Files
Dontback/Assets/Scripts/Dialog/DialogManager.cs
Eicy d4a9b7e0a3 +事件连琐
+对话框分化完毕
+打包Resources文件夹
2024-09-18 13:16:54 +08:00

99 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Dialog
{
public class Dialog
{
public readonly int Index;
public readonly string Content;
public readonly string Type;
public readonly string Animation;
public readonly string Character;
public readonly string DialogEvent;
public readonly string DialogEventArg;
public Dialog(int index, string content, string type, string animation, string character, string dialogEvent,
string dialogEventArg)
{
Index = index;
Content = content;
Type = type;
Animation = animation;
Character = character;
DialogEvent = dialogEvent;
DialogEventArg = dialogEventArg;
}
}
public class DialogManager : MonoBehaviour
{
private readonly List<Dialog> _dialog = new();
private static DialogManager _instance;
public static DialogManager Instance
{
get
{
if (_instance)
return _instance;
_instance = FindObjectOfType<DialogManager>() ??
new GameObject("DialogData").AddComponent<DialogManager>();
return _instance;
}
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
}
else
{
LoadCsv("Dialog/DialogData");
_instance = this;
}
}
private void LoadCsv(string resourcePath)
{
var textAsset = Resources.Load<TextAsset>(resourcePath);
if (textAsset == null)
{
Debug.LogError($"Unable to find CSV file at path: {resourcePath}");
return;
}
var lines = textAsset.text.Split('\n');
for (var i = 1; i < lines.Length; i++)
{
var values = lines[i].Split(',');
if (values.Length < 7) continue;
var dialog = new Dialog(
int.Parse(values[0]),
values[1],
values[2],
values[3],
values[4],
values[5],
values[6]
);
_dialog.Add(dialog);
}
}
public Dialog GetDialogByIndex(int index)
{
foreach (var dialog in _dialog.Where(dialogue => dialogue.Index == index))
{
return dialog;
}
Debug.LogWarning($"Dialog with index {index} not found.");
return null;
}
}
}