feedback5 CB1: the 炎佑 no longer spawns on 外勤医疗's map-character slot — the medic / Touch stands beside it (community report 「Touch策略给的医疗干员会跟炎盟约的炎祐冲突,无法同时出场」, item 23)
Both spawn at battle start; tokens.js airTile (the 炎佑's tile: void tiles nearest the half's centre) did not know the stage's map-character positions (data/stages.json mapChars, the levels' predefined 预备干员-医疗 / Touch at (10, 2) …) and took (10, 2) on 战场#08 涨潮控制 (every time) and 战场#07 排气格栅 (the second 炎佑 of 9 炎); spawnMapChar then found its tile taken and the medic never stood (measured on every map: m04 6 / 9 炎 and m03 9 炎 — medic false). airTile now holds those positions (mapCharKeys). Test: test/content/feedback5-yanyou-touch.test.js (fails on the parent). Golden unchanged (no corpus battle had a 炎佑 on that tile).
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@@ -1286,17 +1286,34 @@ function yanyouKit(bb, raw) {
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};
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}
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/** Free field tile for a flyer: the player's half, void/non-deployable tiles first, nearest to the half's centre. */
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/**
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* Stage positions held for the band map characters (data/stages.json `mapChars`: the levels' predefined 预备干员-医疗 /
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* Touch of 外勤医疗, hidden until a player holds the strategy), as tile keys.
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*/
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function mapCharKeys(battle) {
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const list = battle.stage?.raw?.mapChars ?? battle.stage?.mapChars ?? [];
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const out = new Set();
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for (const m of Array.isArray(list) ? list : []) if (m && Array.isArray(m.pos)) out.add(m.pos[0] * COLS + m.pos[1]);
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return out;
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}
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/**
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* Free field tile for a flyer: the player's half, void/non-deployable tiles first, nearest to the half's centre — never a
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* map character's position: the 炎佑 spawns at the same battle start as 外勤医疗's medic and took its tile on the maps
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* whose free void tiles nearest the centre include it (战场#08 涨潮控制 always, 战场#07 排气格栅 with 9 炎), so the medic
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* never stood (community report of 2026-10-06 「Touch策略给的医疗干员会跟炎盟约的炎祐冲突,无法同时出场」).
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*/
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function airTile(battle, playerId, taken) {
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const R = battle.rect;
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const ps = battle.getPlayer(playerId);
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let c0 = R.c0, c1 = R.c1;
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if (battle.players.length > 1 && ps) { if (ps.half === 'R') c0 = Math.max(c0, 11); else c1 = Math.min(c1, 10); }
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const cr = (R.r0 + R.r1) / 2, cc = (c0 + c1) / 2;
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const held = mapCharKeys(battle);
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let best = null, bs = null;
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for (let r = R.r0; r <= R.r1; r++) {
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for (let c = c0; c <= c1; c++) {
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if (taken.has(r * COLS + c) || !tileFree(battle, r, c)) continue;
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if (taken.has(r * COLS + c) || held.has(r * COLS + c) || !tileFree(battle, r, c)) continue;
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const t = battle.grid.tile(r, c);
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const cls = t.build === 'NONE' && t.pass !== 'ALL' ? 0 : t.build === 'NONE' ? 1 : 2;
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const s = [cls, Math.hypot(r - cr, c - cc), r * COLS + c];
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@@ -0,0 +1,44 @@
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// Community report of 2026-10-06 「Touch策略给的医疗干员会跟炎盟约的炎祐冲突,无法同时出场」 (item 23): the 炎 bond's 炎佑 and the
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// 外勤医疗 map character spawn at the same battle start; the 炎佑's free-tile search (tokens.js airTile: void tiles nearest the
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// half's centre) took the medic's stage slot (data/stages.json mapChars, (10, 2)) on 战场#08 涨潮控制 (and 战场#07 with two
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// 炎佑), so the medic found its tile taken and never stood. The map characters' positions are held for them now.
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { makeBattle } from '../helpers/battleHarness.js';
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import { hasGeneratedData } from '../../server/sim/simdata.js';
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const REAL = { skip: !hasGeneratedData() };
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const YAN = ['chess_char_1_03', 'chess_char_2_04', 'chess_char_3_03', 'chess_char_3_04', 'chess_char_4_15', 'chess_char_4_17', 'chess_char_5_03', 'chess_char_5_12', 'chess_char_6_03'];
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const TILES = [[9, 3], [9, 4], [10, 3], [10, 4], [11, 3], [11, 4], [9, 5], [11, 5], [10, 5]];
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function tokensAt(stageId, n, elite = false) {
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const h = makeBattle({
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stageId, units: YAN.slice(0, n).map((id, i) => ({ chessId: `${id}_${elite && i < 2 ? 'b' : 'a'}`, row: TILES[i][0], col: TILES[i][1] })),
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bonds: { yanShip: { count: n, layers: 1, active: true, tier: n >= 9 ? 3 : 2 } }, bandId: 'band_amedic', timeLimit: 10, seed: 1, autoFinish: false,
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});
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h.step(3);
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const toks = h.b.allyUnits.filter((u) => u.kind === 'token' && u.alive);
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return {
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yan: toks.filter((u) => u.defId === 'enemy_9012_acloon'),
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medic: toks.find((u) => u.defId === 'char_605_cmedic' || u.defId === 'char_613_acmedc') ?? null,
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};
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}
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test('战场#08 涨潮控制: the 炎佑 and 外勤医疗\'s medic both stand, the medic on its own slot', REAL, () => {
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const t = tokensAt('act2autochess_m04', 6);
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assert.equal(t.yan.length, 1);
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assert.ok(t.medic, 'the medic stands (the parent: none — the 炎佑 sat on (10, 2))');
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assert.deepEqual([t.medic.tileR, t.medic.tileC], [10, 2]);
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assert.ok(!(t.yan[0].tileR === 10 && t.yan[0].tileC === 2));
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const touch = tokensAt('act2autochess_m04', 6, true);
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assert.equal(touch.medic?.defId, 'char_613_acmedc', 'two elites: Touch, on the same slot');
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});
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test('9 炎: two 炎佑 and the medic on every season map', REAL, () => {
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for (const stageId of ['act2autochess_m01', 'act2autochess_m02', 'act2autochess_m03', 'act2autochess_m04']) {
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const t = tokensAt(stageId, 9);
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assert.equal(t.yan.length, 2, stageId);
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assert.ok(t.medic, `${stageId}: the medic stands`);
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}
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});
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