Files
Workspace/Godot/Packages/ShrinkSDK.App.Starter.Basic/ShrinkSDK.App.Starter.Basic.csproj
T
cneicy 88ba3cdc48
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
feat: add Godot C# compatibility and shared codegen weaving
2026-09-05 02:37:43 +08:00

22 lines
1.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AssemblyName>ShrinkApp.Starter.Basic</AssemblyName>
<RootNamespace>ShrinkApp.Starter.Basic</RootNamespace>
<PackageId>ShrinkSDK.App.Starter.Basic</PackageId>
<Version>0.3.0</Version>
<Description>Engine-neutral basic ShrinkApp composition.</Description>
<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<Compile Include="Runtime\*.cs" />
<ProjectReference Include="..\ShrinkSDK.App.Core\ShrinkSDK.App.Core.csproj" />
<ProjectReference Include="..\ShrinkSDK.Context.Core\ShrinkSDK.Context.Core.csproj" />
<ProjectReference Include="..\ShrinkSDK.Context.AppAdapter\ShrinkSDK.Context.AppAdapter.csproj" />
<ProjectReference Include="..\ShrinkSDK.Command.Integration.App\ShrinkSDK.Command.Integration.App.csproj" />
<ProjectReference Include="..\ShrinkSDK.DataSaver.Integration.App\ShrinkSDK.DataSaver.Integration.App.csproj" />
<ProjectReference Include="..\ShrinkSDK.Network.Integration.App\ShrinkSDK.Network.Integration.App.csproj" />
</ItemGroup>
</Project>