feedback7 R22-LOADOUT: the 潜能与练度 note says an operator with nothing set fights at the default (满潜能, 精英2 Lv.60) and that 潜能1 / 未精英化 for an unowned 特许 operator is set by hand; golden: unchanged

Grok's review of the branch (medium): the note read 「未持有的特许干员按潜能1、未精英化」, as if the game applied it, while an
operator without a setting is fielded at 潜能 6 / 精英2 Lv.60 (the owner's 「默认满潜满加成」). It now says what
docs/PLAYING.md says: the default first, then the official rule (the player's own potential; the 自持有 bonus, a
separate multiplier; an unowned 特许 operator at 潜能1 without bonus officially — set it so by hand).

- i18n: the new note in the four packs; the replaced one (never released) removed.
- Test: test/ui/loadout-rows.test.js (the detail's section) reads the note.
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sganggs committed 2026-10-08 22:19:20 +08:00
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@@ -1072,7 +1072,6 @@
"潜能与练度": "Potential & development",
"满潜能 · 精英2 Lv.60": "Max potential · Elite 2 Lv.60",
"干员持有中标记为未持有:替补干员没有潜能与练度;这里的设置在改回「持有」后生效": "Marked as not owned on Operator Roster: the stand-in has no potential or development; these settings apply once it is owned again",
"潜能取你自己的潜能;练度是自持有加成(已持有的同名干员的养成,攻击 / 防御 / 生命单独乘算)。未持有的特许干员按潜能1、未精英化。": "Potential is your own; development is the owned-operator bonus (your training of the same Operator: ATK / DEF / HP, a separate multiplier). A licensed Operator you do not own fights at Potential 1, Non-Elite.",
"原型干员没有潜能与练度": "A prototype Operator has no potential or development",
"模组仅在精锐形态生效": "Modules apply only to the Elite form",
"未持有(干员持有):由替补干员上场,替补干员没有潜能与练度": "Not owned (Operator Roster): its stand-in fights, with no potential or development",
@@ -1082,5 +1081,6 @@
"精英1": "E1",
"精英2": "E2",
"精英2 Lv.60": "E2 Lv.60",
"开始模拟前可调整干员携带的技能与模组,以及潜能与练度;干员的局内等级不可调整": "Before the simulation starts you can change the Skills and Modules your Operators carry, and their potential and development; Operator levels in the match cannot be changed"
"开始模拟前可调整干员携带的技能与模组,以及潜能与练度;干员的局内等级不可调整": "Before the simulation starts you can change the Skills and Modules your Operators carry, and their potential and development; Operator levels in the match cannot be changed",
"默认满潜能、精英2 Lv.60(满加成)。官方的潜能取你自己的潜能,练度是自持有加成(已持有的同名干员的养成,攻击 / 防御 / 生命单独乘算);未持有的特许干员在官方按潜能1、没有加成,要照官方打请手动设为潜能1、未精英化。": "Default: max Potential, Elite 2 Lv.60 (the full bonus). Officially, Potential is your own and development is the owned-operator bonus (your training of the same Operator: ATK / DEF / HP, a separate multiplier); a licensed Operator you do not own fights at Potential 1 with no bonus — to play it that way, set Potential 1 and Non-Elite here."
}