feedback1 WB: R11 bounty list drawn from the 7 seen lists; R9 group sizes stated as they are; official 机密商店 composition only at R11
- R11 悬赏决策: the list is one of the 7 seen lists, uniform (slots 7, taken as the events bounty_hunter_1..7, one block of effectChoiceInfoDict). No list is built from nothing any more; the rule only completes the 4 lists seen with 6 cards, so 12_8 / 16_2 / 16_6 come in about 1 R11 bounty draft in 15 (14 drafts without one: about 39 %). - R9: the groups hold 9, 9, 9, 9, 8 and 6 cards (comments, docs, test); match 4's base-only group may be a draft of another group (open). 58 -> 59 bounty drafts in the build-data note. - 机密商店: shopDraft.rounds [11]. The official composition (VI, VI, V, 盟约之币 + 2) applies at R11 (绝境 / 终极, where the screenshots are); the earlier 标准 / 险境 shops keep the previous draw, any tier I-VI per card with replacement (repeats still possible, about 26 %). - Tests: R11 slots / block order / never-shown rate, R9 group sizes, the non-R11 shop draw.
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@@ -395,7 +395,7 @@ test('机密商店 E2E (co-op): two identical cards are two cards — both can b
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// six 变形同构体: every slot draws the one item `coin` names
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const one = Object.values(DATA.items).find((i) => i.name === '变形同构体' && !i.isGolden).id;
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const data = dataWith('mode_multi_hard', 3, 'shop');
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data.choices = { ...data.choices, shopDraft: { ...data.choices.shopDraft, slots: Array.from({ length: 6 }, () => ({ coin: 1 })), coin: one } };
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data.choices = { ...data.choices, shopDraft: { ...data.choices.shopDraft, rounds: [3], slots: Array.from({ length: 6 }, () => ({ coin: 1 })), coin: one } };
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const h = makeMatch({ mode: 'coop', difficulty: 'HARD', humans: 2, bots: 2, seed: 43, data, registry: REG, fake: true });
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const m = h.m;
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h.start();
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