Files
Dontback/Assets/Scripts/Event/EventManager.cs
Eicy e601da9a96 代码格式化
Signed-off-by: Eicy <im@crash.work>
2024-09-14 15:56:34 +08:00

86 lines
2.1 KiB
C#

using Event.EventArgs;
using Event.EventHandler;
using UnityEngine;
namespace Event
{
public class EventManager : MonoBehaviour
{
private static EventManager _instance;
public static EventManager Instance
{
get
{
if (_instance)
return _instance;
_instance = FindObjectOfType<EventManager>() ??
new GameObject("EventManager").AddComponent<EventManager>();
return _instance;
}
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
}
else
{
_instance = this;
}
}
public event CameraInterActHandler CameraInterAct;
public event DialogPopHandler DialogPop;
public event PlayerRunStartHandler PlayerRunStart;
public event PlayerRunningHandler PlayerRunning;
public event PlayerRunStopHandler PlayerRunStop;
public event PlayerWalkStartHandler PlayerWalkStart;
public event PlayerWalkStopHandler PlayerWalkStop;
public event PlayerWalkingHandler PlayerWalking;
public void OnCameraInterAct(GameObject item)
{
CameraInterAct?.Invoke(new CameraInterActArgs(item));
}
public void OnDialogPop(int index)
{
DialogPop?.Invoke(new DialogPopArgs(index));
}
public void OnPlayerWalkStart()
{
PlayerWalkStart?.Invoke();
}
public void OnPlayerWalkStop()
{
PlayerWalkStop?.Invoke();
}
public void OnPlayerWalking()
{
PlayerWalking?.Invoke();
}
public void OnPlayerRunStart()
{
PlayerRunStart?.Invoke();
}
public void OnPlayerRunning()
{
PlayerRunning?.Invoke();
}
public void OnPlayerRunStop()
{
PlayerRunStop?.Invoke();
}
}
}