feedback7 R22-OSIM: enemy effects PRTS marks 不可对空 no longer hit the flying 炎佑 (death blasts, 水遁忍者's vortex, 鼎沸, 祈祷邀约, the 胄 blades); golden: unchanged
Community report relayed by the owner: 炎祐好像吃到了不该吃到的地面伤害. 炎佑 is a flying ally (PRTS “炎佑” 行动方式 飞行). The ground terrain (活性源石), 烹泉 / 沏虹, 庞贝 and 集团军重型火炮 already skipped it, but these 不可对空 effects (PRTS, read for every enemy of data/enemies.json) went through areaAllies / fieldAllies / targetsNear, which exclude 起飞 allies only: - 死亡爆炸 of 高能源石虫 / 冰爆源石虫 / 卷心籽 (archetypes deathBoom: `noAir`, on by default; 寒冷 too); - 水遁忍者 漩涡形态 "每秒对半径1.0范围内的所有我方单位造成…(无视迷彩,不可对空)"; - 鼎沸 "攻击范围内的所有我方单位每秒受到…法术持续伤害与…灼燃损伤(不可对空)"; - “萨科塔昂首” 祈祷邀约 "令全场我方单位(不可对空,无视迷彩)获得15s【受邀祈祷】攻击速度-30"; - “斩胄之剑” / “破胄之锤” "普通攻击对攻击范围内的所有我方单位造成…物理普通伤害,不可对空" (its target rule too). A ground enemy's normal attack and the 不可对空-free effects still reach it (PRTS: enemies that hit air target it). Tests: test/content/feedback7-yanyou-noair.test.js (8; all fail on the parent).
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@@ -128,7 +128,13 @@ export const DOT_KITS = Object.freeze({
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tick(b, e2) {
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const r = (e2.def.raw.stats && e2.def.raw.stats.rawRangeRadius) || 1.6;
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b.fx('explode', { x: e2.x, y: e2.y, r, kind: 'boil' });
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for (const u of areaAllies(b, e2, e2.x, e2.y, r)) { hurt(b, e2, u, e2.s.atk * (T(ab, 'aoe.atk_scale') ?? 1), 'arts'); elem(b, e2, u, 'burn', e2.s.atk * (T(ab, 'aoe.ep_damage_ratio') ?? 0)); }
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// PRTS 鼎沸 "攻击范围内的所有我方单位每秒受到…法术持续伤害与…灼燃损伤(不可对空)": never a flying ally (the 炎佑 dragon;
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// until 0.2.1 it burned)
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for (const u of areaAllies(b, e2, e2.x, e2.y, r)) {
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if (u.isFlying) continue;
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hurt(b, e2, u, e2.s.atk * (T(ab, 'aoe.atk_scale') ?? 1), 'arts');
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elem(b, e2, u, 'burn', e2.s.atk * (T(ab, 'aoe.ep_damage_ratio') ?? 0));
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}
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},
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}],
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});
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