+事件连琐
+对话框分化完毕 +打包Resources文件夹
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26
Assets/Scripts/UI/PauseButton.cs
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26
Assets/Scripts/UI/PauseButton.cs
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using System;
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using UnityEngine;
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namespace UI
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{
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public class PauseButton : MonoBehaviour
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{
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[SerializeField] private GameObject pauseMenu;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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Pause();
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Cursor.lockState = CursorLockMode.None;
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}
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}
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public void Pause()
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{
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pauseMenu.SetActive(true);
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Time.timeScale = 0;
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gameObject.SetActive(false);
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}
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}
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}
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