代码格式化

Signed-off-by: Eicy <im@crash.work>
This commit is contained in:
2024-09-14 15:56:34 +08:00
parent 1614c6a29b
commit e601da9a96
10 changed files with 43 additions and 29 deletions

View File

@@ -18,10 +18,10 @@ namespace Camera
{
var mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
var mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
_xRotation -= mouseY;
_xRotation = Mathf.Clamp(_xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}

View File

@@ -8,7 +8,7 @@ namespace Camera
{
[SerializeField] private int maxInterActDistance = 10;
[SerializeField] private GameObject target;
private void Update()
{

View File

@@ -8,6 +8,7 @@ namespace Camera
{
private UnityEngine.Camera _camera;
private PostProcessVolume _processVolume;
private void Awake()
{
_camera = GetComponent<UnityEngine.Camera>();
@@ -23,12 +24,14 @@ namespace Camera
private void PostProcess()
{
_camera.fieldOfView = Mathf.Lerp(_camera.fieldOfView, 90f, Time.deltaTime * 10f);
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 1f, Time.deltaTime * 10f);
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 1f, Time.deltaTime * 10f);
}
private void ProcessingStop()
{
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 0f, Time.deltaTime * 10f);
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value = Mathf.Lerp(
_processVolume.profile.GetSetting<ChromaticAberration>().intensity.value, 0f, Time.deltaTime * 10f);
_camera.fieldOfView = Mathf.Lerp(_camera.fieldOfView, 60f, Time.deltaTime * 10f);
}
}

View File

@@ -12,6 +12,7 @@ namespace Camera
private Vector3 _originalPos;
private bool _isRunning;
private bool _isWalking;
private void Start()
{
_originalPos = cameraTransform.localPosition;
@@ -20,8 +21,8 @@ namespace Camera
EventManager.Instance.PlayerWalking += OnPlayerWalking;
EventManager.Instance.PlayerWalkStop += StopWalking;
}
private void OnPlayerRunning()
{
_isRunning = true;
@@ -31,7 +32,7 @@ namespace Camera
{
_isWalking = true;
}
private void StopRunning()
{
_isRunning = false;
@@ -48,7 +49,7 @@ namespace Camera
{
var xShake = Mathf.Sin(Time.time * frequency) * amplitude;
var yShake = Mathf.Cos(Time.time * frequency * 2) * amplitude * 0.5f;
cameraTransform.localPosition = _originalPos + new Vector3(xShake, yShake, 0);
}
else
@@ -57,12 +58,12 @@ namespace Camera
{
var xShake = Mathf.Sin(Time.time * frequency / 2) * amplitude;
var yShake = Mathf.Cos(Time.time * frequency / 2 * 2) * amplitude * 0.5f;
cameraTransform.localPosition = _originalPos + new Vector3(xShake, yShake, 0);
}else
}
else
cameraTransform.localPosition = _originalPos;
}
}
}
}