feedback7 R23-TOAST: 拟态物质 / 简易通讯机 / 寻呼模块 that grant nothing say why — 「{who}:卡池中已没有{name}」 (拟态物质 with 2 copies owned and the shared pool out: 1 elite + 2 normal 溯光星源 hold all 5 of the Ⅵ阶's copies) or 「{who}:没有可获得的同盟约干员」; the item is still destroyed (装备时销毁). GitHub #401, the owner's OK of 2026-10-09; en / ja / ko / zh-TW; golden: unchanged
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@@ -836,6 +836,8 @@
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"终极": "Ultimate",
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"rounds::回合": "Rounds",
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"{who}:获得{name}": "{who}: obtained {name}",
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"{who}:卡池中已没有{name}": "{who}: no {name} left in the shared pool",
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"{who}:没有可获得的同盟约干员": "{who}: no Operator of the same Alliance can be obtained",
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"获得{name}": "Obtained {name}",
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"联防阶段:{names} 迎战突破防线的敌人": "Unite Phase: {names} take on the enemies that broke through",
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"地形变化:{names}无法停留在原位置,已撤回整备区": "Terrain change: {names} can no longer stay in place and returned to the Bench",
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@@ -836,6 +836,8 @@
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"终极": "究極",
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"rounds::回合": "ラウンド",
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"{who}:获得{name}": "{who}:{name}を獲得",
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"{who}:卡池中已没有{name}": "{who}:共有プールに{name}が残っていません",
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"{who}:没有可获得的同盟约干员": "{who}:入手できる同じ盟約のオペレーターがいません",
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"获得{name}": "{name}を獲得",
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"联防阶段:{names} 迎战突破防线的敌人": "防衛支援段階:{names}が防衛線を突破した敵を迎え撃つ",
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"地形变化:{names}无法停留在原位置,已撤回整备区": "地形変化:{names}は元の位置に留まれないため、整備エリアに戻りました",
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@@ -832,6 +832,8 @@
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"终极": "초월",
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"rounds::回合": "라운드",
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"{who}:获得{name}": "{who}: {name} 획득",
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"{who}:卡池中已没有{name}": "{who}: 공유 풀에 {name}이(가) 남아 있지 않습니다",
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"{who}:没有可获得的同盟约干员": "{who}: 획득할 수 있는 같은 맹약의 오퍼레이터가 없습니다",
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"获得{name}": "{name} 획득",
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"联防阶段:{names} 迎战突破防线的敌人": "연합 방어 단계: {names} 님이 방어선을 돌파한 적을 맞아 싸웁니다",
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"地形变化:{names}无法停留在原位置,已撤回整备区": "지형 변화: {names} 오퍼레이터가 원래 위치에 머무를 수 없어 정비 구역으로 돌아갔습니다",
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@@ -835,6 +835,8 @@
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"终极": "終極",
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"rounds::回合": "回合",
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"{who}:获得{name}": "{who}:獲得{name}",
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"{who}:卡池中已没有{name}": "{who}:卡池中已沒有{name}",
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"{who}:没有可获得的同盟约干员": "{who}:沒有可獲得的同盟約幹員",
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"获得{name}": "獲得{name}",
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"联防阶段:{names} 迎战突破防线的敌人": "聯防階段:{names} 迎戰突破防線的敵人",
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"地形变化:{names}无法停留在原位置,已撤回整备区": "地形變化:{names}無法停留在原位置,已撤回整備區",
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@@ -29,6 +29,7 @@
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import { getData } from '../data.js';
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import { itemKey } from './gamedata.js';
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import { msg, dn } from '../../shared/i18n.js';
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const int = (v, d = 0) => (Number.isFinite(v) ? Math.trunc(v) : d);
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@@ -38,6 +39,15 @@ const paramsOf = (ctx, item) => {
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return rec && rec.params && typeof rec.params === 'object' ? rec.params : {};
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};
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/**
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* The item gave nothing — the copies are all owned (the shared pool, research 06 §7) or no operator shares the bond — but
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* it is still destroyed ("装备时销毁"): say why instead of swallowing it (GitHub #401, the owner's OK of 2026-10-09).
