feedback5 CB4: silenced at its death, 萨卡兹枯朽战士 (组长) releases no 污染秽蚀 (community report of 2026-10-06, item 10)
Official: PRTS 特殊机制 死亡爆炸 「默认可沉默」; the client's PollutedDie buff uses template projectile_on_killed, which checks CheckAbnormalFlag SILENCED (unset) before EmitProjectile — the template of 高能源石虫's SILENCE-flagged blast. Its handbook line alone is NORMAL, so the handbook rule missed it; kitPolluted's death ability is now `sil`, and the silence test names the two keys as template exceptions (audit of all 243 prefabs: 刺胄之弹 is the only other such line, left for later). Golden: 5 bot matches, each with silenced 枯朽战士 deaths (14-83 per match, counted instrumented): solo-NORMAL-1, coop2-NORMAL-3, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins. Tests: test/content/enemies_bosses.test.js (silence rule + both keys; 3 fail on the parent). Docs: DESIGN §25.18.2.
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@@ -27,7 +27,7 @@ a merged elite 拉普兰德 as a new one (GitHub #169), the leader pool per play
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model quirks (PR #211) → §25.13; the community reports of 2026-10-06 (the 孤岛风云 prisoners drawn freed, 忍冬's trigger, a
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bounty burned to death by the 活性源石, 枯朽之种 paying a bounty) → §25.14; the second batch of community reports of
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2026-10-06, stream CB4 (enemies, bosses, waves, movement: the 突袭 landing on the 临时整备区 row and the other half of the
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联防 map, …) → §25.18.
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联防 map, a silenced 萨卡兹枯朽战士's death pollution, …) → §25.18.
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Decisions of the owner: 2026-10-04 — the server stays on plain `node:http` + `ws`, no web framework (§25.1);
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2026-10-05 — the 补位 plan (§25.3); the 自选编队 rules, the collab operators out of the pool, ISW-A refused (§25.4);
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@@ -1065,7 +1065,7 @@ fixed (W5AA's commits name every golden scenario moved); two were already fixed
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is the report; on this tree only the 使徒's own leak carries it.
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- Golden: unchanged. Pinned: `test/sim/feedback5-community-pins.test.js`.
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### 25.18 Community reports of 2026-10-06, stream CB4: enemies, bosses, waves, movement — `sim/battle/players.js onOwnBoard`, `content/bonds/addon/battle.js raidTile`
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### 25.18 Community reports of 2026-10-06, stream CB4: enemies, bosses, waves, movement — `sim/battle/players.js onOwnBoard`, `content/bonds/addon/battle.js raidTile`, `content/enemies/archetypes.js kitPolluted`
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The owner's second collection of community reports (2026-10-06/07) was split over five streams; CB4 took the items about
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enemies, bosses, waves and movement (items 6, 10, 16.3, 24, 29, 35, 36, 38, 39, 40, 47, 52, 53, 57 of the list). Each was
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@@ -1093,3 +1093,25 @@ The real ones are fixed, one commit each with its golden scenarios named; the re
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boss-boss_2 / 3 / 4 / 5 / 6-pair, hidden-boss_8 / 10-pair (members landing on the partner's half, 1–7 per battle) and
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the bot match coop2-ABYSS-10-boosted (ai_0's members on the right half of its leader fields). Tests: `test/sim/feedback5-raid-own-board.test.js` (4 cases;
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each fails on the parent). Docs: docs/SIM.md (`onOwnBoard`).
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#### 25.18.2 「沉默效果没有沉默枯朽战士敌人,枯朽战士敌人被沉默之后死亡依然留下了毒」 (item 10): silenced at its death, 萨卡兹枯朽战士 releases no 污染秽蚀 — `content/enemies/archetypes.js kitPolluted`
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- **Seen**: a silenced 萨卡兹枯朽战士 (组长) still left its poison zone when it died (reproduced: 150 HP in 3 s to its
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blocker, silenced or not).
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- **Official**: PRTS 萨卡兹枯朽战士 天赋 「{{特殊机制|死亡爆炸}}(释放半径2.0,持续8s的【污染秽蚀】)」; PRTS 特殊机制 死亡爆炸
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「如无特殊说明,此能力默认可沉默…若不处于沉默状态,将会…释放」. The client agrees: the battle prefab's PollutedDie
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ability is a buff of template `projectile_on_killed`, whose ON_OWNER_KILLED checks `CheckAbnormalFlag SILENCED`
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(unset) before `EmitProjectile` — the same template as 高能源石虫's blast. Its handbook line alone is NORMAL (高能源石虫's is
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SILENCE), so the rule "`sil` = the handbook's SILENCE lines" (content/enemies.js) missed it. An audit of all 243 enemy
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prefabs of the local client (every ability's buff templates; those whose ON_OWNER_KILLED checks SILENCED: 11 enemies)
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found one more NORMAL line of that kind — 刺胄之弹's blast, a part of 假想敌:胄 (not changed, for later: its blast is
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triggered by its arrival); the other nine are SILENCE lines our kits already silence. 萨卡兹枯朽战车's 秽蚀轰击, also
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NORMAL, stays unsilenceable (its skill node has `_ignoreSilence` 1).
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- **Now**: kitPolluted's death ability is `sil`; the silence test of every authored enemy names the two keys as the
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template exceptions.
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- [ASSUMED]: none.
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- Golden: 5 bot matches, each with silenced 枯朽战士 deaths (14–83 per match, counted instrumented): solo-NORMAL-1,
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coop2-NORMAL-3, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins. Tests:
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`test/content/enemies_bosses.test.js` (the silence rule, the two keys silenced and after a silence ran out; 3 fail on
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the parent).
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