diff --git a/data/choices.json b/data/choices.json index 0855662a..e66bfed1 100644 --- a/data/choices.json +++ b/data/choices.json @@ -1 +1 @@ -{"events":{"artifact_paid_1":{"id":"artifact_paid_1","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_1_s":{"id":"artifact_paid_1_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_2":{"id":"artifact_paid_2","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_2_s":{"id":"artifact_paid_2_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_3":{"id":"artifact_paid_3","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_3_s":{"id":"artifact_paid_3_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_4":{"id":"artifact_paid_4","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_4_s":{"id":"artifact_paid_4_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_5":{"id":"artifact_paid_5","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_5_s":{"id":"artifact_paid_5_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"bossInitial_1":{"id":"bossInitial_1","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_1_s":{"id":"bossInitial_1_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_2":{"id":"bossInitial_2","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_2_s":{"id":"bossInitial_2_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_3":{"id":"bossInitial_3","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_3_s":{"id":"bossInitial_3_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_4":{"id":"bossInitial_4","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_4_s":{"id":"bossInitial_4_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_5":{"id":"bossInitial_5","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_5_s":{"id":"bossInitial_5_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_6":{"id":"bossInitial_6","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_6_s":{"id":"bossInitial_6_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_1":{"id":"bounty_hunter_1","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_1_s":{"id":"bounty_hunter_1_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_2":{"id":"bounty_hunter_2","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_2_s":{"id":"bounty_hunter_2_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_3":{"id":"bounty_hunter_3","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_3_s":{"id":"bounty_hunter_3_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_4":{"id":"bounty_hunter_4","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_4_s":{"id":"bounty_hunter_4_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_5":{"id":"bounty_hunter_5","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_5_s":{"id":"bounty_hunter_5_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_6":{"id":"bounty_hunter_6","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_6_s":{"id":"bounty_hunter_6_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_7":{"id":"bounty_hunter_7","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_7_s":{"id":"bounty_hunter_7_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_8":{"id":"bounty_hunter_8","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_8_s":{"id":"bounty_hunter_8_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_9":{"id":"bounty_hunter_9","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_9_s":{"id":"bounty_hunter_9_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_10":{"id":"bounty_hunter_10","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_10_s":{"id":"bounty_hunter_10_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_11":{"id":"bounty_hunter_11","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_11_s":{"id":"bounty_hunter_11_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_12":{"id":"bounty_hunter_12","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_12_s":{"id":"bounty_hunter_12_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_13":{"id":"bounty_hunter_13","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_13_s":{"id":"bounty_hunter_13_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_14":{"id":"bounty_hunter_14","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_14_s":{"id":"bounty_hunter_14_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_15":{"id":"bounty_hunter_15","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_15_s":{"id":"bounty_hunter_15_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"buff_select_1":{"id":"buff_select_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_1_s":{"id":"buff_select_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"buff_select_2":{"id":"buff_select_2","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_2_s":{"id":"buff_select_2_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"buff_select_3":{"id":"buff_select_3","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_3_s":{"id":"buff_select_3_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"buff_select_4":{"id":"buff_select_4","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_4_s":{"id":"buff_select_4_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"enemy_initial_1":{"id":"enemy_initial_1","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_1_s":{"id":"enemy_initial_1_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_2":{"id":"enemy_initial_2","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_2_s":{"id":"enemy_initial_2_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_3":{"id":"enemy_initial_3","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_3_s":{"id":"enemy_initial_3_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_4":{"id":"enemy_initial_4","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_4_s":{"id":"enemy_initial_4_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_5":{"id":"enemy_initial_5","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_5_s":{"id":"enemy_initial_5_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_6":{"id":"enemy_initial_6","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_6_s":{"id":"enemy_initial_6_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_7":{"id":"enemy_initial_7","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_7_s":{"id":"enemy_initial_7_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_8":{"id":"enemy_initial_8","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_8_s":{"id":"enemy_initial_8_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_9":{"id":"enemy_initial_9","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_9_s":{"id":"enemy_initial_9_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_10":{"id":"enemy_initial_10","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_10_s":{"id":"enemy_initial_10_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"equip_free_1":{"id":"equip_free_1","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_1_tr":{"id":"equip_free_1_tr","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":true},"equip_free_2":{"id":"equip_free_2","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_2_s":{"id":"equip_free_2_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"supply","solo":true,"training":false},"equip_free_3":{"id":"equip_free_3","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_3_s":{"id":"equip_free_3_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"supply","solo":true,"training":false},"equip_free_4":{"id":"equip_free_4","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_4_s":{"id":"equip_free_4_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"supply","solo":true,"training":false},"hardbuff_select_1":{"id":"hardbuff_select_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"hardbuff_select_1_s":{"id":"hardbuff_select_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":true,"training":false},"hardbuff_select_2":{"id":"hardbuff_select_2","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"hardbuff_select_2_s":{"id":"hardbuff_select_2_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":true,"training":false},"hardbuff_select_3":{"id":"hardbuff_select_3","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"hardbuff_select_3_s":{"id":"hardbuff_select_3_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":true,"training":false},"hunter_band_1":{"id":"hunter_band_1","choiceType":"PERSONAL_CHOOSE","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false,"usedBy":["chess_item_6_03_m","chess_item_6_01_m"]},"terrain_m01_1":{"id":"terrain_m01_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m01_1_s":{"id":"terrain_m01_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m02_1":{"id":"terrain_m02_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m02_1_s":{"id":"terrain_m02_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m02_2":{"id":"terrain_m02_2","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m02_2_s":{"id":"terrain_m02_2_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m03_1":{"id":"terrain_m03_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m03_1_s":{"id":"terrain_m03_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m04_1":{"id":"terrain_m04_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m04_1_s":{"id":"terrain_m04_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m06_1":{"id":"terrain_m06_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m06_1_s":{"id":"terrain_m06_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m07_1":{"id":"terrain_m07_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m07_1_s":{"id":"terrain_m07_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false}},"families":{"bounty":{"name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","cards":"bountyDrafts[schedule[*].bountyDraft] — one official card list of the round (initial: an R3 set of 6; boss: an R9 group of 9; hunter: an R11 group of 7), six different cards of it drawn by weight, over cards.bounty entries with draft: true and that draftPool"},"supply":{"name":"道具补给","desc":"无需消耗资金,获得装备补给。","cards":"random normal EQUIP items in schedule[*].supplyTiers (duplicates allowed)"},"shop":{"name":"机密商店","desc":"无需消耗资金,获得装备补给。","cards":"shopDraft: six slots drawn with replacement (VI, VI, V, 盟约之币, 2 × V / IV / III / 盟约之币) — the same item can come twice"},"tactic":{"name":"战术决策","desc":"选择战术增益。","cards":"cards.tactic (terrain cards only for the match stage)"}},"format":{"multi":{"cards":6,"pickOrder":"random","firstPickSec":30,"otherPickSec":16,"onTimeout":"autoPickRandom","eachPlayerPicks":1},"solo":{"cards":3,"timer":null},"opensAfterIncome":true},"cards":{"bounty":[{"effectId":"enemyeffect_1","name":"无人机护障·P·战术特训","desc":"为自身下场作战添加3只无人机护障·P,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1355_mrfly_2","count":3,"adds":[{"enemyKey":"enemy_1355_mrfly_2","count":4,"coin":2,"rounds":1,"payout":"perfect","buffKey":"next_battle_add_enemy_win_gain_coin"},{"enemyKey":"enemy_1355_mrfly_2","count":3,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":null},{"effectId":"enemyeffect_2","name":"法术大师A2·多轮战术特训","desc":"之后的每场作战添加2只法术大师A2,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":99,"multiRound":true,"enemyKey":"enemy_1041_lazerd_2","count":2,"adds":[{"enemyKey":"enemy_1041_lazerd_2","count":2,"coin":2,"rounds":99,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":null},{"effectId":"enemyeffect_3_2","name":"法术大师A2·悬赏","desc":"为自身下场作战添加1只法术大师A2,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1041_lazerd_2","count":1,"adds":[{"enemyKey":"enemy_1041_lazerd_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":3},{"effectId":"enemyeffect_3_2_e","name":"“萨科塔之眼”·悬赏","desc":"为自身下场作战添加1只“萨科塔之眼”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10084_hlegle","count":1,"adds":[{"enemyKey":"enemy_10084_hlegle","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_3_3","name":"元核孽生者·悬赏","desc":"为自身下场作战添加1只元核孽生者,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1439_dslntf","count":1,"adds":[{"enemyKey":"enemy_1439_dslntf","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":3},{"effectId":"enemyeffect_3_3_e","name":"幽灵组长·悬赏","desc":"为自身下场作战添加1只幽灵组长,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1026_aghost","count":1,"adds":[{"enemyKey":"enemy_1026_aghost","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_3_4","name":"山海众头目·悬赏","desc":"为自身下场作战添加1只山海众头目,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1299_ymkilr","count":1,"adds":[{"enemyKey":"enemy_1299_ymkilr","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":3},{"effectId":"enemyeffect_3_4_e","name":"重装防御者·悬赏","desc":"为自身下场作战添加1只重装防御者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1006_shield","count":1,"adds":[{"enemyKey":"enemy_1006_shield","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_3_5_e","name":"重弩突袭者·悬赏","desc":"为自身下场作战添加1只重弩突袭者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1404_msnip","count":1,"adds":[{"enemyKey":"enemy_1404_msnip","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_4","name":"山海众头目·多轮悬赏","desc":"之后的每场作战添加1只山海众头目,将其击倒者获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_1299_ymkilr","count":1,"adds":[{"enemyKey":"enemy_1299_ymkilr","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_5","name":"鸭爵·悬赏","desc":"为自身下场作战添加1只鸭爵,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2001_duckmi","count":1,"adds":[{"enemyKey":"enemy_2001_duckmi","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_5_1","name":"源石虫·特训","desc":"为自身下场作战添加1只源石虫,但不获得资金","tier":1,"coin":0,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1007_slime","count":1,"adds":[{"enemyKey":"enemy_1007_slime","count":1,"coin":0,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":5},{"effectId":"enemyeffect_6","name":"高普尼克·悬赏","desc":"为自身下场作战添加1只高普尼克,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2002_bearmi","count":1,"adds":[{"enemyKey":"enemy_2002_bearmi","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_7","name":"流泪小子·悬赏","desc":"为自身下场作战添加1只流泪小子,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2034_sythef","count":1,"adds":[{"enemyKey":"enemy_2034_sythef","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_8","name":"圆仔·悬赏","desc":"为自身下场作战添加1只圆仔,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2085_skzjxd","count":1,"adds":[{"enemyKey":"enemy_2085_skzjxd","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_10_1","name":"战术特训·飞行I","desc":"为自身下场战斗添加1只妖怪,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1005_yokai","count":1,"adds":[{"enemyKey":"enemy_1005_yokai","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":10},{"effectId":"enemyeffect_10_2","name":"战术特训·飞行II","desc":"为自身下场战斗添加1只暴鸰,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1040_bombd","count":1,"adds":[{"enemyKey":"enemy_1040_bombd","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":10},{"effectId":"enemyeffect_10_3","name":"战术特训·飞行III","desc":"为自身下场战斗添加1只帝国炮火中枢先兆者,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1112_emppnt_2","count":1,"adds":[{"enemyKey":"enemy_1112_emppnt_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":10},{"effectId":"enemyeffect_10_4","name":"悬赏·飞行I","desc":"为自身接下来两场作战添加1只妖怪,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1005_yokai","count":1,"adds":[{"enemyKey":"enemy_1005_yokai","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":10},{"effectId":"enemyeffect_10_5","name":"悬赏·飞行II","desc":"为自身接下来两场作战添加1只暴鸰,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1040_bombd","count":1,"adds":[{"enemyKey":"enemy_1040_bombd","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":10},{"effectId":"enemyeffect_10_6","name":"悬赏·飞行III","desc":"为自身接下来两场作战添加1只法术大师A1,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1041_lazerd","count":1,"adds":[{"enemyKey":"enemy_1041_lazerd","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":10},{"effectId":"enemyeffect_10_7","name":"悬赏·飞行I","desc":"为自身下场战斗添加1只法术大师A2,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1041_lazerd_2","count":1,"adds":[{"enemyKey":"enemy_1041_lazerd_2","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":10},{"effectId":"enemyeffect_10_8","name":"悬赏·飞行II","desc":"为自身下场战斗添加1只枯朽萃聚使徒,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1321_wdarft","count":1,"adds":[{"enemyKey":"enemy_1321_wdarft","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":10},{"effectId":"enemyeffect_11_1","name":"战术特训·频次I","desc":"为自身下场战斗添加1只磨砻,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1195_sfyin","count":1,"adds":[{"enemyKey":"enemy_1195_sfyin","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":11},{"effectId":"enemyeffect_11_2","name":"战术特训·频次II","desc":"为自身下场战斗添加1只烹泉,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1203_sfhu","count":1,"adds":[{"enemyKey":"enemy_1203_sfhu","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":11},{"effectId":"enemyeffect_11_3","name":"战术特训·频次III","desc":"为自身下场战斗添加1只新硎,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1207_sfji_2","count":1,"adds":[{"enemyKey":"enemy_1207_sfji_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":11},{"effectId":"enemyeffect_11_4","name":"悬赏·频次I","desc":"为自身接下来两场作战添加1只磨砻,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1195_sfyin","count":1,"adds":[{"enemyKey":"enemy_1195_sfyin","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":11},{"effectId":"enemyeffect_11_5","name":"悬赏·频次II","desc":"为自身接下来两场作战添加1只烹泉,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1203_sfhu","count":1,"adds":[{"enemyKey":"enemy_1203_sfhu","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":11},{"effectId":"enemyeffect_11_6","name":"悬赏·频次III","desc":"为自身接下来两场作战添加1只清明,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1209_sfden","count":1,"adds":[{"enemyKey":"enemy_1209_sfden","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":11},{"effectId":"enemyeffect_11_7","name":"悬赏·频次I","desc":"为自身下场战斗添加1只沏虹,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1203_sfhu_2","count":1,"adds":[{"enemyKey":"enemy_1203_sfhu_2","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":11},{"effectId":"enemyeffect_11_8","name":"悬赏·频次II","desc":"为自身下场战斗添加1只新硎,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1207_sfji_2","count":1,"adds":[{"enemyKey":"enemy_1207_sfji_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":11},{"effectId":"enemyeffect_12_1","name":"战术特训·损伤I","desc":"为自身下场战斗添加1只底海滑动者,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1148_dssbr","count":1,"adds":[{"enemyKey":"enemy_1148_dssbr","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":12},{"effectId":"enemyeffect_12_2","name":"战术特训·损伤II","desc":"为自身下场战斗添加1只炽焰源石虫,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1305_mhslim_2","count":1,"adds":[{"enemyKey":"enemy_1305_mhslim_2","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":12},{"effectId":"enemyeffect_12_3","name":"战术特训·损伤III","desc":"为自身下场战斗添加1只灼藤,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_10067_ftsjc","count":1,"adds":[{"enemyKey":"enemy_10067_ftsjc","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":12},{"effectId":"enemyeffect_12_4","name":"悬赏·损伤I","desc":"为自身接下来两场作战添加1只底海滑动者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1148_dssbr","count":1,"adds":[{"enemyKey":"enemy_1148_dssbr","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":12},{"effectId":"enemyeffect_12_5","name":"悬赏·损伤II","desc":"为自身接下来两场作战添加1只控潮术师,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1161_tidmag","count":1,"adds":[{"enemyKey":"enemy_1161_tidmag","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":12},{"effectId":"enemyeffect_12_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只术师快艇,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1162_magmot","count":1,"adds":[{"enemyKey":"enemy_1162_magmot","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":12},{"effectId":"enemyeffect_12_7","name":"悬赏·损伤II","desc":"为自身下场战斗添加1只灼藤,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10067_ftsjc","count":1,"adds":[{"enemyKey":"enemy_10067_ftsjc","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":12},{"effectId":"enemyeffect_12_8","name":"悬赏·损伤II","desc":"为自身下场战斗添加1只异光体孽生者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1439_dslntf_2","count":1,"adds":[{"enemyKey":"enemy_1439_dslntf_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":12},{"effectId":"enemyeffect_13_1","name":"战术特训·持续I","desc":"为自身下场战斗添加1只逐腐兽,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1270_nhstlk","count":1,"adds":[{"enemyKey":"enemy_1270_nhstlk","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