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*/
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function toastNothing(ctx, ev, chessName = null) {
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const who = ctx.gd.item(ev.item?.id)?.name || '';
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ctx.toast(chessName ? msg('{who}:卡池中已没有{name}', { who: dn(who), name: dn(chessName) }) : msg('{who}:没有可获得的同盟约干员', { who: dn(who) }), 'warn');
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}
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/** random chess sharing at least one bond with `bonds`, tier ≤ maxTier */
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function rollSameBond(ctx, bonds, maxTier, exclude = null) {
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const set = new Set(bonds);
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@@ -100,10 +110,12 @@ const ITEM_HANDLERS = {
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onEquip(ctx, ev) {
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const n = Math.max(1, int(paramsOf(ctx, ev.item).count, 1));
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const bonds = ctx.pieceBonds(ev.target.uid);
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let got = 0;
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for (let k = 0; k < n; k++) {
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const id = rollSameBond(ctx, bonds, ctx.shopLevel());
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if (id) ctx.grantChess(id);
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if (id && ctx.grantChess(id)) got++;
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}
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if (!got) toastNothing(ctx, ev);
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},
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},
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use_equip_gain_coin_when_next_round_start: {
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@@ -138,9 +150,12 @@ const ITEM_HANDLERS = {
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onEquip(ctx, ev) {
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const base = ctx.gd.baseIdOf(ev.target.id);
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const owned = [...ctx.board(), ...ctx.hand(), ...ctx.temp()].filter((p) => p && p.kind === 'chess' && !p.golden && ctx.gd.baseIdOf(p.id) === base).length;
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if (owned >= 2) { ctx.grantChess(base); return; }
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if (owned >= 2) {
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if (!ctx.grantChess(base)) toastNothing(ctx, ev, ctx.gd.chess(base)?.name || null);
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return;
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}
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const id = rollSameBond(ctx, ctx.pieceBonds(ev.target.uid), 6);
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if (id) ctx.grantChess(id);
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if (!id || !ctx.grantChess(id)) toastNothing(ctx, ev);
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},
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},
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use_equip_reward_special_goods_char_chess: {
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@@ -151,6 +166,7 @@ const ITEM_HANDLERS = {
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// a pick-one offer never shows one operator twice (user playtest #6 item 19); fewer cards when the pool runs out
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for (let k = 0; k < n; k++) { const id = rollSameBond(ctx, bonds, ctx.shopLevel(), ids); if (id) ids.push(id); }
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if (ids.length) ctx.offerChess(ids, { source: 'item' });
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else toastNothing(ctx, ev);
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},
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},
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// 信标 (act2autochess eff_acarm109 / eff_acgarm109 "装备时,目标干员和本装备销毁并进行一次特殊刷新,出现两名与携带者同等阶的
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@@ -33,6 +33,7 @@
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import { itemKeyOf, isCoreBond } from '../support/index.js';
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import { metaBonds } from '../support/meta.js';
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import { msg, dn } from '../../../../shared/i18n.js';
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const int = (v, d = 0) => (Number.isFinite(v) ? Math.trunc(v) : d);
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@@ -102,6 +103,8 @@ export function registerMeta(registry) {
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if (id) ids.push(id);
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}
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if (ids.length) ctx.offerChess(ids, { source: 'item' });
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// nothing to offer (e.g. 缪尔赛思's 调和 below shop level 6): still destroyed — say why (GitHub #401, builtinMeta toastNothing)
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else ctx.toast(msg('{who}:没有可获得的同盟约干员', { who: dn(ctx.gd.item(ev.item?.id)?.name || '') }), 'warn');
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},
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}));
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@@ -49,7 +49,7 @@ test('50: two 空弦 made 阿戈尔 (变形同构体 + 阿戈尔重刃) in a row
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}
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});
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test('45: 寻呼模块 / 简易通讯机 on 缪尔赛思 below shop level 6 — nothing qualifies (调和, tier ≤ shop level), the item is used up', () => {
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test('45: 寻呼模块 / 简易通讯机 on 缪尔赛思 below shop level 6 — nothing qualifies (调和, tier ≤ shop level), the item is used up with a toast saying why', () => {
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for (const itemId of ['chess_item_4_01_e_a', 'chess_item_2_06_e_a']) {
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for (const level of [5, 6]) {
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const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', humans: 1, seed: 7, fake: true }).start();
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@@ -60,11 +60,20 @@ test('45: 寻呼模块 / 简易通讯机 on 缪尔赛思 below shop level 6 —
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const item = ps.acquireItem(itemId, { source: 'test' });
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const owned = () => [...ps.board.values(), ...ps.hand, ...ps.temp].filter((p) => p && p.id === 'chess_char_6_11_a').length;
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const n0 = owned(), offers0 = ps.offers.length;
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const warns = [];
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const toast0 = h.m.toast.bind(h.m);
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h.m.toast = (who, kind, text) => { if (kind === 'warn') warns.push(text?.msgid ?? text); return toast0(who, kind, text); };
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assert.deepEqual(h.m.handle('p_0', { t: 'g.equip', itemUid: item.uid, targetUid: mly.uid }), { ok: true });
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assert.equal(ps.find(item.uid), null, `${itemId} @${level}: consumed`);
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const got = owned() - n0 + (ps.offers.length - offers0);
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if (level < 6) assert.equal(got, 0, `${itemId} @${level}: nothing (no 调和 operator of tier ≤ ${level})`);
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else assert.equal(got, 1, `${itemId} @6: 缪尔赛思 (granted, or offered by 寻呼模块)`);
