feedback5 O4: 自选 operator kits for 陈, 艾丽妮 and 赫拉格 — every skill, talent, trait and module (stage 1 and 3) at every form

- op-chen.js (char_010_chen, 剑豪): S1 鞘击 one sheath strike (her Skill clip: one OnAttack) + stun; S2 赤霄·拔刀 up to
  max_target enemies of 3-12, flyers too, arts then physical (PRTS 备注); S3 赤霄·绝影 10 slashes on the nearest ground
  enemy of x-1 at the Skill_3 clip's OnAttack times, the last stuns, 2.933 s of 无敌 / 无法阻挡 / stun and freeze
  immunity, ends at once with no target before the 10th (PRTS 备注), not opened with only flyers in range [ASSUMED];
  呵斥 per-deployment timer +1 attack / hurt SP to the field's allies (SWO-X 3: every 3 s, +1 more for her); 持刀格斗术;
  SWO-X x1.1 during her skill (PRTS 修正 技能期间), SWO-Y ignores 70 DEF.
- op-irene.js (char_4009_irene, 剑豪): 审判之火 as PRTS 备注 (a 物理穿透 charge: air units always and without a draw,
  浮空 enemies count, ground at 50 %, spent only by a landing instance); SWO-X 3: 55 % and +6 SP after a skill that knocked
  out an air unit; 净化之剑 doubled while a 【海怪】 is on the field; S1 起风 strike + 浮空 + second strike; S2 裂潮 2
  charges, ground only, 重量 <= 3 float, not opened with only flyers in range [ASSUMED]; S3 判决 3.5 s (PRTS): opening
  strike + 浮空, 10 bombardments every 0.3 s, radius 1.1, air too; SWO-X x1.1 skill damage, SWO-Y 70 DEF, ISW-A
  attributes only (its talent parts are 集成战略-only).
- op-helage.js (char_188_helage, 武者): S1 新月 two hits, S2 弦月 二连击 + 75 % dodge, S3 满月 range +1 / 3 targets;
  the 武者 heal per damage instance (the kit adds one per further hit of an attack); 坚忍 ASPD (SBL-X 3: +130 at 50 %);
  运筹帷幄 生命回复速度 while not blocking [ASSUMED: no PRTS 备注], SBL-Y 3 also below 30 % HP (80 / s, never both);
  SBL-X 庇护 25 % below 50 % HP; SBL-Y once per deployment back to 30 % HP.
- kits/index.js OPERATOR_KIT_FILES: the three files appended. Tests: op_chen / op_irene / op_helage (10 each, every form x
  module x skill, numbers from data/backups.json).
- Golden: only the diy family moved — the packing now fields the new kits: diy-003 … diy-006 (the prototypes before) and
  the new diy-007 … diy-009 field 陈 / 艾丽妮 / 赫拉格 in every form x module x skill, the prototypes moved to the new
  diy-010 … diy-013; diy-001 / diy-002 (推进之王) and roster / bonds / fields / matches / standins unchanged.
  test/golden/README.md: the diy row no longer counts battles or names 推进之王 alone.
This commit is contained in:
sganggs committed 2026-10-05 23:51:27 +08:00
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commit a62728c188
9 files changed
+1798 -102

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@@ -19,7 +19,7 @@ through.
