feedback1 final: six 重装 skills cast with an enemy in range, a deliberate deviation from the official TAKE_DAMAGE row (GitHub issue #4, PR #12)

The owner's decision (2026-10-03, after community feedback): 深巡 S2 行动能力剥夺, 雷蛇 S2 反击电弧, 号角 S2 暴风号令
and S3 终极防线, 灰毫 S1 攻击力强化·γ型 and S2 专注轰击 take the basic strategy (DEFAULT) instead of the 下半 TANK class
row's TAKE_DAMAGE. Every other MANUAL 重装 skill, 深巡 S1 included, still waits for a hit.

- tools/build-data.mjs TRIGGER_DEVIATIONS: a small table keyed by the normal chess id and the skill id (the elite
  follows through baseId), never by the skill id alone - 灰毫 S1 is the generic skcom_atk_up[3]. resolveTrigger applies
  it last; rawRule keeps the official TAKE_DAMAGE; validateAll fails the build when an entry no longer meets a
  TAKE_DAMAGE row. data/chess.json rebuilt with --offline: exactly the 12 records' rule changes.
- PR #12's kit lines (trigger 'DEFAULT' on 深巡 / 雷蛇 S2) stay and agree with the data; their comments and tests now
  give this reason instead of the community summary.
- Tests: test/sim/feedback1-tank-triggers.test.js (the data, kit = data, a real battle on 战场#01(下半) in which each of
  the six casts with an enemy in range before any hit and each of the other 46 MANUAL 重装 records casts on the first
  hit); data.test.js trigger expectations; the 灰毫 / 号角 kit tests follow; docs-consistency.
- Docs: DESIGN §21.29 (new), §5.6, §19.2, §20.2, §21.20 (settled row), §21.23; DATA, SIM, PLAYING, CHANGELOG 0.1.1;
  research 03 §1.4 drops the arknights.wiki.gg "offensive / defensive" summary and records the activity_table history
  (上半 had no TANK row, 下半 added it) and this deviation; research 00-INDEX.
This commit is contained in:
sganggs committed 2026-10-03 19:13:35 +08:00
1 parent e6ab4e1ff8
commit 2dba6da598
20 files changed
+325 -58

No files matched your search

+2 -1
View File
@@ -8,6 +8,7 @@
- 阵法术师(卡涅利安、薄绿、蜜蜡、圣聆初雪)开技能后每次攻击同时打到攻击范围内所有敌人,轰击术师(阿罗玛、协律)打整条直线上的敌人;以前只打一个目标再溅射。
- 卡涅利安蓄力开一技能时按官方不攻击,只保留高防御、高法抗。
- 深巡、雷蛇的二技能,号角的二、三技能,灰毫的一、二技能改为攻击范围内有敌人时就释放,不用等受到攻击(反馈的人很多,这是有意与官方「重装干员受到伤害时释放技能」不同的调整;GitHub issue #4、PR #12)。深巡一技能和其他重装干员的手动技能照旧在受到伤害时释放。
- 野鬃二技能沿她的朝向推开敌人,不再把身后的敌人推向保护目标点。
- 琳琅诗怀雅三技能的金币从她身边向外推开,落在她前方 2–4 格内的敌人和她阻挡的敌人身上。
- 飞行敌人按官方是「静态刚体」:能被打到,但推拉不动(薄绿、锏、崖心、歌蕾蒂娅等)。
@@ -93,7 +94,7 @@
- 源石溶剂两个白色合成金色后又多给一个白色:所有装备反复测试都没有复现。
- 医疗挡住会走动的领袖后不奶人、改打领袖:没有复现,医疗挡住敌人时照常治疗队友(与官方一致)。看到的大伤害来自其他干员:卢西恩被挡住后不再闪避。
- 休露丝的优惠被免费拿到的谢拉格干员用掉:没有复现,晋升奖励、寻呼模块、拟态物质等免费获得不会用掉,只有在商店购买才会。
- 深巡放在围栏里不攻击:没有复现,她照常攻击攻击范围内的敌人;看起来不打,多半是攻击范围朝着围栏或阻隔工事,或者没人打她所以技能不放。
- 深巡放在围栏里不攻击:没有复现,她照常攻击攻击范围内的敌人;看起来不打,多半是攻击范围朝着围栏或阻隔工事,或者没人打她所以技能不放(她的二技能现在攻击范围内有敌人就会释放,见「战斗」)。
- 另外三条只有一部分属实:烛煌三技能在战斗里一直按新范围攻击,错的只是详情卡的范围小图;奥术盟约的效果一直生效,看起来不生效是因为标准模拟禁用了它;坚固维式重锤的锁血一直有效,看起来没生效是因为以前每场战斗只锁一次,站在阿戈尔干员身前被开场吞噬时也会提前用掉。
## 0.1.0 — 2026-10-02