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// used up with nothing: a toast says why (GitHub #401, the owner's OK of 2026-10-09)
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if (level < 6) {
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assert.equal(got, 0, `${itemId} @${level}: nothing (no 调和 operator of tier ≤ ${level})`);
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assert.deepEqual(warns, ['{who}:没有可获得的同盟约干员'], `${itemId} @${level}: the toast`);
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} else {
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assert.equal(got, 1, `${itemId} @6: 缪尔赛思 (granted, or offered by 寻呼模块)`);
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assert.deepEqual(warns, [], `${itemId} @6: no toast`);
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}
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}
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}
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});
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@@ -741,6 +741,16 @@ const plain = (pred = () => true) => Object.values(DATA.chess)
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.filter((c) => c.visible && !c.isGolden && (c.garrisonIds || []).every((g) => DATA.garrisons[g].eventType === 'IN_BATTLE') && pred(c))
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.map((c) => c.chessId).sort();
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/** Record the chess granted by item effects (acquireChess with an `item:` source). */
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/** The warn toasts sent to the match's players from now on: [{ msgid, who, name }] (server msg() objects). */
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function spyWarns(m) {
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const got = [];
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const orig = m.toast.bind(m);
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m.toast = (ps, kind, text) => {
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if (kind === 'warn') got.push({ msgid: text?.msgid ?? text, who: text?.params?.who?.dn ?? null, name: text?.params?.name?.dn ?? null });
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return orig(ps, kind, text);
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};
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return got;
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}
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function spyGrants(ps) {
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const got = [];
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const orig = ps.acquireChess.bind(ps);
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@@ -958,11 +968,14 @@ test('拟态物质 with 2 copies owned and none left in the pool gives nothing
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assert.equal(m.pool.left(cid), 0, 'elite 3 + 2 normal = the pool cap 5');
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const before = chessIn(ps);
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const got = spyGrants(ps);
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const warns = spyWarns(m);
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const it = giveItem(m, ps, item);
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assert.deepEqual(equip(it, t), OK, item);
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assert.deepEqual(got, [], `${item}: nothing granted`);
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assert.deepEqual(chessIn(ps), before, `${item}: no other operator, no second elite`);
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assert.ok(!ps.find(it.uid), `${item}: consumed`);
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// …and says why (GitHub #401, the owner's OK of 2026-10-09)
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assert.deepEqual(warns, [{ msgid: '{who}:卡池中已没有{name}', who: '拟态物质', name: '溯光星源' }], `${item}: the toast`);
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}
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// 2 normal copies, no elite, the pool drained by other players: nothing either
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{
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@@ -971,9 +984,11 @@ test('拟态物质 with 2 copies owned and none left in the pool gives nothing
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give(m, ps, cid, 'hand');
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m.pool.take(cid, m.pool.left(cid));
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const got = spyGrants(ps);
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const warns = spyWarns(m);
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assert.deepEqual(equip(giveItem(m, ps, A('5_05')), t), OK);
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assert.deepEqual(got, []);
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assert.deepEqual(chessIn(ps), [cid, cid]);
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assert.deepEqual(warns.map((w) => w.msgid), ['{who}:卡池中已没有{name}']);
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}
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// 2 normal copies with copies left: the 3rd merges into the elite
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{
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@@ -981,12 +996,27 @@ test('拟态物质 with 2 copies owned and none left in the pool gives nothing
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const t = give(m, ps, cid, 'hand');
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give(m, ps, cid, 'hand');
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assert.equal(m.pool.left(cid), 3);
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const warns = spyWarns(m);
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assert.deepEqual(equip(giveItem(m, ps, A('5_05')), t), OK);
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assert.deepEqual(chessIn(ps), [elite]);
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assert.deepEqual(warns, [], 'a grant: no warn toast');
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assert.equal(m.pool.left(cid), 2, 'the elite holds 3 copies');
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}
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});
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test('拟态物质 with fewer than 2 copies and no same-bond operator left gives nothing and says so (GitHub #401)', () => {
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// 缪尔赛思's only bond is 调和 and she is its only member: one copy owned, the rest of her pool taken by others
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const cid = 'chess_char_6_11_a';
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const { m, ps, equip } = setup({ seed: 9 });
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const t = give(m, ps, cid, 'hand');
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m.pool.take(cid, m.pool.left(cid));
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const got = spyGrants(ps);
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const warns = spyWarns(m);
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assert.deepEqual(equip(giveItem(m, ps, A('5_05')), t), OK);
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assert.deepEqual(got, [], 'nothing granted');
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assert.deepEqual(warns, [{ msgid: '{who}:没有可获得的同盟约干员', who: '拟态物质', name: null }]);
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});
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test('博士投影: golden promotes at once; normal stays equipped and promotes at the next round start', () => {
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const { h, m, ps, equip } = setup();
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const cid = plain((c) => c.tier === 2)[0];
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