":13},{"effectId":"enemyeffect_13_2","name":"战术特训·持续II","desc":"为自身下场战斗添加1只萨卡兹枯朽战士组长,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1267_nhpbr_2","count":1,"adds":[{"enemyKey":"enemy_1267_nhpbr_2","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":13},{"effectId":"enemyeffect_13_3","name":"战术特训·持续III","desc":"为自身下场战斗添加1只尖端萨卡兹枯朽战车,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1272_nhtank_2","count":1,"adds":[{"enemyKey":"enemy_1272_nhtank_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":13},{"effectId":"enemyeffect_13_4","name":"悬赏·持续I","desc":"为自身接下来两场作战添加1只萨卡兹枯朽战士组长,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1267_nhpbr_2","count":1,"adds":[{"enemyKey":"enemy_1267_nhpbr_2","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":13},{"effectId":"enemyeffect_13_5","name":"悬赏·持续II","desc":"为自身接下来两场作战添加1只逐腐兽,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1270_nhstlk","count":1,"adds":[{"enemyKey":"enemy_1270_nhstlk","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":13},{"effectId":"enemyeffect_13_6","name":"悬赏·持续III","desc":"为自身接下来两场作战添加1只萨卡兹枯朽战车,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1272_nhtank","count":1,"adds":[{"enemyKey":"enemy_1272_nhtank","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":13},{"effectId":"enemyeffect_13_7","name":"悬赏·持续I","desc":"为自身下场战斗添加1只假想敌:蚀裂,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_9006_actoxi","count":1,"adds":[{"enemyKey":"enemy_9006_actoxi","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":13},{"effectId":"enemyeffect_13_8","name":"悬赏·持续II","desc":"为自身下场战斗添加1只尖端萨卡兹枯朽战车,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1272_nhtank_2","count":1,"adds":[{"enemyKey":"enemy_1272_nhtank_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":13},{"effectId":"enemyeffect_14_1","name":"战术特训·隐匿I","desc":"为自身下场战斗添加1只隐形弩手,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1019_jshoot","count":1,"adds":[{"enemyKey":"enemy_1019_jshoot","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":14},{"effectId":"enemyeffect_14_2","name":"战术特训·隐匿II","desc":"为自身下场战斗添加1只节日爵士乐手,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_10034_cnvsax","count":1,"adds":[{"enemyKey":"enemy_10034_cnvsax","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":14},{"effectId":"enemyeffect_14_3","name":"战术特训·隐匿III","desc":"为自身下场战斗添加1只家族灭迹人,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1283_sgkill","count":1,"adds":[{"enemyKey":"enemy_1283_sgkill","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":14},{"effectId":"enemyeffect_14_4","name":"悬赏·隐匿I","desc":"为自身接下来两场作战添加1只隐形弩手,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1019_jshoot","count":1,"adds":[{"enemyKey":"enemy_1019_jshoot","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":14},{"effectId":"enemyeffect_14_5","name":"悬赏·隐匿II","desc":"为自身接下来两场作战添加1只隐形术师,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1023_jmage","count":1,"adds":[{"enemyKey":"enemy_1023_jmage","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":14},{"effectId":"enemyeffect_14_6","name":"悬赏·隐匿III","desc":"为自身接下来两场作战添加1只山海众头目,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1299_ymkilr","count":1,"adds":[{"enemyKey":"enemy_1299_ymkilr","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":14},{"effectId":"enemyeffect_14_7","name":"悬赏·隐匿I","desc":"为自身下场战斗添加1只重弩突袭者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1404_msnip","count":1,"adds":[{"enemyKey":"enemy_1404_msnip","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":14},{"effectId":"enemyeffect_14_8","name":"悬赏·隐匿II","desc":"为自身下场战斗添加1只家族暗影灭迹人,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1283_sgkill_2","count":1,"adds":[{"enemyKey":"enemy_1283_sgkill_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":14},{"effectId":"enemyeffect_15_1","name":"战术特训·折射I","desc":"为自身下场战斗添加1只深池方阵战士,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1169_duphlx","count":1,"adds":[{"enemyKey":"enemy_1169_duphlx","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":15},{"effectId":"enemyeffect_15_2","name":"战术特训·折射II","desc":"为自身下场战斗添加1只深池暗影术师队长,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1168_dumage_2","count":1,"adds":[{"enemyKey":"enemy_1168_dumage_2","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":15},{"effectId":"enemyeffect_15_3","name":"战术特训·折射III","desc":"为自身下场战斗添加1只深池伙友卫队精英,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1174_duholy_2","count":1,"adds":[{"enemyKey":"enemy_1174_duholy_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":15},{"effectId":"enemyeffect_15_4","name":"悬赏·折射I","desc":"为自身接下来两场作战添加1只深池方阵战士,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1169_duphlx","count":1,"adds":[{"enemyKey":"enemy_1169_duphlx","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":15},{"effectId":"enemyeffect_15_5","name":"悬赏·折射II","desc":"为自身接下来两场作战添加1只深池暗影术师,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1168_dumage","count":1,"adds":[{"enemyKey":"enemy_1168_dumage","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":15},{"effectId":"enemyeffect_15_6","name":"悬赏·折射III","desc":"为自身接下来两场作战添加1只深池伙友卫队,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1174_duholy","count":1,"adds":[{"enemyKey":"enemy_1174_duholy","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":15},{"effectId":"enemyeffect_15_7","name":"悬赏·折射II","desc":"为自身下场战斗添加1只深池重甲卫士队长,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1170_dushld_2","count":1,"adds":[{"enemyKey":"enemy_1170_dushld_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":15},{"effectId":"enemyeffect_15_8","name":"悬赏·折射II","desc":"为自身下场战斗添加1只愤怒的守墓石像,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1172_dugago_2","count":1,"adds":[{"enemyKey":"enemy_1172_dugago_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":15},{"effectId":"enemyeffect_16_1","name":"悬赏·特异III","desc":"为自身下场战斗添加1只泥岩巨像,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1092_mdgint","count":1,"adds":[{"enemyKey":"enemy_1092_mdgint","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_2","name":"悬赏·特异III","desc":"为自身下场战斗添加1只“越长尘”,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1302_ymtro_2","count":1,"adds":[{"enemyKey":"enemy_1302_ymtro_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_3","name":"悬赏·特异III","desc":"为自身下场战斗添加1只狂暴宿主组长,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1062_rager_2","count":1,"adds":[{"enemyKey":"enemy_1062_rager_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_4","name":"悬赏·特异III","desc":"为自身下场战斗添加1只温顺的武装大驮兽,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1415_mmkabi_2","count":1,"adds":[{"enemyKey":"enemy_1415_mmkabi_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_5","name":"悬赏·特异III","desc":"为自身下场战斗添加1只萨卡兹骸骨拷打者,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1364_spnaxe_2","count":1,"adds":[{"enemyKey":"enemy_1364_spnaxe_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_6","name":"悬赏·特异III","desc":"为自身下场战斗添加1只高准度伦蒂尼姆城防自行炮,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1273_stmgun_2","count":1,"adds":[{"enemyKey":"enemy_1273_stmgun_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_7","name":"悬赏·特异III","desc":"为自身下场战斗添加1只乌顶巨角卢鲁,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10144_xdelk_2","count":1,"adds":[{"enemyKey":"enemy_10144_xdelk_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_8","name":"悬赏·特异III","desc":"为自身下场战斗添加1只伊利昂的木驮兽,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10159_mntrjn","count":1,"adds":[{"enemyKey":"enemy_10159_mntrjn","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_9","name":"悬赏·特异II","desc":"为自身下场战斗添加1只拥霜羽兽,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10141_xdpeng_2","count":1,"adds":[{"enemyKey":"enemy_10141_xdpeng_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_10","name":"悬赏·特异II","desc":"为自身下场战斗添加1只异质裂兽·α,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10127_rkmbst_2","count":1,"adds":[{"enemyKey":"enemy_10127_rkmbst_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_11","name":"悬赏·损伤I","desc":"为自身下场战斗添加1只心虚设计师,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10097_crshd","count":1,"adds":[{"enemyKey":"enemy_10097_crshd","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_12","name":"悬赏·特异I","desc":"为自身下场战斗添加1只转译基底·α,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10081_mpplai","count":1,"adds":[{"enemyKey":"enemy_10081_mpplai","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_17_1","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只雪孩子,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10138_xdsnow","count":1,"adds":[{"enemyKey":"enemy_10138_xdsnow","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_2","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只新手祭司学徒,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10156_mncrer","count":1,"adds":[{"enemyKey":"enemy_10156_mncrer","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_3","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只冒失的小弟,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10112_ymgds","count":1,"adds":[{"enemyKey":"enemy_10112_ymgds","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_4","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只骇笑看客,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_2009_csaudc","count":1,"adds":[{"enemyKey":"enemy_2009_csaudc","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_5","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只水遁忍者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10116_ymgtop","count":1,"adds":[{"enemyKey":"enemy_10116_ymgtop","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_6","name":"悬赏·特异III","desc":"为自身接下来两场作战添加1只自制投石机,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10162_mnctpt","count":1,"adds":[{"enemyKey":"enemy_10162_mnctpt","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_18_1","name":"悬赏·损伤I","desc":"为自身接下来两场作战添加1只临时收音师,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10094_crstf","count":1,"adds":[{"enemyKey":"enemy_10094_crstf","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_2","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只迷茫的修理小助手,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10073_mpcar","count":1,"adds":[{"enemyKey":"enemy_10073_mpcar","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_3","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只高能源石虫,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1021_bslime","count":1,"adds":[{"enemyKey":"enemy_1021_bslime","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_4","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只圣堂剑士,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10087_hlchgr","count":1,"adds":[{"enemyKey":"enemy_10087_hlchgr","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_5","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只寻仇者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1025_reveng","count":1,"adds":[{"enemyKey":"enemy_1025_reveng","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只主角阵营角色,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10098_crhro","count":1,"adds":[{"enemyKey":"enemy_10098_crhro","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_19_1","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只节日气球,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10040_cnvbln","count":1,"adds":[{"enemyKey":"enemy_10040_cnvbln","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_2","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只简饲源石虫,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10001_trslim","count":1,"adds":[{"enemyKey":"enemy_10001_trslim","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_3","name":"悬赏·折射I","desc":"为自身接下来两场作战添加1只深池侦察犬pro,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1165_duhond_2","count":1,"adds":[{"enemyKey":"enemy_1165_duhond_2","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_4","name":"悬赏·飞行II","desc":"为自身接下来两场作战添加1只吉兆飞鳞,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10045_parrot","count":1,"adds":[{"enemyKey":"enemy_10045_parrot","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_5","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只咸鳞汁推荐者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10044_wintun","count":1,"adds":[{"enemyKey":"enemy_10044_wintun","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只反派阵营角色,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10099_crvln","count":1,"adds":[{"enemyKey":"enemy_10099_crvln","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_20_1","name":"悬赏·持续I","desc":"为自身接下来两场作战添加1只萨卡兹枯朽战士,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1267_nhpbr","count":1,"adds":[{"enemyKey":"enemy_1267_nhpbr","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_2","name":"悬赏·频次I","desc":"为自身接下来两场作战添加1只俗心,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1197_sfshu","count":1,"adds":[{"enemyKey":"enemy_1197_sfshu","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_3","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只潜伏者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1009_lurker","count":1,"adds":[{"enemyKey":"enemy_1009_lurker","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_4","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只“独轮车玩具”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10018_sgrobh","count":1,"adds":[{"enemyKey":"enemy_10018_sgrobh","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_5","name":"悬赏·损伤II","desc":"为自身接下来两场作战添加1只无胄盟清扫小队,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1183_mlasrt","count":1,"adds":[{"enemyKey":"enemy_1183_mlasrt","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只鼎沸,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10054_cjhot","count":1,"adds":[{"enemyKey":"enemy_10054_cjhot","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_b_1","name":"碎骨·悬赏","desc":"为自身下场作战添加1个碎骨,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1500_skulsr","count":1,"adds":[{"enemyKey":"enemy_1500_skulsr","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_2","name":"萨卡兹百夫长·悬赏","desc":"为自身下场作战添加1个萨卡兹百夫长,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1501_demonk","count":1,"adds":[{"enemyKey":"enemy_1501_demonk","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_3","name":"弑君者·悬赏","desc":"为自身下场作战添加1个弑君者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1502_crowns","count":1,"adds":[{"enemyKey":"enemy_1502_crowns","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_4","name":"泥岩·悬赏","desc":"为自身下场作战添加1个泥岩,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1511_mdrock","count":1,"adds":[{"enemyKey":"enemy_1511_mdrock","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_5","name":"腐败骑士·悬赏","desc":"为自身下场作战添加1个腐败骑士,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1513_dekght","count":1,"adds":[{"enemyKey":"enemy_1513_dekght","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_6","name":"凋零骑士·悬赏","desc":"为自身下场作战添加1个凋零骑士,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1513_dekght_2","count":1,"adds":[{"enemyKey":"enemy_1513_dekght_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_7","name":"“遗弃者”·悬赏","desc":"为自身下场作战添加1个“遗弃者”,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2005_axetro","count":1,"adds":[{"enemyKey":"enemy_2005_axetro","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_8","name":"喷气人·悬赏","desc":"为自身下场作战添加1个喷气人,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2004_balloon","count":1,"adds":[{"enemyKey":"enemy_2004_balloon","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_9","name":"杰斯顿·威廉姆斯·悬赏","desc":"为自身下场作战添加1个杰斯顿·威廉姆斯,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1516_jakill","count":1,"adds":[{"enemyKey":"enemy_1516_jakill","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_10","name":"W·悬赏","desc":"为自身下场作战添加1个W,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1504_cqbw","count":1,"adds":[{"enemyKey":"enemy_1504_cqbw","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_11","name":"“鼠王”·悬赏","desc":"为自身下场作战添加1个“鼠王”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1509_mousek","count":1,"adds":[{"enemyKey":"enemy_1509_mousek","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_12","name":"“庞贝”·悬赏","desc":"为自身下场作战添加1个“庞贝”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1050_lslime","count":1,"adds":[{"enemyKey":"enemy_1050_lslime","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_13","name":"大鲍勃·悬赏","desc":"为自身下场作战添加1个大鲍勃,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1001_bigbo","count":1,"adds":[{"enemyKey":"enemy_1001_bigbo","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_14","name":"“自在”·悬赏","desc":"为自身下场作战添加1个“自在”,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1517_xi","count":1,"adds":[{"enemyKey":"enemy_1517_xi","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_15","name":"锏·悬赏","desc":"为自身下场作战添加1个锏,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1525_blkswb","count":1,"adds":[{"enemyKey":"enemy_1525_blkswb","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_16","name":"扎罗,“狼之主”·悬赏","desc":"为自身下场作战添加1个扎罗,“狼之主”,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1535_wlfmster","count":1,"adds":[{"enemyKey":"enemy_1535_wlfmster","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_17","name":"“墓碑”·悬赏","desc":"为自身下场作战添加1个“墓碑”,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2008_flking","count":1,"adds":[{"enemyKey":"enemy_2008_flking","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_18","name":"迷路的巨像·悬赏","desc":"为自身下场作战添加1个迷路的巨像,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2003_rockman","count":1,"adds":[{"enemyKey":"enemy_2003_rockman","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_19","name":"澪·悬赏","desc":"为自身下场作战添加1个澪,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10118_ymgprc","count":1,"adds":[{"enemyKey":"enemy_10118_ymgprc","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_20","name":"“巨大的丑东西”·悬赏","desc":"为自身下场作战添加1个“巨大的丑东西”,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1512_mcmstr","count":1,"adds":[{"enemyKey":"enemy_1512_mcmstr","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_21","name":"“复仇者”·悬赏","desc":"为自身下场作战添加1个“复仇者”,将其击倒者获得6资金","tier":3,"coin":6,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1539_reid","count":1,"adds":[{"enemyKey":"enemy_1539_reid","count":1,"coin":6,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_22","name":"“邪魔的利刃”·悬赏","desc":"为自身下场作战添加1个“邪魔的利刃”,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2048_smgrd","count":1,"adds":[{"enemyKey":"enemy_2048_smgrd","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_23","name":"陷落雪祀·悬赏","desc":"为自身下场作战添加1个陷落雪祀,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2050_smsha","count":1,"adds":[{"enemyKey":"enemy_2050_smsha","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_24","name":"纠缠藤蔓·悬赏","desc":"为自身下场作战添加1个纠缠藤蔓,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2052_smgia","count":1,"adds":[{"enemyKey":"enemy_2052_smgia","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyInitial_1","name":"多轮悬赏 · 假想敌:蚀裂","desc":"后续每场作战添加1只假想敌:蚀裂(被击倒时造成持续伤害),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9006_actoxi","count":1,"adds":[{"enemyKey":"enemy_9006_actoxi","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_2","name":"多轮悬赏 · 假想敌:淤困","desc":"后续每场作战添加1只假想敌:淤困(可造成元素损伤),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9007_acelem","count":1,"adds":[{"enemyKey":"enemy_9007_acelem","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_3","name":"多轮悬赏 · 假想敌:骨刺","desc":"后续每场作战添加1只假想敌:骨刺(拥有隐匿),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9008_acbunn","count":1,"adds":[{"enemyKey":"enemy_9008_acbunn","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_4","name":"多轮悬赏 · 假想敌:黑云","desc":"后续每场作战添加1只假想敌:黑云(空中敌人),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9009_acfort","count":1,"adds":[{"enemyKey":"enemy_9009_acfort","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_5","name":"多轮悬赏 · 假想敌:再生","desc":"后续每场作战添加1只假想敌:再生(需要一定攻击次数击破),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9010_acpupp","count":1,"adds":[{"enemyKey":"enemy_9010_acpupp","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_6","name":"多轮悬赏 · 