@@ -8,6 +8,7 @@ namespace Camera
|
||||
{
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||||
private UnityEngine.Camera _camera;
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private PostProcessVolume _processVolume;
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private void Awake()
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{
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_camera = GetComponent<UnityEngine.Camera>();
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@@ -23,12 +24,14 @@ namespace Camera
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private void PostProcess()
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{
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||||
_camera.fieldOfView = Mathf.Lerp(_camera.fieldOfView, 90f, Time.deltaTime * 10f);
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_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 1f, Time.deltaTime * 10f);
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||||
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(
|
||||
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 1f, Time.deltaTime * 10f);
|
||||
}
|
||||
|
||||
private void ProcessingStop()
|
||||
{
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||||
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 0f, Time.deltaTime * 10f);
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||||
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(
|
||||
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 0f, Time.deltaTime * 10f);
|
||||
_camera.fieldOfView = Mathf.Lerp(_camera.fieldOfView, 60f, Time.deltaTime * 10f);
|
||||
}
|
||||
}
|
||||
|
||||
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Block a user