0.2.6-dev: the official battlefield scenes use the extracted light at full strength — SCENE_LIGHT direct and indirect 1 instead of 0.2.5's eye-tuned 0.8 / 0.4 (GitHub #549, the light half of PR #554 by xcdoge; its emissive change to the metal board is not taken); DESIGN §31.7; golden: unchanged
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- 部署指南:固定访问地址、反代开 HTTP/2、Cloudflare 缓存规则。
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### 界面
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- 官方战场场景的光照改回提取出的官方值:直射光和烘焙光不再被压暗,场景不再明显偏暗(#549,PR #554,感谢 @xcdoge)。
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- 最后一个还没选策略的玩家不再看到可点的「跳过」按钮:已经选完的玩家仍显示在顺序里,但不算可以让过去的人(PR #546,感谢 @Xinglan233)。
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### 工具与开发
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