectId":"eff_acgarm076","effectName":"铳骑之威","desc":"攻击力+60%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为300%攻击力","descRaw":"攻击力<@ba.vup>+60%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成<@ba.vup>150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时装备“拉特兰桥夹”,子弹伤害改为<@ba.vup>300%攻击力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3},"bbStr":{"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.6},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"prob":0.35,"atk_scale_1":1.5,"atk_scale_2":3,"key":"act1autochess_equip_acarm076_global_buff","equip_chess_id":"chess_item_4_08_e","atk":0.6},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ATK% += atk. If carrier has bond Laterano: on each attack, prob chance to fire an extra bullet at 1 enemy in range dealing atk_scale_1 * ATK physical damage; if carrier also holds 拉特兰桥夹 -> atk_scale_2 * ATK.","note":null,"rangeGrid":[[0,0]],"flavor":"“拉特兰人从不曾怀疑过铳骑的威严。”"},"chess_item_6_02_m":{"id":"chess_item_6_02_m","baseId":"chess_item_6_02_m","goldenId":null,"isGolden":false,"trapId":"trap_1110_accopy","iconId":"trap_1110_accopy","identifier":323,"name":"画卷","itemType":"MAGIC","tier":6,"shopSortId":2,"price":2,"hideInShop":true,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_accopy","effectName":"画卷","desc":"拖拽至场上使用后,获得范围内的干员(包括精锐状态和装备!)","descRaw":"拖拽至场上使用后,获得范围内的干员(包括精锐状态和装备!)","buffs":[{"key":"trap_copy_front_char","countType":"NONE","bb":{},"bbStr":{}}],"params":{},"category":"MAGIC","kind":"art_instant","family":null,"implFormula":"Drag onto a map tile during prep. Range 1-1 = the tile itself + the tile in front (facing). Gives the player a copy of 1 operator inside that range, INCLUDING elite status and equipped items (copies go to hand). Consumed.","note":null,"rangeGrid":[[0,0],[0,1]],"flavor":null},"chess_item_6_03_e_a":{"id":"chess_item_6_03_e_a","baseId":"chess_item_6_03_e_a","goldenId":"chess_item_6_03_e_b","isGolden":false,"trapId":"trap_1077_acarm077","iconId":"trap_1077_acarm077","identifier":304,"name":"天师古鼎","itemType":"EQUIP","tier":6,"shopSortId":3,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_03_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"yanShip","effectId":"eff_acarm077","effectName":"天师古鼎","desc":"生命值+45%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得2资金(每回合最多3次)","descRaw":"生命值<@ba.vup>+45%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度<@ba.vup>+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得<@ba.vup>2资金(每回合最多3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":25,"max_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.45},"bbStr":{"key":"attr_common_global_buff"}},{"key":"equip_with_another_gain_coin_when_gain_char","countType":"NONE","bb":{"count":2,"max":3},"bbStr":{"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"}}],"params":{"attack_speed":25,"max_cnt":3,"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e","max_hp":0.45,"count":2,"max":3,"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier has bond Yan: at battle start ASPD += attack_speed * min(k, max_cnt), k = operators the player acquired during THIS round's prep. If also holding 炎国短刀: each time the player acquires an operator, funds += count (max `max` times per round).","note":null,"rangeGrid":[[0,0]],"flavor":"“炎国人相信那些关于天师的上古传说绝非完全出自虚构。”"},"chess_item_6_03_e_b":{"id":"chess_item_6_03_e_b","baseId":"chess_item_6_03_e_a","goldenId":"chess_item_6_03_e_b","isGolden":true,"trapId":"trap_1077_acarm077","iconId":"trap_1077_acarm077","identifier":363,"name":"天师古鼎","itemType":"EQUIP","tier":6,"shopSortId":3,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"yanShip","effectId":"eff_acgarm077","effectName":"天师古鼎","desc":"生命值+70%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得2资金(每回合最多3次)","descRaw":"生命值<@ba.vup>+70%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度<@ba.vup>+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时装备“炎国短刀”,每次获得干员时获得<@ba.vup>2资金(每回合最多3次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":25,"max_cnt":3},"bbStr":{"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"max_hp":0.7},"bbStr":{"key":"attr_common_global_buff"}},{"key":"equip_with_another_gain_coin_when_gain_char","countType":"NONE","bb":{"count":2,"max":3},"bbStr":{"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"}}],"params":{"attack_speed":25,"max_cnt":3,"key":"act1autochess_equip_acarm077_global_buff","equip_chess_id":"chess_item_3_04_e","max_hp":0.7,"count":2,"max":3,"other_equip":"chess_item_3_04_e_a,chess_item_3_04_e_b","bond":"yanShip"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"maxHP% += max_hp. If carrier has bond Yan: at battle start ASPD += attack_speed * min(k, max_cnt), k = operators the player acquired during THIS round's prep. If also holding 炎国短刀: each time the player acquires an operator, funds += count (max `max` times per round).","note":null,"rangeGrid":[[0,0]],"flavor":"“炎国人相信那些关于天师的上古传说绝非完全出自虚构。”"},"chess_item_6_03_m":{"id":"chess_item_6_03_m","baseId":"chess_item_6_03_m","goldenId":null,"isGolden":false,"trapId":"trap_1111_acchal","iconId":"trap_1111_acchal","identifier":324,"name":"教鞭","itemType":"MAGIC","tier":6,"shopSortId":3,"price":2,"hideInShop":true,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acchal","effectName":"教鞭","desc":"拖拽至场上使用后,选择一项悬赏任务进行挑战","descRaw":"拖拽至场上使用后,选择一项悬赏任务进行挑战","buffs":[{"key":"trap_create_self_choice","countType":"NONE","bb":{},"bbStr":{"choice_event":"hunter_band_1"}}],"params":{"choice_event":"hunter_band_1"},"category":"MAGIC","kind":"art_instant","family":null,"implFormula":"Drag onto the field during prep: opens a personal bounty choice (choice event hunter_band_1). The chosen bounty adds extra enemies to your next battle; killing them / perfect defence grants funds (see ENEMY_GAIN '...悬赏' effects). Consumed.","note":null,"rangeGrid":[[0,0]],"flavor":null},"chess_item_6_04_e_a":{"id":"chess_item_6_04_e_a","baseId":"chess_item_6_04_e_a","goldenId":"chess_item_6_04_e_b","isGolden":false,"trapId":"trap_1078_acarm078","iconId":"trap_1078_acarm078","identifier":305,"name":"海沟实验体","itemType":"EQUIP","tier":6,"shopSortId":4,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_04_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"egirShip","effectId":"eff_acarm078","effectName":"海沟实验体","desc":"获得180点伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力50%的法术伤害(每0.5秒最多触发一次)\n若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次50%攻击力的法术伤害(每0.5秒最多触发一次)","descRaw":"获得<@ba.vup>180点<$ba.dmgresistance>伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力<@ba.vup>50%的法术伤害(每0.5秒最多触发一次)\n<@ba.acrem>若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次<@ba.vup>50%攻击力的法术伤害(每0.5秒最多触发一次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"lock_duration":0.5,"atk_scale":0.5},"bbStr":{"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"value":180},"bbStr":{"key":"halfidle_block_fixed_damage"}}],"params":{"lock_duration":0.5,"atk_scale":0.5,"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e","value":180},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Flat damage reduction: each incoming hit reduced by `value` (180/300, min 0 [ASSUMED]). If carrier has bond Aegir: when taking damage, deal atk_scale * ATK arts damage to the source (internal CD lock_duration 0.5 s); if also holding 阿戈尔重刃, one additional hit of atk_scale * ATK arts (same CD).","note":null,"rangeGrid":[[0,0]],"flavor":"“属于阿戈尔人的秘密被埋葬在最深的海沟中,但它从未真正死去。”"},"chess_item_6_04_e_b":{"id":"chess_item_6_04_e_b","baseId":"chess_item_6_04_e_a","goldenId":"chess_item_6_04_e_b","isGolden":true,"trapId":"trap_1078_acarm078","iconId":"trap_1078_acarm078","identifier":364,"name":"海沟实验体","itemType":"EQUIP","tier":6,"shopSortId":4,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"egirShip","effectId":"eff_acgarm078","effectName":"海沟实验体","desc":"获得300点伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力50%的法术伤害(每0.5秒最多触发一次)\n若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次50%的攻击力的法术伤害(每0.5秒最多触发一次)","descRaw":"获得<@ba.vup>300点<$ba.dmgresistance>伤害减免;若携带者为【阿戈尔】盟约干员,自身受到伤害时对伤害来源造成自身攻击力<@ba.vup>50%的法术伤害(每0.5秒最多触发一次)\n<@ba.acrem>若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”,则自身受到伤害时额外造成一次<@ba.vup>50%的攻击力的法术伤害(每0.5秒最多触发一次)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"lock_duration":0.5,"atk_scale":0.5},"bbStr":{"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"value":300},"bbStr":{"key":"halfidle_block_fixed_damage"}}],"params":{"lock_duration":0.5,"atk_scale":0.5,"key":"act2autochess_equip_acarm078_global_buff","equip_chess_id":"chess_item_3_07_e","value":300},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Flat damage reduction: each incoming hit reduced by `value` (180/300, min 0 [ASSUMED]). If carrier has bond Aegir: when taking damage, deal atk_scale * ATK arts damage to the source (internal CD lock_duration 0.5 s); if also holding 阿戈尔重刃, one additional hit of atk_scale * ATK arts (same CD).","note":null,"rangeGrid":[[0,0]],"flavor":"“属于阿戈尔人的秘密被埋葬在最深的海沟中,但它从未真正死去。”"},"chess_item_6_05_e_a":{"id":"chess_item_6_05_e_a","baseId":"chess_item_6_05_e_a","goldenId":"chess_item_6_05_e_b","isGolden":false,"trapId":"trap_1079_acarm079","iconId":"trap_1079_acarm079","identifier":306,"name":"蒸汽之心","itemType":"EQUIP","tier":6,"shopSortId":5,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_05_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"victoriaShip","effectId":"eff_acarm079","effectName":"蒸汽之心","desc":"攻击速度+35;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","descRaw":"攻击速度<@ba.vup>+35;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":35},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2,"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ASPD += attack_speed_1 (35/55). If carrier has bond Victoria: gains the special effects of every hammer (灼燃/坚固/加速/战栗) currently equipped by ANY of the player's on-field operators (burn 10% of arts dmg, undying 8 s, ASPD +30, 10% tremble 2 s). If it also holds a hammer-series item, that hammer's special effect is doubled (burn 20%, undying 16 s, ASPD +60, tremble prob 20% [ASSUMED doubling targets]).","note":null,"rangeGrid":[[0,0]],"flavor":"“维多利亚人用数个时代证明了蒸汽与齿轮中蕴藏着真理。”"