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Workspace/Godot/Packages/ShrinkSDK.Network.Integration.EventBus/ShrinkSDK.Network.Integration.EventBus.csproj
T
cneicy 88ba3cdc48
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
feat: add Godot C# compatibility and shared codegen weaving
2026-09-05 02:37:43 +08:00

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1.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AssemblyName>ShrinkNetwork.Integration.EventBus</AssemblyName>
<RootNamespace>ShrinkNetwork.Integration</RootNamespace>
<PackageId>ShrinkSDK.Network.Integration.EventBus</PackageId>
<Version>0.2.0</Version>
<Description>ShrinkNetwork and EventBus generated bridge.</Description>
<ShrinkCodeGenEnabled>true</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\..\Assets\Modules\ShrinkNetwork.Integration.EventBus\*.cs" />
<ProjectReference Include="..\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
<ProjectReference Include="..\ShrinkSDK.Context.Core\ShrinkSDK.Context.Core.csproj" />
<ProjectReference Include="..\ShrinkSDK.EventBus\ShrinkSDK.EventBus.csproj" />
<ProjectReference Include="..\ShrinkSDK.Network\ShrinkSDK.Network.csproj" />
<PackageReference Include="ShrinkSDK.CodeGen" Version="0.1.0" PrivateAssets="compile;runtime;contentfiles;native" />
</ItemGroup>
</Project>