音频改走无扩展名的 /media 路由:IDM / 迅雷 这类下载管理器不再弹「下载文件信息」

玩家那边遇到的是:游戏放着 BGM,突然弹出下载管理器的「下载文件信息」框,有时还会把整条
音轨抢去下载。原因是这些工具会嗅探以媒体扩展名结尾的 XHR/fetch。改成客户端统一请求不带
扩展名的 `/media/<原路径去掉 .mp3>`,服务端再解析回 `public/assets/audio/…`。

- `public/js/media.js`:`mediaUrl()` 把 `/assets/audio/**.mp3` 换算成 `/media/**`,只处理同源、
  且扩展名在名单内的地址;跨域、目录、`..`、点开头、不认识的扩展名一律原样返回。
- `server/index.js`:新增 `/media/` 路由。按 `AUDIO_EXTS` 顺序找 `.mp3/.m4a/.aac/.ogg/.oga/.opus/.wav`,
  显式写了扩展名的以它为准;Range/ETag/Content-Type/缓存策略都复用 `serveFile`,所以和直接请求
  `/assets/audio/…` 行为一致(一天缓存、支持 Range)。
- 直接请求 `/assets/audio/…` 仍然可用 —— 这是给不支持 `/media/` 的纯静态托管留的退路,客户端
  在 `/media/` 404 时才回退到原地址。

安全:`/media/` 的路径只接受正常片段,`..`/`.` 直接 403,点开头或点结尾的片段 404,解析出的
绝对路径必须落在 `public/assets/audio` 之内,且只允许上面那几个音频扩展名 —— 不会变成任意文件读取。

测试:
- `test/media-url.test.js`:`mediaUrl()` 的换算与各种「别动它」的边界。
- `test/lobby.test.js`:真实服务器上的 `/media` 路由(正常解析、显式扩展名优先、Range、HEAD、
  目录与穿越请求被拒、客户端回退用到的 `/media/bgm.mp3` 仍 200)。
- `test/ui/audio.test.js`:音频管理器现在先请求无扩展名地址,404 才回退原地址;断言跟着
  `mediaUrl()` 换算后再比对(原先拿 manifest 原地址比对,等于断言一个客户端永不请求的 URL)。
This commit is contained in:
kanomahoro1224 committed 2026-10-03 22:33:19 +08:00
1 parent 8cd6491e43
commit a069be4538
6 files changed
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@@ -7,11 +7,20 @@ import { readFileSync } from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { bgmKeyFor, resolveBgm, SfxLimiter, AudioManager, normalAttackSfx } from '../../public/js/audio.js';
import { mediaUrl } from '../../public/js/media.js';
import { PHASE } from '../../shared/constants.js';
const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..');
const manifest = JSON.parse(readFileSync(path.join(ROOT, 'data', 'assets.json'), 'utf8'));
// audio.js 取音频时**先请求无扩展名的 /media/…**(正是为了躲开下载管理器对 .mp3 后缀的嗅探),
// 只有那样 404 了才回退到 manifest 里的原始地址。所以「某个音效响了没有」不能拿原始地址去比对——
// 那样断言的是一个客户端永远不会请求的 URL。下面两个助手把比对放到同一条换算上。
/** 这个 manifest 地址被请求过吗(/media/ 形式或 404 后的原始形式)。 */
const asked = (urls, raw) => urls.includes(mediaUrl(raw)) || urls.includes(raw);
/** 这个 manifest 地址被请求了几次。 */
const askedCount = (urls, raw) => urls.filter((u) => u === mediaUrl(raw) || u === raw).length;
describe('bgm selection', () => {
test('route and phase → key', () => {
assert.equal(bgmKeyFor('title', null), 'lobby');
@@ -129,11 +138,11 @@ describe('AudioManager', () => {
fw.fire('pointerdown');
assert.equal(a.unlocked, true);
await new Promise((r) => setTimeout(r, 10));
assert.ok(urls.includes(manifest.audio.bgm.prep.loop), 'BGM fetched after unlock');
assert.ok(asked(urls, manifest.audio.bgm.prep.loop), 'BGM fetched after unlock');
a.sfx('buy');
a.sfx('nonexistent');
await new Promise((r) => setTimeout(r, 10));
assert.ok(urls.includes(manifest.audio.sfx.ui.buy));
assert.ok(asked(urls, manifest.audio.sfx.ui.buy));