},"chess_item_6_05_e_b":{"id":"chess_item_6_05_e_b","baseId":"chess_item_6_05_e_a","goldenId":"chess_item_6_05_e_b","isGolden":true,"trapId":"trap_1079_acarm079","iconId":"trap_1079_acarm079","identifier":365,"name":"蒸汽之心","itemType":"EQUIP","tier":6,"shopSortId":5,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"victoriaShip","effectId":"eff_acgarm079","effectName":"蒸汽之心","desc":"攻击速度+55;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","descRaw":"攻击速度<@ba.vup>+55;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时装备“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2},"bbStr":{"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"attack_speed":55},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"damage_scale":0.1,"undeadable_duration":8,"attack_speed":30,"prob":0.1,"disarmed_duration":2,"key":"act1autochess_equip_acarm079_global_buff","hammer_1":"chess_item_4_09_e","hammer_2":"chess_item_3_09_e","hammer_3":"chess_item_3_10_e","hammer_4":"chess_item_2_03_e","big_hammer":"none"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"ASPD += attack_speed_1 (35/55). If carrier has bond Victoria: gains the special effects of every hammer (灼燃/坚固/加速/战栗) currently equipped by ANY of the player's on-field operators (burn 10% of arts dmg, undying 8 s, ASPD +30, 10% tremble 2 s). If it also holds a hammer-series item, that hammer's special effect is doubled (burn 20%, undying 16 s, ASPD +60, tremble prob 20% [ASSUMED doubling targets]).","note":null,"rangeGrid":[[0,0]],"flavor":"“维多利亚人用数个时代证明了蒸汽与齿轮中蕴藏着真理。”"},"chess_item_6_06_e_a":{"id":"chess_item_6_06_e_a","baseId":"chess_item_6_06_e_a","goldenId":"chess_item_6_06_e_b","isGolden":false,"trapId":"trap_1102_acarm102","iconId":"trap_1102_acarm102","identifier":307,"name":"耶拉冈德之泪","itemType":"EQUIP","tier":6,"shopSortId":6,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_06_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kjeragShip","effectId":"eff_acarm102","effectName":"耶拉冈德之泪","desc":"法术抗性+30;若携带者为【谢拉格】盟约干员,该干员攻击范围内被寒冷或冻结的敌人每秒受到一次自身攻击力30%的法术伤害\n若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内寒冷或冻结的敌人每秒受到的法术伤害提升至100%攻击力","descRaw":"法术抗性<@ba.vup>+30;若携带者为【谢拉格】盟约干员,该干员攻击范围内被<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到一次自身攻击力<@ba.vup>30%的法术伤害\n<@ba.acrem>若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到的法术伤害提升至<@ba.vup>100%攻击力","buffs":[{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1},"bbStr":{"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":30},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1,"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e","magic_resistance":30},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"RES += magic_resistance. If carrier has bond Kjerag: every `interval` (1 s) each Cold or Frozen enemy inside the carrier's attack range takes atk_scale * ATK arts damage; atk_scale_ex (100%) if carrier also holds 谢拉格不融冰.","note":null,"rangeGrid":[[0,0]],"flavor":"“谢拉格人相信冰川最深处的宝石是耶拉冈德的眼泪。”"},"chess_item_6_06_e_b":{"id":"chess_item_6_06_e_b","baseId":"chess_item_6_06_e_a","goldenId":"chess_item_6_06_e_b","isGolden":true,"trapId":"trap_1102_acarm102","iconId":"trap_1102_acarm102","identifier":366,"name":"耶拉冈德之泪","itemType":"EQUIP","tier":6,"shopSortId":6,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kjeragShip","effectId":"eff_acgarm102","effectName":"耶拉冈德之泪","desc":"法术抗性+50;若携带者为【谢拉格】盟约干员,该干员攻击范围内被寒冷或冻结的敌人每秒受到一次自身攻击力30%的法术伤害\n若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内寒冷或冻结的敌人每秒受到的法术伤害提升至100%攻击力","descRaw":"法术抗性<@ba.vup>+50;若携带者为【谢拉格】盟约干员,该干员攻击范围内被<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到一次自身攻击力<@ba.vup>30%的法术伤害\n<@ba.acrem>若该【谢拉格】盟约干员同时装备“谢拉格不融冰”,则使自身攻击范围内<$ba.cold>寒冷或<$ba.frozen>冻结的敌人每秒受到的法术伤害提升至<@ba.vup>100%攻击力","buffs":[{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1},"bbStr":{"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"magic_resistance":50},"bbStr":{"key":"attr_common_global_buff"}}],"params":{"atk_scale":0.3,"interval":1,"atk_scale_ex":1,"key":"act2autochess_equip_acarm102_ability","equip_chess_id":"chess_item_5_02_e","magic_resistance":50},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"RES += magic_resistance. If carrier has bond Kjerag: every `interval` (1 s) each Cold or Frozen enemy inside the carrier's attack range takes atk_scale * ATK arts damage; atk_scale_ex (100%) if carrier also holds 谢拉格不融冰.","note":null,"rangeGrid":[[0,0]],"flavor":"“谢拉格人相信冰川最深处的宝石是耶拉冈德的眼泪。”"},"chess_item_6_07_e_a":{"id":"chess_item_6_07_e_a","baseId":"chess_item_6_07_e_a","goldenId":"chess_item_6_07_e_b","isGolden":false,"trapId":"trap_1103_acarm103","iconId":"trap_1103_acarm103","identifier":308,"name":"黄沙罗盘","itemType":"EQUIP","tier":6,"shopSortId":7,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_07_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"sargonShip","effectId":"eff_acarm103","effectName":"黄沙罗盘","desc":"初始技力+30;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复3点技力","descRaw":"初始技力<@ba.vup>+30;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复<@ba.vup>30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复<@ba.vup>3点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp":30,"addition_sp":3,"init_sp":30},"bbStr":{"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"}}],"params":{"sp":30,"addition_sp":3,"init_sp":30,"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Initial SP += init_sp (30/50). If carrier has bond Sargon: when its FIRST skill ends, SP += sp (30). If also holding 萨尔贡浓茶: each time the carrier activates a skill, all Sargon operators on field gain addition_sp (3) SP.","note":null,"rangeGrid":[[0,0]],"flavor":"“传说萨尔贡人将会在黄沙尽头找到时间回流的刻印。”"},"chess_item_6_07_e_b":{"id":"chess_item_6_07_e_b","baseId":"chess_item_6_07_e_a","goldenId":"chess_item_6_07_e_b","isGolden":true,"trapId":"trap_1103_acarm103","iconId":"trap_1103_acarm103","identifier":367,"name":"黄沙罗盘","itemType":"EQUIP","tier":6,"shopSortId":7,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"sargonShip","effectId":"eff_acgarm103","effectName":"黄沙罗盘","desc":"初始技力+50;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复3点技力","descRaw":"初始技力<@ba.vup>+50;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复<@ba.vup>30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”,每次开启技能时为全部【萨尔贡】干员回复<@ba.vup>3点技力","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp":30,"addition_sp":3,"init_sp":50},"bbStr":{"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"}}],"params":{"sp":30,"addition_sp":3,"init_sp":50,"key":"act1autochess_equip_acarm103_global_buff","equip_chess_id":"chess_item_2_04_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"Initial SP += init_sp (30/50). If carrier has bond Sargon: when its FIRST skill ends, SP += sp (30). If also holding 萨尔贡浓茶: each time the carrier activates a skill, all Sargon operators on field gain addition_sp (3) SP.","note":null,"rangeGrid":[[0,0]],"flavor":"“传说萨尔贡人将会在黄沙尽头找到时间回流的刻印。”"},"chess_item_6_08_e_a":{"id":"chess_item_6_08_e_a","baseId":"chess_item_6_08_e_a","goldenId":"chess_item_6_08_e_b","isGolden":false,"trapId":"trap_1070_acarm070","iconId":"trap_1070_acarm070","identifier":296,"name":"人事部文档","itemType":"EQUIP","tier":6,"shopSortId":8,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_6_08_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acarm070","effectName":"人事部文档","desc":"装备时销毁,最大可部署人数变为9","descRaw":"装备时销毁,最大可部署人数变为9","buffs":[{"key":"equip_destory_deployment_cnt_change","countType":"NONE","bb":{"count":9},"bbStr":{}}],"params":{"count":9},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; player's max deployable operator count becomes `count` (9) (base maxBattleChessCnt = 8). Never merges; a second copy has no further effect [ASSUMED].","note":null,"rangeGrid":[[0,0]],"flavor":"“新来的这家伙肯定能帮上忙,不是吗?”"},"chess_item_6_08_e_b":{"id":"chess_item_6_08_e_b","baseId":"chess_item_6_08_e_a","goldenId":"chess_item_6_08_e_b","isGolden":true,"trapId":"trap_1070_acarm070","iconId":"trap_1070_acarm070","identifier":355,"name":"人事部文档","itemType":"EQUIP","tier":6,"shopSortId":8,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":null,"effectId":"eff_acgarm070","effectName":"人事部文档","desc":"装备时销毁,最大可部署人数变为9","descRaw":"装备时销毁,最大可部署人数变为9","buffs":[{"key":"equip_destory_deployment_cnt_change","countType":"NONE","bb":{"count":9},"bbStr":{}}],"params":{"count":9},"category":"RECRUIT","kind":"consume_on_equip","family":null,"implFormula":"On equip: destroy item; player's max deployable operator count becomes `count` (9) (base maxBattleChessCnt = 8). Never merges; a second copy has no further effect [ASSUMED].","note":null,"rangeGrid":[[0,0]],"flavor":"“新来的这家伙肯定能帮上忙,不是吗?”"},"chess_item_6_09_e_a":{"id":"chess_item_6_09_e_a","baseId":"chess_item_6_09_e_a","goldenId":"chess_item_6_09_e_b","isGolden":false,"trapId":"trap_1073_acarm073","iconId":"trap_1073_acarm073","identifier":299,"name":"变形同构体","itemType":"EQUIP","tier":6,"shopSortId":9,"price":3,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":100,"upgradeChessId":"chess_item_6_09_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":true,"requiresBondId":null,"effectId":"eff_acarm073","effectName":"变形同构体","desc":"携带者获得额外盟约(由另一件携带装备而定)\n具体对应关系可在模拟中查看本装备天赋栏","descRaw":"携带者获得额外盟约(由另一件携带装备而定)\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏","buffs":[],"params":{},"category":"BOND_GRANT","kind":"passive","family":null,"implFormula":"Carrier additionally counts as a member of bond B where B = giveBondId of the OTHER item equipped on the same operator (see bondGrantTable). No effect if the other item has giveBondId=null. Never merges.","note":null,"rangeGrid":[[0,0]],"flavor":"“变形者集群,我们早已见识到了你都能做到些什么……”"},"chess_item_6_09_e_b":{"id":"chess_item_6_09_e_b","baseId":"chess_item_6_09_e_a","goldenId":"chess_item_6_09_e_b","isGolden":true,"trapId":"trap_1073_acarm073","iconId":"trap_1073_acarm073","identifier":358,"name":"变形同构体","itemType":"EQUIP","tier":6,"shopSortId":9,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":true,"requiresBondId":null,"effectId":"eff_acgarm073","effectName":"变形同构体","desc":"携带者获得额外盟约(由另一件携带装备而定)\n具体对应关系可在模拟中查看本装备天赋栏","descRaw":"携带者获得额外盟约(由另一件携带装备而定)\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏","buffs":[],"params":{},"category":"BOND_GRANT","kind":"passive","family":null,"implFormula":"Carrier additionally counts as a member of bond B where B = giveBondId of the OTHER item equipped on the same operator (see bondGrantTable). No effect if the other item has giveBondId=null. Never