feedback5 R2: after the move — match/bossRounds.js imports finalAssault.js once (Match.js had two import lines for it), match/watch.js drops the stale first doc line of _prepScoutSig (superseded in the review of PR #129)

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sganggs committed 2026-10-05 17:18:54 +08:00
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@@ -8,9 +8,8 @@
import { PHASE, GEO } from '../../../shared/constants.js';
import { deriveSeed } from '../../sim/rng.js';
import { buildBossWave, bountySpawns } from '../waves.js';
import { pairPlayers, bossPoolHp, SharedBossPool, hiddenEligible, BOSS_HIT_STEPS } from '../finalAssault.js';
import { pairPlayers, bossPoolHp, SharedBossPool, CreditPool, hiddenEligible, BOSS_HIT_STEPS } from '../finalAssault.js';
import { FieldRunner, HeadlessPacer, syntheticResult, BOSS_SILENCE_MS, CATCHUP_TICKS_PER_INTERVAL } from '../fields.js';
import { CreditPool } from '../finalAssault.js';
import { FLOW_TICKER_PRIORITY, BOSS_CLOCK_MS, DELAYS } from './common.js';
/** b.pool broadcasts at most this often (ms). */
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@@ -172,7 +172,6 @@ export class MatchWatch {
}
}
/** Board signature of a prep scout view (units and hand: a shop or funds change is not a board change). */
/** Board signature of a prep scout view (board, hand and temp rows: a shop or funds change is not a board change).
* Hand / temp entries carry their slot — `prepFieldMeta` draws x from it, so a piece moved to another slot is a
* change (review of PR #129). */