Files
Dontback/Assets/Scripts/Camera/CameraController.cs
2024-09-09 20:30:24 +08:00

29 lines
803 B
C#

using UnityEngine;
namespace Camera
{
public class CameraController : MonoBehaviour
{
public float mouseSensitivity = 100.0f;
public Transform playerBody;
private float _xRotation;
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
var mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
var mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
_xRotation -= mouseY;
_xRotation = Mathf.Clamp(_xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}
}