merges.","note":null,"rangeGrid":[[0,0]],"flavor":"“变形者集群,我们早已见识到了你都能做到些什么……”"},"chess_item_6_10_e_a":{"id":"chess_item_6_10_e_a","baseId":"chess_item_6_10_e_a","goldenId":"chess_item_6_10_e_b","isGolden":false,"trapId":"trap_1120_acarm120","iconId":"trap_1120_acarm120","identifier":316,"name":"骑士戒律","itemType":"EQUIP","tier":6,"shopSortId":10,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_10_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kazimierzShip","effectId":"eff_acarm120","effectName":"骑士戒律","desc":"再部署时间-40%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度-35%,移动速度-35%\n若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力+100%,且受到致命伤害时不撤退,技能结束后退场","descRaw":"再部署时间<@ba.vup>-40%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度<@ba.vup>-35%,移动速度<@ba.vup>-35%\n<@ba.acrem>若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力<@ba.vup>+100%,且受到致命伤害时不撤退,技能结束后退场","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.4,"max_hp":0},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":20,"atk":1},"bbStr":{"key":"act2autochess_equip_acarm119_global_buff","equip_chess_id":"chess_item_4_07_e"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"move_speed":0.65,"attack_speed":0.65},"bbStr":{"key":"act2autochess_equip_acarm119_ability"}}],"params":{"respawn_time":-0.4,"max_hp":0,"key":"act1autochess_equip_acarm056_global_buff","duration":20,"atk":1,"equip_chess_id":"chess_item_4_07_e","move_speed":0.65,"attack_speed":0.65},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (-40%/-60%). If carrier has bond Kazimierz: for `duration` (20) s after activating a skill, enemies inside its attack range get ASPD x attack_speed(0.65) and move speed x move_speed(0.65) (i.e. -35%). If also holding 卡西米尔竞技旗: during skill duration ATK% += atk (+100%), and lethal damage does not retreat it; it retreats when the skill ends.","note":null,"rangeGrid":[[0,0]],"flavor":"一份为卡西米尔的骑士定下的戒律。 “诚实、坚定、勇敢、不屈。”"},"chess_item_6_10_e_b":{"id":"chess_item_6_10_e_b","baseId":"chess_item_6_10_e_a","goldenId":"chess_item_6_10_e_b","isGolden":true,"trapId":"trap_1120_acarm120","iconId":"trap_1120_acarm120","identifier":375,"name":"骑士戒律","itemType":"EQUIP","tier":6,"shopSortId":10,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"kazimierzShip","effectId":"eff_acgarm120","effectName":"骑士戒律","desc":"再部署时间-60%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度-35%,移动速度-35%\n若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力+100%,且受到致命伤害时不撤退,技能结束后退场","descRaw":"再部署时间<@ba.vup>-60%;若携带者为【卡西米尔】盟约干员,开启技能后20s内,使攻击范围内敌人攻击速度<@ba.vup>-35%,移动速度<@ba.vup>-35%\n<@ba.acrem>若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”,该卡西米尔干员技能持续期间,攻击力<@ba.vup>+100%,且受到致命伤害时不撤退,技能结束后退场","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"respawn_time":-0.6,"max_hp":0},"bbStr":{"key":"act1autochess_equip_acarm056_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"duration":20,"atk":1},"bbStr":{"key":"act2autochess_equip_acarm119_global_buff","equip_chess_id":"chess_item_4_07_e"}},{"key":"char_dynamic_ability_new","countType":"NONE","bb":{"move_speed":0.65,"attack_speed":0.65},"bbStr":{"key":"act2autochess_equip_acarm119_ability"}}],"params":{"respawn_time":-0.6,"max_hp":0,"key":"act1autochess_equip_acarm056_global_buff","duration":20,"atk":1,"equip_chess_id":"chess_item_4_07_e","move_speed":0.65,"attack_speed":0.65},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"respawnTime *= (1 + respawn_time) (-40%/-60%). If carrier has bond Kazimierz: for `duration` (20) s after activating a skill, enemies inside its attack range get ASPD x attack_speed(0.65) and move speed x move_speed(0.65) (i.e. -35%). If also holding 卡西米尔竞技旗: during skill duration ATK% += atk (+100%), and lethal damage does not retreat it; it retreats when the skill ends.","note":null,"rangeGrid":[[0,0]],"flavor":"一份为卡西米尔的骑士定下的戒律。 “诚实、坚定、勇敢、不屈。”"},"chess_item_6_11_e_a":{"id":"chess_item_6_11_e_a","baseId":"chess_item_6_11_e_a","goldenId":"chess_item_6_11_e_b","isGolden":false,"trapId":"trap_1122_acarm122","iconId":"trap_1122_acarm122","identifier":318,"name":"家族徽章","itemType":"EQUIP","tier":6,"shopSortId":11,"price":4,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":true,"upgradeNum":2,"upgradeChessId":"chess_item_6_11_e_b","duration":-1,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"siracusaShip","effectId":"eff_acarm122","effectName":"家族徽章","desc":"技力自然回复速度+0.2/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至200%,持续至隐匿结束后首次造成伤害或干员离场\n若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成800%攻击力的真实伤害","descRaw":"技力自然回复速度<@ba.vup>+0.2/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至<@ba.vup>200%,持续至隐匿结束后首次造成伤害或干员离场\n<@ba.acrem>若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成<@ba.vup>800%攻击力的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.2},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_per_sec":0.02,"max_atk":1,"atk_scale":8},"bbStr":{"key":"act2autochess_equip_acarm122_global_buff","equip_chess_id":"chess_item_3_01_e"}}],"params":{"sp_recovery_per_sec":0.2,"key":"act1autochess_equip_acarm050_global_buff","atk_per_sec":0.02,"max_atk":1,"atk_scale":8,"equip_chess_id":"chess_item_3_01_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (0.2/0.35). If carrier has bond Siracusa: while Camouflaged, ATK% += atk_per_sec per second (2%/s) up to max_atk (+100%, i.e. 200% ATK); the bonus lasts until the first damage dealt after camouflage ends, or until the carrier leaves the field. If also holding 叙拉古正装: that first hit after losing camouflage additionally deals atk_scale (800%) * ATK true damage.","note":null,"rangeGrid":[[0,0]],"flavor":"一枚能让人成为“家族成员”的叙拉古徽章。 “学会陪伴你的家人,真正的,家人。”"},"chess_item_6_11_e_b":{"id":"chess_item_6_11_e_b","baseId":"chess_item_6_11_e_a","goldenId":"chess_item_6_11_e_b","isGolden":true,"trapId":"trap_1122_acarm122","iconId":"trap_1122_acarm122","identifier":377,"name":"家族徽章","itemType":"EQUIP","tier":6,"shopSortId":11,"price":5,"hideInShop":false,"shopExcluded":false,"shopExcludedBy":null,"mergeable":false,"upgradeNum":0,"upgradeChessId":null,"duration":0,"giveBondId":null,"givePowerId":null,"canGiveBond":false,"requiresBondId":"siracusaShip","effectId":"eff_acgarm122","effectName":"家族徽章","desc":"技力自然回复速度+0.35/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至200%,持续至隐匿结束后首次造成伤害或干员离场\n若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成800%攻击力的真实伤害","descRaw":"技力自然回复速度<@ba.vup>+0.35/秒;若携带者为【叙拉古】盟约干员,该干员处于隐匿状态时,攻击力逐渐提升至<@ba.vup>200%,持续至隐匿结束后首次造成伤害或干员离场\n<@ba.acrem>若该【叙拉古】盟约干员同时装备“叙拉古正装”,该叙拉古干员失去隐匿后首次造成伤害时额外造成<@ba.vup>800%攻击力的真实伤害","buffs":[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"sp_recovery_per_sec":0.35},"bbStr":{"key":"act1autochess_equip_acarm050_global_buff"}},{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk_per_sec":0.02,"max_atk":1,"atk_scale":8},"bbStr":{"key":"act2autochess_equip_acarm122_global_buff","equip_chess_id":"chess_item_3_01_e"}}],"params":{"sp_recovery_per_sec":0.35,"key":"act1autochess_equip_acarm050_global_buff","atk_per_sec":0.02,"max_atk":1,"atk_scale":8,"equip_chess_id":"chess_item_3_01_e"},"category":"BOND_SIGNATURE","kind":"passive","family":null,"implFormula":"spRecoveryPerSec += sp_recovery_per_sec (0.2/0.35). If carrier has bond Siracusa: while Camouflaged, ATK% += atk_per_sec per second (2%/s) up to max_atk (+100%, i.e. 200% ATK); the bonus lasts until the first damage dealt after camouflage ends, or until the carrier leaves the field. If also holding 叙拉古正装: that first hit after losing camouflage additionally deals atk_scale (800%) * ATK true damage.","note":null,"rangeGrid":[[0,0]],"flavor":"一枚能让人成为“家族成员”的叙拉古徽章。 “学会陪伴你的家人,真正的,家人。”"}} \ No newline at end of file diff --git a/docs/DATA.md b/docs/DATA.md index 77d331ae..9ef0461a 100644 --- a/docs/DATA.md +++ b/docs/DATA.md @@ -285,7 +285,8 @@ everything needed to resolve a unit for `(chessId, skillIndex, moduleId)` (`simd | `requiresBondId` | `null` / `"yanShip"` | VI-tier bond signature items (research 04) | | `effectId`, `effectName`, `desc`, `descRaw` | `"eff_acarm041"`, …, `"攻击力+15%"` | | | `buffs[]`, `params` | `[{"key":"env_gbuff_new_with_verify","countType":"NONE","bb":{"atk":0.15},"bbStr":{"key":"attr_common_global_buff"}}]` | | -| `category`, `kind`, `family`, `implFormula` | `"STAT"`, `"passive"`, `null`, `"ATK% += atk …"` | research 04 (categories: STAT, ON_HIT, SURVIVAL, SP, ECONOMY, RECRUIT, BOND, BOND_GRANT, SET, BOND_SIGNATURE, MAGIC) | +| `category`, `kind`, `family`, `implFormula` | `"STAT"`, `"passive"`, `null`, `"ATK% += atk …"` | research 04 (categories: STAT, ON_HIT, SURVIVAL, SP, ECONOMY, RECRUIT, BOND, BOND_GRANT, SET, BOND_SIGNATURE, MAGIC); `implFormula` is overridden by `tools/build-data.mjs ITEM_RULES` where research 04 was wrong (突变细胞) | +| `note` | `null` / `"生效时原干员销毁,…突变细胞与其他装备退回整备区,可再次配发"` | a rule the official text leaves out (`ITEM_RULES`, sourced; normal and golden), shown under the effect in the item card — 突变细胞 is not consumed (player feedback after 0.1.0: PRTS 下半 记录 备注 "生效时,原干员销毁…", players re-inject it every round) | | `rangeGrid` | `[[0,0]]` | Arts area (画卷 `[[0,0],[0,1]]`) | | `flavor` | | | diff --git a/docs/META.md b/docs/META.md index 62ae4972..694cfbb6 100644 --- a/docs/META.md +++ b/docs/META.md @@ -174,7 +174,8 @@ Buys toward a full board first (the cap is 8 from R1; leftover funds are lost), (L2 ≈ R3, L3 ≈ R5, L4 ≈ R7, L5 ≈ R10, L6 ≈ R12 — the competent curve of docs/BALANCE.md; free levels always), then spends the rest on merge progress, bond thresholds around a focus core bond (most owned members, ties → most copies left in the shared pool), role needs (2 blockers, anti-air when the wave flies, ≤ 2 healers), 特质 that keep adding -layers (every prep / refresh — the layer engines) and items for free carriers; refreshes while a purchase stays +layers (every prep / refresh — the layer engines) and items for free carriers (突变细胞 on its least valuable single +normal operator below 6阶 — never an elite or one of a merge pair, `bot.js cellTarget`); refreshes while a purchase stays affordable; sells bench chess that neither make the lineup nor build toward something (a live pair, the focus bond, an elite). The deployed set maximizes unit value + activated bond tiers (exact counting via `computeBonds`). Placement uses the round's enemy preview: every route is traced over the own board (ground: the stage's device-aware ground @@ -268,7 +269,7 @@ that per garrison with `garrisonHooks(garrison) → hook[]`, e.g. "<进入休整 | `SERVER_GAIN` 获得时 | `onGain` | the gained piece — run **×2 while 投资人 is active, ×3 at ≥ 100 投资人 layers** | | `SERVER_PREP_START` 进入休整期时 | `onRoundStart` | owned chess: board, and hand unless `bbStr.conditionkey === 