Files
Dontback/Assets/Scripts/Camera/CameraInteract.cs

26 lines
813 B
C#

using Event;
using Keyboard;
using UnityEngine;
namespace Camera
{
public class CameraInterAct : MonoBehaviour
{
[SerializeField] private int maxInterActDistance = 10;
[SerializeField] private GameObject target;
private void Update()
{
Physics.Raycast(transform.position, transform.forward, out var raycastHit, maxInterActDistance);
if (raycastHit.collider && Input.GetKeyDown(KeySettingManager.Instance.GetKey("InterAct")))
EventManager.Instance.OnCameraInterAct(raycastHit.collider.gameObject);
}
private void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawLine(transform.position, transform.position + transform.forward * maxInterActDistance);
}
}
}