feedback3 WG: a 冻结 from stacked 寒冷 lasts the longer of the two colds, not a fixed 3 s
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@@ -55,6 +55,8 @@ export const STATUS = Object.freeze({
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stun: { flags: { stun: true, noBlock: true }, immune: 'stun' },
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// 冻结: 无法移动、攻击及使用技能; 敌方被冻结时,法术抗性-15 (the RES cut applies to enemies only)
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freeze: { flags: { freeze: true, stun: true }, mods: { resFlat: -FREEZE_RES_DOWN }, enemyOnlyMods: true, immune: 'frozen' },
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// 寒冷: ASPD −30. A second cold while this one remains applies 冻结 for max(remaining, incoming)
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// (Battle.applyStatus; PRTS 术语释义 寒冷 「持续时间取双方之中最高」).
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cold: { flags: { cold: true }, mods: { aspd: COLD_ASPD } },
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// 沉睡: 无敌且无法行动 (untargetable, takes no damage — except from `hitSleep` attackers — and blocks nothing)
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sleep: { flags: { sleep: true, noBlock: true }, immune: 'sleep' },
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