| `fields` | 22 battles: every Final Assault / Hidden Core leader on a pair and a solo template (shared pool, 200 s cap) and the 联防 field with 1 and 2 helpers on its own map (carried HP / SP, a knocked-out operator, two leakers' enemies) |
| `matches` | 17 matches to the end in virtual time: 16 bot-only (solo 标准 / 险境 / 绝境 / 终极 × 2 seeds, co-op 2 / 3 / 4, one server-run combat match, two runs boosted to the Hidden Core) and one co-op match whose human seat (AI 托管, offline) does not own 7 NORMAL chess — they fight as their 补位 stand-ins (its digest lists them per round, `standIns`) |
| `standins` | 10 battles: every NORMAL chess record (normal and elite, 110) fielded as its 补位 stand-in (`standIn: true`: the stand-in's body, backup skill / module and kit — all 17 stand-ins, every skill a chess names for them), 12 per battle by strength band, laid out by the stand-in's position on a real stage, against the round's real wave three times over plus 8 ground enemy kinds (melee stand-ins always meet an enemy), an item each, bonds from the board |
| `diy` | 6 battles of 自选 pieces (a DIY slot with its `diy` pick, `shared/diy.js`): every owned 6★ with an operator kit (`kits/index.js OPERATOR_KITS` — 推进之王 so far) in each form of tiers 5 and 6 (normal; elite with no module and with each module) under each skill, then every prototype pick with a kit at its locked selection, normal and elite, 12 per battle against the round's real wave; a new operator kit adds its scenarios |
| `diy` | battles of 自选 pieces (a DIY slot with its `diy` pick, `shared/diy.js`): every owned 6★ with an operator kit (`kits/index.js OPERATOR_KITS`) in each form of tiers 5 and 6 (normal; elite with no module and with each module) under each skill, then every prototype pick with a kit at its locked selection, normal and elite, 12 per battle against the round's real wave; a new operator kit adds its scenarios (the battle count grows with the kits) |
Battles go through the production BattleSpec path (`server/sim/spec.js`, as browsers and the server's headless fields
run them); matches construct `Match` directly with a `VirtualScheduler`. Every option is explicit, so a change to a
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@@ -90,130 +90,130 @@
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"fast": false,
"kind": "normal",
"stageId": "act1autochess_m03",
"modeId": "mode_single_normal",
"round": 12,
"seed": 3865246633,
"waveId": "act1autochess_h05",
"time": 196.5,
"ticks": 5895,
"time": 193,
"ticks": 5790,
"reason": "cleared",
"killed": 8,
"killed": 11,
"total": 93,
"unspawned": 0,
"bossHpLeft": null,
"rngDraws": 0,
"rngDraws": 54,
"errors": {"count":0,"kinds":[]},
"players": {"p1":{"killed":8,"total":93,"perfect":false,"leaks":85,"leaksUncounted":0,"coins":0,"dmg":306215,"bossDmg":0,"heal":22436,"deaths":11,"layerGains":{}}},
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"modeId": "mode_multi_abyss",
"round": 12,
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"seed": 1210847140,
"waveId": "act1autochess_h05",
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["p1",2,"op","chess_char_5_diy2_b",2,"uniequip_002_acfend",100.37,1,143,0,0,6642,0,0,0],
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"fx": {"aoe":1,"dodge":39,"dp":9,"slash":32,"spGain":6},
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"diy-005": {
"about": "6_diy1_a=acfend 6_diy2_b=acfend 5_diy1_a=sharp2 5_diy2_b=sharp2 6_diy1_a=acpion 6_diy2_b=acpion 5_diy1_a=acspec 5_diy2_b=acspec 6_diy1_a=acguad 6_diy2_b=acguad 5_diy1_a=acsupo 5_diy2_b=acsupo",
"about": "5_diy1_a=irene/S1 5_diy2_a=irene/S2 5_diy1_a=irene/S3 5_diy2_b=irene/S1 5_diy1_b=irene/S2 5_diy2_b=irene/S3 5_diy1_b=irene/S1/002_irene 5_diy2_b=irene/S2/002_irene 5_diy1_b=irene/S3/002_irene 5_diy2_b=irene/S1/003_irene 5_diy1_b=irene/S2/003_irene 5_diy2_b=irene/S3/003_irene",
"fast": false,
"kind": "normal",
"stageId": "act1autochess_m05",
"modeId": "mode_multi_funny",
"round": 13,
"round": 12,
"seed": 823748262,
"waveId": "act1autochess_h06",
"time": 230,
"ticks": 6900,
"reason": "timeout",
"killed": 63,
"total": 123,
"waveId": "act1autochess_h05",
"time": 224.4,
"ticks": 6732,
"reason": "cleared",
"killed": 4,
"total": 60,
"unspawned": 0,
"bossHpLeft": null,
"rngDraws": 117,
"rngDraws": 495,
"errors": {"count":0,"kinds":[]},
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"players": {"p1":{"killed":4,"total":60,"perfect":false,"leaks":56,"leaksUncounted":0,"coins":0,"dmg":110679,"bossDmg":0,"heal":0,"deaths":14,"layerGains":{}}},
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