'character_target_inboard'` | | `SERVER_PREP_FIN` 休整期结束时 | `onPrepEnd` | same | -| `SERVER_REFRESH_SHOP` 刷新时 | `onRefresh` | same | +| `SERVER_REFRESH_SHOP` 刷新时 | `onRefresh` | same — manual refreshes only (`ev.trigger` marks a re-run); 拉普兰德's "本回合首次主动刷新" counts per copy (`incPieceCounter`) | | `SERVER_CHESS_SOLD` 售出时 | `onSold` | the sold piece | | `SERVER_PRICE` 购买价格 | `onPrice` (first) | the chess in the priced slot (`ctx.source.where === 'shop'`); SERVER_CHESS_PRICE `bb.price` is the discount off the tier price (至简 3 − 2 = 1, 红豆 2 − 1 = 1: both texts say 购买价格为1) | | `IN_BATTLE` | — | battle side (server/sim/content/garrisons.js `install`) | @@ -293,7 +294,11 @@ Reads: `playerId seat name round phase modeId difficulty isSolo isCoop data (fro `Math.random`), `funds() lp() alive() bandId() shopLevel() bond(id) bonds() bondActive(id) bondCount(id) layers(id) board() hand() temp() piece(uid) pieceAt(row, col) pieceBonds(uid) garrisonsOf(uid) chessRecord(id) stats() roundStats() shopSlots() effect(id)` (`piece(uid)` adds `area`, `holderUid`, `idx`; "身前一格" of (r, c) is (r, c + 1)), -counters `counter(k) setCounter(k, v) incCounter(k, n)` (player scope, persistent; prefix keys with your module). +counters `counter(k) setCounter(k, v) incCounter(k, n)` (player scope, persistent; prefix keys with your module) and +`pieceCounter(uid, k) incPieceCounter(uid, k, n)` (per piece, current round only: 0 in a new round and for a new piece — +bought, granted, transformed —; a move keeps it; an elite merged this round keeps the highest of its copies' +[ASSUMED]; `PlayerState.pieceRoundCount`) — 拉普兰德's "本回合首次主动刷新" is the first manual refresh that copy witnesses +(player feedback after 0.1.0: "获得该干员后该回合的首次刷新" also stacks). Writes (all validated, never throw on bad input, never make funds / pools negative): @@ -306,7 +311,7 @@ Writes (all validated, never throw on bad input, never make funds / pools negati | `rollChess({ maxTier, tier, bond, filter })` / `rollItem({ pool, tier, maxTier })` | copy-weighted chess id from the shared pool / item id (choices.json pools) | | `grantFreeRefresh(n)` | free refreshes (stack) | | `modifyPrice(delta)` / `setPrice(v)` | onPrice only: edit `ev.price` | -| `promote(uid)` / `transform(uid, chessId)` / `upgradeItem(uid)` | elite in place / replace a chess (keeps tile) / item → golden | +| `promote(uid)` / `transform(uid, chessId, { returnItems })` / `upgradeItem(uid)` | elite in place / replace a chess (keeps tile; keeps its equipment, or with `returnItems` sends it to the hand like a destroyed operator's — 突变细胞) / item → golden | | `destroyPiece(uid)` / `equipDirect(itemUid, chessUid)` | remove a piece (chess copies return, items go back) / attach without equip effects | | `offerChess(ids, { tier })` | queue a pick-one offer (shown as `shop.rewardOffer`, free) — 寻呼模块 / 信标 style | | `offerItems(ids, { tier })` | the same for items (slots of kind `'item'`) — 凯瑟琳 定向投放 style | @@ -337,7 +342,10 @@ Built-ins (builtinMeta.js, overridable): 盟约之币 / 骑士储蓄罐 (random 紧急调度券 (take shop chess), 精打细算玩偶 (+funds each round), 简易通讯机 / 拟态物质 (same-bond chess), 见钱眼开玩偶 (+funds next round), 人事部文档 (cap 9), 博士投影 (elite now / at the next round start), 寻呼模块 / 信标 (pick-one offers; 信标 gifts the original chess to the teammate with the most members of its bonds next round), 商业包装方案 (every -N sells → same-bond chess), 突变细胞 (after battle → random tier+1 chess), 画卷 (copy the operator in range with its +N sells → same-bond chess), 突变细胞 (after battle → a random NORMAL chess one tier higher, max 6, on the carrier's tile; +the carrier's equipment, the cell included, returns to the hand — the cell is not consumed: PRTS 下半 记录 备注 "生效时, +原干员销毁,获得一名高一阶的随机初始干员(最高六阶)", players re-inject it every round; player feedback after 0.1.0), +画卷 (copy the operator in range with its items), 教鞭 / “神秘顾客” (a random bounty is added). **教鞭 / “神秘顾客” stay a random bounty (deliberate).** The official Arts open a personal 悬赏 choice @@ -628,7 +636,11 @@ receiver only), plus CUSTOM texts (eliminations, 联防, hidden core). * A manual refresh while frozen keeps the new slots frozen until the next round start. * Level-up does not add slots until the next roll (refresh / round start). * Buying a second copy of an equipped normal item merges into the golden item in the hand (not equipped). -* Promotions by effects (升华, 博士投影) keep the equipment; merges return it. +* Promotions by effects (升华, 博士投影) keep the equipment; merges return it; 突变细胞's transformation returns it (the + cell included). +* An elite merged in a round keeps the highest per-piece round counter of its copies (`pieceRoundCount`): an elite made + from 拉普兰德 copies that already fired this round does not fire again before the next round (conservative; the + official server's instance handling is not observable). * Chess granted by effects need a free pool copy unless `requirePool: false` (then they hold 0 copies). * Boss-round `local` pack spawns (boss parts) all spawn; content scripts (bosses.js) decide their behaviour. * The Final Assault ends as a defeat when every field finished with the boss pool above 0 (boss escaped). diff --git a/docs/PLAYING.md b/docs/PLAYING.md index 8774fff9..1cbecc7b 100644 --- a/docs/PLAYING.md +++ b/docs/PLAYING.md @@ -43,7 +43,7 @@ | 招募价格(按阶级 I–VI) | 2 / 3 / 3 / 3 / 4 / 4 | | 刷新 | 1 资金 | | 出售干员 | 任何干员(含精锐)都只返还 **1** 资金 | -| 装备 / 法术 | 调度中心出售除特殊装备外的所有装备:4 把特殊维式重锤(战栗 / 坚固 / 加速 / 灼燃)只来自维多利亚盟约(每 25 层)和洛洛的定制品,突变细胞只来自昆图斯的策略。装备不能出售,整备区里的只能「销毁」(不返还)。已配发的装备锁定在干员身上:只能被第三件装备替换(弹出替换窗口,选择要替换的一件,它会被销毁),或在干员出售 / 合成精锐时退回整备区 | +| 装备 / 法术 | 调度中心出售除特殊装备外的所有装备:4 把特殊维式重锤(战栗 / 坚固 / 加速 / 灼燃)只来自维多利亚盟约(每 25 层)和洛洛的定制品,突变细胞只来自昆图斯的策略。装备不能出售,整备区里的只能「销毁」(不返还)。已配发的装备锁定在干员身上:只能被第三件装备替换(弹出替换窗口,选择要替换的一件,它会被销毁),或在干员出售 / 合成精锐时退回整备区。**突变细胞**不会用完:战斗结束后装备者被替换为高一阶(最高 VI)的随机普通干员(精锐也一样),突变细胞和它的其他装备退回整备区,可以再次配发给任意干员 | | 冻结 | 免费,保留当前所有未买的格子到下一回合;冻结状态下仍可主动刷新 | | 升级调度中心(1→2 … 5→6) | 险境及以上 5 / 8 / 11 / 12 / 13;同盟标准 5 / 8 / 10 / 11 / 11;独立标准 1 / 1 / 5 / 8 / 10。**每过一回合价格 −1**(最低 0),升级后按下一级的价格重新计算 | | 其他收入 | 悬赏敌人、盟约「远见」「奇迹」、装备「骑士储蓄罐」、部分策略和特质 | @@ -58,6 +58,7 @@ - **晋升精锐**:3 名同名干员(无论是否部署)自动合成**精锐**(等级、技能、模组大幅提升;风丸只需 2 名),精锐不会再合成。如果被合成的干员里有**已经部署在战场上**的,精锐会直接出现在**那名干员的位置**(保持原来的朝向,不多占部署位;有两三名都在场上时,取最先部署的那名——从上到下、从左到右);否则精锐进入整备区(满了进入临时整备区)。原先配发的装备都退回整备区,需要重新配发;被合成干员的召唤物随之移除,场上的精锐会把自己的召唤物送进整备区。点选一张能合成的商店卡片时,精锐将出现的那一格会亮起金色边框,同时打开的详情卡里也会写明去向(「可晋升:精锐干员将出现在作战区原位置 / 将进入整备区」;详情卡会自动停靠在不遮挡这一格的一侧)。在回合开始或结算时因策略、奖励等完成的合成,精锐出现时同样会播放金色的晋升特效。 - **晋级奖励**:每次晋升后获得一次特殊招募:从 3 名 **高一阶**(最高 VI)、**互不相同**的随机干员中**免费**挑 1 名(该阶剩余干员不足 3 名时由低一阶补足)。它不能刷新、不能冻结、本回合结束失效。 - 每回合商店会自动刷新未冻结的格子。 +- **「本回合首次主动刷新」按每名干员各自计算**(拉普兰德):她在本回合遇到的第一次主动刷新生效,在整备区里也算——先刷新、再买下拉普兰德,下一次刷新她仍会叠层;同一回合内用已经生效过的拉普兰德合成的精锐,本回合不再生效。 ## 4. 摆阵与朝向 diff --git a/docs/research/04-items.md b/docs/research/04-items.md index 8ac4854d..11cdbdb3 100644 --- a/docs/research/04-items.md +++ b/docs/research/04-items.md @@ -251,6 +251,7 @@ Param names below are the keys of `items[].normal.params` / `items[].golden.para - **商业包装方案** (`chess_item_5_07_e_a`, TV, 3) - Stays equipped. Counter of operators SOLD by the player (any): every `count` sales, give 1 random NORMAL operator sharing a bond with the carrier, tier <= current shop level. params: `count=8.0/7.0`; buff keys: `sell_char_count_gain_equip_owner_bond` - **突变细胞** (`chess_item_5_08_e_a`, TV, 2) - After the battle ends: replace the carrier with a random operator one tier higher (max tier 6); item consumed [ASSUMED]. Keeps elite status? [ASSUMED: result is NORMAL quality; other equipped item returns to hand]. Never merges. + **Addendum (player feedback after 0.1.0):** the cell is **not consumed**. PRTS 卫戍协议:盟约 下半/PRTS盟约记录 备注: "生效时,原干员销毁,获得一名高一阶的随机初始干员(最高六阶)" (normal result confirmed); the official text never says 销毁 (every consumable's does); players re-inject it every round (bilibili cv47000418 "之后就是一直打针,扎到核心卡或者叠层手干员就换人扎", BV1pEQ3BhEEi "如果四回合出了伊内丝,就考虑先不扎针") — the destroyed operator's equipment, the cell included, returns to the hand. params: `-`; buff keys: `char_chess_transformation_equip` - **人事部文档** (`chess_item_6_08_e_a`, TVI, 4) - On equip: destroy item; player's max deployable operator count becomes `count` (9) (base maxBattleChessCnt = 8). Never merges; a second copy has no further effect [ASSUMED]. params: `count=9.0`; buff keys: `equip_destory_deployment_cnt_change` @@ -441,7 +442,7 @@ Pools referenced but NOT defined in client data (server-side) - proposed content 3. Whether equipped copies count toward the 2-copy merge (assumed yes). 4. Exact contents of server pools (`pool_equip_*`) and of `hunter_band_1` bounty choices. 5. 道具补给 / 机密商店 offer size and tier (3-pick-1 assumed); round schedule taken from a community post. -6. M3茧甲 revive HP (full assumed); 突变细胞 result quality (normal assumed) and whether the other equipped item returns to hand. +6. M3茧甲 revive HP (full assumed); 突变细胞 result quality and equipment — resolved after 0.1.0: a normal operator (PRTS 备注 "随机初始干员"), the equipment and the cell return to the hand (addendum above). 7. 天马之枪 "30% true damage": `atk_scale=0.3` suggests 30% of ATK per damage instance; alternative reading 30% of damage dealt. We use 30% ATK. 8. 蒸汽之心 doubling for 战栗锤: prob or duration? (we double prob 10%->20%). diff --git a/public/js/ui/detailPanel.js b/public/js/ui/detailPanel.js index 9b2ae5de..ecc5077a 100644 --- a/public/js/ui/detailPanel.js +++ b/public/js/ui/detailPanel.js @@ -312,7 +312,8 @@ export function ChessDetail({ chess, piece, unit, snapHp, editable, onSell, bond /** * An item's card (hand / temp / shop / equipped). An effect-only item (items.json `shopExcluded`: the special 维式重锤, - * 突变细胞 — user playtest #4 item 5) says it is never sold and where it comes from (`shopExcludedBy`). + * 突变细胞 — user playtest #4 item 5) says it is never sold and where it comes from (`shopExcludedBy`); a rule the + * official text leaves out (items.json `note`: 突变细胞 returns to the hand after each use) is shown under the effect. */ export function ItemDetail({ item, piece, editable, onDestroy }) { const m = data.get('assets'); @@ -327,6 +328,7 @@ export function ItemDetail({ item, piece, editable, onDestroy }) { <${Section} title="效果" micro="EFFECT"><${RichText} as="p" text=${item.descRaw || item.desc} class="dtext" /> + ${item.note ? html`

<${Icon} name="info" />${item.note}

` : null} ${item.itemType === 'MAGIC' ? html`

<${Icon} name="info" />将其拖拽至战场上的格子使用

` : html`

<${Icon} name="info" />拖拽至干员身上进行配发(每名干员最多 2 件,配发后无法取下)${item.mergeable ? ';2 件相同装备自动合成进阶装备' : ''}

