将原在ItemBase的按键判断移至CameraInteract类中
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@@ -1,4 +1,5 @@
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using Event;
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using Keyboard;
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using UnityEngine;
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namespace Camera
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@@ -12,7 +13,7 @@ namespace Camera
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private void Update()
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{
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Physics.Raycast(transform.position, transform.forward, out var raycastHit, maxInterActDistance);
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if (raycastHit.collider)
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if (raycastHit.collider && Input.GetKeyDown(KeySettingManager.Instance.GetKey("InterAct")))
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EventManager.Instance.OnCameraInterAct(raycastHit.collider.gameObject);
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}
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