Files
Workspace/Assets/Demos/Demo2/Tests/PlayMode/Demo2PlayModeTests.cs
T
cneicy d74c2f08ca feat(packages): 内置 SDK 包并完善 ContextLoader 集成
- 将 ShrinkEventBus、ShrinkDataSaver 及其 EventBus 集成从 gitlink 转为仓库直接维护的完整 UPM 包,补齐运行时、编辑器工具、测试与文档
- 新增 Command 和 Network 的 App 集成组件,支持 ContextLoader 服务发布、可逆注销及 Network Loopback 生命周期管理
- 更新 Starter 与演示组合逻辑,缺失模块时可注册、已有兼容安装器时可覆盖,并补充宿主启动断言
- 升级内部包依赖与 Shared CodeGen 包定义,放宽 Integration.App 包的 Git 忽略规则
- 将独立服务器生成器改为基于已编译程序集的语义扫描,支持 partial、复杂泛型、命名冲突检测及模板 SHA-256 覆写保护
- 新增 Network 语义扫描、模板保护和 App 组件生命周期测试
- 新增真实 UPM 消费工程验证脚本,校验内部版本一致性、程序集加载及 EditMode 测试
- 重构当前架构文档并归档已完成的 Cordis 迁移与旧代码地图
2026-08-18 18:06:34 +08:00

76 lines
3.3 KiB
C#

#nullable enable
using System.Collections;
using System.Reflection;
using Demo2.Domain;
using Demo2.ECS;
using Demo2.Runtime;
using NUnit.Framework;
using ShrinkContext.AppAdapter;
using Unity.Entities;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using UnityEngine.UIElements;
namespace Demo2.Tests
{
public sealed class Demo2PlayModeTests
{
[UnityTest]
public IEnumerator SceneEntry_OpensTitleAndStartsTheRealFactoryScreen()
{
yield return SceneManager.LoadSceneAsync("Demo2", LoadSceneMode.Single);
yield return null;
var controller = Object.FindObjectOfType<Demo2DemoController>();
Assert.That(controller, Is.Not.Null);
for (var frame = 0; frame < 30 &&
(ShrinkAppLoaderBootstrapper.Instance == null || !ShrinkAppLoaderBootstrapper.Instance.Host.IsRunning);
frame++)
yield return null;
var appHost = ShrinkAppLoaderBootstrapper.Instance;
Assert.That(appHost, Is.Not.Null);
Assert.That(appHost!.Host.IsRunning, Is.True);
Assert.That(appHost.Host.ActiveModuleIds, Does.Contain("demo2.rule-factory"));
Assert.That(appHost.Host.Services.TryGet<Demo2GameService>(out var appService), Is.True);
Assert.That(appService, Is.Not.Null);
var document = controller!.GetComponentInChildren<UIDocument>();
Assert.That(document, Is.Not.Null);
var solo = document!.rootVisualElement.Q<Button>("solo-button");
Assert.That(solo, Is.Not.Null);
var simulateClick = typeof(Clickable).GetMethod("SimulateSingleClick", BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(simulateClick, Is.Not.Null);
simulateClick!.Invoke(solo.clickable, new object?[] { null, 0 });
yield return null;
var factory = document.rootVisualElement.Q<VisualElement>("factory-screen");
Assert.That(factory.resolvedStyle.display, Is.EqualTo(DisplayStyle.Flex));
Assert.That(Demo2GameService.Current?.Phase, Is.EqualTo(Demo2Phase.Build));
}
[UnityTest]
public IEnumerator CompleteFiveCycleFlow_ReachesVictory()
{
using var service = new Demo2GameService();
service.StartNewGame(20260817);
for (var cycle = 1; cycle <= Demo2Protocol.CycleCount; cycle++)
{
service.SetReady("test", true);
var world = service.EcsWorld!;
var economy = world.EntityManager.GetComponentData<Demo2EconomyState>(world.Singleton);
economy.Payload = 1_000_000;
world.EntityManager.SetComponentData(world.Singleton, economy);
service.StartWaveImmediately();
for (var frame = 0; frame < 202; frame++) service.AdvanceFrame(0.1f);
Assert.That(service.Phase, Is.EqualTo(Demo2Phase.Reward), "cycle " + cycle);
Assert.That(service.RewardChoices.Count, Is.EqualTo(3));
Assert.That(service.ChooseReward(service.RewardChoices[0]), Is.True);
yield return null;
}
Assert.That(service.Phase, Is.EqualTo(Demo2Phase.Victory));
}
}
}