init
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26
Assets/Scripts/Items/Abstract/ItemBase.cs
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26
Assets/Scripts/Items/Abstract/ItemBase.cs
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using Event;
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using Event.EventArgs;
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using Keyboard;
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using UnityEngine;
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namespace Items.Abstract
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{
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public abstract class ItemBase : MonoBehaviour
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{
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private void Start()
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{
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EventManager.Instance.CameraInterAct += ReceiveEvent;
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}
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protected virtual void ReceiveEvent(CameraInterActArgs item)
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{
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if (item.Item != gameObject) return;
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}
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protected void ActivateItem()
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{
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Debug.Log("Item is activated");
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}
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}
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}
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