41 lines
816 B
C#
41 lines
816 B
C#
using UnityEngine;
|
|
|
|
namespace UI
|
|
{
|
|
public class PausePanel : MonoBehaviour
|
|
{
|
|
[SerializeField] private GameObject pauseButton;
|
|
|
|
private void Start()
|
|
{
|
|
Time.timeScale = 1;
|
|
gameObject.SetActive(false);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Escape))
|
|
{
|
|
Continue();
|
|
}
|
|
}
|
|
|
|
public void Continue()
|
|
{
|
|
pauseButton.SetActive(true);
|
|
Time.timeScale = 1;
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
gameObject.SetActive(false);
|
|
}
|
|
|
|
public void Exit()
|
|
{
|
|
Application.Quit();
|
|
}
|
|
|
|
public void MainMenu()
|
|
{
|
|
Time.timeScale = 1;
|
|
}
|
|
}
|
|
} |