feedback1 WF: botbench --band (a strategy's mechanic in isolation)
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@@ -12,6 +12,8 @@
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// --json F write the raw per-match records to F (the input of --compare)
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// --jobs N run the matches in N worker threads (outcomes are identical; the timings are then inflated by the
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// parallel load — measure decision time with --jobs 1)
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// --band ID solo configs only: the bot plays strategy ID (e.g. band_cannot) instead of its weighted pick — a band's
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// mechanic in isolation (坎诺特 banking, 杜宾's 教鞭, 昆图斯's 突变细胞)
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//
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// Per match: victory, rounds passed, LP left (the alive players at the end; a won Final Assault: the team LP), and per
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// bot and round: LP, shop level, deployed units, active bonds and Σ bond tiers, activated layers, board value (Σ shop
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@@ -76,6 +78,8 @@ function runOne(cfg, seed) {
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roomCode: 'BENCH', mode: cfg.mode, difficulty: cfg.difficulty, seats, seed, data, log, scheduler: sched, botRehearsal: rehearsal,
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send: () => true, broadcast: () => {}, onEnd: (s) => { summary = s; },
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});
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// --band: the only strategy on offer (botPickBand draws from gd.bandIds())
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if (opt.band && cfg.mode === 'solo') m.gd.bandIds = () => [String(opt.band)];
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const rec = { config: cfg.name, seed, stageId: m.stageId, bossId: m.bossId, preps: [], picks: [], rounds: [], bounties: [] };
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// rehearsal stepping time (Battle.step of the rehearsal fields)
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let rehMs = 0;
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