// same loop URL ⇒ no restart
const before = fw.made.started;
a.playBgm('combat');
@@ -144,8 +153,8 @@ describe('AudioManager', () => {
a.setFieldUnits([{ id: 1, side: 'ally', spine: charId }, { id: 2, side: 'enemy', spine: 'enemy_nope' }]);
a.handleBattleEvents([['atk', 1, 2, 'arrow'], ['dmg', 2, 100, 'phys'], ['die', 2], ['spawn', { id: 3, side: 'enemy', spine: 'x' }], ['bounty', 'p', 1]]);
await new Promise((r) => setTimeout(r, 10));
assert.ok(urls.includes(manifest.audio.sfx.units[charId].attack));
assert.ok(urls.includes(manifest.audio.sfx.battle.enemyDie), 'fallback death sound');
assert.ok(asked(urls, manifest.audio.sfx.units[charId].attack));
assert.ok(asked(urls, manifest.audio.sfx.battle.enemyDie), 'fallback death sound');
assert.ok(a.limiter.active <= a.limiter.maxVoices);
a.setVolumes({ muted: true });
const n = urls.length;
@@ -176,6 +185,51 @@ describe('AudioManager', () => {
console.warn = origWarn;
}
});
test('音频先走无扩展名的 /media/ 路由;只有它 404 才回退到带扩展名的原地址', async () => {
const raw = manifest.audio.bgm.prep.loop;
const media = mediaUrl(raw);
assert.notEqual(media, raw, '前提:manifest 地址确实会被换算成 /media/ 路径');
// 第一发 404:必须看到 /media/ 在前、原地址在后,两者都请求过
{
const fw = fakeWindow();
const urls = [];
const origFetch = globalThis.fetch;
globalThis.fetch = async (u) => {
urls.push(u);
return u === media ? { ok: false, status: 404 } : { ok: true, arrayBuffer: async () => new ArrayBuffer(8) };
};
try {
const a = new AudioManager({ win: fw.win, getManifest: () => manifest });
a.install();
fw.fire('pointerdown');
a.playBgm('prep');
await new Promise((r) => setTimeout(r, 25));
const first = urls.indexOf(media);
const fallback = urls.indexOf(raw);
assert.ok(first !== -1, '先试无扩展名路径');
assert.ok(fallback !== -1, '404 后回退到原地址');
assert.ok(first < fallback, '顺序必须是先 /media/ 再原地址');
} finally { globalThis.fetch = origFetch; }
}
// 第一发 200:不该再去碰带扩展名的地址(否则白白多一次请求,也正是 IDM 会拦的那个 URL)
{
const fw = fakeWindow();
const urls = [];
const origFetch = globalThis.fetch;
globalThis.fetch = async (u) => { urls.push(u); return { ok: true, arrayBuffer: async () => new ArrayBuffer(8) }; };
try {
const a = new AudioManager({ win: fw.win, getManifest: () => manifest });
a.install();
fw.fire('pointerdown');
a.playBgm('prep');
await new Promise((r) => setTimeout(r, 25));
assert.ok(urls.includes(media), '走了 /media/');
assert.ok(!urls.includes(raw), '/media/ 成功就不该再请求 .mp3 地址');
} finally { globalThis.fetch = origFetch; }
}
});
});
// user playtest #4 item 6: 纯烬艾雅法拉's skill sound rang outside her skill — her manifest `hit` is her S3 impact
@@ -218,23 +272,26 @@ describe('impact sounds (user playtest #4 item 6)', () => {
{ id: 3, side: 'enemy', kind: 'enemy', spine: enemyId },
]);
try {
const own = new Set(Object.values(manifest.audio.sfx.units[AGOAT2]).filter((x) => typeof x === 'string'));
