Files
cneicy 88ba3cdc48
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
feat: add Godot C# compatibility and shared codegen weaving
2026-09-05 02:37:43 +08:00

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1.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<LangVersion>9.0</LangVersion>
<Nullable>enable</Nullable>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AssemblyName>ShrinkSDK.UnityAdapterCompile</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\Core\*.cs" />
<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\UnityShrinkCodeGenAdapter.cs" />
<Compile Include="..\..\..\Assets\Modules\ShrinkShared.CodeGen\Editor\ShrinkRegistryILPostProcessor.cs" />
<Compile Include="..\..\..\Assets\Modules\ShrinkEventBus\CodeGen\Editor\EventBusILPostProcessor.cs" />
<Reference Include="Unity.CompilationPipeline.Common">
<HintPath>D:\UnityEditor\2022.3.62f3\Editor\Data\Managed\Unity.CompilationPipeline.Common.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\..\..\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>