feedback5 CB5: a module's added trait line (official additionalDescription, PRTS 特性追加) shows after the class trait, not instead of it — the 干员调配 module card (特性 + 特性追加 rows), its 局内数值, the detail card and the 自选 module row (community report of 2026-10-06, item 16.2: 114 of the 164 modules the screen offers showed the extra line alone)
Text only: data/chess.json keeps both lines (traitOverride.desc = the class trait or the module's rewrite, moduleDesc = the added line) and the battle unit keeps the class trait with the module on — the same trait text, targeting and attack shape as 不装备 for every added-line module (圣约送葬人 REA-Y also rewrites it). New helpers ui/loadoutModel.js traitLines / fullTraitText; traitText (ui/detailPanel.js) composes the two. Golden unchanged (no sim change). Tests: test/ui/feedback5-module-trait.test.js (new), loadout-stats updated.
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@@ -29,7 +29,7 @@ import { useStore } from '../store.js';
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import { PHASE } from '../../../shared/constants.js';
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import {
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MODULE_NONE, PROF_ORDER, PROF_NAME, rosterOf, filterRoster, recordsOf, chessOptions, effectiveChoice, setChoice, resetChoice,
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changedCount, skillLabel, moduleBadge, attrRows, skillTags, serializeExport, parseImport, LOADOUT_IMPORT_MAX_BYTES,
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changedCount, skillLabel, moduleBadge, attrRows, skillTags, traitLines, serializeExport, parseImport, LOADOUT_IMPORT_MAX_BYTES,
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} from '../ui/loadoutModel.js';
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import { loadoutStore, openLoadout, closeLoadout, setEntries, applyLoadoutEntries, setNotOwned, applyOwnershipImport, setDiyPicks, applyDiyImport } from '../ui/loadoutSync.js';
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import { setOwned, notOwnedCount, serializeOwnership, parseOwnershipImport, OWNERSHIP_IMPORT_MAX_BYTES } from '../ui/ownershipModel.js';
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@@ -198,7 +198,7 @@ function SkillOption({ m, opt, on, level, onPick }) {
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</button>`;
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}
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function ModuleInfo({ m, golden, opt }) {
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export function ModuleInfo({ m, golden, opt }) {
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if (!golden) return null;
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const rec = opt.id === MODULE_NONE ? null : opt.rec;
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if (!rec) {
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@@ -209,8 +209,9 @@ function ModuleInfo({ m, golden, opt }) {
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</div>`;
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}
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const rows = attrRows(rec.attr);
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const trait = rec.traitOverride;
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const traitText = trait ? (trait.moduleDescRaw || trait.moduleDesc || trait.descRaw || trait.desc) : null;
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// 特性: the trait the elite fights with under this module (the class trait, or the module's rewrite of it), then the
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// module's extra line under PRTS's own label 特性追加 — the line adds to the class trait (item 16.2)
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const lines = traitLines(rec.traitOverride);
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const talents = (Array.isArray(rec.talentChanges) ? rec.talentChanges : []).filter((t) => t && (t.name || t.desc) && !t.hidden);
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return html`<div class="lo-minfo">
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<div class="lo-minfo__title"><${Img} src=${moduleIconOf(m, rec)} class="lo-minfo__icon" /><span class="lo-minfo__type num">${rec.typeName || ''}</span><b>${rec.name || rec.uniEquipId}</b>
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@@ -219,7 +220,8 @@ function ModuleInfo({ m, golden, opt }) {
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<span class="lo-minfo__k">${t('属性')}</span>
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<span class="lo-minfo__v lo-attrs">${rows.length ? rows.map((r) => html`<span key=${r.key} class=${cx('lo-attr', r.positive ? 'is-up' : 'is-down')}>${r.label}<b class="num">${r.text}</b></span>`) : html`<span class="t-dim">${t('无属性加成')}</span>`}</span>
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</div>
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${traitText ? html`<div class="lo-minfo__row"><span class="lo-minfo__k">${t('特性')}</span><${RichText} class="lo-minfo__v" text=${traitText} /></div>` : null}
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${lines.base ? html`<div class="lo-minfo__row" data-trait="base"><span class="lo-minfo__k">${t('特性')}</span><${RichText} class="lo-minfo__v" text=${lines.base} /></div>` : null}
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${lines.added ? html`<div class="lo-minfo__row" data-trait="added"><span class="lo-minfo__k">${t('特性追加')}</span><${RichText} class="lo-minfo__v" text=${lines.added} /></div>` : null}
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${talents.map((tal, i) => html`<div key=${i} class="lo-minfo__row"><span class="lo-minfo__k">${t('天赋')}</span>
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<span class="lo-minfo__v">${tal.name ? html`<b class="lo-minfo__tname">${tal.name}</b>` : null}<${RichText} text=${tal.descRaw || tal.desc || ''} /></span></div>`)}
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</div>`;
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