feedback5: Japanese, Korean and Traditional Chinese ship — the official game texts of the JP / KR / TW clients (data/i18n/ja.json 96.5 %, ko.json 97.4 %, zh-TW.json 91.1 % of 22 114 texts, built with build-i18n --lang from ArknightsAssets/ArknightsGamedata) and minimal UI packs public/i18n/ja.json, ko.json, zh-TW.json (a _meta manifest, no UI strings yet): ja / ko fall back to the English UI, zh-TW to the Simplified Chinese UI (no fallback; numbers in 萬 / 億); the owner's decision of 2026-10-07; UI translations welcome from the community; golden: unchanged (client text only)
- The packs: _meta = type lang, the code, its own and English name (日本語 / Japanese, 한국어 / Korean, 繁體中文 / Traditional Chinese), version 0.2.0, app >=0.2.0, authors, credits (the official client data, © Hypergryph (/ Yostar for JP and KR), via ArknightsAssets/ArknightsGamedata), fallback ["en"] for ja / ko and [] for zh-TW; formatted as `node tools/i18n.mjs template` writes them, so a translator runs it on the shipped file and keeps the manifest. - Built offline from the tables W5AD downloaded and checked today (jp / kr 51.10.0, tw 51.2.0; copied into .cache/gamedata-<code>): coverage as W5AD measured; `build-i18n --lang <code> --check` up to date for en, ja, ko, zh-TW. `node tools/i18n.mjs check --all --strict`: 0 errors (en complete; ja / ko / zh-TW 0 of 1022 msgids, fallback). `node tools/packs.mjs list` lists the four packs with their game texts; `tools/package.mjs --dry-run --list` ships data/i18n and public/i18n of all four and the generated packs/index.json. - With five languages the menu is a list (ui/lang.js SEGMENTED_MAX 4, W5AD's rule): test/ui/i18n.e2e.test.js reads and picks either form, expects the shipped languages, and checks each new pack in the browser (its official game text, the fallback UI, <html lang>) — SP_E2E=1: 3 / 3; the title page of the five devices (devices.e2e "title page") still fits: 5 / 5. - Docs: docs/I18N.md (intro, §2, §5 "Shipped packs" with the call for UI translations), docs/PLAYING.md (语言), DESIGN §25.20 and the §25 intro's decisions of 2026-10-07. Gate: non-browser suites 5024 / 5024 (test/i18n*, test/package, client-static 358 / 358), npm run golden ok, test/golden.test.js 9 / 9, lint 0 errors, check:imports ok, typecheck ok.
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@@ -58,7 +58,9 @@ lock (§25.13.2); a newly merged elite 拉普兰德 counts as a new 拉普兰德
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alive at the fight's start, adopting PR #209 and replacing 「保持固定血量」 (§25.13.4); flying units at 1.3 tiles and the two
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model quirks of PR #211 (§25.13.5); the bounty pays whenever its enemy dies (relayed with the community
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reports, §25.14.3); 2026-10-07 — the in-match shortcuts rebindable in 设置 (§25.15); a language is a file in the
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language folder, and the language pack is the first type of a general content-pack mechanism (§25.20); 乌尔比安 knocked
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language folder, and the language pack is the first type of a general content-pack mechanism; Japanese, Korean and
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Traditional Chinese ship with the official game texts and fallback UIs — the Traditional one's in Simplified Chinese
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(§25.20); 乌尔比安 knocked
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out during his S3 comes back on his deployment tile, a deliberate deviation from PRTS's "where it fell" (§25.17.3);
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烛煌's 绝处重燃 before 坚固维式重锤's lock and the official tier cap of 寻呼模块 / 简易通讯机 kept as they are (§25.21.1,
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§25.21.10).
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@@ -1707,8 +1709,14 @@ one commit with its tests; two open community PRs were reused without merging th
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`node tools/build-i18n.mjs --lang ja | ko | zh-TW` builds a pack's game texts from the official JP / KR / TW client
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(ArknightsAssets/ArknightsGamedata `jp/`, `kr/`, `tw/`, each with both 盟约 seasons, checked 2026-10-07: ja 96.5 %,
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ko 97.4 %, zh-TW 91.1 % of 22 114 texts); a language without a client uses `--dict` (a community dictionary) or no
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game texts at all (they follow the chain). No language but English ships: there is no Japanese, Korean or
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Traditional Chinese UI pack yet, and a game-text file without its UI pack is not listed.
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game texts at all (they follow the chain). The stream shipped no language but English (a game-text file without
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its UI pack is not listed).
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- **Shipped: 日本語, 한국어, 繁體中文** (the owner's decision of 2026-10-07, at the merge): `data/i18n/ja.json`,
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`ko.json`, `zh-TW.json` built with `build-i18n --lang` (ja 96.5 %, ko 97.4 %, zh-TW 91.1 %) and minimal UI packs
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`public/i18n/ja.json`, `ko.json`, `zh-TW.json` — a `_meta` manifest (its own and English name, credits: the official
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client data via ArknightsAssets) and no UI strings yet: `ja` / `ko` fall back to English, `zh-TW` to the Simplified
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Chinese UI (no fallback — the owner's choice; [ASSUMED] numbers in 萬 / 億). The menu shows the five languages as
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buttons. UI translations are welcome from the community (docs/I18N.md §5 "Shipped packs").
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- **The output in Chinese and English did not change**: `test/i18n-packs.test.js` renders every msgid of
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`public/i18n/en.json` in both languages with sample params and compares it with the renderer of 0.2.0 before packs;
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`node tools/build-i18n.mjs --check` still finds `data/i18n/en.json` up to date. One English entry was added, the tab
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