26 lines
536 B
C#
26 lines
536 B
C#
using Event;
|
|
using Event.EventArgs;
|
|
using Keyboard;
|
|
using UnityEngine;
|
|
|
|
namespace Items.Abstract
|
|
{
|
|
public abstract class ItemBase : MonoBehaviour
|
|
{
|
|
private void Start()
|
|
{
|
|
EventManager.Instance.CameraInterAct += ReceiveEvent;
|
|
}
|
|
|
|
protected virtual void ReceiveEvent(CameraInterActArgs item)
|
|
{
|
|
if (item.Item != gameObject) return;
|
|
|
|
}
|
|
|
|
protected void ActivateItem()
|
|
{
|
|
Debug.Log("Item is activated");
|
|
}
|
|
}
|
|
} |