- 将 ShrinkEventBus、ShrinkDataSaver 及其 EventBus 集成从 gitlink 转为仓库直接维护的完整 UPM 包,补齐运行时、编辑器工具、测试与文档 - 新增 Command 和 Network 的 App 集成组件,支持 ContextLoader 服务发布、可逆注销及 Network Loopback 生命周期管理 - 更新 Starter 与演示组合逻辑,缺失模块时可注册、已有兼容安装器时可覆盖,并补充宿主启动断言 - 升级内部包依赖与 Shared CodeGen 包定义,放宽 Integration.App 包的 Git 忽略规则 - 将独立服务器生成器改为基于已编译程序集的语义扫描,支持 partial、复杂泛型、命名冲突检测及模板 SHA-256 覆写保护 - 新增 Network 语义扫描、模板保护和 App 组件生命周期测试 - 新增真实 UPM 消费工程验证脚本,校验内部版本一致性、程序集加载及 EditMode 测试 - 重构当前架构文档并归档已完成的 Cordis 迁移与旧代码地图
76 lines
3.3 KiB
C#
76 lines
3.3 KiB
C#
#nullable enable
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using System.Collections;
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using System.Reflection;
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using Demo2.Domain;
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using Demo2.ECS;
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using Demo2.Runtime;
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using NUnit.Framework;
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using ShrinkContext.AppAdapter;
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using Unity.Entities;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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using UnityEngine.UIElements;
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namespace Demo2.Tests
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{
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public sealed class Demo2PlayModeTests
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{
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[UnityTest]
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public IEnumerator SceneEntry_OpensTitleAndStartsTheRealFactoryScreen()
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{
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yield return SceneManager.LoadSceneAsync("Demo2", LoadSceneMode.Single);
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yield return null;
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var controller = Object.FindObjectOfType<Demo2DemoController>();
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Assert.That(controller, Is.Not.Null);
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for (var frame = 0; frame < 30 &&
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(ShrinkAppLoaderBootstrapper.Instance == null || !ShrinkAppLoaderBootstrapper.Instance.Host.IsRunning);
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frame++)
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yield return null;
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var appHost = ShrinkAppLoaderBootstrapper.Instance;
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Assert.That(appHost, Is.Not.Null);
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Assert.That(appHost!.Host.IsRunning, Is.True);
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Assert.That(appHost.Host.ActiveModuleIds, Does.Contain("demo2.rule-factory"));
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Assert.That(appHost.Host.Services.TryGet<Demo2GameService>(out var appService), Is.True);
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Assert.That(appService, Is.Not.Null);
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var document = controller!.GetComponentInChildren<UIDocument>();
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Assert.That(document, Is.Not.Null);
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var solo = document!.rootVisualElement.Q<Button>("solo-button");
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Assert.That(solo, Is.Not.Null);
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var simulateClick = typeof(Clickable).GetMethod("SimulateSingleClick", BindingFlags.Instance | BindingFlags.NonPublic);
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Assert.That(simulateClick, Is.Not.Null);
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simulateClick!.Invoke(solo.clickable, new object?[] { null, 0 });
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yield return null;
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var factory = document.rootVisualElement.Q<VisualElement>("factory-screen");
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Assert.That(factory.resolvedStyle.display, Is.EqualTo(DisplayStyle.Flex));
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Assert.That(Demo2GameService.Current?.Phase, Is.EqualTo(Demo2Phase.Build));
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}
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[UnityTest]
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public IEnumerator CompleteFiveCycleFlow_ReachesVictory()
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{
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using var service = new Demo2GameService();
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service.StartNewGame(20260817);
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for (var cycle = 1; cycle <= Demo2Protocol.CycleCount; cycle++)
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{
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service.SetReady("test", true);
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var world = service.EcsWorld!;
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var economy = world.EntityManager.GetComponentData<Demo2EconomyState>(world.Singleton);
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economy.Payload = 1_000_000;
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world.EntityManager.SetComponentData(world.Singleton, economy);
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service.StartWaveImmediately();
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for (var frame = 0; frame < 202; frame++) service.AdvanceFrame(0.1f);
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Assert.That(service.Phase, Is.EqualTo(Demo2Phase.Reward), "cycle " + cycle);
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Assert.That(service.RewardChoices.Count, Is.EqualTo(3));
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Assert.That(service.ChooseReward(service.RewardChoices[0]), Is.True);
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yield return null;
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}
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Assert.That(service.Phase, Is.EqualTo(Demo2Phase.Victory));
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}
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}
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}
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