假想敌:镜膜","desc":"后续每场作战添加1只假想敌:镜膜(拥有折射),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9011_acrefr","count":1,"adds":[{"enemyKey":"enemy_9011_acrefr","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null}],"tactic":[{"effectId":"allybuff_select_1","name":"列装","desc":"你获得2件随机1阶装备,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_1","name":"斯卡蒂的盟誓","desc":"你的阿戈尔、突袭和坚守盟约层数+8,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_2","name":"诗怀雅的盟誓","desc":"你的炎和投资人盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_3","name":"风笛的盟誓","desc":"你的维多利亚、远见和不屈盟约层数+8,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_4","name":"银灰的盟誓","desc":"你的谢拉格、投资人、迅捷盟约层数+8,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_5","name":"莫斯提马的盟誓","desc":"你的拉特兰、奥术盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_6","name":"缇缇的盟誓","desc":"你的萨尔贡、精准盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_7","name":"玛恩纳的盟誓","desc":"你的卡西米尔盟约层数+12,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_8","name":"德克萨斯的盟誓","desc":"你的叙拉古、突袭盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_3","name":"财富","desc":"你获得1资金,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_4","name":"补给","desc":"你接下来的2次刷新变为免费(可叠加),若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_5","name":"整备","desc":"你接下来购买的1件装备变为进阶品质","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_6","name":"升华","desc":"你接下来购买的1名干员变为精锐状态","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_1","name":"炎盟约驰援","desc":"你获得1名炎盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_2","name":"谢拉格驰援","desc":"你获得1名谢拉格盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_3","name":"萨尔贡驰援","desc":"你获得1名萨尔贡盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_4","name":"叙拉古驰援","desc":"你获得1名叙拉古盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_5","name":"卡西米尔驰援","desc":"你获得1名卡西米尔盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_6","name":"拉特兰驰援","desc":"你获得1名拉特兰盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_7","name":"维多利亚驰援","desc":"你获得1名维多利亚盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_8","name":"阿戈尔驰援","desc":"你获得1名阿戈尔盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_11","name":"自愈","desc":"你获得:我方单位每次受到伤害时回复50点生命值;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_13","name":"火力","desc":"你获得:休整期结束时若手牌区至少有3个单位,我方所有干员无视敌人20法术抗性;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_14","name":"征召","desc":"你获得:开始作战时若场上至少有一行存在3名干员,所有干员的再部署时间-50%;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_18","name":"无瑕","desc":"你获得:干员在生命值为满时,攻击力、防御力+30%;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_19","name":"锐利","desc":"你获得:休整期结束时若手牌区为空,我方所有干员无视敌人30%的防御力;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"enemydebuff_select_1","name":"排斥:乏力","desc":"全部敌人获得减益效果:攻击力-5%","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_2","name":"排斥:脆弱","desc":"全部敌人获得减益效果:防御力-100","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_3","name":"排斥:致幻","desc":"全部敌人获得减益效果:法术抗性-3","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_4","name":"责罚:乏力","desc":"精英敌人获得减益效果:攻击力-6%","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_5","name":"责罚:脆弱","desc":"精英敌人获得减益效果:防御力-150","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_6","name":"责罚:致幻","desc":"精英敌人获得减益效果:法术抗性-5","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_7","name":"裁决:乏力","desc":"领袖敌人获得减益效果:攻击力-7%","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_8","name":"裁决:脆弱","desc":"领袖敌人获得减益效果:防御力-200","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_9","name":"裁决:致幻","desc":"领袖敌人获得减益效果:法术抗性-7","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"map_m01_1","name":"模拟战场演变·模式一","desc":"移除场地上全部阻隔工事","kind":"terrain","stageId":"act1autochess_m01","team":false},{"effectId":"map_m02_1","name":"模拟战场演变·模式二","desc":"场地上全部阻隔工事变为射击台","kind":"terrain","stageId":"act1autochess_m02","team":false},{"effectId":"map_m02_2","name":"模拟战场演变·模式三","desc":"移除场地上全部阻隔工事","kind":"terrain","stageId":"act1autochess_m02","team":false},{"effectId":"map_m03_1","name":"模拟战场演变·模式四","desc":"移除场地左侧的阻隔工事","kind":"terrain","stageId":"act1autochess_m03","team":false},{"effectId":"map_m03_2","name":"模拟战场演变·模式五","desc":"场地右侧的射击台变为可以部署高台干员和地面干员的地面","kind":"terrain","stageId":"act1autochess_m03","team":false},{"effectId":"map_m04_1","name":"模拟战场演变·模式六","desc":"移除场地上全部阻隔工事","kind":"terrain","stageId":"act1autochess_m04","team":false},{"effectId":"map_m06_1","name":"模拟战场演变·模式八","desc":"场地中的沙尘暴停止","kind":"terrain","stageId":"act1autochess_m06","team":false},{"effectId":"map_m07_1","name":"模拟战场演变·模式九","desc":"场上的树丛全部消失","kind":"terrain","stageId":"act1autochess_m07","team":false}]},"bountyDrafts":{"initial":{"events":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"slots":10,"pick":"slot","groups":[{"cards":["enemyeffect_18_1","enemyeffect_18_2","enemyeffect_18_3","enemyeffect_18_4","enemyeffect_18_5","enemyeffect_18_6"],"seen":[1,3,5,9,17]},{"cards":["enemyeffect_19_1","enemyeffect_19_2","enemyeffect_19_3","enemyeffect_19_4","enemyeffect_19_5","enemyeffect_19_6"],"seen":[2,15,22]},{"cards":["enemyeffect_17_1","enemyeffect_17_2","enemyeffect_17_3","enemyeffect_17_4","enemyeffect_17_5","enemyeffect_17_6"],"seen":[7,14]},{"cards":["enemyeffect_10_5","enemyeffect_11_4","enemyeffect_12_5","enemyeffect_13_6","enemyeffect_15_4","enemyeffect_20_3"],"seen":[4,10,16]},{"cards":["enemyeffect_10_4","enemyeffect_11_5","enemyeffect_12_6","enemyeffect_14_4","enemyeffect_15_5","enemyeffect_20_2"],"seen":[6,18]},{"cards":["enemyeffect_10_4","enemyeffect_11_5","enemyeffect_12_4","enemyeffect_14_6","enemyeffect_15_4","enemyeffect_20_4"],"seen":[8]},{"cards":["enemyeffect_10_4","enemyeffect_11_6","enemyeffect_12_4","enemyeffect_13_4","enemyeffect_14_5","enemyeffect_15_5"],"seen":[11,20]},{"cards":["enemyeffect_10_4","enemyeffect_11_4","enemyeffect_12_5","enemyeffect_15_6","enemyeffect_20_1","enemyeffect_20_5"],"seen":[12]},{"cards":["enemyeffect_11_4","enemyeffect_12_4","enemyeffect_13_5","enemyeffect_14_4","enemyeffect_15_5","enemyeffect_17_6"],"seen":[13,19,21]}],"rule":{"series":[10,11,12,13,14,15,20],"tiers":[1,1,1,2,2,3],"perSeries":2,"prefer":["enemyeffect_10_6","enemyeffect_20_6"]},"count":6,"assumed":["a uniform pick among the 10 events","the unseen 10th set built by `rule`","险境 R6 drafts like R3"]},"boss":{"events":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"slots":6,"pick":"seen","groups":[{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_5_1","enemyeffect_b_11","enemyeffect_b_9","enemyeffect_b_14","enemyeffect_b_23"],"seen":[7,8,9,10,11,12,13,14,15,16,17,18,19,21],"weights":[12,13,12,12,11,5,13,8,7]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_8","enemyeffect_b_24","enemyeffect_b_19"],"seen":[1,5,22],"weights":[4,2,2,4,2,3,4,4,2]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_19","enemyeffect_b_22","enemyeffect_b_21","enemyeffect_b_2"],"seen":[6,20,"bahamut-12294"],"weights":[4,3,2,3,2,2,3,4,4]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_5","enemyeffect_b_17","enemyeffect_b_20"],"seen":[3],"weights":[2,2,1,1,1,2,2,2,2]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_4","enemyeffect_b_19"],"seen":[2],"weights":[1,1,2,2,2,2,2,2]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1"],"seen":[4],"weights":[2,2,2,2,2,2]}],"count":6,"assumed":["a group picked by the matches it came in (the per-match cause is open)","card weights 1 + hits","the single-draft groups completed with their base cards","boss bounties of no seen group are not offered"]},"hunter":{"events":["bounty_hunter_1","bounty_hunter_2","bounty_hunter_3","bounty_hunter_4","bounty_hunter_5","bounty_hunter_6","bounty_hunter_7","bounty_hunter_8","bounty_hunter_9","bounty_hunter_10","bounty_hunter_11","bounty_hunter_12","bounty_hunter_13","bounty_hunter_14","bounty_hunter_15"],"slots":15,"pick":"slot","groups":[{"cards":["enemyeffect_16_4","enemyeffect_16_10","enemyeffect_15_7","enemyeffect_12_7","enemyeffect_13_8","enemyeffect_10_7","enemyeffect_11_7"],"seen":[1,6,21,22],"weights":[5,5,4,4,5,4,4]},{"cards":["enemyeffect_16_3","enemyeffect_15_7","enemyeffect_13_8","enemyeffect_16_9","enemyeffect_14_7","enemyeffect_11_7","enemyeffect_10_7"],"seen":[3,13],"weights":[3,3,3,2,3,3,2]},{"cards":["enemyeffect_16_5","enemyeffect_15_8","enemyeffect_12_7","enemyeffect_14_8","enemyeffect_10_7","enemyeffect_16_11","enemyeffect_11_7"],"seen":[10,12,16],"weights":[4,4,4,3,4,4,2]},{"cards":["enemyeffect_16_7","enemyeffect_16_9","enemyeffect_14_7","enemyeffect_16_11","enemyeffect_11_7","enemyeffect_13_7"],"seen":[11],"open":1,"weights":[2,2,2,2,2,2]},{"cards":["enemyeffect_16_8","enemyeffect_16_10","enemyeffect_14_8","enemyeffect_10_7","enemyeffect_16_12","enemyeffect_13_7"],"seen":[14,19],"open":1,"weights":[3,3,3,3,3,3]},{"cards":["enemyeffect_16_1","enemyeffect_10_8","enemyeffect_11_8","enemyeffect_15_7","enemyeffect_13_7","enemyeffect_14_7"],"seen":[17],"open":1,"weights":[2,2,2,2,2,2]},{"cards":["enemyeffect_10_8","enemyeffect_12_7","enemyeffect_13_7","enemyeffect_14_7","enemyeffect_11_7","enemyeffect_16_12"],"seen":[15],"open":1,"weights":[2,2,2,2,2,2]}],"rule":{"size":7,"onePerSeries":[10,11,12,13,14,15],"maxSeries16":2,"giants":["enemyeffect_16_1","enemyeffect_16_2","enemyeffect_16_3","enemyeffect_16_4","enemyeffect_16_5","enemyeffect_16_6","enemyeffect_16_7","enemyeffect_16_8"],"cards":["enemyeffect_10_8","enemyeffect_11_8","enemyeffect_12_7","enemyeffect_12_8","enemyeffect_13_8","enemyeffect_14_8","enemyeffect_15_7","enemyeffect_15_8","enemyeffect_16_9","enemyeffect_16_10","enemyeffect_10_7","enemyeffect_11_7","enemyeffect_13_7","enemyeffect_14_7","enemyeffect_16_11","enemyeffect_16_12"]},"count":6,"assumed":["a uniform pick among the 15 events","card weights 1 + hits","the `open` cards and the 8 unseen lists built by `rule`"]}},"shopDraft":{"slots":[{"6":1},{"6":1},{"5":1},{"coin":1},{"3":1,"4":2,"5":3,"coin":2},{"3":1,"4":2,"5":3,"coin":2}],"coin":"chess_item_1_03_e_a","itemWeights":{"chess_item_3_12_e_a":2,"chess_item_4_01_e_a":2,"chess_item_4_11_e_a":2,"chess_item_5_03_e_a":3,"chess_item_5_06_e_a":2,"chess_item_5_07_e_a":3,"chess_item_5_09_e_a":3,"chess_item_6_02_e_a":2,"chess_item_6_03_e_a":2,"chess_item_6_08_e_a":2,"chess_item_6_09_e_a":5,"chess_item_6_11_e_a":2},"seen":[2,4,5,8],"count":6,"assumed":["the slot split","item weights 1 + seen","solo shows 3 of the 6","the same outside R11 of 绝境 / 终极"]},"schedule":{"mode_training_1":{"spRounds":[3],"rounds":{"3":{"families":[{"family":"supply","weight":100}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1_tr"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_single_funny":{"spRounds":[],"rounds":{}},"mode_single_normal":{"spRounds":[6,9],"rounds":{"6":{"families":[{"family":"supply","weight":100}],"cards":3,"supplyTiers":[2,5],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1_s","enemy_initial_2_s","enemy_initial_3_s","enemy_initial_4_s","enemy_initial_5_s","enemy_initial_6_s","enemy_initial_7_s","enemy_initial_8_s","enemy_initial_9_s","enemy_initial_10_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true},"9":{"families":[{"family":"tactic","weight":100}],"cards":3,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1_s","bossInitial_2_s","bossInitial_3_s","bossInitial_4_s","bossInitial_5_s","bossInitial_6_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true}}},"mode_single_hard":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1_s","enemy_initial_2_s","enemy_initial_3_s","enemy_initial_4_s","enemy_initial_5_s","enemy_initial_6_s","enemy_initial_7_s","enemy_initial_8_s","enemy_initial_9_s","enemy_initial_10_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1_s","bossInitial_2_s","bossInitial_3_s","bossInitial_4_s","bossInitial_5_s","bossInitial_6_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":3,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1_s","bounty_hunter_2_s","bounty_hunter_3_s","bounty_hunter_4_s","bounty_hunter_5_s","bounty_hunter_6_s","bounty_hunter_7_s","bounty_hunter_8_s","bounty_hunter_9_s","bounty_hunter_10_s","bounty_hunter_11_s","bounty_hunter_12_s","bounty_hunter_13_s","bounty_hunter_14_s","bounty_hunter_15_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true}}},"mode_single_abyss":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1_s","enemy_initial_2_s","enemy_initial_3_s","enemy_initial_4_s","enemy_initial_5_s","enemy_initial_6_s","enemy_initial_7_s","enemy_initial_8_s","enemy_initial_9_s","enemy_initial_10_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1_s","bossInitial_2_s","bossInitial_3_s","bossInitial_4_s","bossInitial_5_s","bossInitial_6_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":3,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1_s","bounty_hunter_2_s","bounty_hunter_3_s","bounty_hunter_4_s","bounty_hunter_5_s","bounty_hunter_6_s","bounty_hunter_7_s","bounty_hunter_8_s","bounty_hunter_9_s","bounty_hunter_10_s","bounty_hunter_11_s","bounty_hunter_12_s","bounty_hunter_13_s","bounty_hunter_14_s","bounty_hunter_15_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true}}},"mode_multi_funny":{"spRounds":[3,9],"rounds":{"3":{"families":[{"family":"supply","weight":45},{"family":"tactic","weight":35},{"family":"shop","weight":20}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true},"9":{"families":[{"family":"supply","weight":45},{"family":"tactic","weight":35},{"family":"shop","weight":20}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_multi_normal":{"spRounds":[3,6,9],"rounds":{"3":{"families":[{"family":"bounty","weight":50},{"family":"supply","weight":25},{"family":"shop","weight":10},{"family":"tactic","weight":15}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true},"6":{"families":[{"family":"bounty","weight":50},{"family":"supply","weight":25},{"family":"shop","weight":10},{"family":"tactic","weight":15}],"cards":6,"supplyTiers":[2,5],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true},"9":{"families":[{"family":"bounty","weight":50},{"family":"supply","weight":25},{"family":"shop","weight":10},{"family":"tactic","weight":15}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_multi_hard":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":6,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1","bounty_hunter_2","bounty_hunter_3","bounty_hunter_4","bounty_hunter_5","bounty_hunter_6","bounty_hunter_7","bounty_hunter_8","bounty_hunter_9","bounty_hunter_10","bounty_hunter_11","bounty_hunter_12","bounty_hunter_13","bounty_hunter_14","bounty_hunter_15"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_multi_abyss":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":6,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1","bounty_hunter_2","bounty_hunter_3","bounty_hunter_4","bounty_hunter_5","bounty_hunter_6","bounty_hunter_7","bounty_hunter_8","bounty_hunter_9","bounty_hunter_10","bounty_hunter_11","bounty_hunter_12","bounty_hunter_13","bounty_hunter_14","bounty_hunter_15"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}}},"pools":{"pool_equip_normal":{"kind":"equip","rule":"shopEligible","maxTier":"shopLevel","assumed":true},"pool_equip_shop_1":{"kind":"equip","rule":"shopEligible","tiers":[1],"assumed":true},"pool_equip_kathe":{"kind":"equip","rule":"shopEligible","maxTier":"shopLevel","assumed":true},"pool_equip_narant":{"kind":"equip","rule":"shopEligible","maxTier":"shopLevel","assumed":true},"pool_equip_vict":{"kind":"equip","items":["chess_item_4_09_e_a","chess_item_3_09_e_a","chess_item_3_10_e_a","chess_item_2_03_e_a"],"assumed":true},"pool_equip_pepe":{"kind":"equip","weighted":[["chess_item_1_03_e_a",45],["chess_item_2_04_e_a",45],["chess_item_6_07_e_a",10]],"goldenWeights":[40,40,20],"assumed":true},"pool_equip_rockr":{"kind":"equip","items":["chess_item_4_09_e_a","chess_item_3_09_e_a","chess_item_3_10_e_a","chess_item_2_03_e_a"],"assumed":true},"pool_chess_glady":{"kind":"chess","items":["chess_char_3_05_a","chess_char_2_07_a","chess_char_1_04_a"],"assumed":true},"pool_char_pinus":{"kind":"chess","weighted":[["chess_char_1_19_a",45],["chess_char_2_18_a",45],["chess_char_4_20_a",10]],"assumed":true},"pool_char_later":{"kind":"chess","bond":"lateranoShip","minTier":4,"golden":true,"rule":"shopEligible","assumed":true},"pool_chess_shop_1_reward":{"kind":"chess","tier":1,"rule":"shopEligible","assumed":true},"pool_chess_shop_2_reward":{"kind":"chess","tier":2,"rule":"shopEligible","assumed":true},"pool_chess_shop_3_reward":{"kind":"chess","tier":3,"rule":"shopEligible","assumed":true},"pool_chess_shop_4_reward":{"kind":"chess","tier":4,"rule":"shopEligible","assumed":true},"pool_chess_shop_5_reward":{"kind":"chess","tier":5,"rule":"shopEligible","assumed":true},"pool_chess_shop_6_reward":{"kind":"chess","tier":6,"rule":"shopEligible","assumed":true}}} \ No newline at end of file +{"events":{"artifact_paid_1":{"id":"artifact_paid_1","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_1_s":{"id":"artifact_paid_1_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_2":{"id":"artifact_paid_2","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_2_s":{"id":"artifact_paid_2_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_3":{"id":"artifact_paid_3","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_3_s":{"id":"artifact_paid_3_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_4":{"id":"artifact_paid_4","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_4_s":{"id":"artifact_paid_4_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"artifact_paid_5":{"id":"artifact_paid_5","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"shop","solo":false,"training":false},"artifact_paid_5_s":{"id":"artifact_paid_5_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"机密商店","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"shop","solo":true,"training":false},"bossInitial_1":{"id":"bossInitial_1","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_1_s":{"id":"bossInitial_1_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_2":{"id":"bossInitial_2","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_2_s":{"id":"bossInitial_2_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_3":{"id":"bossInitial_3","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_3_s":{"id":"bossInitial_3_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_4":{"id":"bossInitial_4","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_4_s":{"id":"bossInitial_4_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_5":{"id":"bossInitial_5","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_5_s":{"id":"bossInitial_5_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bossInitial_6":{"id":"bossInitial_6","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bossInitial_6_s":{"id":"bossInitial_6_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_1":{"id":"bounty_hunter_1","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_1_s":{"id":"bounty_hunter_1_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_2":{"id":"bounty_hunter_2","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_2_s":{"id":"bounty_hunter_2_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_3":{"id":"bounty_hunter_3","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_3_s":{"id":"bounty_hunter_3_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_4":{"id":"bounty_hunter_4","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_4_s":{"id":"bounty_hunter_4_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_5":{"id":"bounty_hunter_5","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_5_s":{"id":"bounty_hunter_5_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_6":{"id":"bounty_hunter_6","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_6_s":{"id":"bounty_hunter_6_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_7":{"id":"bounty_hunter_7","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_7_s":{"id":"bounty_hunter_7_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#f2bd3e","family":"bounty","solo":true,"training":false},"bounty_hunter_8":{"id":"bounty_hunter_8","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_8_s":{"id":"bounty_hunter_8_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_9":{"id":"bounty_hunter_9","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_9_s":{"id":"bounty_hunter_9_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_10":{"id":"bounty_hunter_10","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_10_s":{"id":"bounty_hunter_10_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_11":{"id":"bounty_hunter_11","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_11_s":{"id":"bounty_hunter_11_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_12":{"id":"bounty_