`} diff --git a/server/match/PlayerState.js b/server/match/PlayerState.js index 6a6a433e..3a24f2cf 100644 --- a/server/match/PlayerState.js +++ b/server/match/PlayerState.js @@ -30,6 +30,11 @@ // the one that deploys first — board.js mergeTile, [ASSUMED]); it replaces a deployed copy, so the deploy count // never grows, and it gets its own summon stack (grantTokensFor). Otherwise to the hand, overflow temp — also // outside PREP (a SETTLE merge's elite waits in temp for the next prep). +// * Per-piece round counters (pieceRoundCount, piece.meta.round): an operator's own counts of the current round +// (拉普兰德: the manual refreshes she witnessed — player feedback after 0.1.0); a new piece starts at 0, an elite +// merged this round keeps the highest of its copies' [ASSUMED]. +// * Transformations (transformChess, 突变细胞): the new chess keeps the tile when legal; `returnItems` sends the old +// piece's equipment to the hand (overflow temp) like a destroyed operator's. // * Items: equip max 2 (a 3rd replaces the equipped item the player picks — g.equip replaceUid, the oldest when // absent; equipped items are otherwise locked: g.destroy refuses them), // 2 identical normal items (hand/temp/equipped) merge into the golden item in the hand, items are never sold @@ -353,6 +358,27 @@ export class PlayerState { return null; } + /** + * Per-piece counter of the current round (`piece.meta.round` = { r, n: { key: count } }): 0 for a key not counted yet + * this round. The counters belong to the operator: a move keeps them, a new piece (bought, granted, transformed) + * starts at 0, and an elite merged this round keeps the highest count of its copies (_mergeChess) — 拉普兰德's + * "本回合首次主动刷新" is the first manual refresh she witnesses (player feedback after 0.1.0, garrisons/meta.js). + */ + pieceRoundCount(piece, key) { + const rc = piece && piece.meta && piece.meta.round; + return rc && rc.r === this.m.round && Number.isFinite(rc.n[key]) ? rc.n[key] : 0; + } + + /** Add `n` to a piece's counter of the current round (pieceRoundCount); returns the new count. */ + bumpPieceRoundCount(piece, key, n = 1) { + if (!piece || typeof key !== 'string' || !Number.isFinite(n)) return 0; + if (!piece.meta || typeof piece.meta !== 'object') piece.meta = {}; + const v = this.pieceRoundCount(piece, key) + n; + if (!piece.meta.round || piece.meta.round.r !== this.m.round) piece.meta.round = { r: this.m.round, n: {} }; + piece.meta.round.n[key] = v; + return v; + } + /** Return a piece's pool copies (and its equipped items are handled by the caller). */ returnCopies(piece) { if (piece && piece.kind === 'chess' && piece.poolCopies > 0) { @@ -503,6 +529,12 @@ export class PlayerState { l.piece.items = []; } const elite = this.newPiece('chess', goldenId, { poolCopies: copies }); + // this round's per-piece counters: the highest of the copies' (an elite made from 拉普兰德 that already saw their + // first refresh this round does not fire again this round — [ASSUMED] conservative, pieceRoundCount) + for (const l of consumed) { + const rc = l.piece.meta && l.piece.meta.round; + if (rc && rc.r === this.m.round) for (const [k, v] of Object.entries(rc.n)) this.bumpPieceRoundCount(elite, k, Math.max(0, v - this.pieceRoundCount(elite, k))); + } const deployed = consumed.filter((l) => l.key && !this.board.has(l.key)).map((l) => ({ key: l.key, dir: l.area === 'new' ? l.dir : pieceDir(l.piece) })); const toTile = (t) => { elite.dir = parseDir(t.dir) || 'RIGHT'; this.board.set(t.key, elite); return 'board'; }; const tile = mergeTile(deployed, (r, c) => this._legal(elite, r, c)); @@ -548,10 +580,15 @@ export class PlayerState { /** * Replace a chess piece by another chess (突变细胞 and similar). The new piece keeps the tile when legal (else goes - * to the hand/temp) and keeps the equipment; pool copies are swapped; completes a merge when possible — a deployed - * piece's tile then counts as a consumed copy's for the elite (_mergeChess fromKey, when legal for it). + * to the hand/temp) and keeps the equipment — or, with `returnItems`, the equipment returns to the hand like the + * equipment of a destroyed / promoted operator (突变细胞: PRTS 备注 "生效时,原干员销毁,获得一名高一阶的随机初始干员"; the + * cell itself comes back, player feedback after 0.1.0), overflowing into temp; with both full an item stays on the new + * piece up to its equipPerChess slots (any further one is destroyed with a log warning, as in a merge). Pool copies are + * swapped; completes a merge when possible — a deployed piece's tile then counts as a consumed copy's for the elite + * (_mergeChess fromKey, when legal for it). + * @param {{ returnItems?: boolean }} [opts] */ - transformChess(piece, newId) { + transformChess(piece, newId, { returnItems = false } = {}) { const loc = this.find(piece.uid); const rec = this.gd.chess(newId); if (!loc || loc.piece.kind !== 'chess' || !rec) return null; @@ -563,14 +600,23 @@ export class PlayerState { const base = this.gd.baseIdOf(newId); const taken = this.m.pool.take(base, rec.isGolden ? this.gd.goldenCopies : 1); let np = this.newPiece('chess', newId, { poolCopies: taken }); - np.items = items; + np.items = returnItems ? [] : items; if (!rec.isGolden && this.completesChessMerge(newId)) { np = this._mergeChess(base, np, loc.area === 'board' ? { fromKey: loc.key, fromDir: pieceDir(piece) } : undefined); - if (!np) { this.recompute(); return null; } + if (!np && !returnItems) { this.recompute(); return null; } } else if (loc.area === 'board') { const [r, c] = parseKey(loc.key); if (this._legal(np, r, c)) { np.dir = pieceDir(piece); this.board.set(loc.key, np); this.grantTokensFor(np); } else if (!this.stow(np, { allowTemp: true })) { this.returnCopies(np); np = null; } } else if (!this._putBack(loc, np)) { this.returnCopies(np); np = null; } + // after the new piece took its place (a hand piece keeps its slot), its predecessor's equipment comes off + if (returnItems) { + for (const it of items) { + if (this.stow(it, { allowTemp: true })) continue; + if (np && np.items.length < this.gd.equipPerChess) { np.items.push(it); continue; } + this.m.log.warn?.(`[match ${this.m.roomCode}] ${this.playerId}: returned item ${it.id} destroyed (no space)`); + } + this.checkItemMerges(); + } this.recompute(); if (np) this.m.dispatch(this, 'onGain', { piece: np, kind: 'chess', source: 'transform' }); return np; diff --git a/server/match/bot.js b/server/match/bot.js index 3e45a16b..72752ff1 100644 --- a/server/match/bot.js +++ b/server/match/bot.js @@ -35,7 +35,9 @@ // order as the one-shot functions (runSteps), hence the same rng draws and decisions. // The summon cards of the placed operators (赫默's 医疗探机, 伺夜's 狼群 …; user playtest #6) are placed after // them on the best remaining tiles, 凯瑟琳's 支援装置 next to the best operator no device faces yet, facing it. -// 5. equip items on the strongest deployed damage dealers (consume-on-equip items / Arts only with a handler) +// 5. equip items on the strongest deployed damage dealers (consume-on-equip items / Arts only with a handler); +// 突变细胞 (it comes back after every transformation) on the least valuable single normal operator below 6阶 — +// never an elite or one of a merge pair (cellTarget) // 6. resolve the temp slots, keep one hand slot free, then Ready. // Placement quality (tools/matchrun sweeps, research-faithful waves): the planner beats random layouts by ≈ 8 points // of kill rate and rehearsal adds ≈ 5 more; see docs/META.md §1.5. @@ -1159,6 +1161,27 @@ function* placeTokensSteps(m, ps) { } } +/** 突变细胞 (buff char_chess_transformation_equip): after the battle its carrier becomes a random operator one tier higher. */ +const isMutationCell = (gd, itemId) => { const rec = gd.item(itemId); return !!(rec && Array.isArray(rec.buffs) && rec.buffs.some((b) => b && b.key === 'char_chess_transformation_equip')); }; + +/** + * Whom the bot injects with 突变细胞 (after the battle the carrier is replaced by a random NORMAL operator one tier + * higher and the cell comes back — builtinMeta char_chess_transformation_equip): its least valuable normal operator + * below 6阶 with a free equip slot — never an elite or one of a merge pair (both would be lost), nobody already carrying + * a cell. null: the cell waits in the hand. + */ +export function cellTarget(m, ps, ctx = context(m, ps)) { + const gd = m.gd; + const cands = ps.allChess().filter((p) => !gd.isGolden(p.id) && gd.tierOf(p.id) < 6 && (p.items || []).length < gd.equipPerChess + && !(p.items || []).some((it) => isMutationCell(gd, it.id)) && ps.countCopies(gd.baseIdOf(p.id)) < 2); + let best = null, bv = Infinity; + for (const p of cands) { + const v = pieceValue(m, ps, p, ctx); + if (v < bv) { bv = v; best = p; } + } + return best; +} + function equipItems(m, ps) { const gd = m.gd; const ctx = context(m, ps); @@ -1168,6 +1191,11 @@ function equipItems(m, ps) { const item = [...ps.hand, ...ps.temp].find((p) => p && p.kind === 'item' && canUseItem(m, ps, p) && !tried.has(p.uid)); if (!item) break; tried.add(item.uid); + if (isMutationCell(gd, item.id)) { + const target = cellTarget(m, ps, ctx); + if (target) tryDo(() => ps.equip(item.uid, target.uid)); + continue; + } const rec = gd.item(item.id); if (rec && rec.itemType === 'MAGIC') { const board = [...ps.board.entries()].filter(([, p]) => p.kind === 'chess'); diff --git a/server/match/builtinMeta.js b/server/match/builtinMeta.js index 897c90df..6228201c 100644 --- a/server/match/builtinMeta.js +++ b/server/match/builtinMeta.js @@ -17,11 +17,13 @@ // use_equip_recruit_new_char_and_give_char_to_player_most_bond {refresh_cnt} 信标 destroy target, offer N same-tier // chess, gift the original next prep // sell_char_count_gain_equip_owner_bond {count} 商业包装方案 every `count` sells → same-bond chess -// char_chess_transformation_equip 突变细胞 after battle: holder → random tier+1 +// char_chess_transformation_equip 突变细胞 after battle: holder → random NORMAL tier+1 +// (max 6); its equipment, the cell included, +// returns to the hand (not consumed) // trap_copy_front_char 画卷 (Art) copy the chess on the tile / in front // trap_create_self_choice {choice_event} 教鞭 / 神秘顾客 (Art) add a random bounty to your next battle -// [ASSUMED simplifications, documented in docs/META.md: 教鞭/神秘顾客 pick the bounty for the player instead of opening -// a personal choice overlay; 突变细胞 consumes itself.] +// [ASSUMED simplification, documented in docs/META.md: 教鞭/神秘顾客 pick the bounty for the player instead of opening +// a personal choice overlay.] import { getData } from '../data.js'; import { itemKey } from './gamedata.js'; @@ -175,15 +177,19 @@ const ITEM_HANDLERS = { } }, }, + // 突变细胞 "战斗结束后,装备者替换为高一阶的随机干员": the carrier is replaced by a random NORMAL operator one tier higher + // (at most 6; an elite carrier too — PRTS 卫戍协议:盟约 下半/PRTS盟约记录 备注 "生效时,原干员销毁,获得一名高一阶的随机 + // 初始干员(最高六阶)"); the destroyed operator's equipment, the cell included, returns to the hand (the official text + // never says 销毁 — unlike every consumable item —, and players re-inject it every round: "之后就是一直打针,扎到核心卡 + // …就换人扎", bilibili cv47000418; player feedback after 0.1.0). The new operator keeps the tile when legal. char_chess_transformation_equip: { onBattleResult(ctx) { const { piece, holder } = ctx.source; - if (!piece || !holder) return; + if (!piece || !holder || !ctx.piece(holder.uid)) return; const tier = Math.min(6, ctx.gd.tierOf(holder.id) + 1); const id = ctx.rollChess({ tier }); if (!id) return; - ctx.destroyPiece(piece.uid); - ctx.transform(holder.uid, id); + ctx.transform(holder.uid, ctx.gd.baseIdOf(id), { returnItems: true }); }, }, trap_copy_front_char: { diff --git a/server/match/effectsMeta.js b/server/match/effectsMeta.js index 14ab7369..78f5ca2f 100644 --- a/server/match/effectsMeta.js +++ b/server/match/effectsMeta.js @@ -424,6 +424,10 @@ export function makeCtx(m, ps, source, hook, ev = null) { counter: (k) => (Number.isFinite(ps.counters[k]) ? ps.counters[k] : 0), setCounter: (k, v) => { if (typeof k === 'string' && Number.isFinite(v)) ps.counters[k] = v; return ps.counters[k] ?? 