feedback5 CB5: a module's added trait line (official additionalDescription, PRTS 特性追加) shows after the class trait, not instead of it — the 干员调配 module card (特性 + 特性追加 rows), its 局内数值, the detail card and the 自选 module row (community report of 2026-10-06, item 16.2: 114 of the 164 modules the screen offers showed the extra line alone)

Text only: data/chess.json keeps both lines (traitOverride.desc = the class trait or the module's rewrite,
moduleDesc = the added line) and the battle unit keeps the class trait with the module on — the same trait
text, targeting and attack shape as 不装备 for every added-line module (圣约送葬人 REA-Y also rewrites it).
New helpers ui/loadoutModel.js traitLines / fullTraitText; traitText (ui/detailPanel.js) composes the two.
Golden unchanged (no sim change). Tests: test/ui/feedback5-module-trait.test.js (new), loadout-stats updated.
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sganggs committed 2026-10-07 01:33:21 +08:00
1 parent 30d9a41c51
commit 02353e13f8
8 files changed
+196 -20

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@@ -40,7 +40,7 @@ import { abilityRows } from './abilityLines.js';
import { data } from '../data.js';
import { attackRangeGrid } from '../../../shared/loadoutRecord.js';
import { SKILL_SUMMON_START_DEPLOY } from '../../../shared/constants.js';
import { moduleBadge } from './loadoutModel.js';
import { moduleBadge, fullTraitText } from './loadoutModel.js';
import { t, tc, N_ } from '../../../shared/i18n.js';
import { audio } from '../audio.js';
@@ -277,11 +277,11 @@ export function BondChips({ bondIds, bonds = [], onBond = null, off = null, gran
*/
export function traitText(c, golden, lo) {
const t = (lo?.record || c).trait || {};
const base = t.descRaw || t.desc || '';
if (!golden) return base;
// the record's own module line, also for a record cloned for another skill or module (a 不装备 record carries none) —
// until 0.1.2 a clone fell back to the class trait (Grok review of GitHub #64; the in-match card had it too)
return t.moduleDescRaw || base;
if (!golden) return t.descRaw || t.desc || '';
// the class trait (or the module's rewrite of it), then the record's own module line — also for a record cloned for
// another skill or module (a 不装备 record carries none). Until 0.1.2 a clone fell back to the class trait (Grok review
// of GitHub #64); until 0.2.0 the module line replaced the class trait (community report of 2026-10-06, item 16.2).
return fullTraitText(t);
}
/**
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@@ -325,6 +325,29 @@ export function moduleBadge(rec, id = null) {
return m ? m[1] : t.slice(-1) || '?';
}
/**
* The two lines of a trait record (data `trait` / `traitBase`, ModuleRecord `traitOverride`, DATA.md §2): `base` = the
* 特性 the unit fights with — the class trait, or the module's own wording where the module rewrites it (official
* `overrideDescripton`) — and `added` = the module's extra line (official `additionalDescription`), or null. The extra
* line comes after the class trait, never instead of it: PRTS flags it 「特性追加」 on every such module, and the sim keeps
* the class trait with the module equipped (community report of 2026-10-06, item 16.2: until 0.2.0 the 干员调配 module
* card, its 局内数值 and the detail card showed the extra line alone on 114 of the 164 modules the screen offers).
* @param {any} trait
* @returns {{ base: string, added: string|null }}
*/
export function traitLines(trait) {
if (!isObj(trait)) return { base: '', added: null };
const base = String(trait.descRaw || trait.desc || '');
const added = trait.moduleDescRaw || trait.moduleDesc || null;
return { base, added: added ? String(added) : null };
}
/** The whole 特性 text of a trait record: its base line, then the module's extra line (`\n` between; RichText breaks it). */
export function fullTraitText(trait) {
const { base, added } = traitLines(trait);
return base && added ? `${base}\n${added}` : base || added || '';
}
/**
* Module stat bonus as display rows (non-zero entries only).
* @param {Record<string, number> | null | undefined} attr