hunter_12","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_12_s":{"id":"bounty_hunter_12_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_13":{"id":"bounty_hunter_13","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_13_s":{"id":"bounty_hunter_13_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_14":{"id":"bounty_hunter_14","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_14_s":{"id":"bounty_hunter_14_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"bounty_hunter_15":{"id":"bounty_hunter_15","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"bounty_hunter_15_s":{"id":"bounty_hunter_15_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"buff_select_1":{"id":"buff_select_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_1_s":{"id":"buff_select_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"buff_select_2":{"id":"buff_select_2","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_2_s":{"id":"buff_select_2_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"buff_select_3":{"id":"buff_select_3","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_3_s":{"id":"buff_select_3_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"buff_select_4":{"id":"buff_select_4","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"buff_select_4_s":{"id":"buff_select_4_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"enemy_initial_1":{"id":"enemy_initial_1","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_1_s":{"id":"enemy_initial_1_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_2":{"id":"enemy_initial_2","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_2_s":{"id":"enemy_initial_2_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_3":{"id":"enemy_initial_3","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_3_s":{"id":"enemy_initial_3_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_4":{"id":"enemy_initial_4","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_4_s":{"id":"enemy_initial_4_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_5":{"id":"enemy_initial_5","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_5_s":{"id":"enemy_initial_5_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_6":{"id":"enemy_initial_6","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_6_s":{"id":"enemy_initial_6_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_7":{"id":"enemy_initial_7","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_7_s":{"id":"enemy_initial_7_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_8":{"id":"enemy_initial_8","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_8_s":{"id":"enemy_initial_8_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_9":{"id":"enemy_initial_9","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_9_s":{"id":"enemy_initial_9_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"enemy_initial_10":{"id":"enemy_initial_10","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false},"enemy_initial_10_s":{"id":"enemy_initial_10_s","choiceType":"BOUNTY_HUNT","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":true,"training":false},"equip_free_1":{"id":"equip_free_1","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_1_tr":{"id":"equip_free_1_tr","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":true},"equip_free_2":{"id":"equip_free_2","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_2_s":{"id":"equip_free_2_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"supply","solo":true,"training":false},"equip_free_3":{"id":"equip_free_3","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_3_s":{"id":"equip_free_3_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"supply","solo":true,"training":false},"equip_free_4":{"id":"equip_free_4","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#35d8b4","family":"supply","solo":false,"training":false},"equip_free_4_s":{"id":"equip_free_4_s","choiceType":"EQUIP_FREE","effectType":"EQUIP","name":"道具补给","desc":"无需消耗资金,获得装备补给。","descRaw":"无需消耗资金,获得装备补给。","color":"#f2bd3e","family":"supply","solo":true,"training":false},"hardbuff_select_1":{"id":"hardbuff_select_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"hardbuff_select_1_s":{"id":"hardbuff_select_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":true,"training":false},"hardbuff_select_2":{"id":"hardbuff_select_2","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"hardbuff_select_2_s":{"id":"hardbuff_select_2_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":true,"training":false},"hardbuff_select_3":{"id":"hardbuff_select_3","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"hardbuff_select_3_s":{"id":"hardbuff_select_3_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":true,"training":false},"hunter_band_1":{"id":"hunter_band_1","choiceType":"PERSONAL_CHOOSE","effectType":"ENEMY_GAIN","name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","descRaw":"选定悬赏目标,获取额外奖励。","color":"#35d8b4","family":"bounty","solo":false,"training":false,"usedBy":["chess_item_6_03_m","chess_item_6_01_m"]},"terrain_m01_1":{"id":"terrain_m01_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m01_1_s":{"id":"terrain_m01_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m02_1":{"id":"terrain_m02_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m02_1_s":{"id":"terrain_m02_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m02_2":{"id":"terrain_m02_2","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m02_2_s":{"id":"terrain_m02_2_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m03_1":{"id":"terrain_m03_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m03_1_s":{"id":"terrain_m03_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m04_1":{"id":"terrain_m04_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m04_1_s":{"id":"terrain_m04_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m06_1":{"id":"terrain_m06_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m06_1_s":{"id":"terrain_m06_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false},"terrain_m07_1":{"id":"terrain_m07_1","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#35d8b4","family":"tactic","solo":false,"training":false},"terrain_m07_1_s":{"id":"terrain_m07_1_s","choiceType":"BUFF_SELECT","effectType":"BUFF_GAIN","name":"战术决策","desc":"进行协同调整,做好迎战准备。","descRaw":"进行协同调整,做好迎战准备。","color":"#f2bd3e","family":"tactic","solo":true,"training":false}},"families":{"bounty":{"name":"悬赏决策","desc":"选定悬赏目标,获取额外奖励。","cards":"bountyDrafts[schedule[*].bountyDraft] — one official card list of the round (initial: an R3 set of 6; boss: an R9 group of up to 9; hunter: one of the 7 seen R11 lists of 7), six different cards of it drawn by weight, over cards.bounty entries with draft: true and that draftPool"},"supply":{"name":"道具补给","desc":"无需消耗资金,获得装备补给。","cards":"random normal EQUIP items in schedule[*].supplyTiers (duplicates allowed)"},"shop":{"name":"机密商店","desc":"无需消耗资金,获得装备补给。","cards":"at shopDraft.rounds (R11): six slots drawn with replacement (VI, VI, V, 盟约之币, 2 × V / IV / III / 盟约之币); other rounds: random normal EQUIP shop items of tiers I–VI (duplicates allowed) — the same item can come twice"},"tactic":{"name":"战术决策","desc":"选择战术增益。","cards":"cards.tactic (terrain cards only for the match stage)"}},"format":{"multi":{"cards":6,"pickOrder":"random","firstPickSec":30,"otherPickSec":16,"onTimeout":"autoPickRandom","eachPlayerPicks":1},"solo":{"cards":3,"timer":null},"opensAfterIncome":true},"cards":{"bounty":[{"effectId":"enemyeffect_1","name":"无人机护障·P·战术特训","desc":"为自身下场作战添加3只无人机护障·P,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1355_mrfly_2","count":3,"adds":[{"enemyKey":"enemy_1355_mrfly_2","count":4,"coin":2,"rounds":1,"payout":"perfect","buffKey":"next_battle_add_enemy_win_gain_coin"},{"enemyKey":"enemy_1355_mrfly_2","count":3,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":null},{"effectId":"enemyeffect_2","name":"法术大师A2·多轮战术特训","desc":"之后的每场作战添加2只法术大师A2,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":99,"multiRound":true,"enemyKey":"enemy_1041_lazerd_2","count":2,"adds":[{"enemyKey":"enemy_1041_lazerd_2","count":2,"coin":2,"rounds":99,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":null},{"effectId":"enemyeffect_3_2","name":"法术大师A2·悬赏","desc":"为自身下场作战添加1只法术大师A2,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1041_lazerd_2","count":1,"adds":[{"enemyKey":"enemy_1041_lazerd_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":3},{"effectId":"enemyeffect_3_2_e","name":"“萨科塔之眼”·悬赏","desc":"为自身下场作战添加1只“萨科塔之眼”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10084_hlegle","count":1,"adds":[{"enemyKey":"enemy_10084_hlegle","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_3_3","name":"元核孽生者·悬赏","desc":"为自身下场作战添加1只元核孽生者,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1439_dslntf","count":1,"adds":[{"enemyKey":"enemy_1439_dslntf","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":3},{"effectId":"enemyeffect_3_3_e","name":"幽灵组长·悬赏","desc":"为自身下场作战添加1只幽灵组长,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1026_aghost","count":1,"adds":[{"enemyKey":"enemy_1026_aghost","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_3_4","name":"山海众头目·悬赏","desc":"为自身下场作战添加1只山海众头目,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1299_ymkilr","count":1,"adds":[{"enemyKey":"enemy_1299_ymkilr","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":3},{"effectId":"enemyeffect_3_4_e","name":"重装防御者·悬赏","desc":"为自身下场作战添加1只重装防御者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1006_shield","count":1,"adds":[{"enemyKey":"enemy_1006_shield","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_3_5_e","name":"重弩突袭者·悬赏","desc":"为自身下场作战添加1只重弩突袭者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1404_msnip","count":1,"adds":[{"enemyKey":"enemy_1404_msnip","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_4","name":"山海众头目·多轮悬赏","desc":"之后的每场作战添加1只山海众头目,将其击倒者获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_1299_ymkilr","count":1,"adds":[{"enemyKey":"enemy_1299_ymkilr","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_5","name":"鸭爵·悬赏","desc":"为自身下场作战添加1只鸭爵,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2001_duckmi","count":1,"adds":[{"enemyKey":"enemy_2001_duckmi","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_5_1","name":"源石虫·特训","desc":"为自身下场作战添加1只源石虫,但不获得资金","tier":1,"coin":0,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1007_slime","count":1,"adds":[{"enemyKey":"enemy_1007_slime","count":1,"coin":0,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":5},{"effectId":"enemyeffect_6","name":"高普尼克·悬赏","desc":"为自身下场作战添加1只高普尼克,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2002_bearmi","count":1,"adds":[{"enemyKey":"enemy_2002_bearmi","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_7","name":"流泪小子·悬赏","desc":"为自身下场作战添加1只流泪小子,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2034_sythef","count":1,"adds":[{"enemyKey":"enemy_2034_sythef","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_8","name":"圆仔·悬赏","desc":"为自身下场作战添加1只圆仔,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2085_skzjxd","count":1,"adds":[{"enemyKey":"enemy_2085_skzjxd","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"hidden","draftPool":null,"series":null},{"effectId":"enemyeffect_10_1","name":"战术特训·飞行I","desc":"为自身下场战斗添加1只妖怪,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1005_yokai","count":1,"adds":[{"enemyKey":"enemy_1005_yokai","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":10},{"effectId":"enemyeffect_10_2","name":"战术特训·飞行II","desc":"为自身下场战斗添加1只暴鸰,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1040_bombd","count":1,"adds":[{"enemyKey":"enemy_1040_bombd","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":10},{"effectId":"enemyeffect_10_3","name":"战术特训·飞行III","desc":"为自身下场战斗添加1只帝国炮火中枢先兆者,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1112_emppnt_2","count":1,"adds":[{"enemyKey":"enemy_1112_emppnt_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":10},{"effectId":"enemyeffect_10_4","name":"悬赏·飞行I","desc":"为自身接下来两场作战添加1只妖怪,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1005_yokai","count":1,"adds":[{"enemyKey":"enemy_1005_yokai","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":10},{"effectId":"enemyeffect_10_5","name":"悬赏·飞行II","desc":"为自身接下来两场作战添加1只暴鸰,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1040_bombd","count":1,"adds":[{"enemyKey":"enemy_1040_bombd","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":10},{"effectId":"enemyeffect_10_6","name":"悬赏·飞行III","desc":"为自身接下来两场作战添加1只法术大师A1,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1041_lazerd","count":1,"adds":[{"enemyKey":"enemy_1041_lazerd","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":10},{"effectId":"enemyeffect_10_7","name":"悬赏·飞行I","desc":"为自身下场战斗添加1只法术大师A2,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1041_lazerd_2","count":1,"adds":[{"enemyKey":"enemy_1041_lazerd_2","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":10},{"effectId":"enemyeffect_10_8","name":"悬赏·飞行II","desc":"为自身下场战斗添加1只枯朽萃聚使徒,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1321_wdarft","count":1,"adds":[{"enemyKey":"enemy_1321_wdarft","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":10},{"effectId":"enemyeffect_11_1","name":"战术特训·频次I","desc":"为自身下场战斗添加1只磨砻,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1195_sfyin","count":1,"adds":[{"enemyKey":"enemy_1195_sfyin","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":11},{"effectId":"enemyeffect_11_2","name":"战术特训·频次II","desc":"为自身下场战斗添加1只烹泉,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1203_sfhu","count":1,"adds":[{"enemyKey":"enemy_1203_sfhu","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":11},{"effectId":"enemyeffect_11_3","name":"战术特训·频次III","desc":"为自身下场战斗添加1只新硎,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1207_sfji_2","count":1,"adds":[{"enemyKey":"enemy_1207_sfji_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":11},{"effectId":"enemyeffect_11_4","name":"悬赏·频次I","desc":"为自身接下来两场作战添加1只磨砻,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1195_sfyin","count":1,"adds":[{"enemyKey":"enemy_1195_sfyin","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":11},{"effectId":"enemyeffect_11_5","name":"悬赏·频次II","desc":"为自身接下来两场作战添加1只烹泉,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1203_sfhu","count":1,"adds":[{"enemyKey":"enemy_1203_sfhu","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":11},{"effectId":"enemyeffect_11_6","name":"悬赏·频次III","desc":"为自身接下来两场作战添加1只清明,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1209_sfden","count":1,"adds":[{"enemyKey":"enemy_1209_sfden","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":11},{"effectId":"enemyeffect_11_7","name":"悬赏·频次I","desc":"为自身下场战斗添加1只沏虹,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1203_sfhu_2","count":1,"adds":[{"enemyKey":"enemy_1203_sfhu_2","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":11},{"effectId":"enemyeffect_11_8","name":"悬赏·频次II","desc":"为自身下场战斗添加1只新硎,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1207_sfji_2","count":1,"adds":[{"enemyKey":"enemy_1207_sfji_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":11},{"effectId":"enemyeffect_12_1","name":"战术特训·损伤I","desc":"为自身下场战斗添加1只底海滑动者,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1148_dssbr","count":1,"adds":[{"enemyKey":"enemy_1148_dssbr","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":12},{"effectId":"enemyeffect_12_2","name":"战术特训·损伤II","desc":"为自身下场战斗添加1只炽焰源石虫,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1305_mhslim_2","count":1,"adds":[{"enemyKey":"enemy_1305_mhslim_2","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":12},{"effectId":"enemyeffect_12_3","name":"战术特训·损伤III","desc":"为自身下场战斗添加1只灼藤,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_10067_ftsjc","count":1,"adds":[{"enemyKey":"enemy_10067_ftsjc","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":12},{"effectId":"enemyeffect_12_4","name":"悬赏·损伤I","desc":"为自身接下来两场作战添加1只底海滑动者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1148_dssbr","count":1,"adds":[{"enemyKey":"enemy_1148_dssbr","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":12},{"effectId":"enemyeffect_12_5","name":"悬赏·损伤II","desc":"为自身接下来两场作战添加1只控潮术师,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1161_tidmag","count":1,"adds":[{"enemyKey":"enemy_1161_tidmag","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":12},{"effectId":"enemyeffect_12_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只术师快艇,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1162_magmot","count":1,"adds":[{"enemyKey":"enemy_1162_magmot","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":12},{"effectId":"enemyeffect_12_7","name":"悬赏·损伤II","desc":"为自身下场战斗添加1只灼藤,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10067_ftsjc","count":1,"adds":[{"enemyKey":"enemy_10067_ftsjc","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":12},{"effectId":"enemyeffect_12_8","name":"悬赏·损伤II","desc":"为自身下场战斗添加1只异光体孽生者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1439_dslntf_2","count":1,"adds":[{"enemyKey":"enemy_1439_dslntf_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":12},{"effectId":"enemyeffect_13_1","name":"战术特训·持续I","desc":"为自身下场战斗添加1只逐腐兽,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1270_nhstlk","count":1,"adds":[{"enemyKey":"enemy_1270_nhstlk","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":13},{"effectId":"enemyeffect_13_2","name":"战术特训·持续II","desc":"为自身下场战斗添加1只萨卡兹枯朽战士组长,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1267_nhpbr_2","count":1,"adds":[{"enemyKey":"enemy_1267_nhpbr_2","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":13},{"effectId":"enemyeffect_13_3","name":"战术特训·持续III","desc":"为自身下场战斗添加1只尖端萨卡兹枯朽战车,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1272_nhtank_2","count":1,"adds":[{"enemyKey":"enemy_1272_nhtank_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":13},{"effectId":"enemyeffect_13_4","name":"悬赏·持续I","desc":"为自身接下来两场作战添加1只萨卡兹枯朽战士组长,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1267_nhpbr_2","count":1,"adds":[{"enemyKey":"enemy_1267_nhpbr_2","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":13},{"effectId":"enemyeffect_13_5","name":"悬赏·持续II","desc":"为自身接下来两场作战添加1只逐腐兽,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1270_nhstlk","count":1,"adds":[{"enemyKey":"enemy_1270_nhstlk","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":13},{"effectId":"enemyeffect_13_6","name":"悬赏·持续III","desc":"为自身接下来两场作战添加1只萨卡兹枯朽战车,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1272_nhtank","count":1,"adds":[{"enemyKey":"enemy_1272_nhtank","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":13},{"effectId":"enemyeffect_13_7","name":"悬赏·持续I","desc":"为自身下场战斗添加1只假想敌:蚀裂,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_9006_actoxi","count":1,"adds":[{"enemyKey":"enemy_9006_actoxi","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":13},{"effectId":"enemyeffect_13_8","name":"悬赏·持续II","desc":"为自身下场战斗添加1只尖端萨卡兹枯朽战车,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1272_nhtank_2","count":1,"adds":[{"enemyKey":"enemy_1272_nhtank_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":13},{"effectId":"enemyeffect_14_1","name":"战术特训·隐匿I","desc":"为自身下场战斗添加1只隐形弩手,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1019_jshoot","count":1,"adds":[{"enemyKey":"enemy_1019_jshoot","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":14},{"effectId":"enemyeffect_14_2","name":"战术特训·隐匿II","desc":"为自身下场战斗添加1只节日爵士乐手,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_10034_cnvsax","count":1,"adds":[{"enemyKey":"enemy_10034_cnvsax","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":14},{"effectId":"enemyeffect_14_3","name":"战术特训·隐匿III","desc":"为自身下场战斗添加1只家族灭迹人,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1283_sgkill","count":1,"adds":[{"enemyKey":"enemy_1283_sgkill","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":14},{"effectId":"enemyeffect_14_4","name":"悬赏·隐匿I","desc":"为自身接下来两场作战添加1只隐形弩手,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1019_jshoot","count":1,"adds":[{"enemyKey":"enemy_1019_jshoot","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":14},{"effectId":"enemyeffect_14_5","name":"悬赏·隐匿II","desc":"为自身接下来两场作战添加1只隐形术师,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1023_jmage","count":1,"adds":[{"enemyKey":"enemy_1023_jmage","