feedback5 CB4: silenced at its death, 萨卡兹枯朽战士 (组长) releases no 污染秽蚀 (community report of 2026-10-06, item 10)
Official: PRTS 特殊机制 死亡爆炸 「默认可沉默」; the client's PollutedDie buff uses template projectile_on_killed, which checks CheckAbnormalFlag SILENCED (unset) before EmitProjectile — the template of 高能源石虫's SILENCE-flagged blast. Its handbook line alone is NORMAL, so the handbook rule missed it; kitPolluted's death ability is now `sil`, and the silence test names the two keys as template exceptions (audit of all 243 prefabs: 刺胄之弹 is the only other such line, left for later). Golden: 5 bot matches, each with silenced 枯朽战士 deaths (14-83 per match, counted instrumented): solo-NORMAL-1, coop2-NORMAL-3, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins. Tests: test/content/enemies_bosses.test.js (silence rule + both keys; 3 fail on the parent). Docs: DESIGN §25.18.2.
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@@ -17,7 +17,8 @@
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// hidden from later 'kill' handlers) · death(c,…) · status(c,…) (statusApplied on e) · burst(c,…) (elementBurst on e)
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// · tick(b,e,a,dt) every `iv` s (every tick when iv is 0) · skill: `cd`/`left`(=icd)/`cond`/`fire` (cooldown runs
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// continuously; fires when ready, the enemy can act and `cond` holds). `sil: true` = the ability's handbook line
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// is flagged SILENCE (沉默 disables it: exactly the data's `format: "SILENCE"` lines); stun / freeze / sleep block
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// is flagged SILENCE (沉默 disables it: exactly the data's `format: "SILENCE"` lines — and 萨卡兹枯朽战士 / 组长's
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// 死亡爆炸, a NORMAL line whose client template checks 沉默: archetypes.js kitPolluted); stun / freeze / sleep block
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// skills. Enemy SP skills ("数次攻击后…"): SP +1 per attack, the (spCost+1)-th attack is the skill attack (official
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// 粉碎攻坚手 text: spCost 2 = "攻击2次后,下一次攻击").
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// Shared mechanics: reborn() — "首次被击倒后重生 / 第二形态" (the first KO is hidden from kill credit and bounty; a
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