This commit is contained in:
2024-09-09 20:30:24 +08:00
commit f1e9f43ba4
165 changed files with 103426 additions and 0 deletions

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using UnityEngine;
namespace Camera
{
public class CameraController : MonoBehaviour
{
public float mouseSensitivity = 100.0f;
public Transform playerBody;
private float _xRotation;
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
var mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
var mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
_xRotation -= mouseY;
_xRotation = Mathf.Clamp(_xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}
}

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guid: 73886bd5d98b4e13af3b19513287a041
timeCreated: 1725857707

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using Event;
using UnityEngine;
namespace Camera
{
public class CameraInterAct : MonoBehaviour
{
[SerializeField] private int maxInterActDistance = 10;
[SerializeField] private GameObject target;
private void Update()
{
Physics.Raycast(transform.position, transform.forward, out var raycastHit, maxInterActDistance);
if (raycastHit.collider)
EventManager.Instance.OnCameraInterAct(raycastHit.collider.gameObject);
}
private void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawLine(transform.position, transform.position + transform.forward * maxInterActDistance);
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine;
namespace Camera
{
public class ScreenAspect : MonoBehaviour
{
//目标比例默认16:9
public float TargetAspect = 16f / 9f;
private UnityEngine.Camera _mainCamera;
private void Awake()
{
_mainCamera = UnityEngine.Camera.main;
var windowAspect = Screen.width / (float)Screen.height;
var scaleHeight = windowAspect / TargetAspect;
if (scaleHeight < 1f)
{
var rect = _mainCamera.rect;
rect.width = 1f;
rect.height = scaleHeight;
rect.x = 0;
rect.y = (1f - scaleHeight) / 2f;
_mainCamera.rect = rect;
}
else
{
var scaleWidth = 1f / scaleHeight;
var rect = _mainCamera.rect;
rect.width = scaleWidth;
rect.height = 1f;
rect.x = (1f - scaleWidth) / 2f;
rect.y = 0;
_mainCamera.rect = rect;
}
}
}
}

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fileFormatVersion: 2
guid: 83d8d7f8bc114be1b896a809ca71906c
timeCreated: 1725861908