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":14},{"effectId":"enemyeffect_14_6","name":"悬赏·隐匿III","desc":"为自身接下来两场作战添加1只山海众头目,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1299_ymkilr","count":1,"adds":[{"enemyKey":"enemy_1299_ymkilr","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":14},{"effectId":"enemyeffect_14_7","name":"悬赏·隐匿I","desc":"为自身下场战斗添加1只重弩突袭者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1404_msnip","count":1,"adds":[{"enemyKey":"enemy_1404_msnip","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":14},{"effectId":"enemyeffect_14_8","name":"悬赏·隐匿II","desc":"为自身下场战斗添加1只家族暗影灭迹人,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1283_sgkill_2","count":1,"adds":[{"enemyKey":"enemy_1283_sgkill_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":14},{"effectId":"enemyeffect_15_1","name":"战术特训·折射I","desc":"为自身下场战斗添加1只深池方阵战士,若各自行动阶段就达成完美作战,获得1资金","tier":1,"coin":1,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1169_duphlx","count":1,"adds":[{"enemyKey":"enemy_1169_duphlx","count":1,"coin":1,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":15},{"effectId":"enemyeffect_15_2","name":"战术特训·折射II","desc":"为自身下场战斗添加1只深池暗影术师队长,若各自行动阶段就达成完美作战,获得2资金","tier":2,"coin":2,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1168_dumage_2","count":1,"adds":[{"enemyKey":"enemy_1168_dumage_2","count":1,"coin":2,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":15},{"effectId":"enemyeffect_15_3","name":"战术特训·折射III","desc":"为自身下场战斗添加1只深池伙友卫队精英,若各自行动阶段就达成完美作战,获得3资金","tier":3,"coin":3,"payout":"perfect","rounds":1,"multiRound":false,"enemyKey":"enemy_1174_duholy_2","count":1,"adds":[{"enemyKey":"enemy_1174_duholy_2","count":1,"coin":3,"rounds":1,"payout":"perfect","buffKey":"add_enemy_selfbattle_win_gain_coin"}],"draft":false,"draftExcluded":"perfect","draftPool":null,"series":15},{"effectId":"enemyeffect_15_4","name":"悬赏·折射I","desc":"为自身接下来两场作战添加1只深池方阵战士,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1169_duphlx","count":1,"adds":[{"enemyKey":"enemy_1169_duphlx","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":15},{"effectId":"enemyeffect_15_5","name":"悬赏·折射II","desc":"为自身接下来两场作战添加1只深池暗影术师,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1168_dumage","count":1,"adds":[{"enemyKey":"enemy_1168_dumage","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":15},{"effectId":"enemyeffect_15_6","name":"悬赏·折射III","desc":"为自身接下来两场作战添加1只深池伙友卫队,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1174_duholy","count":1,"adds":[{"enemyKey":"enemy_1174_duholy","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":15},{"effectId":"enemyeffect_15_7","name":"悬赏·折射II","desc":"为自身下场战斗添加1只深池重甲卫士队长,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1170_dushld_2","count":1,"adds":[{"enemyKey":"enemy_1170_dushld_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":15},{"effectId":"enemyeffect_15_8","name":"悬赏·折射II","desc":"为自身下场战斗添加1只愤怒的守墓石像,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1172_dugago_2","count":1,"adds":[{"enemyKey":"enemy_1172_dugago_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":15},{"effectId":"enemyeffect_16_1","name":"悬赏·特异III","desc":"为自身下场战斗添加1只泥岩巨像,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1092_mdgint","count":1,"adds":[{"enemyKey":"enemy_1092_mdgint","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_2","name":"悬赏·特异III","desc":"为自身下场战斗添加1只“越长尘”,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1302_ymtro_2","count":1,"adds":[{"enemyKey":"enemy_1302_ymtro_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_3","name":"悬赏·特异III","desc":"为自身下场战斗添加1只狂暴宿主组长,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1062_rager_2","count":1,"adds":[{"enemyKey":"enemy_1062_rager_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_4","name":"悬赏·特异III","desc":"为自身下场战斗添加1只温顺的武装大驮兽,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1415_mmkabi_2","count":1,"adds":[{"enemyKey":"enemy_1415_mmkabi_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_5","name":"悬赏·特异III","desc":"为自身下场战斗添加1只萨卡兹骸骨拷打者,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1364_spnaxe_2","count":1,"adds":[{"enemyKey":"enemy_1364_spnaxe_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_6","name":"悬赏·特异III","desc":"为自身下场战斗添加1只高准度伦蒂尼姆城防自行炮,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1273_stmgun_2","count":1,"adds":[{"enemyKey":"enemy_1273_stmgun_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_7","name":"悬赏·特异III","desc":"为自身下场战斗添加1只乌顶巨角卢鲁,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10144_xdelk_2","count":1,"adds":[{"enemyKey":"enemy_10144_xdelk_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_8","name":"悬赏·特异III","desc":"为自身下场战斗添加1只伊利昂的木驮兽,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10159_mntrjn","count":1,"adds":[{"enemyKey":"enemy_10159_mntrjn","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_9","name":"悬赏·特异II","desc":"为自身下场战斗添加1只拥霜羽兽,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10141_xdpeng_2","count":1,"adds":[{"enemyKey":"enemy_10141_xdpeng_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_10","name":"悬赏·特异II","desc":"为自身下场战斗添加1只异质裂兽·α,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10127_rkmbst_2","count":1,"adds":[{"enemyKey":"enemy_10127_rkmbst_2","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_11","name":"悬赏·损伤I","desc":"为自身下场战斗添加1只心虚设计师,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10097_crshd","count":1,"adds":[{"enemyKey":"enemy_10097_crshd","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_16_12","name":"悬赏·特异I","desc":"为自身下场战斗添加1只转译基底·α,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10081_mpplai","count":1,"adds":[{"enemyKey":"enemy_10081_mpplai","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"hunter","series":16},{"effectId":"enemyeffect_17_1","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只雪孩子,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10138_xdsnow","count":1,"adds":[{"enemyKey":"enemy_10138_xdsnow","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_2","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只新手祭司学徒,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10156_mncrer","count":1,"adds":[{"enemyKey":"enemy_10156_mncrer","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_3","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只冒失的小弟,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10112_ymgds","count":1,"adds":[{"enemyKey":"enemy_10112_ymgds","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_4","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只骇笑看客,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_2009_csaudc","count":1,"adds":[{"enemyKey":"enemy_2009_csaudc","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_5","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只水遁忍者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10116_ymgtop","count":1,"adds":[{"enemyKey":"enemy_10116_ymgtop","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_17_6","name":"悬赏·特异III","desc":"为自身接下来两场作战添加1只自制投石机,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10162_mnctpt","count":1,"adds":[{"enemyKey":"enemy_10162_mnctpt","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":17},{"effectId":"enemyeffect_18_1","name":"悬赏·损伤I","desc":"为自身接下来两场作战添加1只临时收音师,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10094_crstf","count":1,"adds":[{"enemyKey":"enemy_10094_crstf","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_2","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只迷茫的修理小助手,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10073_mpcar","count":1,"adds":[{"enemyKey":"enemy_10073_mpcar","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_3","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只高能源石虫,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1021_bslime","count":1,"adds":[{"enemyKey":"enemy_1021_bslime","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_4","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只圣堂剑士,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10087_hlchgr","count":1,"adds":[{"enemyKey":"enemy_10087_hlchgr","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_5","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只寻仇者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1025_reveng","count":1,"adds":[{"enemyKey":"enemy_1025_reveng","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_18_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只主角阵营角色,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10098_crhro","count":1,"adds":[{"enemyKey":"enemy_10098_crhro","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":18},{"effectId":"enemyeffect_19_1","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只节日气球,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10040_cnvbln","count":1,"adds":[{"enemyKey":"enemy_10040_cnvbln","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_2","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只简饲源石虫,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10001_trslim","count":1,"adds":[{"enemyKey":"enemy_10001_trslim","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_3","name":"悬赏·折射I","desc":"为自身接下来两场作战添加1只深池侦察犬pro,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1165_duhond_2","count":1,"adds":[{"enemyKey":"enemy_1165_duhond_2","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_4","name":"悬赏·飞行II","desc":"为自身接下来两场作战添加1只吉兆飞鳞,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10045_parrot","count":1,"adds":[{"enemyKey":"enemy_10045_parrot","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_5","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只咸鳞汁推荐者,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10044_wintun","count":1,"adds":[{"enemyKey":"enemy_10044_wintun","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_19_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只反派阵营角色,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10099_crvln","count":1,"adds":[{"enemyKey":"enemy_10099_crvln","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":19},{"effectId":"enemyeffect_20_1","name":"悬赏·持续I","desc":"为自身接下来两场作战添加1只萨卡兹枯朽战士,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1267_nhpbr","count":1,"adds":[{"enemyKey":"enemy_1267_nhpbr","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_2","name":"悬赏·频次I","desc":"为自身接下来两场作战添加1只俗心,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1197_sfshu","count":1,"adds":[{"enemyKey":"enemy_1197_sfshu","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_3","name":"悬赏·特异I","desc":"为自身接下来两场作战添加1只潜伏者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1009_lurker","count":1,"adds":[{"enemyKey":"enemy_1009_lurker","count":1,"coin":1,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_4","name":"悬赏·特异II","desc":"为自身接下来两场作战添加1只“独轮车玩具”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10018_sgrobh","count":1,"adds":[{"enemyKey":"enemy_10018_sgrobh","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_5","name":"悬赏·损伤II","desc":"为自身接下来两场作战添加1只无胄盟清扫小队,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1183_mlasrt","count":1,"adds":[{"enemyKey":"enemy_1183_mlasrt","count":1,"coin":2,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_20_6","name":"悬赏·损伤III","desc":"为自身接下来两场作战添加1只鼎沸,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_10054_cjhot","count":1,"adds":[{"enemyKey":"enemy_10054_cjhot","count":1,"coin":3,"rounds":2,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"initial","series":20},{"effectId":"enemyeffect_b_1","name":"碎骨·悬赏","desc":"为自身下场作战添加1个碎骨,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1500_skulsr","count":1,"adds":[{"enemyKey":"enemy_1500_skulsr","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_2","name":"萨卡兹百夫长·悬赏","desc":"为自身下场作战添加1个萨卡兹百夫长,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1501_demonk","count":1,"adds":[{"enemyKey":"enemy_1501_demonk","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_3","name":"弑君者·悬赏","desc":"为自身下场作战添加1个弑君者,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1502_crowns","count":1,"adds":[{"enemyKey":"enemy_1502_crowns","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_4","name":"泥岩·悬赏","desc":"为自身下场作战添加1个泥岩,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1511_mdrock","count":1,"adds":[{"enemyKey":"enemy_1511_mdrock","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_5","name":"腐败骑士·悬赏","desc":"为自身下场作战添加1个腐败骑士,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1513_dekght","count":1,"adds":[{"enemyKey":"enemy_1513_dekght","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_6","name":"凋零骑士·悬赏","desc":"为自身下场作战添加1个凋零骑士,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1513_dekght_2","count":1,"adds":[{"enemyKey":"enemy_1513_dekght_2","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_7","name":"“遗弃者”·悬赏","desc":"为自身下场作战添加1个“遗弃者”,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2005_axetro","count":1,"adds":[{"enemyKey":"enemy_2005_axetro","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_8","name":"喷气人·悬赏","desc":"为自身下场作战添加1个喷气人,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2004_balloon","count":1,"adds":[{"enemyKey":"enemy_2004_balloon","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_9","name":"杰斯顿·威廉姆斯·悬赏","desc":"为自身下场作战添加1个杰斯顿·威廉姆斯,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1516_jakill","count":1,"adds":[{"enemyKey":"enemy_1516_jakill","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_10","name":"W·悬赏","desc":"为自身下场作战添加1个W,将其击倒者获得1资金","tier":1,"coin":1,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1504_cqbw","count":1,"adds":[{"enemyKey":"enemy_1504_cqbw","count":1,"coin":1,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_11","name":"“鼠王”·悬赏","desc":"为自身下场作战添加1个“鼠王”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1509_mousek","count":1,"adds":[{"enemyKey":"enemy_1509_mousek","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_12","name":"“庞贝”·悬赏","desc":"为自身下场作战添加1个“庞贝”,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1050_lslime","count":1,"adds":[{"enemyKey":"enemy_1050_lslime","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_13","name":"大鲍勃·悬赏","desc":"为自身下场作战添加1个大鲍勃,将其击倒者获得2资金","tier":2,"coin":2,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1001_bigbo","count":1,"adds":[{"enemyKey":"enemy_1001_bigbo","count":1,"coin":2,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_14","name":"“自在”·悬赏","desc":"为自身下场作战添加1个“自在”,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1517_xi","count":1,"adds":[{"enemyKey":"enemy_1517_xi","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_15","name":"锏·悬赏","desc":"为自身下场作战添加1个锏,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1525_blkswb","count":1,"adds":[{"enemyKey":"enemy_1525_blkswb","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_16","name":"扎罗,“狼之主”·悬赏","desc":"为自身下场作战添加1个扎罗,“狼之主”,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1535_wlfmster","count":1,"adds":[{"enemyKey":"enemy_1535_wlfmster","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_17","name":"“墓碑”·悬赏","desc":"为自身下场作战添加1个“墓碑”,将其击倒者获得4资金","tier":3,"coin":4,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2008_flking","count":1,"adds":[{"enemyKey":"enemy_2008_flking","count":1,"coin":4,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_18","name":"迷路的巨像·悬赏","desc":"为自身下场作战添加1个迷路的巨像,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2003_rockman","count":1,"adds":[{"enemyKey":"enemy_2003_rockman","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyeffect_b_19","name":"澪·悬赏","desc":"为自身下场作战添加1个澪,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_10118_ymgprc","count":1,"adds":[{"enemyKey":"enemy_10118_ymgprc","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_20","name":"“巨大的丑东西”·悬赏","desc":"为自身下场作战添加1个“巨大的丑东西”,将其击倒者获得5资金","tier":3,"coin":5,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1512_mcmstr","count":1,"adds":[{"enemyKey":"enemy_1512_mcmstr","count":1,"coin":5,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_21","name":"“复仇者”·悬赏","desc":"为自身下场作战添加1个“复仇者”,将其击倒者获得6资金","tier":3,"coin":6,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_1539_reid","count":1,"adds":[{"enemyKey":"enemy_1539_reid","count":1,"coin":6,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_22","name":"“邪魔的利刃”·悬赏","desc":"为自身下场作战添加1个“邪魔的利刃”,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2048_smgrd","count":1,"adds":[{"enemyKey":"enemy_2048_smgrd","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_23","name":"陷落雪祀·悬赏","desc":"为自身下场作战添加1个陷落雪祀,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2050_smsha","count":1,"adds":[{"enemyKey":"enemy_2050_smsha","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyeffect_b_24","name":"纠缠藤蔓·悬赏","desc":"为自身下场作战添加1个纠缠藤蔓,将其击倒者获得3资金","tier":3,"coin":3,"payout":"kill","rounds":1,"multiRound":false,"enemyKey":"enemy_2052_smgia","count":1,"adds":[{"enemyKey":"enemy_2052_smgia","count":1,"coin":3,"rounds":1,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":true,"draftExcluded":null,"draftPool":"boss","series":null},{"effectId":"enemyInitial_1","name":"多轮悬赏 · 假想敌:蚀裂","desc":"后续每场作战添加1只假想敌:蚀裂(被击倒时造成持续伤害),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9006_actoxi","count":1,"adds":[{"enemyKey":"enemy_9006_actoxi","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_2","name":"多轮悬赏 · 假想敌:淤困","desc":"后续每场作战添加1只假想敌:淤困(可造成元素损伤),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9007_acelem","count":1,"adds":[{"enemyKey":"enemy_9007_acelem","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_3","name":"多轮悬赏 · 假想敌:骨刺","desc":"后续每场作战添加1只假想敌:骨刺(拥有隐匿),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9008_acbunn","count":1,"adds":[{"enemyKey":"enemy_9008_acbunn","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_4","name":"多轮悬赏 · 假想敌:黑云","desc":"后续每场作战添加1只假想敌:黑云(空中敌人),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9009_acfort","count":1,"adds":[{"enemyKey":"enemy_9009_acfort","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_5","name":"多轮悬赏 · 假想敌:再生","desc":"后续每场作战添加1只假想敌:再生(需要一定攻击次数击破),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9010_acpupp","count":1,"adds":[{"enemyKey":"enemy_9010_acpupp","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null},{"effectId":"enemyInitial_6","name":"多轮悬赏 · 