feedback7 R22-LOADOUT: the 潜能与练度 note says an operator with nothing set fights at the default (满潜能, 精英2 Lv.60) and that 潜能1 / 未精英化 for an unowned 特许 operator is set by hand; golden: unchanged
Grok's review of the branch (medium): the note read 「未持有的特许干员按潜能1、未精英化」, as if the game applied it, while an operator without a setting is fielded at 潜能 6 / 精英2 Lv.60 (the owner's 「默认满潜满加成」). It now says what docs/PLAYING.md says: the default first, then the official rule (the player's own potential; the 自持有 bonus, a separate multiplier; an unowned 特许 operator at 潜能1 without bonus officially — set it so by hand). - i18n: the new note in the four packs; the replaced one (never released) removed. - Test: test/ui/loadout-rows.test.js (the detail's section) reads the note.
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@@ -89,6 +89,6 @@ export function CultivationSection({ charId, ops, onSet, standIn = false }) {
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<p class="lo-cult__eff" data-cultivate=${cur.cultivate}><b>${cultivateName(cur.cultivate)}</b> <span>${cultivateDesc(cur.cultivate)}</span></p>
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<p class="lo-cult__note">${standIn
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? t('干员持有中标记为未持有:替补干员没有潜能与练度;这里的设置在改回「持有」后生效')
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: t('潜能取你自己的潜能;练度是自持有加成(已持有的同名干员的养成,攻击 / 防御 / 生命单独乘算)。未持有的特许干员按潜能1、未精英化。')}</p>
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: t('默认满潜能、精英2 Lv.60(满加成)。官方的潜能取你自己的潜能,练度是自持有加成(已持有的同名干员的养成,攻击 / 防御 / 生命单独乘算);未持有的特许干员在官方按潜能1、没有加成,要照官方打请手动设为潜能1、未精英化。')}</p>
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</section>`;
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}
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