0; }, incCounter: (k, n = 1) => { if (typeof k !== 'string' || !Number.isFinite(n)) return 0; ps.counters[k] = (Number.isFinite(ps.counters[k]) ? ps.counters[k] : 0) + n; return ps.counters[k]; }, + /** Per-piece counter of the current round (0 in a new round / for a new piece; an elite merged this round keeps the + * highest of its copies' — PlayerState.pieceRoundCount). */ + pieceCounter: (uid, k) => { const l = ps.find(uid); return l ? ps.pieceRoundCount(l.piece, k) : 0; }, + incPieceCounter: (uid, k, n = 1) => { const l = ps.find(uid); return l ? ps.bumpPieceRoundCount(l.piece, k, n) : 0; }, // ---- economy addFunds: (n, reason = '') => ps.addFunds(finiteInt(n), { reason }), @@ -482,8 +486,9 @@ export function makeCtx(m, ps, source, hook, ev = null) { return m.dispatcher.triggerGarrisons(ps, l.piece, eventType, { asPiece: as ? as.piece : null, triggeredBy: source.key || null }); }, promote: (uid) => { const l = ps.find(uid); return l ? ps.promote(l.piece) : false; }, - /** Replace a chess piece by another chess (keeps its tile when legal, keeps its equipment). */ - transform: (uid, chessId) => { const l = ps.find(uid); if (!l || l.piece.kind !== 'chess') return null; const p = ps.transformChess(l.piece, chessId); return p ? view(p) : null; }, + /** Replace a chess piece by another chess (keeps its tile when legal, keeps its equipment — `{ returnItems: true }`: + * the equipment returns to the hand instead, as from a destroyed operator; PlayerState.transformChess). */ + transform: (uid, chessId, opts = {}) => { const l = ps.find(uid); if (!l || l.piece.kind !== 'chess') return null; const p = ps.transformChess(l.piece, chessId, { returnItems: !!(opts && opts.returnItems) }); return p ? view(p) : null; }, /** Normal item piece → its golden version in place. */ upgradeItem: (uid) => { const l = ps.find(uid); return l && l.piece.kind === 'item' ? ps.upgradeItem(l.piece) : false; }, /** Attach an owned hand/temp item to an owned chess without equip effects (copies, restores). */ diff --git a/server/sim/content/garrisons/meta.js b/server/sim/content/garrisons/meta.js index 2fa73d91..99ce3d8f 100644 --- a/server/sim/content/garrisons/meta.js +++ b/server/sim/content/garrisons/meta.js @@ -20,6 +20,10 @@ // * [ASSUMED] 余 SERVER_MOST_BOND: ties between most-member bonds are shuffled; the chess is a copy-weighted pool roll // of any tier (the text gives no tier cap); a bond without an available chess falls through to the next tied one. // * [ASSUMED] 松果: the "免费特殊招募" is a free pick-one offer of `rewardOffer.count` (3) chess of the pool's tier. +// * 拉普兰德 SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT "若为本回合首次主动刷新": per copy — the first manual refresh this +// operator witnesses in the round (players' report after 0.1.0); an elite merged this round keeps its copies' +// count [ASSUMED]. "本回合每刷新过1次" (SERVER_ADD_REFRESH_CNT_MULTIPLIER_BOND_LAYER, 阿罗玛 / 安洁莉娜 / 售出时) +// fires on another event and reads the player's refreshes of the round (roundStats), like 本回合每获得过 / 每花费. import { metaBonds, frontPiece, behindPiece, distinctTiers } from '../support/meta.js'; @@ -188,11 +192,18 @@ H.SERVER_ADD_REFRESH_CNT_MULTIPLIER_BOND_LAYER = { }, }; +// 拉普兰德 "<刷新时>若为本回合首次主动刷新…,此干员在整备区时也有效": the refresh count is the operator's own — the manual +// refreshes this copy witnessed this round (board or hand), so a 拉普兰德 bought after the round's first refresh still +// fires on the next one (players' report after 0.1.0: "获得该干员后该回合的首次刷新" also stacks — the official behaviour; +// read as each trait instance counting its own SERVER_REFRESH_SHOP triggers against bb.refresh_cnt). A re-triggered trait +// (ev.trigger) is no manual refresh: it neither fires nor counts. The copies of an elite merged this round pass on their +// count [ASSUMED] (PlayerState.pieceRoundCount); a new copy (bought — after a sale too —, granted) starts at 0. H.SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT = { onRefresh(ctx, ev) { if (ev && ev.trigger) return; - const { bb, bbStr, garrison } = ctx.source; - if ((ctx.roundStats().refreshes | 0) !== num(bb.refresh_cnt, 1)) return; + const { bb, bbStr, garrison, piece } = ctx.source; + if (!piece || !Number.isInteger(piece.uid) || piece.uid <= 0) return; + if (ctx.incPieceCounter(piece.uid, 'refreshes') !== num(bb.refresh_cnt, 1)) return; addAll(ctx, ids(bbStr.bond), num(bb.layer), requireActiveOf(garrison)); }, }; diff --git a/server/sim/content/items/meta.js b/server/sim/content/items/meta.js index 9cbea253..c64df1c4 100644 --- a/server/sim/content/items/meta.js +++ b/server/sim/content/items/meta.js @@ -3,17 +3,17 @@ // The engine built-ins (server/match/builtinMeta.js) already implement most consume-on-equip items and Arts from the // concrete item's params; they are reviewed and kept (盟约之币, 骑士储蓄罐, 随身身份牌, 精打细算玩偶, 简易通讯机 (tier ≤ // shop level), 见钱眼开玩偶, 人事部文档 (cap 9), 博士投影 (golden now / normal at the next round start), 拟态物质, 信标, -// 商业包装方案 (count from the concrete record: 8 / golden 7)). The Arts' rangeGrid (画卷 = placed tile + the tile in -// front) and the per-round limit are engine rules. +// 商业包装方案 (count from the concrete record: 8 / golden 7), 突变细胞 (after the battle the carrier becomes a NORMAL +// random tier+1 operator, max 6; its equipment — the cell too, which is not consumed (player feedback after 0.1.0) — +// returns to the hand)). The Arts' rangeGrid (画卷 = placed tile + the tile in front) and the per-round limit are engine +// rules. // Overridden / added here (a built-in, when present, is wrapped — never re-implemented): // 画卷 the copy keeps the target's items; a copied normal item that pairs with an owned one merges and the // golden stays in the hand (the built-in equipped the merged golden on the copy, and its live loop over // the target's items skipped the item after a merge) // 紧急调度券 a shop operator leaves its slot only when it was actually granted (built-in cleared the slot first) // 寻呼模块 the special refresh shows `refresh_cnt` DIFFERENT operators (fewer when the pool has no more) -// 突变细胞 after the battle the carrier becomes a NORMAL random tier+1 operator; its other equipment goes back to -// the hand (built-in kept it on the new operator) -// 教鞭 trap_create_self_choice {choice_event: hunter_band_1}: the bounty is a 战术特训 card (choices.json +// 教鞭 trap_create_self_choice {choice_event: hunter_band_1}: the bounty is a 战术特训 card (choices.json // cards.bounty payout `perfect`, e.g. 战术特训·飞行I "若各自行动阶段就达成完美作战,获得1资金") — PRTS // 卫戍协议:盟约 下半/PRTS盟约记录 §法术 教鞭 "于3个战术特训的悬赏任务中选择一项", §机变阶段 "※以下悬赏任务仅由 // 法术教鞭生成", and 杜宾 加练! "<教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金" (user @@ -103,23 +103,6 @@ export function registerMeta(registry) { }, })); - // 突变细胞 — char_chess_transformation_equip - wrap(registry, 'chess_item_5_08_e', () => ({ - onBattleResult(ctx) { - const { piece, holder } = ctx.source; - if (!piece || !holder) return; - const tier = Math.min(6, ctx.gd.tierOf(holder.id) + 1); - const id = ctx.rollChess({ tier }); - if (!id) return; - const others = (ctx.piece(holder.uid)?.items || holder.items || []).filter((it) => it && it.uid !== piece.uid); - ctx.destroyPiece(piece.uid); - for (const it of others) { - if (ctx.destroyPiece(it.uid)) ctx.grantItem(it.id, { source: 'mutation' }); - } - ctx.transform(holder.uid, ctx.gd.baseIdOf(id)); - }, - })); - // 教鞭 / “神秘顾客” — trap_create_self_choice {choice_event}: 教鞭 a 战术特训 card, “神秘顾客” a band bounty (enemyeffect_b_*) for (const [key, family] of [['chess_item_6_03_m', isTraining], ['chess_item_6_01_m', isBandBounty]]) { wrap(registry, key, (base) => ({ diff --git a/test/content/items.test.js b/test/content/items.test.js index ae4f23ed..da5187a2 100644 --- a/test/content/items.test.js +++ b/test/content/items.test.js @@ -964,7 +964,9 @@ test('商业包装方案: every 8 / 7 operators sold ⇒ 1 normal operator shari } }); -test('突变细胞: after a battle the carrier becomes a random NORMAL tier+1 operator, the cell is consumed, other equipment returns', () => { +test('突变细胞: after a battle the carrier becomes a random NORMAL tier+1 operator; its equipment, the cell included, returns to the hand', () => { + // PRTS 下半 记录 备注 "生效时,原干员销毁,获得一名高一阶的随机初始干员(最高六阶)"; the cell is not consumed (player + // feedback after 0.1.0 — players re-inject it every round; test/match/feedback1-meta.test.js) const { m, ps, equip } = setup({ seed: 3 }); const cid = plain((c) => c.tier === 2)[0]; const holder = give(m, ps, cid, 'hand'); @@ -978,8 +980,16 @@ test('突变细胞: after a battle the carrier becomes a random NORMAL tier+1 op assert.ok(!DATA.chess[p.id].isGolden); assert.deepEqual(p.items, [], 'no equipment left on it'); assert.ok(handIds(ps, 'item').includes(A('1_01')), 'other item back in the hand'); - assert.ok(!handIds(ps, 'item').includes(A('5_08')), 'cell consumed'); + assert.ok(handIds(ps, 'item').includes(A('5_08')), 'the cell back in the hand (not consumed)'); assert.equal(DATA.items[A('5_08')].upgradeNum, 