假想敌:镜膜","desc":"后续每场作战添加1只假想敌:镜膜(拥有折射),击倒它的你或队友获得1资金","tier":2,"coin":1,"payout":"kill","rounds":99,"multiRound":true,"enemyKey":"enemy_9011_acrefr","count":1,"adds":[{"enemyKey":"enemy_9011_acrefr","count":1,"coin":1,"rounds":99,"payout":"kill","buffKey":"add_enemy_kill_gain_coin"}],"draft":false,"draftExcluded":"unseen","draftPool":null,"series":null}],"tactic":[{"effectId":"allybuff_select_1","name":"列装","desc":"你获得2件随机1阶装备,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_1","name":"斯卡蒂的盟誓","desc":"你的阿戈尔、突袭和坚守盟约层数+8,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_2","name":"诗怀雅的盟誓","desc":"你的炎和投资人盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_3","name":"风笛的盟誓","desc":"你的维多利亚、远见和不屈盟约层数+8,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_4","name":"银灰的盟誓","desc":"你的谢拉格、投资人、迅捷盟约层数+8,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_5","name":"莫斯提马的盟誓","desc":"你的拉特兰、奥术盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_6","name":"缇缇的盟誓","desc":"你的萨尔贡、精准盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_7","name":"玛恩纳的盟誓","desc":"你的卡西米尔盟约层数+12,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_2_8","name":"德克萨斯的盟誓","desc":"你的叙拉古、突袭盟约层数+10,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_3","name":"财富","desc":"你获得1资金,若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_4","name":"补给","desc":"你接下来的2次刷新变为免费(可叠加),若存在其他队友则他们也获得","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_5","name":"整备","desc":"你接下来购买的1件装备变为进阶品质","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_6","name":"升华","desc":"你接下来购买的1名干员变为精锐状态","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_1","name":"炎盟约驰援","desc":"你获得1名炎盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_2","name":"谢拉格驰援","desc":"你获得1名谢拉格盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_3","name":"萨尔贡驰援","desc":"你获得1名萨尔贡盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_4","name":"叙拉古驰援","desc":"你获得1名叙拉古盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_5","name":"卡西米尔驰援","desc":"你获得1名卡西米尔盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_6","name":"拉特兰驰援","desc":"你获得1名拉特兰盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_7","name":"维多利亚驰援","desc":"你获得1名维多利亚盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_7_8","name":"阿戈尔驰援","desc":"你获得1名阿戈尔盟约的随机干员棋子","kind":"ally","stageId":null,"team":false},{"effectId":"allybuff_select_11","name":"自愈","desc":"你获得:我方单位每次受到伤害时回复50点生命值;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_13","name":"火力","desc":"你获得:休整期结束时若手牌区至少有3个单位,我方所有干员无视敌人20法术抗性;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_14","name":"征召","desc":"你获得:开始作战时若场上至少有一行存在3名干员,所有干员的再部署时间-50%;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_18","name":"无瑕","desc":"你获得:干员在生命值为满时,攻击力、防御力+30%;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"allybuff_select_19","name":"锐利","desc":"你获得:休整期结束时若手牌区为空,我方所有干员无视敌人30%的防御力;若存在其他队友则他们也获得此效果","kind":"ally","stageId":null,"team":true},{"effectId":"enemydebuff_select_1","name":"排斥:乏力","desc":"全部敌人获得减益效果:攻击力-5%","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_2","name":"排斥:脆弱","desc":"全部敌人获得减益效果:防御力-100","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_3","name":"排斥:致幻","desc":"全部敌人获得减益效果:法术抗性-3","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_4","name":"责罚:乏力","desc":"精英敌人获得减益效果:攻击力-6%","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_5","name":"责罚:脆弱","desc":"精英敌人获得减益效果:防御力-150","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_6","name":"责罚:致幻","desc":"精英敌人获得减益效果:法术抗性-5","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_7","name":"裁决:乏力","desc":"领袖敌人获得减益效果:攻击力-7%","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_8","name":"裁决:脆弱","desc":"领袖敌人获得减益效果:防御力-200","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"enemydebuff_select_9","name":"裁决:致幻","desc":"领袖敌人获得减益效果:法术抗性-7","kind":"enemyDebuff","stageId":null,"team":false},{"effectId":"map_m01_1","name":"模拟战场演变·模式一","desc":"移除场地上全部阻隔工事","kind":"terrain","stageId":"act1autochess_m01","team":false},{"effectId":"map_m02_1","name":"模拟战场演变·模式二","desc":"场地上全部阻隔工事变为射击台","kind":"terrain","stageId":"act1autochess_m02","team":false},{"effectId":"map_m02_2","name":"模拟战场演变·模式三","desc":"移除场地上全部阻隔工事","kind":"terrain","stageId":"act1autochess_m02","team":false},{"effectId":"map_m03_1","name":"模拟战场演变·模式四","desc":"移除场地左侧的阻隔工事","kind":"terrain","stageId":"act1autochess_m03","team":false},{"effectId":"map_m03_2","name":"模拟战场演变·模式五","desc":"场地右侧的射击台变为可以部署高台干员和地面干员的地面","kind":"terrain","stageId":"act1autochess_m03","team":false},{"effectId":"map_m04_1","name":"模拟战场演变·模式六","desc":"移除场地上全部阻隔工事","kind":"terrain","stageId":"act1autochess_m04","team":false},{"effectId":"map_m06_1","name":"模拟战场演变·模式八","desc":"场地中的沙尘暴停止","kind":"terrain","stageId":"act1autochess_m06","team":false},{"effectId":"map_m07_1","name":"模拟战场演变·模式九","desc":"场上的树丛全部消失","kind":"terrain","stageId":"act1autochess_m07","team":false}]},"bountyDrafts":{"initial":{"events":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"slots":10,"pick":"slot","groups":[{"cards":["enemyeffect_18_1","enemyeffect_18_2","enemyeffect_18_3","enemyeffect_18_4","enemyeffect_18_5","enemyeffect_18_6"],"seen":[1,3,5,9,17]},{"cards":["enemyeffect_19_1","enemyeffect_19_2","enemyeffect_19_3","enemyeffect_19_4","enemyeffect_19_5","enemyeffect_19_6"],"seen":[2,15,22]},{"cards":["enemyeffect_17_1","enemyeffect_17_2","enemyeffect_17_3","enemyeffect_17_4","enemyeffect_17_5","enemyeffect_17_6"],"seen":[7,14]},{"cards":["enemyeffect_10_5","enemyeffect_11_4","enemyeffect_12_5","enemyeffect_13_6","enemyeffect_15_4","enemyeffect_20_3"],"seen":[4,10,16]},{"cards":["enemyeffect_10_4","enemyeffect_11_5","enemyeffect_12_6","enemyeffect_14_4","enemyeffect_15_5","enemyeffect_20_2"],"seen":[6,18]},{"cards":["enemyeffect_10_4","enemyeffect_11_5","enemyeffect_12_4","enemyeffect_14_6","enemyeffect_15_4","enemyeffect_20_4"],"seen":[8]},{"cards":["enemyeffect_10_4","enemyeffect_11_6","enemyeffect_12_4","enemyeffect_13_4","enemyeffect_14_5","enemyeffect_15_5"],"seen":[11,20]},{"cards":["enemyeffect_10_4","enemyeffect_11_4","enemyeffect_12_5","enemyeffect_15_6","enemyeffect_20_1","enemyeffect_20_5"],"seen":[12]},{"cards":["enemyeffect_11_4","enemyeffect_12_4","enemyeffect_13_5","enemyeffect_14_4","enemyeffect_15_5","enemyeffect_17_6"],"seen":[13,19,21]}],"rule":{"series":[10,11,12,13,14,15,20],"tiers":[1,1,1,2,2,3],"perSeries":2,"prefer":["enemyeffect_10_6","enemyeffect_20_6"]},"count":6,"assumed":["a uniform pick among the 10 events","the unseen 10th set built by `rule`","险境 R6 drafts like R3"]},"boss":{"events":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"slots":6,"pick":"seen","groups":[{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_5_1","enemyeffect_b_11","enemyeffect_b_9","enemyeffect_b_14","enemyeffect_b_23"],"seen":[7,8,9,10,11,12,13,14,15,16,17,18,19,21],"weights":[12,13,12,12,11,5,13,8,7]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_8","enemyeffect_b_24","enemyeffect_b_19"],"seen":[1,5,22],"weights":[4,2,2,4,2,3,4,4,2]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_19","enemyeffect_b_22","enemyeffect_b_21","enemyeffect_b_2"],"seen":[6,20,"bahamut-12294"],"weights":[4,3,2,3,2,2,3,4,4]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_5","enemyeffect_b_17","enemyeffect_b_20"],"seen":[3],"weights":[2,2,1,1,1,2,2,2,2]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1","enemyeffect_b_4","enemyeffect_b_19"],"seen":[2],"weights":[1,1,2,2,2,2,2,2]},{"cards":["enemyeffect_b_10","enemyeffect_b_1","enemyeffect_b_3","enemyeffect_b_13","enemyeffect_b_12","enemyeffect_5_1"],"seen":[4],"weights":[2,2,2,2,2,2]}],"count":6,"assumed":["a group picked by the matches it came in (the per-match cause is open)","card weights 1 + hits","the single-draft groups completed with their base cards","boss bounties of no seen group are not offered"]},"hunter":{"events":["bounty_hunter_1","bounty_hunter_2","bounty_hunter_3","bounty_hunter_4","bounty_hunter_5","bounty_hunter_6","bounty_hunter_7","bounty_hunter_8","bounty_hunter_9","bounty_hunter_10","bounty_hunter_11","bounty_hunter_12","bounty_hunter_13","bounty_hunter_14","bounty_hunter_15"],"slots":7,"pick":"slot","groups":[{"cards":["enemyeffect_16_4","enemyeffect_16_10","enemyeffect_15_7","enemyeffect_12_7","enemyeffect_13_8","enemyeffect_10_7","enemyeffect_11_7"],"seen":[1,6,21,22],"weights":[5,5,4,4,5,4,4]},{"cards":["enemyeffect_16_3","enemyeffect_15_7","enemyeffect_13_8","enemyeffect_16_9","enemyeffect_14_7","enemyeffect_11_7","enemyeffect_10_7"],"seen":[3,13],"weights":[3,3,3,2,3,3,2]},{"cards":["enemyeffect_16_5","enemyeffect_15_8","enemyeffect_12_7","enemyeffect_14_8","enemyeffect_10_7","enemyeffect_16_11","enemyeffect_11_7"],"seen":[10,12,16],"weights":[4,4,4,3,4,4,2]},{"cards":["enemyeffect_16_7","enemyeffect_16_9","enemyeffect_14_7","enemyeffect_16_11","enemyeffect_11_7","enemyeffect_13_7"],"seen":[11],"open":1,"weights":[2,2,2,2,2,2]},{"cards":["enemyeffect_16_8","enemyeffect_16_10","enemyeffect_14_8","enemyeffect_10_7","enemyeffect_16_12","enemyeffect_13_7"],"seen":[14,19],"open":1,"weights":[3,3,3,3,3,3]},{"cards":["enemyeffect_16_1","enemyeffect_10_8","enemyeffect_11_8","enemyeffect_15_7","enemyeffect_13_7","enemyeffect_14_7"],"seen":[17],"open":1,"weights":[2,2,2,2,2,2]},{"cards":["enemyeffect_10_8","enemyeffect_12_7","enemyeffect_13_7","enemyeffect_14_7","enemyeffect_11_7","enemyeffect_16_12"],"seen":[15],"open":1,"weights":[2,2,2,2,2,2]}],"rule":{"size":7,"onePerSeries":[10,11,12,13,14,15],"maxSeries16":2,"giants":["enemyeffect_16_1","enemyeffect_16_2","enemyeffect_16_3","enemyeffect_16_4","enemyeffect_16_5","enemyeffect_16_6","enemyeffect_16_7","enemyeffect_16_8"],"cards":["enemyeffect_10_8","enemyeffect_11_8","enemyeffect_12_7","enemyeffect_12_8","enemyeffect_13_8","enemyeffect_14_8","enemyeffect_15_7","enemyeffect_15_8","enemyeffect_16_9","enemyeffect_16_10","enemyeffect_10_7","enemyeffect_11_7","enemyeffect_13_7","enemyeffect_14_7","enemyeffect_16_11","enemyeffect_16_12"]},"count":6,"assumed":["the 7 seen lists are the R11 events (bounty_hunter_1..7), picked uniformly","card weights 1 + hits","the `open` cards built by `rule`"]}},"shopDraft":{"rounds":[11],"slots":[{"6":1},{"6":1},{"5":1},{"coin":1},{"3":1,"4":2,"5":3,"coin":2},{"3":1,"4":2,"5":3,"coin":2}],"coin":"chess_item_1_03_e_a","itemWeights":{"chess_item_3_12_e_a":2,"chess_item_4_01_e_a":2,"chess_item_4_11_e_a":2,"chess_item_5_03_e_a":3,"chess_item_5_06_e_a":2,"chess_item_5_07_e_a":3,"chess_item_5_09_e_a":3,"chess_item_6_02_e_a":2,"chess_item_6_03_e_a":2,"chess_item_6_08_e_a":2,"chess_item_6_09_e_a":5,"chess_item_6_11_e_a":2},"seen":[2,4,5,8],"count":6,"assumed":["the slot split","item weights 1 + seen","solo shows 3 of the 6","other rounds (标准 / 险境) keep the previous draw: tiers I–VI with replacement"]},"schedule":{"mode_training_1":{"spRounds":[3],"rounds":{"3":{"families":[{"family":"supply","weight":100}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1_tr"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_single_funny":{"spRounds":[],"rounds":{}},"mode_single_normal":{"spRounds":[6,9],"rounds":{"6":{"families":[{"family":"supply","weight":100}],"cards":3,"supplyTiers":[2,5],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1_s","enemy_initial_2_s","enemy_initial_3_s","enemy_initial_4_s","enemy_initial_5_s","enemy_initial_6_s","enemy_initial_7_s","enemy_initial_8_s","enemy_initial_9_s","enemy_initial_10_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true},"9":{"families":[{"family":"tactic","weight":100}],"cards":3,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1_s","bossInitial_2_s","bossInitial_3_s","bossInitial_4_s","bossInitial_5_s","bossInitial_6_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true}}},"mode_single_hard":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1_s","enemy_initial_2_s","enemy_initial_3_s","enemy_initial_4_s","enemy_initial_5_s","enemy_initial_6_s","enemy_initial_7_s","enemy_initial_8_s","enemy_initial_9_s","enemy_initial_10_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1_s","bossInitial_2_s","bossInitial_3_s","bossInitial_4_s","bossInitial_5_s","bossInitial_6_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":3,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1_s","bounty_hunter_2_s","bounty_hunter_3_s","bounty_hunter_4_s","bounty_hunter_5_s","bounty_hunter_6_s","bounty_hunter_7_s","bounty_hunter_8_s","bounty_hunter_9_s","bounty_hunter_10_s","bounty_hunter_11_s","bounty_hunter_12_s","bounty_hunter_13_s","bounty_hunter_14_s","bounty_hunter_15_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true}}},"mode_single_abyss":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1_s","enemy_initial_2_s","enemy_initial_3_s","enemy_initial_4_s","enemy_initial_5_s","enemy_initial_6_s","enemy_initial_7_s","enemy_initial_8_s","enemy_initial_9_s","enemy_initial_10_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":3,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1_s","bossInitial_2_s","bossInitial_3_s","bossInitial_4_s","bossInitial_5_s","bossInitial_6_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":3,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1_s","bounty_hunter_2_s","bounty_hunter_3_s","bounty_hunter_4_s","bounty_hunter_5_s","bounty_hunter_6_s","bounty_hunter_7_s","bounty_hunter_8_s","bounty_hunter_9_s","bounty_hunter_10_s","bounty_hunter_11_s","bounty_hunter_12_s","bounty_hunter_13_s","bounty_hunter_14_s","bounty_hunter_15_s"],"supply":["equip_free_2_s","equip_free_3_s","equip_free_4_s"],"shop":["artifact_paid_1_s","artifact_paid_2_s","artifact_paid_3_s","artifact_paid_4_s","artifact_paid_5_s"],"tactic":["buff_select_1_s","buff_select_2_s","buff_select_3_s","buff_select_4_s","hardbuff_select_1_s","hardbuff_select_2_s","hardbuff_select_3_s","terrain_m01_1_s","terrain_m02_1_s","terrain_m02_2_s","terrain_m03_1_s","terrain_m04_1_s","terrain_m06_1_s","terrain_m07_1_s"]},"assumed":true}}},"mode_multi_funny":{"spRounds":[3,9],"rounds":{"3":{"families":[{"family":"supply","weight":45},{"family":"tactic","weight":35},{"family":"shop","weight":20}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true},"9":{"families":[{"family":"supply","weight":45},{"family":"tactic","weight":35},{"family":"shop","weight":20}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_multi_normal":{"spRounds":[3,6,9],"rounds":{"3":{"families":[{"family":"bounty","weight":50},{"family":"supply","weight":25},{"family":"shop","weight":10},{"family":"tactic","weight":15}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true},"6":{"families":[{"family":"bounty","weight":50},{"family":"supply","weight":25},{"family":"shop","weight":10},{"family":"tactic","weight":15}],"cards":6,"supplyTiers":[2,5],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true},"9":{"families":[{"family":"bounty","weight":50},{"family":"supply","weight":25},{"family":"shop","weight":10},{"family":"tactic","weight":15}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_multi_hard":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":6,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1","bounty_hunter_2","bounty_hunter_3","bounty_hunter_4","bounty_hunter_5","bounty_hunter_6","bounty_hunter_7","bounty_hunter_8","bounty_hunter_9","bounty_hunter_10","bounty_hunter_11","bounty_hunter_12","bounty_hunter_13","bounty_hunter_14","bounty_hunter_15"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}},"mode_multi_abyss":{"spRounds":[3,9,11],"rounds":{"3":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":["enemy_initial_1","enemy_initial_2","enemy_initial_3","enemy_initial_4","enemy_initial_5","enemy_initial_6","enemy_initial_7","enemy_initial_8","enemy_initial_9","enemy_initial_10"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"9":{"families":[{"family":"bounty","weight":100}],"cards":6,"supplyTiers":[3,6],"bountyDraft":"boss","events":{"bounty":["bossInitial_1","bossInitial_2","bossInitial_3","bossInitial_4","bossInitial_5","bossInitial_6"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":false},"11":{"families":[{"family":"bounty","weight":14},{"family":"shop","weight":4},{"family":"tactic","weight":4}],"cards":6,"supplyTiers":[4,6],"bountyDraft":"hunter","events":{"bounty":["bounty_hunter_1","bounty_hunter_2","bounty_hunter_3","bounty_hunter_4","bounty_hunter_5","bounty_hunter_6","bounty_hunter_7","bounty_hunter_8","bounty_hunter_9","bounty_hunter_10","bounty_hunter_11","bounty_hunter_12","bounty_hunter_13","bounty_hunter_14","bounty_hunter_15"],"supply":["equip_free_1","equip_free_2","equip_free_3","equip_free_4"],"shop":["artifact_paid_1","artifact_paid_2","artifact_paid_3","artifact_paid_4","artifact_paid_5"],"tactic":["buff_select_1","buff_select_2","buff_select_3","buff_select_4","hardbuff_select_1","hardbuff_select_2","hardbuff_select_3","terrain_m01_1","terrain_m02_1","terrain_m02_2","terrain_m03_1","terrain_m04_1","terrain_m06_1","terrain_m07_1"]},"assumed":true}}}},"pools":{"pool_equip_normal":{"kind":"equip","rule":"shopEligible","maxTier":"shopLevel","assumed":true},"pool_equip_shop_1":{"kind":"equip","rule":"shopEligible","tiers":[1],"assumed":true},"pool_equip_kathe":{"kind":"equip","rule":"shopEligible","maxTier":"shopLevel","assumed":true},"pool_equip_narant":{"kind":"equip","rule":"shopEligible","maxTier":"shopLevel","assumed":true},"pool_equip_vict":{"kind":"equip","items":["chess_item_4_09_e_a","chess_item_3_09_e_a","chess_item_3_10_e_a","chess_item_2_03_e_a"],"assumed":true},"pool_equip_pepe":{"kind":"equip","weighted":[["chess_item_1_03_e_a",45],["chess_item_2_04_e_a",45],["chess_item_6_07_e_a",10]],"goldenWeights":[40,40,20],"assumed":true},"pool_equip_rockr":{"kind":"equip","items":["chess_item_4_09_e_a","chess_item_3_09_e_a","chess_item_3_10_e_a","chess_item_2_03_e_a"],"assumed":true},"pool_chess_glady":{"kind":"chess","items":["chess_char_3_05_a","chess_char_2_07_a","chess_char_1_04_a"],"assumed":true},"pool_char_pinus":{"kind":"chess","weighted":[["chess_char_1_19_a",45],["chess_char_2_18_a",45],["chess_char_4_20_a",10]],"assumed":true},"pool_char_later":{"kind":"chess","bond":"lateranoShip","minTier":4,"golden":true,"rule":"shopEligible","assumed":true},"pool_chess_shop_1_reward":{"kind":"chess","tier":1,"rule":"shopEligible","assumed":true},"pool_chess_shop_2_reward":{"kind":"chess","tier":2,"rule":"shopEligible","assumed":true},"pool_chess_shop_3_reward":{"kind":"chess","tier":3,"rule":"shopEligible","assumed":true},"pool_chess_shop_4_reward":{"kind":"chess","tier":4,"rule":"shopEligible","assumed":true},"pool_chess_shop_5_reward":{"kind":"chess","tier":5,"rule":"shopEligible","assumed":true},"pool_chess_shop_6_reward":{"kind":"chess","tier":6,"rule":"shopEligible","assumed":true}}} \ No newline at end of file diff --git a/docs/DATA.md b/docs/DATA.md index 45d35920..d141a1e8 100644 --- a/docs/DATA.md +++ b/docs/DATA.md @@ -321,9 +321,9 @@ Types: `BAND_INITIAL` 41, `BOND` 23, `EQUIP` 115, `ENEMY_GAIN` 129 (悬赏), `BU | `format` | `{"multi":{"cards":6,"pickOrder":"random","firstPickSec":30,"otherPickSec":16,"onTimeout":"autoPickRandom","eachPlayerPicks":1},"solo":{"cards":3,"timer":null},"opensAfterIncome":true}` | | | `cards.bounty[]` | `{"effectId":"enemyeffect_10_4","name":"悬赏·飞行I","tier":1,"coin":1,"payout":"kill","rounds":2,"multiRound":false,"enemyKey":"enemy_1005_yokai","count":1,"adds":[…],"draft":true,"draftExcluded":null,"draftPool":"initial","series":10}` | `payout` `kill` (killer gets coins, 联防 helpers too) / `perfect` (chooser's own phase perfect); `rounds` = battles affected (99 = all remaining); `tier` from the I/II/III suffix (else coin value); `enemyKey` = the effect's `enemy_id` (fixed per card; the title only names category and tier); `draft` = offered by a 悬赏决策 draft (86 cards); else `draftExcluded` `perfect` (战术特训: "仅由法术教鞭生成" — the 教鞭 Art's cards; 20) / `hidden` (鸭爵 / 高普尼克 / 流泪小子 / 圆仔; 4) / `unseen` (in none of the 59 official bounty drafts of the user's 66 screenshots: the 7 multi-round cards, enemyeffect_3_*, the boss bounties of no seen R9 group; 19, [ASSUMED] not offered) — build-data `bountyDraftExclusion`, `server/match/choices.js draftBounty`, user playtest #6 item 4, player feedback after 0.1.0 report #2; `draftPool` = the kind of draft that offers it: `initial` (R3: the 42 "接下来两场作战" cards), `boss` (R9: 19 boss bounties + 源石虫·特训), `hunter` (R11: the faction _7 / _8 and 特异 series 16 "下场战斗" cards, 24), null when not drafted; `series` = N of `enemyeffect_N_M` (null otherwise) | | `cards.tactic[]` | `{"effectId":"map_m01_1","name":"模拟战场演变·模式一","kind":"terrain","stageId":"act1autochess_m01","team":false}` | `kind` `ally` / `enemyDebuff` / `terrain` (only for the match stage); `team` = also given to teammates | -| `bountyDrafts[kind]` | `{"initial":{"events":[…],"slots":10,"pick":"slot","groups":[{"cards":[…6],"seen":[1,3,5,9,17]},…],"rule":{"series":[10,…,15,20],"tiers":[1,1,1,2,2,3],"perSeries":2,"prefer":["enemyeffect_10_6","enemyeffect_20_6"]},"count":6},"boss":{"events":[…],"slots":6,"pick":"seen","groups":[{"cards":[…9],"seen":[7,…,21],"weights":[12,13,…]},…],"count":6},"hunter":{"events":[…],"slots":15,"pick":"slot","groups":[{"cards":[…7],"seen":[1,6,21,22],"weights":[…]},{"cards":[…6],"open":1,…},…],"rule":{"size":7,"onePerSeries":[10,…,15],"maxSeries16":2,"giants":[…],"cards":[…]},"count":6}}` | the official 悬赏决策 card lists, read from 66 screenshots of 22 official co-op 绝境 / 终极 matches (player feedback after 0.1.0 report #2; build-data `BOUNTY_INITIAL_SETS` / `BOUNTY_BOSS_GROUPS` / `BOUNTY_HUNTER_GROUPS`, readings in `test/fixtures/official-bounty-drafts.json`, `seen` = its match numbers). A draft = one group (`pick` `slot`: one of `slots` events, uniform — a seen group or, for an unseen event, a list built by `rule`; `seen`: a group by the matches it came in), then `count` different cards of its `cards` drawn one by one by `weights` (1 + the drafts of the group the card showed in; a rule-built card 1). `initial`: 9 seen sets of 6 (all six shown), the 10th by `rule` — tiers I I I II II III, ≤ `perSeries` a series, the III one of `prefer` (the two-battle cards no draft showed) [ASSUMED]; `boss`: the 6 groups of 9 (one per bossInitial event; the three single-draft groups completed with their base cards [ASSUMED]), the 鼠王 group in 14 of 22 matches — every one on the dark grey board — so picked by `seen` [ASSUMED: the per-match cause is open]; `hunter`: 7 seen lists of 7 (`open` = cards still unseen, drawn by `rule`: a giant for a list without one, else tier I / II cards, one per `onePerSeries` series, ≤ `maxSeries16` of 16_9..12), the 8 unseen events built by `rule` [ASSUMED] | -| `schedule[modeId]` | `{"spRounds":[3,6,9],"rounds":{"3":{"families":[{"family":"bounty","weight":50},…],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":[…],"supply":[…],"shop":[…],"tactic":[…]},"assumed":true}}}` | research 01 A4 defaults: pick a family by weight; `supplyTiers` = item tier window for 道具补给; 机密商店 draws `shopDraft`; `bountyDraft` = the `bountyDrafts` kind of the round's 悬赏决策 (R3 / 险境 R6 `initial`, R9 `boss`, R11 `hunter`); 绝境 / 终极 R11 = 悬赏决策 14 / 机密商店 4 / 战术决策 4 (the official co-op R11s of 22 matches, no 道具补给; weights = those counts [ASSUMED]; solo takes the same weights [ASSUMED: no solo screenshot — extrapolated from co-op, the data has solo R11 悬赏决策 events `bounty_hunter_*_s`]); `events` = the official event ids of that kind (`enemy_initial_*`, `bossInitial_*`, `bounty_hunter_*`), usable as the phase header | -| `shopDraft` | `{"slots":[{"6":1},{"6":1},{"5":1},{"coin":1},{"3":1,"4":2,"5":3,"coin":2},{"3":1,"4":2,"5":3,"coin":2}],"coin":"chess_item_1_03_e_a","itemWeights":{"chess_item_6_09_e_a":5,…},"seen":[2,4,5,8],"count":6}` | the official 机密商店 (R11 of matches 2, 4, 5, 8; build-data `SHOP_DRAFT`; the user: "机密商店按官方改成可以重复吧"): six slots, each drawn on its own — with replacement, so an item can come twice (official: 盟约之币 ×2, 变形同构体 ×2) — a tier (or `coin` = 盟约之币) by the slot's weights, then an item of that tier by `itemWeights` (1 + the official cards it showed on; unlisted 1). Every official shop: exactly two tier VI, ≥ 1 V, ≥ 1 盟约之币, no other tier I / II; the slot split and the weights [ASSUMED]; solo 3 of the 6, other modes / rounds the same [ASSUMED]; free (price 0) | +| `bountyDrafts[kind]` | `{"initial":{"events":[…],"slots":10,"pick":"slot","groups":[{"cards":[…6],"seen":[1,3,5,9,17]},…],"rule":{"series":[10,…,15,20],"tiers":[1,1,1,2,2,3],"perSeries":2,"prefer":["enemyeffect_10_6","enemyeffect_20_6"]},"count":6},"boss":{"events":[…],"slots":6,"pick":"seen","groups":[{"cards":[…9],"seen":[7,…,21],"weights":[12,13,…]},…],"count":6},"hunter":{"events":[…],"slots":7,"pick":"slot","groups":[{"cards":[…7],"seen":[1,6,21,22],"weights":[…]},{"cards":[…6],"open":1,…},…],"rule":{"size":7,"onePerSeries":[10,…,15],"maxSeries16":2,"giants":[…],"cards":[…]},"count":6}}` | the official 悬赏决策 card lists, read from 66 screenshots of 22 official co-op 绝境 / 终极 matches (player feedback after 0.1.0 report #2; build-data `BOUNTY_INITIAL_SETS` / `BOUNTY_BOSS_GROUPS` / `BOUNTY_HUNTER_GROUPS`, readings in `test/fixtures/official-bounty-drafts.json`, `seen` = its match numbers). A draft = one group (`pick` `slot`: one of `slots` events, uniform — a seen group or, for an unseen event, a list built by `rule`; `seen`: a group by the matches it came in), then `count` different cards of its `cards` drawn one by one by `weights` (1 + the drafts of the group the card showed in; a rule-built card 1). `initial`: 9 seen sets of 6 (all six shown), the 10th by `rule` — tiers I I I II II III, ≤ `perSeries` a series, the III one of `prefer` (the two-battle cards no draft showed) [ASSUMED]; `boss`: the 6 groups of 9, 9, 9, 9, 8 and 6 cards (one per bossInitial event; 9 where three named bosses came; the three single-draft groups completed only with the base cards they lack [ASSUMED] — match 4's base-only group may instead be a draft of the 泥岩 group), the 鼠王 group in 14 of 22 matches — every one on the dark grey board — so picked by `seen` [ASSUMED: the per-match cause is open]; `hunter`: the 7 seen lists of 7, `slots` 7 so one of them uniform (taken as the events bounty_hunter_1..7, one block of effectChoiceInfoDict; no list is built from nothing) [ASSUMED]; `open` = cards still unseen, drawn by `rule`: a giant for a list without one, else tier I / II cards, one per `onePerSeries` series, ≤ `maxSeries16` of 16_9..12 [ASSUMED] — the only way 12_8 / 16_2 / 16_6 (in no draft) come, about 1 R11 bounty draft in 15 | +| `schedule[modeId]` | `{"spRounds":[3,6,9],"rounds":{"3":{"families":[{"family":"bounty","weight":50},…],"cards":6,"supplyTiers":[1,4],"bountyDraft":"initial","events":{"bounty":[…],"supply":[…],"shop":[…],"tactic":[…]},"assumed":true}}}` | research 01 A4 defaults: pick a family by weight; `supplyTiers` = item tier window for 道具补给; 机密商店 draws `shopDraft` at its `rounds` (R11), else any normal shop item of tiers I–VI per card (duplicates allowed); `bountyDraft` = the `bountyDrafts` kind of the round's 悬赏决策 (R3 / 险境 R6 `initial`, R9 `boss`, R11 `hunter`); 绝境 / 终极 R11 = 悬赏决策 14 / 机密商店 4 / 战术决策 4 (the official co-op R11s of 22 matches, no 道具补给; weights = those counts [ASSUMED]; solo takes the same weights [ASSUMED: no solo screenshot — extrapolated from co-op, the data has solo R11 悬赏决策 events `bounty_hunter_*_s`]); `events` = the official event ids of that kind (`enemy_initial_*`, `bossInitial_*`, `bounty_hunter_*`), usable as the phase header | +| `shopDraft` | `{"rounds":[11],"slots":[{"6":1},{"6":1},{"5":1},{"coin":1},{"3":1,"4":2,"5":3,"coin":2},{"3":1,"4":2,"5":3,"coin":2}],"coin":"chess_item_1_03_e_a","itemWeights":{"chess_item_6_09_e_a":5,…},"seen":[2,4,5,8],"count":6}` | the official 机密商店 (R11 of matches 2, 4, 5, 8; build-data `SHOP_DRAFT`; the user: "机密商店按官方改成可以重复吧"): six slots, each drawn on its own — with replacement, so an item can come twice (official: 盟约之币 ×2, 变形同构体 ×2) — a tier (or `coin` = 盟约之币) by the slot's weights, then an item of that tier by `itemWeights` (1 + the official cards it showed on; unlisted 1). Every official shop: exactly two tier VI, ≥ 1 V, ≥ 1 盟约之币, no other tier I / II; the slot split and the weights [ASSUMED]; solo 3 of the 6 [ASSUMED]; only at `rounds` (R11 = 绝境 / 终极, the rounds of the screenshots) — the earlier 机密商店 of 标准 R3 / R9 and 险境 R3 / R6 / R9 (no screenshot; the data's shop events sit in three blocks) keep the previous draw, any normal shop item of tiers I–VI per card, with replacement [ASSUMED]; free (price 0) | | `pools[poolId]` | `{"kind":"equip","items":[…]}` / `{"kind":"chess","tier":2,"rule":"shopEligible"}` | server-side reward pools referenced by effects (`pool_equip_*`, `pool_chess_shop_N_reward`, `pool_char_later`, …), all [ASSUMED]; `rule:"shopEligible"` = visible/non-hidden entries, `maxTier:"shopLevel"` = ≤ current shop level, `weighted` = `[[id, weight]]`. `pool_equip_vict` (维多利亚, every 25 layers: "获得一件带有随机特殊效果的维式重锤") and `pool_equip_rockr` (洛洛's 定制品; user playtest #4 — the research 04 §8 guess 有限加速器 / 激光发射器 / 护盾无人机 / 双模机械臂 / 蜂鸣器 is superseded) = the 4 special 维式重锤, uniform | ## 9. `enemies.json` — `{ [enemyKey]: Enemy }` (249 keys that can appear) diff --git a/docs/META.md b/docs/META.md index 793480e9..743b740c 100644 --- a/docs/META.md +++ b/docs/META.md @@ -110,8 +110,9 @@ family defaults are documented in `choices.js` (bounty / supply / shop / tactic) text "无需消耗资金") and follow the 4 official 机密商店 (choices.json `shopDraft`, build-data `SHOP_DRAFT`; the user: "机密商店按官方改成可以重复吧"): six slots drawn with replacement — VI, VI, V, 盟约之币 and twice V / IV / III / 盟约之币, an item within its tier weighted by the official cards it showed on — so the same item can be offered twice (official: -盟约之币 ×2, 变形同构体 ×2; the slot split and the weights [ASSUMED]); two identical cards are two cards (picks go by -index). 悬赏决策 offers only choices.json cards with `draft: true` (`choices.js draftBounty`): never 战术特训 (PRTS +盟约之币 ×2, 变形同构体 ×2; the slot split and the weights [ASSUMED]) — at R11 (绝境 / 终极), the round of the +screenshots; the earlier 机密商店 of 标准 / 险境 (no screenshot) keep the previous draw, any tier I–VI per card with +replacement [ASSUMED]; two identical cards are two cards (picks go by index). 悬赏决策 offers only choices.json cards with `draft: true` (`choices.js draftBounty`): never 战术特训 (PRTS "※以下悬赏任务仅由法术教鞭生成") nor the 鸭爵 / 高普尼克 / 流泪小子 / 圆仔 cards (user playtest #6 item 4). **Each draft is built like the official one of its round** (`choices.js bountyDraftCards`, choices.json `bountyDrafts` / schedule `bountyDraft`; player feedback after 0.1.0, report #2 — late bounty enemies in the early drafts — settled by 66 @@ -120,13 +121,16 @@ screenshots of 22 official co-op 绝境 / 终极 matches of this season, reading it, each drawn with weight 1 + the official drafts of its group it showed in [ASSUMED]. **R3** one of the 10 official sets of six "接下来两场作战" cards (all six), 3 × I + 2 × II + 1 × III in 22 of 22 — 9 seen, hand-made (one holds two series-20 cards), the 10th built by a rule whose III is 法术大师A1 or 鼎沸 (the two-battle cards no draft showed) -[ASSUMED]; **R9** boss bounties + 源石虫·特训: one of 6 groups of 9 cards (one per bossInitial event; 庞贝 and 鼠王 -never together); the 鼠王 group (杰斯顿 / “自在” / 陷落雪祀) came in 14 of 22 matches, every match on the dark grey board +[ASSUMED]; **R9** boss bounties + 源石虫·特训: one of 6 groups (one per bossInitial event; 庞贝 and 鼠王 never +together) of 9, 9, 9, 9, 8 and 6 cards — 9 where three named bosses came, the single-draft groups completed only with +the base cards they lack [ASSUMED; match 4's base-only group may instead be a draft of the 泥岩 group]; the 鼠王 group (杰斯顿 / “自在” / 陷落雪祀) came in 14 of 22 matches, every match on the dark grey board among them, so a group is picked by the matches it came in [ASSUMED: something of the match — map, leader or difficulty — decides, open]; **R11** (绝境 / 终极 co-op: 悬赏决策 14, 机密商店 4, 战术决策 4, never 道具补给, weights = those counts; solo the same [ASSUMED]) a list of 7 "下场战斗" cards — one 特异III giant, one card per faction series — -of which the draft leaves out one (matches 1 / 6 / 21 / 22 leave out four different cards of one list); 7 of the 15 -lists seen, the unseen ones and the 4 lists' 7th cards built by that shape [ASSUMED]. 险境 R6 drafts like R3 +of which the draft leaves out one (matches 1 / 6 / 21 / 22 leave out four different cards of one list); one of the 7 +lists seen, uniform (taken as the events bounty_hunter_1..7, one block of the data; 15 equally likely events would +rarely show only 7 lists in 14 drafts) [ASSUMED], the 4 lists seen with 6 cards completed by that shape — so the R11 +cards no draft showed (12_8 / 16_2 / 16_6) come in about 1 draft in 15 [ASSUMED]. 险境 R6 drafts like R3 [ASSUMED]. A card's enemy is fixed by its effect (`enemy_id`): the title only names category and tier (悬赏·损伤I = 底海滑动者 or 临时收音师). The players pick in turn from one shared draft (a taken card stays greyed with the taker's avatar, as in the official matches 17 and 21). diff --git a/docs/PLAYING.md b/docs/PLAYING.md index bb4643ea..64dbeab7 100644 --- a/docs/PLAYING.md +++ b/docs/PLAYING.md @@ -16,7 +16,7 @@ |---|---| | 确认本局信息 | 本局地图(标准模拟固定为「战场#01」;险境从 8 张地图中随机,绝境 / 终极从不含战场#01 的 7 张中随机)、敌方派系、**被禁用的盟约及其干员**、领袖预告。所有人确认后继续;同盟模拟最多 25 秒;只有你一名玩家时(独立模拟,或同盟模拟只带 AI 队友)不限时。 | | 选择策略 | 40 名策略(分队长)决定**初始目标生命值(20–45)**和一条永久规则。同盟:随机顺序轮流选,**每人 30 秒**,右上角和「决策中」显示同一个倒计时;AI 队友立即选完;队友已选的不能重复,每人可**跳过一次**(排到最后);超时自动选你**当前选中**的策略(已被队友选走则选华法琳)。独立:自由选择、不限时;同盟模拟只有你一名玩家时也不限时。 | -| 机变 | 部分回合开始前出现:同盟共 6 张卡轮流各取 1 张(首位 30 秒,其余 16 秒;只有你一名玩家时不限时),独立 3 选 1。卡片包括装备、资金、干员、盟约层数、悬赏等;**悬赏决策**为你的作战添加悬赏敌人,卡上用蓝字标出持续多久:「下场作战」/「接下来两场作战」的只出现一场或两场,之后不再出现;官方的「多轮悬赏」(原文写「之后的每场作战」)在这里也按「接下来两场作战」处理,只出现两场(如教鞭的法术大师A2·多轮战术特训)。各回合的悬赏决策按官方对局截图来出:第 3 回合是 6 张「接下来两场作战」的悬赏(3 张 1 资金、2 张 2 资金、1 张 3 资金);第 9 回合是各首领的「下场作战」悬赏和「源石虫·特训」;绝境 / 终极的第 11 回合多半是悬赏决策(也可能是机密商店或战术决策),其中的悬赏通常有 1 只特异巨兽,其余是各阵营的「下场战斗」悬赏。**机密商店**的 6 件装备都免费:2 件 VI 阶、至少 1 件 V 阶和 1 枚盟约之币,和官方一样可能出现两件相同的装备(各算一张卡,可以分别被选走)。击倒它的人(联防中的队友也算)获得资金;右侧效果栏会写「还剩 N 场作战」。每张卡左上是图标和名称,下面写着完整效果(与详情卡相同的官方描述,手机上也显示);已被选走的卡变暗,右上角显示选走它的玩家头像(悬停可看名字)。选卡要**点两次**:第一次只选中(金框 +「确认选择 · 再次点击」),再点同一张或点右上的「确认选择」才生效;点别的卡换选,按 Esc 或点空白处取消。 | +| 机变 | 部分回合开始前出现:同盟共 6 张卡轮流各取 1 张(首位 30 秒,其余 16 秒;只有你一名玩家时不限时),独立 3 选 1。卡片包括装备、资金、干员、盟约层数、悬赏等;**悬赏决策**为你的作战添加悬赏敌人,卡上用蓝字标出持续多久:「下场作战」/「接下来两场作战」的只出现一场或两场,之后不再出现;官方的「多轮悬赏」(原文写「之后的每场作战」)在这里也按「接下来两场作战」处理,只出现两场(如教鞭的法术大师A2·多轮战术特训)。各回合的悬赏决策按官方对局截图来出:第 3 回合是 6 张「接下来两场作战」的悬赏(3 张 1 资金、2 张 2 资金、1 张 3 资金);第 9 回合是各首领的「下场作战」悬赏和「源石虫·特训」;绝境 / 终极的第 11 回合多半是悬赏决策(也可能是机密商店或战术决策),其中的悬赏通常有 1 只特异巨兽,其余是各阵营的「下场战斗」悬赏。**机密商店**的 6 件装备都免费,和官方一样可能出现两件相同的装备(各算一张卡,可以分别被选走);第 11 回合(绝境 / 终极)的机密商店按官方:2 件 VI 阶、至少 1 件 V 阶和 1 枚盟约之币,标准 / 险境较早回合的机密商店各阶装备都可能出现。击倒它的人(联防中的队友也算)获得资金;右侧效果栏会写「还剩 N 场作战」。每张卡左上是图标和名称,下面写着完整效果(与详情卡相同的官方描述,手机上也显示);已被选走的卡变暗,右上角显示选走它的玩家头像(悬停可看名字)。选卡要**点两次**:第一次只选中(金框 +「确认选择 · 再次点击」),再点同一张或点右上的「确认选择」才生效;点别的卡换选,按 Esc 或点空白处取消。 | | 休整期 | 购买、摆阵、配装备、冻结 / 刷新、升级调度中心;同盟有倒计时(65–215 秒,随回合增加);独立模拟、以及只有你一名玩家(只带 AI 队友)的同盟模拟不限时。所有人「准备就绪」即提前开战,全员就绪前可取消。 | | 作战 | 每人在自己的战场各自作战(战斗在你的浏览器里模拟,2 倍速)。干员按**从上到下、从左到右**的顺序自动部署并消耗部署费用(初始 10,+1/秒)。时限 45–115 秒(实际秒数,即屏幕上的倒计时),时间到仍存活的敌人算漏怪。有敌人进入蓝门时,顶栏的目标生命值会**立即**显示扣除后的数值(红字 + 「−N」,每回合至多 10 点),结算时确定;联防阶段标注「联防中」,队友拦下的部分最后不扣。左侧队伍栏同样显示队友的待扣生命值。被击倒的干员**留在原地**(倒地姿势、略微变灰),头上的圆圈是再部署倒计时:绿色圆环 + 秒数;变成黄色「DP」表示部署费用不够,红色「!」表示原位被占。血条下方的一行是**元素损伤**(与原版一致:元素图标 + 白条):干员为带图标的彩色圆盘,敌人为小号纯色圆盘,右侧白条是剩余元素值,像血条一样从右往左减少,白条耗尽的那一下就是爆条(被大额元素损伤一次打掉一截时白条也会一次少一截,例如掠海漂移体每击约为 25%–50%);爆条后进入爆发冷却(灼燃 / 神经 / 侵蚀 10 秒,敌方侵蚀 8 秒,凋亡 15 秒),这时白条变成**元素颜色**(神经青绿、侵蚀蓝、灼燃橙红、凋亡灰紫)并在冷却期间慢慢回满、图标闪烁——彩色条表示已经爆条、正在承受爆发效果,不是还剩的元素值;期间所有元素都不会累积也无法被治疗,结束后清零。元素爆发造成的是**无来源伤害**,不吃干员的增伤、穿透和装备加成(例如深巡打海嗣时灼燃爆发固定 7000),击杀仍记在爆条的干员名下;元素脆弱只提高元素伤害,不加快元素条;脆弱不影响元素伤害。已被击杀的敌人不会再被附加元素损伤。 | | 联防 | 见第 5 节。 | diff --git a/server/match/choices.js b/server/match/choices.js index c6155155..d3e7aeb0 100644 --- a/server/match/choices.js +++ b/server/match/choices.js @@ -11,11 +11,11 @@ // official drafts of the group it showed in): // initial (R3, 险境 R6 [ASSUMED]): one of the 10 official sets of six "接下来两场作战" cards (all // six) — 9 seen, the 10th built by `rule` (I I I II II III) [ASSUMED]; -// boss (R9): one of the 6 groups of 9 boss bounties / 源石虫·特训, picked by the matches it came in -// [ASSUMED]; -// hunter (R11): one of the 15 events, a list of 7 "下场战斗" cards — 7 seen (their `open` cards and -// the 8 unseen lists built by `rule`: one 特异III giant + tier I / II cards, one per faction -// series) [ASSUMED]; +// boss (R9): one of the 6 groups (9, 9, 9, 9, 8 and 6 cards) of boss bounties / 源石虫·特训, +// picked by the matches it came in [ASSUMED]; +// hunter (R11): one of the 7 seen lists of 7 "下场战斗" cards, uniform (taken as the 7 events +// bounty_hunter_1..7) [ASSUMED]; a list seen with 6 cards gets its 7th (`open`) by `rule` +// (one 特异III giant, else a tier I / II card of a free faction series) [ASSUMED]; // only `draft` cards of that `draftPool` (never 战术特训 — 法术教鞭 only —, the 鸭爵 set, the 7 // multi-round cards or the pre-series cards: no official draft shows them); positions shuffled; the // mode's inactive enemy list does not apply (PRTS 卫戍协议:盟约 11/18 note "以上调整仅针对战术特训敌人, @@ -24,11 +24,12 @@ // MULTI_ROUND_BOUNTY_BATTLES battles and says so (`bountyBattles` / `bountyText`: the user's call // after playtest #6 — "我不记得有过多轮悬赏") // supply 道具补给 random normal EQUIP shop items with tier in supplyTiers [lo, hi] (duplicates allowed) -// shop 机密商店 choices.json `shopDraft` (the 4 official 机密商店 at R11; the user: "机密商店按官方改成可以重复吧"): -// six slots, each drawn on its own — with replacement, so the same item can be offered twice -// (official: 盟约之币 ×2, 变形同构体 ×2): VI, VI, V, 盟约之币 and twice V / IV / III / 盟约之币, an -// item within its tier by `itemWeights` (solo: 3 of the 6 slots [ASSUMED]); without `shopDraft` -// random normal EQUIP shop items of any tier. FREE — the official card text is "无需消耗资金,获得装备 +// shop 机密商店 at the rounds of choices.json `shopDraft` (R11: the 4 official 机密商店; the user: "机密商店按官方改 +// 成可以重复吧"): six slots, each drawn on its own — with replacement, so the same item can be +// offered twice (official: 盟约之币 ×2, 变形同构体 ×2): VI, VI, V, 盟约之币 and twice V / IV / III / +// 盟约之币, an item within its tier by `itemWeights` (solo: 3 of the 6 slots [ASSUMED]); other rounds +// (标准 / 险境, no screenshot) and without `shopDraft`: random normal EQUIP shop items of any tier I–VI, +// each card on its own (duplicates allowed) [ASSUMED]. FREE — the official card text is "无需消耗资金,获得装备 // 补给" (research 01 A4/04 addendum), so the price is 0. Two identical cards are two cards: picks, // `taken` and the client go by the card's `idx` // tactic 战术决策 distinct cards.tactic entries; terrain cards only for the match stage; a 驰援 card @@ -261,7 +262,8 @@ function hunterFill(rng, rule, list, byId) { /** * The cards of a 悬赏决策 of kind `kind` after its official card lists (choices.json `bountyDrafts[kind]`, see the module * header), over the eligible cards `byId` (effectId → cards.bounty entry). Ids the eligible list lacks are skipped. - * pick 'slot': one of `slots` events, uniform — a seen group, or for an unseen event a list built by `rule`; + * pick 'slot': one of `slots` events, uniform — a seen group, or for an unseen event a list built by `rule` (R3's + * 10th set; R11 has `slots` = its 7 seen lists, so none is built); * pick 'seen': a group by the number of official matches it came in. * The draft is `count` different cards of the list drawn by the group's `weights` (a rule-built card weighs 1). */ @@ -316,12 +318,13 @@ function bountyDraftCards(gd, rng, n, sch, round) { * The 机密商店 cards (choices.json `shopDraft`, module header): every slot drawn on its own — a tier (or `coin`, the * 盟约之币) by the slot's weights, then an item of that tier by `itemWeights` (1 when unlisted; an empty tier falls back to * the nearest lower one, then any) — so one item can fill two slots. Positions shuffled; `n` < the slots (solo) keeps - * `n` of them. Null without a usable `shopDraft`. + * `n` of them. Null without a usable `shopDraft` or at a round its `rounds` (when given) does not list. */ -export function shopDraftCards(gd, rng, n) { +export function shopDraftCards(gd, rng, n, round = null) { const spec = gd.choices.shopDraft; const slots = spec && Array.isArray(spec.slots) ? spec.slots.filter((x) => x && typeof x === 'object') : []; if (!slots.length) return null; + if (Array.isArray(spec.rounds) && !spec.rounds.includes(round)) return null; const w = spec.itemWeights && typeof spec.itemWeights === 'object' ? spec.itemWeights : {}; const coin = typeof spec.coin === 'string' && gd.item(spec.coin) ? spec.coin : null; const ofTier = (t) => { @@ -344,7 +347,7 @@ function buildCards(gd, rng, family, n, sch, { stageId = null, bondAvailable = n const cardsData = gd.choices.cards || {}; if (family === 'bounty') return bountyDraftCards(gd, rng, n, sch, round); if (family === 'shop') { - const cards = shopDraftCards(gd, rng, n); + const cards = shopDraftCards(gd, rng, n, round); if (cards) return cards; } if (family === 'supply' || family === 'shop') { diff --git a/test/content/choices.test.js b/test/content/choices.test.js index 42f58b99..1b0b7255 100644 --- a/test/content/choices.test.js +++ b/test/content/choices.test.js @@ -395,7 +395,7 @@ test('机密商店 E2E (co-op): two identical cards are two cards — both can b // six 变形同构体: every slot draws the one item `coin` names const one = Object.values(DATA.items).find((i) => i.name === '变形同构体' && !i.isGolden).id; const data = dataWith('mode_multi_hard', 3, 'shop'); - data.choices = { ...data.choices, shopDraft: { ...data.choices.shopDraft, slots: Array.from({ length: 6 }, () => ({ coin: 1 })), coin: one } }; + data.choices = { ...data.choices, shopDraft: { ...data.choices.shopDraft, rounds: [3], slots: Array.from({ length: 6 }, () => ({ coin: 1 })), coin: one } }; const h = makeMatch({ mode: 'coop', difficulty: 'HARD', humans: 2, bots: 2, seed: 43, data, registry: REG, fake: true }); const m = h.m; h.start(); diff --git a/test/match/feedback1-bounty.test.js b/test/match/feedback1-bounty.test.js index 88e9ff38..d720a9f3 100644 --- a/test/match/feedback1-bounty.test.js +++ b/test/match/feedback1-bounty.test.js @@ -4,9 +4,11 @@ // names left out). They settle the draft rules (tools/build-data.mjs BOUNTY_INITIAL_SETS, server/match/choices.js // bountyDraftCards): a 悬赏决策 event is a fixed card list and the draft shows 6 different cards of it — // R3 a set of six "接下来两场作战" cards (all six), 3 × I + 2 × II + 1 × III: 9 of the 10 events seen; -// R9 a group of 9 boss bounties / 源石虫·特训: 6 groups for the 6 events, the 鼠王 group in 14 of 22 matches; +// R9 a group of up to 9 boss bounties / 源石虫·特训: 6 groups (9, 9, 9, 9, 8, 6 cards) for the 6 events, the 鼠王 +// group in 14 of 22 matches; // R11 悬赏决策 14 / 机密商店 4 / 战术决策 4 / 道具补给 0; its bounty: a list of 7 "下场战斗" cards (one 特异III giant), -// one per faction series — 7 of the 15 events seen, three of them whole (each draft leaves out one card); +// one per faction series — 7 lists seen, three of them whole (each draft leaves out one card), taken as the 7 +// events bounty_hunter_1..7 and picked uniformly (no list built from nothing); // no draft shows a multi-round card, a pre-series