// 她的技能形态(_s)文件:这条断言要盯住它们一个都没响,所以先确认音效表里真的有 _s ——
// 否则集合为空,断言会永远成立、形同虚设。
const ownSkill = Object.values(manifest.audio.sfx.units[AGOAT2]).filter((x) => typeof x === 'string' && /_s\.mp3$/.test(x));
assert.ok(ownSkill.length > 0, '前提:她的音效表里确实有 _s(技能形态)文件');
a.handleBattleEvents([['atk', 1, 2, 'orb'], ['heal', 2, 300], ['dmg', 2, 120, 'phys'], ['dmg', 2, 80, 'arts']]);
await settle();
assert.ok(urls.includes(manifest.audio.sfx.units[AGOAT2].attack), 'her cast sound');
assert.ok(!urls.some((x) => x === manifest.audio.sfx.units[AGOAT2].hit), 'no impact sound of hers on the ally');
assert.ok(!urls.some((x) => own.has(x) && /_s\.mp3$/.test(x)), 'nothing of her S3');
assert.ok(asked(urls, manifest.audio.sfx.units[AGOAT2].attack), 'her cast sound');
assert.ok(!asked(urls, manifest.audio.sfx.units[AGOAT2].hit), 'no impact sound of hers on the ally');
assert.ok(!ownSkill.some((p) => asked(urls, p)), 'nothing of her S3');
// a hostile attack still authors its impact — once, and only for a real hit (not an element gauge fill)
a.handleBattleEvents([['atk', 3, 2, 'none'], ['dmg', 2, 900, 'burn']]);
await settle();
assert.ok(!urls.includes(manifest.audio.sfx.units[enemyId].hit), 'a gauge fill is no impact');
assert.ok(!asked(urls, manifest.audio.sfx.units[enemyId].hit), 'a gauge fill is no impact');
a.handleBattleEvents([['dmg', 2, 200, 'phys']]);
await settle();
assert.equal(urls.filter((x) => x === manifest.audio.sfx.units[enemyId].hit).length, 1, 'the impact');
assert.equal(askedCount(urls, manifest.audio.sfx.units[enemyId].hit), 1, 'the impact');
a.limiter.lastByUnit.clear(); a.limiter.lastByUrl.clear();
a.handleBattleEvents([['dmg', 2, 50, 'phys']]);
await settle();
assert.equal(urls.filter((x) => x === manifest.audio.sfx.units[enemyId].hit).length, 1, 'a later tick is not the same attack\'s impact');
assert.equal(askedCount(urls, manifest.audio.sfx.units[enemyId].hit), 1, 'a later tick is not the same attack\'s impact');
} finally { restore(); }
});
@@ -251,12 +308,12 @@ describe('impact sounds (user playtest #4 item 6)', () => {
try {
a.handleBattleEvents([['atk', 5, 6, 'chain']]);
await settle();
assert.ok(!urls.includes(manifest.audio.sfx.units[enemyId].attack), 'the bounce is not an enemy attack');
assert.ok(!asked(urls, manifest.audio.sfx.units[enemyId].attack), 'the bounce is not an enemy attack');
a.handleBattleEvents([['atk', 1, 5, 'arrow']]);
fakeNow += 4000;
a.handleBattleEvents([['dmg', 5, 100, 'phys']]);
await settle();
assert.ok(!urls.includes(manifest.audio.sfx.units[charId].hit), '4 s later: not that attack\'s impact');
assert.ok(!asked(urls, manifest.audio.sfx.units[charId].hit), '4 s later: not that attack\'s impact');
} finally { globalThis.performance = perf; restore(); }
});
});