100); + // the golden record (same buff) behaves the same + const g = ps.hand.find((x) => x && x.id === A('5_08')); + g.id = B('5_08'); + assert.deepEqual(equip(g, p), OK); + m.dispatch(ps, 'onBattleResult', { result: {}, lpLoss: 0, perfect: true }); + const q = ps.hand.find((x) => x && x.kind === 'chess'); + assert.equal(DATA.chess[q.id].tier, 4); + assert.ok(handIds(ps, 'item').includes(B('5_08'))); cover(A('5_08'), B('5_08')); }); diff --git a/test/match/feedback1-meta.test.js b/test/match/feedback1-meta.test.js new file mode 100644 index 00000000..f251edc9 --- /dev/null +++ b/test/match/feedback1-meta.test.js @@ -0,0 +1,281 @@ +// Player feedback after 0.1.0 (workstream WA, match-side effects), through the real match paths (g.refresh / g.buy / +// g.move / g.equip, the round loop's SETTLE): +// #1 拉普兰德 garrison_123 "<刷新时>若为本回合首次主动刷新,使已激活的【叙拉古】层数+4(+8),此干员在整备区时也有效": the +// players' official behaviour — "获得该干员后该回合的首次刷新" also stacks. The refresh count is the 拉普兰德's own +// (each copy counts the manual refreshes it witnessed this round), not the player's. +// #4 昆图斯 突变细胞 "战斗结束后,装备者替换为高一阶的随机干员": the cell is not consumed — the original operator is +// destroyed (PRTS 备注 "生效时,原干员销毁,获得一名高一阶的随机初始干员(最高六阶)") and its equipment, the cell +// included, returns to the hand, to be equipped again ("之后就是一直打针,扎到核心卡…就换人扎"). +import { test } from 'node:test'; +import assert from 'node:assert/strict'; +import { makeMatch, give, giveItem, legalTileFor, checkInvariants, DATA } from './harness.js'; +import { createRegistry } from '../../server/match/effectsMeta.js'; +import { botPrep, cellTarget } from '../../server/match/bot.js'; + +const QUIET = { warn() {}, error() {}, info() {} }; +const REG = createRegistry({ log: QUIET }); +const OK = { ok: true }; +const LAP = 'chess_char_2_16_a'; // 拉普兰德 (Ⅱ, 叙拉古) — garrison_123_a +const LAP_B = 'chess_char_2_16_b'; +const PROVENCE = 'chess_char_1_07_a'; // 普罗旺斯 (Ⅰ, 叙拉古) +const TEXAS = 'chess_char_1_08_a'; // 德克萨斯 (Ⅰ, 独行 / 叙拉古) +const CELL = 'chess_item_5_08_e_a'; // 突变细胞 +const KEY = 'garrison:SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT'; + +function setup({ seed = 70, mode = 'solo' } = {}) { + const h = makeMatch({ mode, seed, registry: REG, fake: true }).start(); + h.toPrep(1); + const m = h.m; + const ps = h.ps('p_0'); + for (const p of [...ps.board.values(), ...ps.hand.filter(Boolean), ...ps.temp.filter(Boolean)]) if (p.kind === 'chess') ps.returnCopies(p); + ps.board.clear(); + ps.hand.fill(null); + ps.temp.fill(null); + ps.offers.length = 0; + ps.funds = 50; + ps.layers = {}; + ps.pendingFunds = 0; + ps.shop.freeRefreshes = 0; + ps.bandId = null; // isolate from the band's own prep effects + ps.recompute(); + /** layers added by 拉普兰德's trait (the dispatcher's reason = the registry key) */ + const lap = { n: 0 }; + const addLayers = ps.addLayers.bind(ps); + ps.addLayers = (b, n, o = {}) => { const a = addLayers(b, n, o); if (o.reason === KEY && b === 'siracusaShip') lap.n += a; return a; }; + const refresh = () => assert.deepEqual(m.handle('p_0', { t: 'g.refresh' }), OK); + const L = () => lap.n; + /** put `id` into shop slot `i` (as a roll would) and buy it through g.buy; returns the owned piece */ + const buy = (id, i = 0) => { + ps.shop.slots[i] = { kind: 'chess', id, basePrice: m.gd.chessPrice(id), frozen: false, sold: false }; + const before = new Set(ps.allChess().map((p) => p.uid)); + assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: i }), OK, `buy ${id}`); + return ps.allChess().find((p) => !before.has(p.uid)); + }; + const place = (piece) => { + const [row, col] = legalTileFor(m, ps, piece.id); + assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: piece.uid, to: { area: 'board', row, col } }), OK); + return [row, col]; + }; + const activate = () => { ps.bondCountBonus.siracusaShip = 20; ps.recompute(); }; + return { h, m, ps, refresh, L, buy, place, activate }; +} + +// --------------------------------------------------------------------------------------------------------------------- +// #1 拉普兰德 + +test('#1 players\' scenario: 普罗旺斯 + 德克萨斯 deployed, refresh, buy 拉普兰德, deploy her (3 叙拉古), refresh again → 叙拉古 +4', () => { + const s = setup(); + const { m, ps } = s; + give(m, ps, PROVENCE, 'board', legalTileFor(m, ps, PROVENCE)); + give(m, ps, TEXAS, 'board', legalTileFor(m, ps, TEXAS)); + assert.ok(!ps.bonds.siracusaShip.active, '2 叙拉古: not active yet'); + s.refresh(); // the round's first manual refresh — no 拉普兰德 owned yet + const lap = s.buy(LAP); + s.place(lap); + assert.ok(ps.bonds.siracusaShip.active, '3 different 叙拉古 on the board: active'); + const before = ps.layers.siracusaShip || 0; + s.refresh(); // the round's 2nd refresh, her 1st + assert.equal((ps.layers.siracusaShip || 0) - before, 4, 'the first refresh after she joined stacks +4 (the official behaviour the players report)'); + s.refresh(); + assert.equal((ps.layers.siracusaShip || 0) - before, 4, 'only her first refresh of the round'); + // the next round: her first refresh of that round stacks again + s.h.toPrep(2); + ps.funds = 50; + const b2 = ps.layers.siracusaShip || 0; + s.refresh(); + assert.equal((ps.layers.siracusaShip || 0) - b2, 4, 'R2: first refresh +4'); + s.refresh(); + assert.equal((ps.layers.siracusaShip || 0) - b2, 4, 'R2: once'); + checkInvariants(m); + m.dispose(); +}); + +test('#1 each copy counts its own refreshes: a bench copy (整备区时也有效) bought later fires on its own first refresh; an elite keeps "already fired"', () => { + const s = setup(); + const { m, ps } = s; + s.activate(); + const a = give(m, ps, LAP, 'board', legalTileFor(m, ps, LAP)); + s.refresh(); + assert.equal(s.L(), 4, 'copy A (board): its first refresh'); + const b = s.buy(LAP); // copy B stays in the hand (整备区) + assert.equal(ps.find(b.uid).area, 'hand'); + s.refresh(); + assert.equal(s.L(), 8, 'copy B: its first refresh (A already fired this round)'); + s.refresh(); + assert.equal(s.L(), 8, 'nothing more this round'); + // the third copy completes the elite: A and B already fired this round, so the elite does not fire again this round + // [ASSUMED: conservative — the elite keeps the highest refresh count of its copies] + const elite = s.buy(LAP); + assert.equal(elite.id, LAP_B, 'merged into the elite'); + assert.ok(!ps.find(a.uid) && !ps.find(b.uid), 'copies consumed'); + s.refresh(); + assert.equal(s.L(), 8, 'the elite made this round from copies that already fired: no second trigger'); + s.h.toPrep(2); + ps.funds = 50; + s.activate(); + s.refresh(); + assert.equal(s.L(), 8 + 8, 'R2: the elite fires +8 on the round\'s first refresh'); + checkInvariants(m); + m.dispose(); +}); + +test('#1 an elite merged from copies that had not fired yet this round fires on the next refresh; a re-bought copy is a new 拉普兰德', () => { + const s = setup(); + const { m, ps } = s; + s.activate(); + s.refresh(); + s.refresh(); // two refreshes before owning any copy + give(m, ps, LAP, 'hand'); + give(m, ps, LAP, 'hand'); + const elite = s.buy(LAP); + assert.equal(elite.id, LAP_B); + s.refresh(); + assert.equal(s.L(), 8, 'the elite\'s first refresh (the round\'s 3rd) stacks +8'); + // sell it, buy a new copy: a new operator — it fires on its own first refresh (costs its price and a refresh) + assert.deepEqual(m.handle('p_0', { t: 'g.sell', uid: elite.uid }), OK); + s.buy(LAP); + s.refresh(); + assert.equal(s.L(), 8 + 4, 'a newly acquired copy counts from its own first refresh'); + s.refresh(); + assert.equal(s.L(), 12); + checkInvariants(m); + m.dispose(); +}); + +test('#1 only manual refreshes count: a re-triggered "刷新时" trait (ctx.triggerGarrisons) neither fires nor uses up her first refresh', () => { + const s = setup(); + const { m, ps } = s; + s.activate(); + const a = give(m, ps, LAP, 'hand'); + assert.equal(m.dispatcher.triggerGarrisons(ps, a, 'SERVER_REFRESH_SHOP'), 1, 'the trait ran as a trigger'); + assert.equal(s.L(), 0, 'not a manual refresh'); + s.refresh(); + assert.equal(s.L(), 4, 'her first manual refresh still counts'); + checkInvariants(m); + m.dispose(); +}); + +// --------------------------------------------------------------------------------------------------------------------- +// #4 突变细胞 + +/** Plain visible normal chess (only IN_BATTLE traits) of a tier with a free pool copy. */ +const plainOf = (m, tier) => Object.values(DATA.chess) + .filter((c) => c.visible && !c.isGolden && c.tier === tier && (c.garrisonIds || []).every((g) => DATA.garrisons[g].eventType === 'IN_BATTLE') && !m.gd.placeableTokens(c.chessId).length && m.pool.has(c.chessId) && m.pool.left(c.chessId) > 0) + .map((c) => c.chessId).sort(); +const ownedItems = (ps, id) => [...ps.hand, ...ps.temp].filter((p) => p && p.kind === 'item' && p.id === id); +const equip = (m, item, target) => m.handle('p_0', { t: 'g.equip', itemUid: item.uid, targetUid: target.uid }); + +test('#4 players\' report: 突变细胞 is not used up — after each battle the carrier is replaced (normal, tier +1) and the cell returns to the hand', () => { + const s = setup({ seed: 5 }); + const { h, m, ps } = s; + const t2 = plainOf(m, 2)[0]; + const carrier = give(m, ps, t2, 'board', legalTileFor(m, ps, t2)); + const tile = ps.find(carrier.uid).key; + const cell = giveItem(m, ps, CELL); + const sword = giveItem(m, ps, 'chess_item_1_01_e_a'); // 维式重锤: other equipment returns too + assert.deepEqual(equip(m, cell, carrier), OK); + assert.deepEqual(equip(m, sword, carrier), OK); + h.toPrep(2); + assert.ok(!ps.find(carrier.uid), 'the original operator is gone (原干员销毁)'); + const next = ps.board.get(tile); + assert.ok(next && next.kind === 'chess', 'the new operator takes the tile'); + assert.equal(m.gd.chess(next.id).tier, 3, 'one tier higher'); + assert.ok(!m.gd.isGolden(next.id), 'an initial (normal) operator'); + assert.deepEqual(next.items, [], 'its equipment came off'); + assert.equal(ownedItems(ps, CELL).length, 1, 'the cell is back in the hand, not consumed'); + assert.equal(ownedItems(ps, 'chess_item_1_01_e_a').length, 1, 'the other equipment too'); + // "一直打针": inject again — the same new operator here; it climbs once more + assert.deepEqual(equip(m, ownedItems(ps, CELL)[0], next), OK); + h.toPrep(3); + const third = ps.board.get(tile); + assert.equal(m.gd.chess(third.id).tier, 4, 'tier 4 after the second battle'); + assert.equal(ownedItems(ps, CELL).length, 1, 'and the cell is back again'); + checkInvariants(m); + m.dispose(); +}); + +test('#4 突变细胞 details: an elite carrier → a NORMAL operator one tier higher; 6阶 → another 6阶; no room → it stays on the new operator', () => { + { + const s = setup({ seed: 9 }); + const { h, m, ps } = s; + const t3 = plainOf(m, 3)[0]; + const elite = give(m, ps, m.gd.goldenIdOf(t3), 'hand'); + assert.deepEqual(equip(m, giveItem(m, ps, CELL), elite), OK); + h.toPrep(2); + const got = ps.allChess(); + assert.equal(got.length, 1); + assert.equal(m.gd.chess(got[0].id).tier, 4); + assert.ok(!m.gd.isGolden(got[0].id), 'PRTS 备注: 获得一名高一阶的随机初始干员'); + assert.equal(ownedItems(ps, CELL).length, 1); + m.dispose(); + } + { + const s = setup({ seed: 10 }); + const { h, m, ps } = s; + const t6 = plainOf(m, 6)[0] || Object.values(DATA.chess).find((c) => c.visible && !c.isGolden && c.tier === 6 && m.pool.has(c.chessId) && m.pool.left(c.chessId) > 0).chessId; + const top = give(m, ps, t6, 'hand'); + assert.deepEqual(equip(m, giveItem(m, ps, CELL), top), OK); + h.toPrep(2); + const got = ps.allChess(); + assert.equal(got.length, 1); + assert.equal(m.gd.chess(got[0].id).tier, 6, '最高6阶'); + assert.equal(ownedItems(ps, CELL).length, 1); + m.dispose(); + } + { + // hand and temp full: the cell cannot come off and stays on the new operator (nothing is lost) + const s = setup({ seed: 11 }); + const { m, ps } = s; + const t2 = plainOf(m, 2)[0]; + const carrier = give(m, ps, t2, 'board', legalTileFor(m, ps, t2)); + assert.deepEqual(equip(m, giveItem(m, ps, CELL), carrier), OK); + const at = ps.find(carrier.uid).key; + for (let i = 0; i < ps.hand.length; i++) if (!ps.hand[i]) giveItem(m, ps, 'chess_item_1_01_e_a', 'hand', i); + for (let i = 0; i < ps.temp.length; i++) if (!ps.temp[i]) giveItem(m, ps, 'chess_item_1_01_e_a', 'temp', i); + m.dispatch(ps, 'onBattleResult', { result: {}, lpLoss: 0, perfect: true }); + const next = ps.board.get(at); + assert.ok(next && next.uid !== carrier.uid && m.gd.chess(next.id).tier === 3); + assert.deepEqual(next.items.map((it) => it.id), [CELL], 'kept on the new operator'); + checkInvariants(m); + m.dispose(); + } +}); + +test('#4 strategy 昆图斯 end to end: the R3 cell survives its first transformation; a bot injects its weakest single normal operator, never an elite', () => { + const h = makeMatch({ mode: 'coop', difficulty: 'NORMAL', humans: 1, bots: 1, seed: 21, registry: REG, fake: true }).start(); + const m = h.m; + h.toPrep(1, { band: 'band_quintus' }); + const ps = h.ps('p_0'); + assert.equal(ps.bandId, 'band_quintus'); + h.toPrep(3, { band: 'band_quintus' }); + assert.equal(ownedItems(ps, CELL).length, 1, 'R3: the strategy grants the cell'); + // equip it on a deployed operator (any) and play the R3 battle + const target = ps.allChess()[0] || give(m, ps, plainOf(m, 1)[0], 'board', legalTileFor(m, ps, plainOf(m, 1)[0])); + assert.deepEqual(equip(m, ownedItems(ps, CELL)[0], target), OK); + h.toPrep(4); + const owned = [...ownedItems(ps, CELL), ...ps.allChess().flatMap((p) => (p.items || []).filter((it) => it.id === CELL))]; + assert.equal(owned.length, 1, 'R4: the cell is still owned after its transformation'); + m.dispose(); + + // the bot's choice: its least valuable single normal operator below 6阶 — never an elite, a merge pair or a 6阶 + const s = setup({ seed: 23 }); + const { m: m2, ps: p2 } = s; + const [t1a, t1b] = plainOf(m2, 1); + const t3 = plainOf(m2, 3)[0]; + const t6 = Object.values(DATA.chess).find((c) => c.visible && !c.isGolden && c.tier === 6 && m2.pool.has(c.chessId) && m2.pool.left(c.chessId) > 0).chessId; + const elite = give(m2, p2, m2.gd.goldenIdOf(t3), 'board', legalTileFor(m2, p2, t3)); + const pair = [give(m2, p2, t1a, 'board', legalTileFor(m2, p2, t1a)), give(m2, p2, t1a, 'hand')]; + const top = give(m2, p2, t6, 'hand'); + assert.equal(cellTarget(m2, p2), null, 'no candidate: the cell waits in the hand'); + const single = give(m2, p2, t1b, 'board', legalTileFor(m2, p2, t1b)); + assert.equal(cellTarget(m2, p2).uid, single.uid, 'the single normal operator'); + void elite; void pair; void top; + // through the whole bot prep (it may buy, sell and move first): whoever carries the cell is a normal operator below 6阶 + p2.isBot = true; + giveItem(m2, p2, CELL); + botPrep(m2, p2); + const carrierOf = p2.allChess().find((p) => (p.items || []).some((it) => it.id === CELL)); + assert.ok(carrierOf, 'the bot equipped the cell'); + assert.ok(!m2.gd.isGolden(carrierOf.id) && m2.gd.tierOf(carrierOf.id) < 6, 'never an elite or a 6阶'); + m2.dispose(); +}); diff --git a/test/match/merge.test.js b/test/match/merge.test.js index 8e09fc2c..7838033d 100644 --- a/test/match/merge.test.js +++ b/test/match/merge.test.js @@ -346,8 +346,11 @@ test('a merge completed during SETTLE (突变细胞) keeps its reward offer for } else { assert.equal(loc.area, 'hand', `${label}: the consumed hand pieces freed the slots`); } - assert.equal(ps.hand.filter((p) => p && p.kind === 'item').length, fillers0, `${label}: the hand's equipment stays`); - assert.ok(ps.tempEmpty && ps.privateView().canReady, `${label}: nothing waits in temp`); + const CELL = 'chess_item_5_08_e_a'; + assert.equal(ps.hand.filter((p) => p && p.kind === 'item' && p.id !== CELL).length, fillers0, `${label}: the hand's equipment stays`); + // the cell is not consumed (player feedback after 0.1.0): it came back to the hand — or temp, the hand being full + assert.equal([...ps.hand, ...ps.temp].filter((p) => p && p.id === CELL).length, 1, `${label}: the cell came back`); + assert.ok(ps.temp.every((p) => !p || p.id === CELL), `${label}: nothing else waits in temp`); checkInvariants(m); // it expires at the end of that prep like any other offer h.drive(() => m.phase === PHASE.COMBAT && m.round === 2); diff --git a/test/ui/feedback1-cell.test.js b/test/ui/feedback1-cell.test.js new file mode 100644 index 00000000..ce813192 --- /dev/null +++ b/test/ui/feedback1-cell.test.js @@ -0,0 +1,51 @@ +// Player feedback after 0.1.0, #4 (workstream WA): the 突变细胞 item card says what the official text leaves out — the +// cell is not consumed, it returns to the hand with the destroyed operator's other equipment (items.json `note`, built +// by tools/build-data.mjs ITEM_RULES; server: builtinMeta char_chess_transformation_equip). +import { test } from 'node:test'; +import assert from 'node:assert/strict'; +import { readFileSync } from 'node:fs'; +import path from 'node:path'; +import { fileURLToPath } from 'node:url'; + +const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..'); +globalThis.fetch = async (url) => { + const name = String(url).split('/').pop(); + try { + const body = readFileSync(path.join(ROOT, 'data', name), 'utf8'); + return { ok: true, status: 200, json: async () => JSON.parse(body) }; + } catch { + return { ok: false, status: 404, json: async () => ({}) }; + } +}; + +const { ItemDetail } = await import('../../public/js/ui/detailPanel.js'); +const { data } = await import('../../public/js/data.js'); + +function* walk(v) { + if (Array.isArray(v)) { for (const x of v) yield* walk(x); return; } + if (!v || typeof v !== 'object') return; + yield v; + yield* walk(v.props?.children); +} +const textOf = (v) => { + if (v == null || typeof v === 'boolean') return ''; + if (typeof v === 'string' || typeof v === 'number') return String(v); + if (Array.isArray(v)) return v.map(textOf).join(''); + return typeof v === 'object' ? textOf(v.props?.children) : ''; +}; +const hasClass = (v, c) => typeof v?.props?.class === 'string' && v.props.class.split(/\s+/).includes(c); + +test('ItemDetail: 突变细胞 (both qualities) says it returns to the hand; an ordinary item has no rule line', async () => { + await data.loadAll('items', 'assets'); + const rule = (item) => [...walk(ItemDetail({ item, piece: null, editable: false }))].find((n) => hasClass(n, 'dhint--rule')); + for (const id of ['chess_item_5_08_e_a', 'chess_item_5_08_e_b']) { + const cell = data.lookup('items', id); + assert.ok(cell && cell.note, `${id}: items.json note`); + const t = textOf(rule(cell)); + assert.match(t, /原干员销毁/); + assert.match(t, /突变细胞与其他装备退回整备区,可再次配发/); + } + const plain = data.lookup('items', 'chess_item_1_01_e_a'); // 维式重锤 + assert.equal(plain.note, null); + assert.equal(rule(plain), undefined); +}); diff --git a/tools/build-data.mjs b/tools/build-data.mjs index 7221bb11..e51a2a4c 100644 --- a/tools/build-data.mjs +++ b/tools/build-data.mjs @@ -1356,6 +1356,23 @@ const SHOP_EXCLUDED_ITEMS = Object.freeze({ chess_item_5_08_e_a: '策略【不稳定要素】(昆图斯)', // 突变细胞 }); +/** + * Rules the official item text leaves out, by normal item id (both qualities): `note` = a player-facing line shown under + * the effect in the item card (items.json `note`), `implFormula` replaces research 04's formula. + * 突变细胞 — not consumed (player feedback after 0.1.0): PRTS 卫戍协议:盟约 下半/PRTS盟约记录 备注 "生效时,原干员销毁, + * 获得一名高一阶的随机初始干员(最高六阶)"; the text never says 销毁 for the cell (every consumable item's does), and + * players re-inject it every round ("之后就是一直打针,扎到核心卡或者叠层手干员就换人扎", bilibili cv47000418; + * BV1pEQ3BhEEi "如果四回合出了伊内丝,就考虑先不扎针") — the destroyed operator's equipment returns to the hand. + */ +const ITEM_RULES = Object.freeze({ + chess_item_5_08_e_a: { + note: '生效时原干员销毁,获得一名高一阶的随机初始干员(最高6阶);突变细胞与其他装备退回整备区,可再次配发', + implFormula: 'After the battle: the carrier is destroyed and replaced by a random NORMAL operator one tier higher (max 6; ' + + 'an elite carrier too) on its tile when legal; its equipment, the cell included, returns to the hand (the cell is ' + + 'not consumed). Never merges.', + }, +}); + /** * Build data/items.json: every item chess (EQUIP normal + golden, MAGIC Arts), keyed by chessId. */ @@ -1381,6 +1398,7 @@ function buildItems(ctx, effects) { const isGolden = !!t.isGolden; const upgradeNum = t.upgradeNum; const excluded = Object.hasOwn(SHOP_EXCLUDED_ITEMS, baseId) ? SHOP_EXCLUDED_ITEMS[baseId] : null; + const rule = Object.hasOwn(ITEM_RULES, baseId) ? ITEM_RULES[baseId] : null; out[chessId] = { id: chessId, baseId, goldenId: shop?.goldenItemId || null, isGolden, trapId: t.charId, iconId: t.charId, identifier: t.identifier, @@ -1398,7 +1416,8 @@ function buildItems(ctx, effects) { buffs: (eff?.buffs || []).map((b) => ({ key: b.key, countType: b.countType, bb: b.bb, bbStr: b.bbStr })), params: eff?.params || {}, category: ri?.category || null, kind: ri?.kind || null, family: ri?.family || null, - implFormula: ri?.implFormula || null, + implFormula: rule?.implFormula || ri?.implFormula || null, + note: rule?.note || null, rangeGrid: Array.isArray(ri?.rangeGrids) ? ri.rangeGrids.map((g) => [g.row, g.col]) : null, flavor: ri?.flavor || null, };