card (enemyeffect_3_*), 战术特训 or the 鸭爵 set; no card twice. // Each card's enemy is fixed by its effect; the title only names category and tier (悬赏·损伤I = 底海滑动者 in // enemyeffect_12_4, 临时收音师 in enemyeffect_18_1). Real data, real draft code, the real match path for the players' case. @@ -163,11 +165,19 @@ test('#2 R3 generated: a seen set (all six cards) or the unseen 10th set — eve } }); -test('#2 R9 (23 official drafts): six groups of 9 boss bounties / 源石虫·特训, 6 cards each — 庞贝 and 鼠王 never together, the 鼠王 group in 14 of 22 matches', () => { +test('#2 R9 (23 official drafts): six groups (9, 9, 9, 9, 8, 6 cards) of boss bounties / 源石虫·特训, 6 cards a draft — 庞贝 and 鼠王 never together, the 鼠王 group in 14 of 22 matches', () => { const r9 = officialDrafts().filter((d) => d.round === 9); assert.equal(r9.length, 23, '22 matches + the Bahamut co-op screenshot'); const B = SPEC.boss; assert.equal(B.groups.length, B.events.length, 'one group per bossInitial event'); + // the groups as they are: 9 cards where three named bosses came; the single-draft groups completed only with the + // base cards they lack — 腐败骑士 9, 泥岩 + 澪 8, match 4 (the base alone) 6 [ASSUMED] + assert.deepEqual(B.groups.map((g) => g.cards.length), [9, 9, 9, 9, 8, 6]); + const base = B.groups.find((g) => g.seen.includes(4)); + assert.deepEqual(base.seen, [4]); + assert.ok(sameSet(base.cards, ['b_10', 'b_1', 'b_3', 'b_13', 'b_12', '5_1'].map(EE)), 'match 4: W 碎骨 弑君者 大鲍勃 庞贝 源石虫'); + // …which is also six cards of the 喷气人 and 泥岩 groups: match 4 may be a draft of one of them (open question) + for (const boss of ['b_8', 'b_4']) assert.ok(subset(base.cards, B.groups.find((g) => g.cards.includes(EE(boss))).cards)); for (const d of r9) { assert.equal(d.family, 'bounty', `${d.where}: R9 is a 悬赏决策`); assert.ok(d.ids.every((id) => CARD.get(id).draftPool === 'boss' && CARD.get(id).rounds === 1), `${d.where}: boss bounties / 源石虫·特训, 下场作战`); @@ -252,15 +262,31 @@ test('#2 R11 (22 matches: 悬赏决策 14, 机密商店 4, 战术决策 4, 道 assert.equal(sch.bountyDraft, 'hunter'); assert.equal(sch.assumed, true); } - assert.equal(H.slots, 15, 'bounty_hunter_1..15'); - // generated: six different cards, one per faction series, at most one giant; a seen group about 7 in 15; every R11 - // card comes up (the unseen ones through the rule) + // the list is one of the 7 seen, uniform (taken as the events bounty_hunter_1..7) — no list built from nothing: 15 + // equally likely events would show 7 lists or fewer in 14 drafts about 6 % of the time (7 events: all 7 about 37 %) + assert.equal(H.events.length, 15, 'bounty_hunter_1..15 in the data'); + assert.equal(H.slots, H.groups.length); + assert.equal(H.slots, 7); + assert.equal(H.pick, 'slot'); + // the data's block: bounty_hunter_1..7 together; 8..15 later, beside artifact_paid_4 / 5 and hardbuff_select + const p = new URL('../../.cache/gamedata/excel/activity_table.json', import.meta.url); + if (existsSync(p)) { + const keys = Object.keys(JSON.parse(readFileSync(p, 'utf8')).activity.AUTOCHESS_SEASON.act2autochess.effectChoiceInfoDict); + const at = (k) => keys.indexOf(k); + for (let i = 2; i <= 7; i++) assert.equal(at(`bounty_hunter_${i}`), at('bounty_hunter_1') + i - 1); + assert.ok(at('bounty_hunter_8') > at('artifact_paid_5') && at('artifact_paid_5') > at('bounty_hunter_7') + 1, 'bounty_hunter_8..15 after artifact_paid_4 / 5'); + assert.equal(at('hardbuff_select_1'), at('bounty_hunter_15') + 1); + } + // generated: six different cards, one per faction series, at most one giant, at most the `open` card outside one seen + // list; a whole seen list about 3 in 7; every R11 card comes up (12_8 / 16_2 / 16_6 only as an `open` card, rarely) const gd = new GameData(DATA, 'mode_multi_hard'); const seen = {}; const offered = new Set(); + const never = ['12_8', '16_2', '16_6'].map(EE); let n = 0; let fitSeen = 0; let giants = 0; + let unseenCard = 0; for (let seed = 1; seed <= 2000; seed++) { const d = generateDraft(gd, createRng(seed * 13 + 11), 11, { stageId: 'act2autochess_m01' }); seen[d.family] = (seen[d.family] || 0) + 1; @@ -269,14 +295,20 @@ test('#2 R11 (22 matches: 悬赏决策 14, 机密商店 4, 战术决策 4, 道 assert.equal(new Set(ids).size, 6); assert.ok(ids.every((id) => CARD.get(id).draftPool === 'hunter') && onePerSeries(ids) && giantsIn(ids) <= 1, d.cards.map((c) => c.name).join(', ')); assert.match(d.eventId, /^bounty_hunter_\d+$/); + assert.ok(H.groups.some((g) => ids.filter((id) => !g.cards.includes(id)).length <= (g.open || 0)), `six cards of a seen list (+ its open card): ${d.cards.map((c) => c.name).join(', ')}`); if (H.groups.some((g) => !g.open && subset(ids, g.cards))) fitSeen++; + if (ids.some((id) => never.includes(id))) unseenCard++; giants += giantsIn(ids); n++; ids.forEach((id) => offered.add(id)); } assert.deepEqual(Object.keys(seen).sort(), ['bounty', 'shop', 'tactic'], 'no 道具补给 at R11'); assert.ok(seen.bounty / 2000 > 0.56 && seen.bounty / 2000 < 0.71, JSON.stringify(seen)); - assert.ok(fitSeen / n > 0.13 && fitSeen / n < 0.27, `drafts of the three whole seen groups ${(100 * fitSeen / n).toFixed(0)} % (3 / 15)`); + assert.ok(fitSeen / n > 0.36 && fitSeen / n < 0.5, `drafts of the three whole seen groups ${(100 * fitSeen / n).toFixed(0)} % (3 / 7)`); + // a card no official draft showed: rare enough that 14 drafts without one (the official sample) stays likely + const q = unseenCard / n; + assert.ok(q > 0.02 && q < 0.1, `12_8 / 16_2 / 16_6 in ${(100 * q).toFixed(1)} % of R11 bounty drafts`); + assert.ok((1 - q) ** 14 > 0.25, `14 drafts without one: ${(100 * (1 - q) ** 14).toFixed(0)} %`); assert.ok(giants / n > 0.78 && giants / n < 0.93, `a giant in ${(100 * giants / n).toFixed(0)} % (official 13 / 14)`); for (const c of CARDS.filter((x) => x.draftPool === 'hunter')) assert.ok(offered.has(c.effectId), `${c.effectId} ${c.name} offered at R11`); }); diff --git a/test/match/feedback1-secret-shop.test.js b/test/match/feedback1-secret-shop.test.js index 83cd6d07..71683b40 100644 --- a/test/match/feedback1-secret-shop.test.js +++ b/test/match/feedback1-secret-shop.test.js @@ -2,9 +2,10 @@ // "机密商店按官方改成可以重复吧"). The 4 official 机密商店 (R11 of matches 2, 4, 5 and 8 in // test/fixtures/official-bounty-drafts.json) offer the same item twice (盟约之币 ×2 in 4 and 5, 变形同构体 ×2 in 8) and // share one composition: exactly two tier-VI items, at least one tier V, at least one 盟约之币, no other tier-I / II item. -// choices.json `shopDraft` (tools/build-data.mjs SHOP_DRAFT) draws six slots on their own, with replacement; picking one -// of two identical cards is in test/content/choices.test.js (E2E), the overlay with two identical cards in -// test/ui/feedback1-secret-shop.test.js. +// choices.json `shopDraft` (tools/build-data.mjs SHOP_DRAFT) draws six slots on their own, with replacement, at R11 (the +// round of the screenshots; 绝境 / 终极 only); the earlier 机密商店 of 标准 / 险境 (no screenshot) keep the previous draw, +// any tier I–VI with replacement. Picking one of two identical cards is in test/content/choices.test.js (E2E), the +// overlay with two identical cards in test/ui/feedback1-secret-shop.test.js. import { test } from 'node:test'; import assert from 'node:assert/strict'; import { readFileSync } from 'node:fs'; @@ -47,6 +48,7 @@ test('机密商店 (4 official shops): six free items, two of them tier VI, a ti assert.deepEqual(rest, { 3: 1, 4: 2, 5: 3, coin: 2 }); for (const s of SHOP.slots.slice(4)) assert.deepEqual(s, rest); assert.equal(SHOP.slots.length, 6); + assert.deepEqual(SHOP.rounds, [11], 'the composition where the screenshots are: R11 (绝境 / 终极)'); // an item's weight within its tier: 1 + the official cards it showed on const seen = {}; for (const { cards } of SHOPS) for (const [n] of cards) if (n !== '盟约之币') seen[itemByName(n).id] = (seen[itemByName(n).id] || 0) + 1; @@ -100,3 +102,41 @@ test('机密商店 generated (co-op 绝境 R11): the official composition, drawn assert.ok(d.cards.every((c) => c.id === COIN || DATA.items[c.id].tier >= 3)); } }); + +test('机密商店 outside R11 (标准 R3 / R9, 险境 R3 / R6 / R9 — no screenshot): the previous draw, any tier I–VI per card, with replacement', () => { + // the data's shop events sit in three blocks (artifact_paid_1 by the R3 events, _2 / _3 by the R9 ones, _4 / _5 by + // hardbuff_select), so an early 机密商店 need not look like the R11 one [ASSUMED: keep the previous draw] + const all = new Set([1, 2, 3, 4, 5, 6].flatMap((t) => new GameData(DATA, 'mode_multi_funny').shopItemsByTier[t] || [])); + for (const [modeId, rounds] of [['mode_multi_funny', [3, 9]], ['mode_multi_normal', [3, 6, 9]]]) { + assert.deepEqual(DATA.choices.schedule[modeId].spRounds, rounds); + const gd = new GameData(DATA, modeId); + for (const round of rounds) { + let shops = 0; + let dup = 0; + let twoVI = 0; + let lowTier = 0; + const tiers = new Set(); + for (let seed = 1; shops < 300 && seed < 40000; seed++) { + const d = generateDraft(gd, createRng(seed * 7717 + round), round, { stageId: 'act2autochess_m01' }); + if (d.family !== 'shop') continue; + shops++; + assert.equal(d.cards.length, 6); + assert.deepEqual(d.cards.map((c) => c.idx), [0, 1, 2, 3, 4, 5]); + for (const c of d.cards) { + assert.ok(all.has(c.id), `${modeId} R${round}: ${c.name} is a normal shop item`); + assert.equal(cardView(c).price, 0); + tiers.add(DATA.items[c.id].tier); + } + const ids = d.cards.map((c) => c.id); + if (new Set(ids).size < ids.length) dup++; + if (count(ids, (id) => DATA.items[id].tier === 6) === 2) twoVI++; + if (ids.some((id) => id !== COIN && DATA.items[id].tier <= 2)) lowTier++; + } + assert.equal(shops, 300, `${modeId} R${round}`); + assert.deepEqual([...tiers].sort(), [1, 2, 3, 4, 5, 6], `${modeId} R${round}: every tier`); + assert.ok(twoVI / shops < 0.4, `${modeId} R${round}: two tier-VI items in ${(100 * twoVI / shops).toFixed(0)} % (R11: always)`); + assert.ok(lowTier / shops > 0.5, `${modeId} R${round}: a tier-I / II item besides 盟约之币 in ${(100 * lowTier / shops).toFixed(0)} %`); + assert.ok(dup / shops > 0.12 && dup / shops < 0.42, `${modeId} R${round}: a repeat in ${(100 * dup / shops).toFixed(0)} % (6 of 51, with replacement: about 26 %)`); + } + } +}); diff --git a/tools/build-data.mjs b/tools/build-data.mjs index 2fc2f9d7..a5665562 100644 --- a/tools/build-data.mjs +++ b/tools/build-data.mjs @@ -2348,8 +2348,8 @@ function bountyDraftExclusion(e, main) { * in turn from ONE shared draft (a taken card stays greyed with the taker's avatar: match 17 R3, match 21 R9). * * One rule covers all three rounds: the draft's event is a fixed list of cards, and the draft shows 6 different cards of - * it (positions shuffled): R3 lists hold 6 cards (all shown), R9 lists 9 (every R9 group seen in 3 or more drafts — and - * only those — shows exactly 9 different cards: 鼠王 group, 喷气人 group, 复仇者 group), R11 lists 7 (the three R11 groups + * it (positions shuffled): R3 lists hold 6 cards (all shown), R9 lists up to 9 (every R9 group seen in 3 or more drafts — + * and only those — shows exactly 9 different cards: 鼠王 group, 喷气人 group, 复仇者 group), R11 lists 7 (the three R11 groups * seen in 2–4 drafts show exactly 7: matches 1 / 6 / 21 / 22 each leave out a different one of the same 7 cards). Within a * list a card is drawn with weight 1 + the drafts of its group it appeared in (`hits`; a card no draft of the group has * shown yet, 1) [ASSUMED: smooths the official counts — in the 鼠王 group 鼠王 showed in 4 of 14, 杰斯顿 in 12]. @@ -2364,14 +2364,24 @@ function bountyDraftExclusion(e, main) { * the match decides — every match on the dark grey board (7) had it (if independent of the board, 2 %); the * leader, the map or the difficulty (终极 opened 2026-03-27) are candidates. Picked by the matches each group * came in [ASSUMED]. A named boss does not always come with its partners (杰斯顿 alone in 12 / 15 / 21, 复仇者 - * and 萨卡兹百夫长 without 邪魔的利刃 in 20). The three single-draft groups are completed with the 庞贝 base - * cards they lack [ASSUMED]. 凋零骑士, “遗弃者”, 锏, 扎罗 and 迷路的巨像 never appeared: not offered [ASSUMED]. - * hunter R11 (bounty_hunter_1..15; R11 is a 悬赏决策 in 14 of the 22 matches): six "下场战斗" cards, the faction _7 / _8 - * cards and series 16 (16_1..8 the 特异III giants), at most one per faction series 10–15 (14 of 14). 7 groups - * seen (BOUNTY_HUNTER_GROUPS): three complete (7 cards), four with 6 cards seen and a 7th drawn by the rule - * (`open`; the group of match 15 shows no giant, so its 7th is one). The 8 unseen events: BOUNTY_HUNTER_RULE - * [ASSUMED] — one giant + 6 tier I / II cards, one per faction series, at most two of 16_9..12. - * In none of the 58 bounty drafts: the 7 multi-round cards (山海众头目·多轮悬赏, 多轮悬赏·假想敌 ×6), the pre-series cards + * and 萨卡兹百夫长 without 邪魔的利刃 in 20). The groups hold 9, 9, 9, 9, 8 and 6 cards: the three seen in 3 or + * more drafts show 9 (the 庞贝 / 鼠王 base of 6 + three named bosses); the three single-draft groups are + * completed only with the base cards they lack [ASSUMED] — 腐败骑士 group 9, 泥岩 + 澪 group 8, and match 4 + * (the base alone) 6, so that one always shows the same six. Match 4 may instead be a draft of another group + * (most likely the 泥岩 group: 1 in 28 for a uniform 6 of 8), leaving one event unseen — open. + * 凋零骑士, “遗弃者”, 锏, 扎罗 and 迷路的巨像 never appeared: not offered [ASSUMED]. + * hunter R11 (R11 is a 悬赏决策 in 14 of the 22 matches): six "下场战斗" cards, the faction _7 / _8 cards and series 16 + * (16_1..8 the 特异III giants), at most one per faction series 10–15 (14 of 14). 7 groups seen + * (BOUNTY_HUNTER_GROUPS): three complete (7 cards), four with 6 cards seen and a 7th drawn by the rule (`open`; + * the group of match 15 shows no giant, so its 7th is one). The list is one of these 7, uniform [ASSUMED]: + * the 7 seen lists are taken as the 7 events bounty_hunter_1..7 — one block of effectChoiceInfoDict (act1 and + * act2), while bounty_hunter_8..15 sit later, beside artifact_paid_4 / 5 and hardbuff_select. With 15 equally + * likely events, 14 drafts would show 7 lists or fewer about 6 % of the time (with 7: all 7 about 37 %), and + * the counts 4 / 2 / 3 / 1 / 2 / 1 / 1 fit a uniform pick (χ² = 4, 6 df). No list is built from nothing: the + * R11 cards no draft showed (12_8 异光体孽生者, 16_2 “越长尘”, 16_6 高准度伦蒂尼姆城防自行炮) come only as an + * `open` card (BOUNTY_HUNTER_RULE: one giant for a list without one, else tier I / II cards of the free + * faction series, at most two of 16_9..12), in about 1 R11 bounty draft in 15. + * In none of the 59 bounty drafts: the 7 multi-round cards (山海众头目·多轮悬赏, 多轮悬赏·假想敌 ×6), the pre-series cards * enemyeffect_3_* (法术大师A2·悬赏 …), 战术特训 (法术教鞭 only) and the 鸭爵 set; no card twice in one draft. */ const EE = (s) => `enemyeffect_${s}`; @@ -2421,9 +2431,9 @@ const BOUNTY_HUNTER_GROUPS = [ hunterGroup(['10_8', '12_7', '13_7', '14_7', '11_7', '16_12'], [1, 1, 1, 1, 1, 1], [15], 1), // no giant seen (枯朽萃聚使徒 …) ]; /** - * An unseen R11 list, and the `open` card of a seen one [ASSUMED]: `size` cards — one tier-III giant (a list without one - * gets one) + tier I / II cards, at most one per series of `onePerSeries` and `maxSeries16` of 16_9..12 — over the R11 - * cards by tier (buildChoices). + * The `open` card of a seen R11 list [ASSUMED]: up to `size` cards — one tier-III giant (a list without one gets one) + + * tier I / II cards, at most one per series of `onePerSeries` and `maxSeries16` of 16_9..12 — over the R11 cards by tier + * (buildChoices). */ const BOUNTY_HUNTER_RULE = { size: 7, onePerSeries: [10, 11, 12, 13, 14, 15], maxSeries16: 2 }; /** @@ -2433,9 +2443,13 @@ const BOUNTY_HUNTER_RULE = { size: 7, onePerSeries: [10, 11, 12, 13, 14, 15], ma * out V ×3, IV ×2, III ×1, 盟约之币 ×2. So: six slots, each drawn on its own (with replacement) — VI, VI, V, 盟约之币 and * twice a pick of V 3 / IV 2 / III 1 / 盟约之币 2 [ASSUMED: the slot split]; an item within its tier with weight 1 + the * official 机密商店 cards it showed on (`seen`: 变形同构体 on 4 of the 8 tier-VI cards) [ASSUMED]. Solo shows 3 of the 6 - * [ASSUMED]; outside R11 of 绝境 / 终极 no screenshot [ASSUMED the same]. + * [ASSUMED]. Only at R11 (`rounds`; R11 is 绝境 / 终极 only, the rounds of the screenshots): the 机密商店 of 标准 R3 / R9 + * and 险境 R3 / R6 / R9 has no screenshot, and the data's shop events sit in three blocks (artifact_paid_1 by the R3 + * events, _2 / _3 by bossInitial / bounty_hunter_1..7, _4 / _5 by hardbuff_select), so those keep the previous draw — + * any normal shop item of tiers I–VI per card, with replacement (the same item can come twice there too) [ASSUMED]. */ const SHOP_DRAFT = { + rounds: [11], slots: [{ 6: 1 }, { 6: 1 }, { 5: 1 }, { coin: 1 }, { 5: 3, 4: 2, 3: 1, coin: 2 }, { 5: 3, 4: 2, 3: 1, coin: 2 }], coin: '盟约之币', seen: { 变形同构体: 4, 天师古鼎: 1, 人事部文档: 1, 家族徽章: 1, 铳骑之威: 1, 天马之盔: 2, 双模机械臂: 2, 商业包装方案: 2, 博士投影: 1, 护盾无人机: 1, 寻呼模块: 1, 骑士储蓄罐: 1, 盟约之币: 6 }, @@ -2598,9 +2612,9 @@ function buildChoices(ctx, effects, items, chess) { return { events, families: { - bounty: { name: '悬赏决策', desc: '选定悬赏目标,获取额外奖励。', cards: 'bountyDrafts[schedule[*].bountyDraft] — one official card list of the round (initial: an R3 set of 6; boss: an R9 group of 9; hunter: an R11 group of 7), six different cards of it drawn by weight, over cards.bounty entries with draft: true and that draftPool' }, + bounty: { name: '悬赏决策', desc: '选定悬赏目标,获取额外奖励。', cards: 'bountyDrafts[schedule[*].bountyDraft] — one official card list of the round (initial: an R3 set of 6; boss: an R9 group of up to 9; hunter: one of the 7 seen R11 lists of 7), six different cards of it drawn by weight, over cards.bounty entries with draft: true and that draftPool' }, supply: { name: '道具补给', desc: '无需消耗资金,获得装备补给。', cards: 'random normal EQUIP items in schedule[*].supplyTiers (duplicates allowed)' }, - shop: { name: '机密商店', desc: '无需消耗资金,获得装备补给。', cards: 'shopDraft: six slots drawn with replacement (VI, VI, V, 盟约之币, 2 × V / IV / III / 盟约之币) — the same item can come twice' }, + shop: { name: '机密商店', desc: '无需消耗资金,获得装备补给。', cards: 'at shopDraft.rounds (R11): six slots drawn with replacement (VI, VI, V, 盟约之币, 2 × V / IV / III / 盟约之币); other rounds: random normal EQUIP shop items of tiers I–VI (duplicates allowed) — the same item can come twice' }, tactic: { name: '战术决策', desc: '选择战术增益。', cards: 'cards.tactic (terrain cards only for the match stage)' }, }, format: { @@ -2623,19 +2637,21 @@ function buildChoices(ctx, effects, items, chess) { assumed: ['a group picked by the matches it came in (the per-match cause is open)', 'card weights 1 + hits', 'the single-draft groups completed with their base cards', 'boss bounties of no seen group are not offered'], }, hunter: { - events: eventsOf('bounty', (e) => bountyEventRe.hunter.test(e.id) && !e.solo), slots: eventsOf('bounty', (e) => bountyEventRe.hunter.test(e.id) && !e.solo).length, + events: eventsOf('bounty', (e) => bountyEventRe.hunter.test(e.id) && !e.solo), slots: BOUNTY_HUNTER_GROUPS.length, + // the 7 seen lists = the 7 events bounty_hunter_1..7 (one block of effectChoiceInfoDict) [ASSUMED]: `slots` 7, so + // no list is built from nothing; `rule` builds the `open` cards only pick: 'slot', groups: BOUNTY_HUNTER_GROUPS.map(withWeights), rule: { ...BOUNTY_HUNTER_RULE, giants: hunterTier(3), cards: [...hunterTier(2), ...hunterTier(1)] }, count: 6, - assumed: ['a uniform pick among the 15 events', 'card weights 1 + hits', 'the `open` cards and the 8 unseen lists built by `rule`'], + assumed: ['the 7 seen lists are the R11 events (bounty_hunter_1..7), picked uniformly', 'card weights 1 + hits', 'the `open` cards built by `rule`'], }, }, - // the official 机密商店 (SHOP_DRAFT): `slots` tier → weight (`coin` = 盟约之币), each drawn on its own; `itemWeights` = - // 1 + the official cards an item showed on (other shop items 1) + // the official 机密商店 (SHOP_DRAFT) at `rounds`: `slots` tier → weight (`coin` = 盟约之币), each drawn on its own; + // `itemWeights` = 1 + the official cards an item showed on (other shop items 1) shopDraft: { - slots: SHOP_DRAFT.slots, coin: itemByName(SHOP_DRAFT.coin), + rounds: SHOP_DRAFT.rounds, slots: SHOP_DRAFT.slots, coin: itemByName(SHOP_DRAFT.coin), itemWeights: Object.fromEntries(Object.entries(SHOP_DRAFT.seen).filter(([n]) => n !== SHOP_DRAFT.coin).map(([n, k]) => [itemByName(n), 1 + k]).sort((a, b) => naturalCmp(a[0], b[0]))), seen: SHOP_DRAFT.matches, count: 6, - assumed: ['the slot split', 'item weights 1 + seen', 'solo shows 3 of the 6', 'the same outside R11 of 绝境 / 终极'], + assumed: ['the slot split', 'item weights 1 + seen', 'solo shows 3 of the 6', 'other rounds (标准 / 险境) keep the previous draw: tiers I–VI with replacement'], }, schedule, pools: {